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What is this and Requests thread


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Posted

I was looking more for a mod that increases the penis size, I should have been less vague, I apologize.

 

That picture though, is friggin absurd! :D

Posted

Is there a DMRA + BBB mod which has just a plain white t-shirt and jeans?

 

Casual clothes basically. I need them for a project.

 

Like Chloe set but without a pattern t-shirt.

Posted

Is there a DMRA + BBB mod which has just a plain white t-shirt and jeans?

 

Casual clothes basically. I need them for a project.

 

Like Chloe set but without a pattern t-shirt.

 

Just use the Cloe set and change the texture path of the t-shirt to a plain pattern if you can't find one.

Posted

Medved9999: What about this? http://oblivion.nexusmods.com/mods/22314

 

Anyone know of a mod that replaces the robes in the game to skimpier / revealing ones? For men' date=' specifically. I use Robert's male and female bodies. I'm not too keen on trying to do it myself, heh.

[/quote']

 

Slof made skimpier versions of male armors. Just google Slofs Hive, and you'll eventualy find it.

 

I already have it! I'm specifically looking for robes, since I have the armor already. (I wouldn't say no to pants, though.) If I do make something, I'll try to upload it here for anyone else who may be interested.

 

Is there a body mod that gives males larger "packages"? I've used Hart's Boners' date=' Roberts, and the body builder body mod, but they don't really increase the size.

[/quote']

 

Slof's Boner's is good. However, you may want to play around with the meshes- I'm pretty sure that Lovers only uses the "normal" sized meshes, so you may want to replace the "normal" sized one with the "large" sized one. It also includes a bunch of other meshes to pick from, such as cut / uncut, along with silver and gold piercings.

Posted

1. Is there mod that add flying creatures to Oblivion?

2. Any mod with Alval Uvani in it?

3. Any mod preventing Glarthir's death?

Posted

So I'm working on making revealing robes now, but I REALLY don't want to start editing the stock clothing- Anyone know of male clothing replacers?

Posted

There's FCOM addon called guard diversity which changes the guards gender ration and adds some new armors. Is there guard diversity mod which is standalone independent of FCOM? I want more female guards, but not too many like in Colourwheels Sexy Imperial Legion HGEC Extended.

Posted

Is there a mod that makes it harder to run away from hostiles? I'm playing a non combat character and it doesn't seem to matter when I encounter enemies on the road I can't possibly beat as I can just ignore them and run on by without taking any damage.

 

Something that slows run speed when in combat would be great.

Guest ThatOne
Posted

Theoretically, it could be done with a quest-based script... player.GetIsInCombat could be used to detect when something catches aggro on the pc, and a simple reduction to the speed stat\athletics skill could work to slow run speed (it could be scripted to be percentage based if you would like).

 

Such a script will obviously have to run fairly frequently.

 

Oh the other hand, you could just reduce your speed with the console and increase some other stat (or none). Have an item that boosts speed and equip it out of combat if you like.

It's not really immersive (but then, slowing down in combat isn't very either), but it will be better for your game stability than an extra script running every few seconds.

Posted

Immersion is what I'm going for, and being slowed when hit from behind seems to work well for Warcraft. I just don't like being able to continue to flee at full speed after being bashed over the back of the head with a club.

 

Reducing speed permanently Don't work for me either as I play with fast travel disabled. I just want bandits and highwaymen to be an actual threat rather than something I can ignore.

Guest ThatOne
Posted

Then why not increase their speed? It's a rather simple tweak, shouldn't conflict with anything, and won't require any scripts to constantly run to be effective.

 

The downside of this solution is that any *different* bandit or highwayman (those added by mods) will not get the speed increase. You can load their esp's and grant them the extra speed as well, but that's a pain if you ask me.

 

Or you can give all said bandits and highwaymen paralyzing weapons\weapons that drain speed\drain athletics. That can also work, especially if you keep the weapons' prices same as their original counterparts and don't use them yourself.

 

This will require playing around with the leveled lists. It shouldn't take very long to do if you are familiar with that, but if not it can be annoying.

 

Getting slowed when you get hit from behind would be easiest with an event handler, I guess. It'll have to run each time your character gets hit and check from which direction, and slow when appropriate.

 

-Edit- Oh, and if you are an ultra-immersion fan that doesn't think a fragile merchant or simple traveler should be able to even survive getting clubbered or shot through the chest in the first place, you can set the difficulty slider to the max and get a 5x or 10x damage mod from the nexus. Bandits and highwaymen will be a real threat then... Along with everything else.

Posted

Oh' date=' and if you are an ultra-immersion fan that doesn't think a fragile merchant or simple traveler should be able to even survive getting clubbered or shot through the chest in the first place, you can set the difficulty slider to the max and get a 5x or 10x damage mod from the nexus. Bandits and highwaymen will be a real threat then... Along with everything else.

[/quote']

 

I was about to say that...

Oblivion monsters are leveled anyway. So end of realism and immersion right there. I love the game more than any othe game ever made. Combat sucks, leveled list are the reason for completely ignoring fights. It's totally retard sorry.

 

So despite what my message looks like, I'm with you Emhyr, we need a complete overhaul in Oblivion that will totally cancel leveled list.

Guest ThatOne
Posted

Well, Grumpf, one of Oblivion's biggest down-sides is it's combat system.

Leveled lists serve to randomize stuff a bit so you won't feel like you are fighting clones all the time. It's not always a bad thing... But I understand you might not like random bandits to have Daedric armor.

 

It's not too difficult to limit what they have, but completely negating creature leveled lists will be a pain. Plus I'm not sure how to balance the game that way.

Posted

Nepro' date=' does this look like what you're looking for?

 

Nay. The mod only makes some guards look more feminine while not changing their sex.

Posted

Is there a mod that works similar to the effect of tcai? Basically so I can walk around anywhere and hostiles will never be, well, hostile. I could achieve this with an invisibility ring or mod, but I want my character to be visible.

Posted

Is there a mod that adds an item that when equipped automatically brings my character back into the regular idle animation if I am in a combat stance? I ask this because I want to use the CCAO mod (combat animation overhaul mod by the guy who made estrus) but if screws up several creature anims if my char has sex with creatures when my character was in a combat stance before having sex (the player is angled really off). It could have a menu, that's fine.

 

And if none exist, is there a console command to for my character to sheath their weapon?

Guest ThatOne
Posted

Try "update3d" (console command). It usually works to clear most animation issues (including invisible bodies etc).

You can make an item with that script (begin onEquip update3d end) if it works and you don't want to have to hit your character with that command every time the glitch occurs.

Posted

Plus I'm not sure how to balance the game that way.

Well you can't really. But that's why Beth has created a difficulty slider... I like the way most MMORPG works, some zones are simply too dangerous for low level. So that means we need several monster spawn marks for different "range".

 

My point is that around IC, max some rat and mudcrab that citizens can flee, around villages some wolves max and monsters in dungeon or far away from civilization...

 

But enough trolling :) Although I'm somehow asking for this kind of mod :)

 

Cheers!

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