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Posted

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

Posted

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

Is that necklace available anywhere as a separate part, not as part of the armor? Dari said that they were supposed to be in one of the Xmas 2015 packs/updates, but they weren't and he's never replied.

 

Posted

 

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

Is that necklace available anywhere as a separate part, not as part of the armor? Dari said that they were supposed to be in one of the Xmas 2015 packs/updates, but they weren't and he's never replied.

 

 

 

I am Dari xD

 

Sorry if I never replied, people keep pm'ing from all over the place and it gets tough to keep track of every single message, I believe I said the necklaces were included in those packs, they are, not as separate meshes tough, however, separating them from the armors is extremely simple...

 

Quick Simple Brute Way Of Doing This:

 

- Open the armor in Nifskope (install if you don't have it)

- Right-Click on a part of the armor that is not the necklace > block > remove branch

- Repeat the process above until you have only the necklace parts in the render window.

- Save with a different name.

- Done.

Posted

 

 

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

Is that necklace available anywhere as a separate part, not as part of the armor? Dari said that they were supposed to be in one of the Xmas 2015 packs/updates, but they weren't and he's never replied.

 

 

 

I am Dari xD

 

Sorry if I never replied, people keep pm'ing from all over the place and it gets tough to keep track of every single message, I believe I said the necklaces were included in those packs, they are, not as separate meshes tough, however, separating them from the armors is extremely simple...

 

Quick Simple Brute Way Of Doing This:

 

- Open the armor in Nifskope (install if you don't have it)

- Right-Click on a part of the armor that is not the necklace > block > remove branch

- Repeat the process above until you have only the necklace parts in the render window.

- Save with a different name.

- Done.

 

 

Oh, okay. that was on deviant art.

 

I tried that, removed all branches not the necklace, etc, but my game crashed. Probably because I'm not using a physiced body, only HGEC.

 

But thank you for the information.

 

Posted

Oblivion is not like skyrim in that regard.  Properly done, the necklace nif being altered won't crash the game.

What probably is crashing it is you didn't alter the esp file.  You need to designate the necklace in the CK as only using the necklace slot.

 

Posted

Oblivion is not like skyrim in that regard.  Properly done, the necklace nif being altered won't crash the game.

What probably is crashing it is you didn't alter the esp file.  You need to designate the necklace in the CK as only using the necklace slot.

 

That wouldn't crash the game either, it would just make the other slots it was occupying invisible, I believe something was accidentally removed...

 

...Anyways your nif should look like this one, make sure it only takes the amulet or tail slot in Construction Set.

Posted

Yeah, I was having a hard time trying to figure out how to assign the body part, and I'm sure I took out something. And it's something so simple :P

 

Thank you for the info- I'm still learning a lot about Nifskope, and thank you so much for the mesh :D :D :D

Posted

Oblivion nifs use NiSkinInstance and if it's like skyrim when using NiSkinInstance the nif will use whatever slots you have selected in the .esp as NiSkinInstance doesn't have any slots to select. Skyrim uses BSDismemberSkinInstance which is the same as NiSkinInstance except that you have to have all slots matching in both .esp and nif but in nifskope you can convert BSDismemberSkinInstance to NiSkinInstance or NiSkinInstance to BSDismemberSkinInstance using nifskope. 

Posted

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

But Sunhwa no freckles. I need only "Face".dds with freckles.

I love freckles. ^_^

On the Nexus has a number of different, but they are of poor quality. (((

 

P.s. I'm from Russia. Sorry for the English.

Posted

 

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

But Sunhwa no freckles. I need only "Face".dds with freckles.

I love freckles. ^_^

On the Nexus has a number of different, but they are of poor quality. (((

 

P.s. I'm from Russia. Sorry for the English.

 

 

 

You can find some nice freckles here , all you have to do is paste them on the face texture of your choice.

Posted

 

 

Thats a frankensteined FF Race that uses the Sulhwa race textures, it's something I'm working on...

 

But Sunhwa no freckles. I need only "Face".dds with freckles.

I love freckles. ^_^

On the Nexus has a number of different, but they are of poor quality. (((

 

P.s. I'm from Russia. Sorry for the English.

 

 

 

You can find some nice freckles here , all you have to do is paste them on the face texture of your choice.

 

 

 

There is a caveat. I do not use the CS and other editors. I just change the file dds\nif in modes like I want to. = DDD

So I need that and texture, because it is already finished.))

Posted

Yes the Asharas Sirens and Tritons-RM-HGEC-Growlf-UFF-EC  Mod

 

Folder:

data\textures\characters\SirensAndTritons\Freckled

Head  and ears texture, and in the female folder the body textures ( the HGEC version! foot and hand dds )

Posted

Yes the Asharas Sirens and Tritons-RM-HGEC-Growlf-UFF-EC  Mod

 

Folder:

data\textures\characters\SirensAndTritons\Freckled

Head  and ears texture, and in the female folder the body textures ( the HGEC version! foot and hand dds )

 

Thank you very much.) But it was too light))

Posted

It's not impossible to open all the body textures you plan to use in Paint.net/Photoshop and make absolutely certain you're using the same %s for each texture as you darken them. Only works right if you're using a custom race with the textures in a unique place, though, otherwise you might screw up another race using them.

Posted
Thanks a lot, everyone. The fact that I have long been using texture freckles. I thought that on the screenshot Rysray will be better and it wanted it.

 

More, I would have been curious sites modes DMRA. Many I have visited; on sites with "characters" too, but may have missed something.))

Posted

If you truly want to create a good character. I may suggest one to learn to use graphical tools (gimp, photoshop paint.net.. whatever said above) and make your own personal characters with their own tweaks.

It's not that hard but may take some time. Eventually one will make character equal what Risray has.

 

in short as already stated abve: open face.dds - copy some freckles from another mod, save (dxt1), test it. If it's bad, try again.

 

"Beauty modding" is kinda like Souls-game and now i scared every potential returning and new gamer off. xD

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