Docfmf84 Posted May 16, 2016 Posted May 16, 2016 Great mod loved it and as far as what you have done I had no issues,it ran flawlessly great work and cant wait to see more.
ssddsquare Posted May 16, 2016 Posted May 16, 2016 This mod is confusing. After saving the pet, no more content? Sometimes I was left alone in the room and can't leave. The plugs is also un-removable? Also, how to restore magic and staminal? After I give her the gold ingots, the curse is still there. I have the keywand, but still can't remove/restore magic and stamina.
Afganitia Posted May 18, 2016 Posted May 18, 2016 Hello. First, thanks for your fantastic mod. Second everything is fine,with two exceptions. One is very minor, that Rainas troubles misión dont disappear from the journal. The second one is that thieves vaginal plug is stuck. With this I mean is not substituted with any other plug even when I ask Raina to change it. No Console commands seems to help, but maybe with the Id I could directly remove it. I would find it myself, but the console command requires me to write the name of the object, and skyrim does not seem to let me write the [] signs. Even when I throw it it returns. I would say that this is one of the causes of some other mod problems I have (that have nothing to do with sgs) . I don't have that many or incompatible ones, as far as I know: Sexlab, sexlab aroused, zazanimations, Devious devices x3, hdt high heels, sky iu, realistic ragdolls, alternate start, charge export, race menu x2, locational damage, sgs, hdt piercings, yes inmersive piercings, KS jewelry, Devious deviants, deviously helpless. In no particular order. All new versions. Fnis checked.
dnoah Posted May 19, 2016 Posted May 19, 2016 @Afganitia Your DD items likely aren't unequipping because you're running a beta (3x) version of DDI (which modifies ManipulateGenericDevice function that is used for manipulating DD items), so reporting this is a bit premature. Locked-on items cannot be removed via console by regular means; to learn how to do this you're gonna wanna read this post. Removeitem console command syntax does not include brackets, it's player.removeitem xxxxxxxx y.
donotbugme Posted May 23, 2016 Author Posted May 23, 2016 Happy to report I'm getting my dev environment setup with the new DD3.Whatever and starting to work again. excited to make some more interesting things for you guys to play with!
jaberwocky Posted May 23, 2016 Posted May 23, 2016 Happy to report I'm getting my dev environment setup with the new DD3.Whatever and starting to work again. excited to make some more interesting things for you guys to play with! I wish you good luck, because I certainly am curious about the end result!
crayne Posted May 25, 2016 Posted May 25, 2016 Just completed the story, nice mod. Very... exciting story. Regarding issues, i can confirm what Afganitia said, the quest "raina's troubles" stays in my quest log after completion of itself and the 50 gold ingot one. However the curse is gone, but it seems you need to enter combat mode to "restart" the regeneration. My stamina remained empty after giving raina the ingots, but while figthing a summoned creature stamina regen started again. The slave belt is not removed on completing the ingot quest, however it's possible to steal a "chastity keywand" from raina (at any time during the mod), which is the key for the slave belt. Uneqipping plugs does not always seem to work. When i first got a warriors set, the shock plug remained so i had 3 "active" plugs. However klicking on the shock plug unequipped it. Can you give more infos about the salmon of knowledge? Is it just a joke cause eating it kills you...? I hope this helps you, keep up the good work.
Docfmf84 Posted May 25, 2016 Posted May 25, 2016 Just completed the story, nice mod. Very... exciting story. Regarding issues, i can confirm what Afganitia said, the quest "raina's troubles" stays in my quest log after completion of itself and the 50 gold ingot one. However the curse is gone, but it seems you need to enter combat mode to "restart" the regeneration. My stamina remained empty after giving raina the ingots, but while figthing a summoned creature stamina regen started again. The slave belt is not removed on completing the ingot quest, however it's possible to steal a "chastity keywand" from raina (at any time during the mod), which is the key for the slave belt. Uneqipping plugs does not always seem to work. When i first got a warriors set, the shock plug remained so i had 3 "active" plugs. However klicking on the shock plug unequipped it. Can you give more infos about the salmon of knowledge? Is it just a joke cause eating it kills you...? I hope this helps you, keep up the good work. Eat it, I am sure it will make sense when you do and you have a belt on and need a little extra something.
donotbugme Posted May 26, 2016 Author Posted May 26, 2016 Happy to report I'm getting my dev environment setup with the new DD3.Whatever and starting to work again. excited to make some more interesting things for you guys to play with! I wish you good luck, because I certainly am curious about the end result! Thank you Just completed the story, nice mod. Very... exciting story. Regarding issues, i can confirm what Afganitia said, the quest "raina's troubles" stays in my quest log after completion of itself and the 50 gold ingot one. However the curse is gone, but it seems you need to enter combat mode to "restart" the regeneration. My stamina remained empty after giving raina the ingots, but while figthing a summoned creature stamina regen started again. The slave belt is not removed on completing the ingot quest, however it's possible to steal a "chastity keywand" from raina (at any time during the mod), which is the key for the slave belt. Uneqipping plugs does not always seem to work. When i first got a warriors set, the shock plug remained so i had 3 "active" plugs. However klicking on the shock plug unequipped it. Can you give more infos about the salmon of knowledge? Is it just a joke cause eating it kills you...? I hope this helps you, keep up the good work. Bug fixes are the first thing im looking at right now, just playing through it a few times to get back into the mindset of working. with the ck again. I didn't want anyone complaining that I gave them ten free perk points (experimental reward) and that broke the game for them or made their skyrim too easy, so I made it a ten or fifteen percent chance of straight up killing you if you eat it. Because you can't complain of the free perk points if you save scummed for them (and really would be dead). I need to tidy up some of the plug management scripts because you're not really supposed to HAVE those on hand. TO be fair the entire voluntary plugging needs a bit of a looking at so that will be one of the issues im focused on fixing at the moment. Thanks for checking things out again, its hard getting time nowadays for me to do some work on the CK as of late sadly.
Nazzzgul666 Posted May 27, 2016 Posted May 27, 2016 Just completed the story, nice mod. Very... exciting story. Regarding issues, i can confirm what Afganitia said, the quest "raina's troubles" stays in my quest log after completion of itself and the 50 gold ingot one. However the curse is gone, but it seems you need to enter combat mode to "restart" the regeneration. My stamina remained empty after giving raina the ingots, but while figthing a summoned creature stamina regen started again. The slave belt is not removed on completing the ingot quest, however it's possible to steal a "chastity keywand" from raina (at any time during the mod), which is the key for the slave belt. Uneqipping plugs does not always seem to work. When i first got a warriors set, the shock plug remained so i had 3 "active" plugs. However klicking on the shock plug unequipped it. Can you give more infos about the salmon of knowledge? Is it just a joke cause eating it kills you...? I hope this helps you, keep up the good work. Eat it, I am sure it will make sense when you do and you have a belt on and need a little extra something. Don't eat all at once. If you want the advantage of all ten of them, i'd suggest to save after eating 2-3 without dying.
majordespair Posted June 20, 2016 Posted June 20, 2016 This is best mod ive played in long while..stable.. 0 crashes.. , like the story, characters etc... good job I wanna meet the mysterious devious kikka though.. couldn't find her.. so guess that's one of bits not implemented yet ... Oh and the main thing I like about it is you do NOTHAVE to start game chained up.. can start it any lv u like I guess.. but I was 20 when I picked up the wonderful coin! tyvm for sharing.
Altom Posted August 4, 2016 Posted August 4, 2016 I have a bug. Namely the "rania doesn't appear for the scene and I can only stand and wait with controls locked despite the main quest being added " variety. The catch is- my fuz ro dah is fine, I checeked on an NPC added by cursed loot (sasha from the dollmaker's shop) and the dialog was fine there. Any ideas/comments? i have just installed the mod today first tme ever and I enjoyed what little I was able to play.
11mazak Posted August 9, 2016 Posted August 9, 2016 Hey, I probably found a bug. I have completed the part where I cook with Sile and received the meat. Is anything supposed to happen now? player.sqs shows stages 40, 50 and 1000 as zeros. sqo shows everything up to stage 39 If I give the 50 ingots to Raina, she tells me the curse has been lifted, quest completes, but the belt stays on. stage 1000 then shows as completed, obviously, but not 40 and 50. edit: After pretty extensive digging in CK, I couldn't find anything that would unequip the belt.. eh? Also, stages 40 and 50 seem to be work in progress, right?
donotbugme Posted August 29, 2016 Author Posted August 29, 2016 I've not had much time to mod lately, unfortunately a fact that will continue to apply for the next few weeks. New release is up 1.4.0a. Two new quests, rebalanced gameplay content. Flavor text altered (still fucking terrible, I am not a good or even passable "writer"). New content should be interesting I hope, it's been a blast working on it but the past evenings bug hunting have taken a toll and my own playtesting is probably close to worthless by now being so familiar with everything, I cannot spot errors/out of place/contradictions. As always thank you for reporting issues via the thread or private messages, current feature development is frozen pending more playtesting and any reports of problems or errors. Thanks for checking out my mod
Farmthat Posted August 29, 2016 Posted August 29, 2016 Whaa? Whoa! surprise update! Welcome back--Looking forward to checking it out as soon as I can!
Wyrade Posted September 2, 2016 Posted September 2, 2016 May I ask specifically what kind of changes require a completely clean install? I only installed 1.3.01, but did not even go near Dawnstar, so did not trigger anything that is not automatically triggered on install. Would it work to remove 1.3.01, create a new save after waiting a few mins then (if necessary) removing its scripts with a save cleaner? Or is there some more fundamental that requires a new save? Thanks for the update btw.
donotbugme Posted September 3, 2016 Author Posted September 3, 2016 May I ask specifically what kind of changes require a completely clean install? I only installed 1.3.01, but did not even go near Dawnstar, so did not trigger anything that is not automatically triggered on install. Would it work to remove 1.3.01, create a new save after waiting a few mins then (if necessary) removing its scripts with a save cleaner? Or is there some more fundamental that requires a new save? Thanks for the update btw. Changes were made to quest stages and scripts, my biggest worry would be currently running scrips but those should not be running if you have not advanced to a certain stage of the mod/progression. If you have not begun the quest you should be safe to uninstall and use the new version. The new changes are just so many changes to running scripts, and quest stage setups, which without testing I can only safely assume will break in some manner. You in the most likely scenario will be fine if you follow that procedure of updating but I don't have the deep knowledge of the CK and skyrim save files to say for 100%, but I believe it should be safe. Backup always just in case. EDIT: Wording to reflect thoughts better
Nazzzgul666 Posted September 3, 2016 Posted September 3, 2016 Yay, new content! Last weeks i'm feeling some kind of bad because it's like "so many great mods make more progress than me with playing them, i'm such a lazy ass" But i'm looking forward to play this... after i finished slaverund and captured dreams.
Jappa123 Posted September 5, 2016 Posted September 5, 2016 Ok so how exactly start this quest ? Maybe i miss something im in Dawnstar Windpeak Inn and i tried to speak to every npc and nothing happened so far. Thanks for answer
Farmthat Posted September 5, 2016 Posted September 5, 2016 Ok so how exactly start this quest ? Maybe i miss something im in Dawnstar Windpeak Inn and i tried to speak to every npc and nothing happened so far. Thanks for answer There's a suspicious gold coin on the countertop. Steal it.
Jappa123 Posted September 5, 2016 Posted September 5, 2016 Ok so how exactly start this quest ? Maybe i miss something im in Dawnstar Windpeak Inn and i tried to speak to every npc and nothing happened so far. Thanks for answer There's a suspicious gold coin on the countertop. Steal it. oh thx i found it @ i have another problem after wearing Chastity Belt in labyrinth i cant control my character anymore and there should be some scene i guess but nothing happening so far i tried to wait, reset player idle, enable player control but nothing works ;/ any fix/solution ?
donotbugme Posted September 5, 2016 Author Posted September 5, 2016 Ok so how exactly start this quest ? Maybe i miss something im in Dawnstar Windpeak Inn and i tried to speak to every npc and nothing happened so far. Thanks for answer There's a suspicious gold coin on the countertop. Steal it. oh thx i found it @ i have another problem after wearing Chastity Belt in labyrinthi cant control my character anymore and there should be some scene i guess but nothing happening so far i tried to wait, reset player idle, enable player control but nothing works ;/ any fix/solution ? I've never encountered this problem during testing. Attempt a reload or reinstall the mod. Aside from that I am really not sure what could be happening. Player controls should be disabled, player should be ai driven and you should be transported to another cell. I have computer troubles and will be unable to do any further patches or development for approximately two weeks i imagine Thanks folks Edit: it occurs to me that several devices are equipped on the player at this stage. I've noticed the particular implementation of DD. ManipulateDevice takes several seconds, even up to ten to complete per item. There are three items equipped. I would just recommend waiting and seeing if it finishes.
L0ller Posted September 10, 2016 Posted September 10, 2016 I have a problem, after finishing "Raina's trouble" quest and waiting 24 hours, dialogue pops up "failed to start quest" and after clicking ok another dialogue pops up "SGS-pet, return to me, I have finished my preparations". Afterwards I can play Salmon of Knowledge quest, but that's it. There's no new dialogue options with Raina. I have tried uninstalling all unnecessary mods, reinstalling SGS and starting a new game, but I get stuck in the same way. is it a bug or am I missing something?
donotbugme Posted September 10, 2016 Author Posted September 10, 2016 I have a problem, after finishing "Raina's trouble" quest and waiting 24 hours, dialogue pops up "failed to start quest" and after clicking ok another dialogue pops up "SGS-pet, return to me, I have finished my preparations". Afterwards I can play Salmon of Knowledge quest, but that's it. There's no new dialogue options with Raina. I have tried uninstalling all unnecessary mods, reinstalling SGS and starting a new game, but I get stuck in the same way. is it a bug or am I missing something?Bug. Quest hasn't startedTry opening console and typing Startquest sgsrescuingvundan Followed by Setstage sgsrescuingvundan 0 .. If the next quest after finishing that quest fails to start do the same as above except for typing. I'm a bit stumped as to how the quests fail to start I must admit but will look into it once I've got access to my computer again. Startquest sgsrescuingkikka Setstage sgsrescuingkikka 0 Excuse formatting. Posting from phone Edit: Let me know if that works please, irritatingly enough I've never had that happen but I'm glad I put the check in.
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