Guest Shashankie Posted February 23, 2016 Posted February 23, 2016 From what i gathered it requires both ck and nifskope. Plus the fact that the object will be animated prob makes things even harder. I'll have to molest Rydin to spill the beans. I looked into it and it requires NifSkope. Will let you know if i figured it out as i am complete noob at using it.
myuhinny Posted February 23, 2016 Posted February 23, 2016 Not sure but the vial could maybe be added like a piece of clothing? The vial would need to have a BSDismemberSkinInstance/NiSkinInstance added to it so that you could use it like a armor/clothing piece BSDismemberSkinInstance would need slot selection while NiSkinInstance instead uses whatever slot you pick in the .esp. I'm not sure on how to add a BSDismemberSkinInstance/NiSkinInstance I think it might require blender/3dmax. Maybe when the animation gets activated it attaches the vial to the hand through a script and when it is no longer needed then gets unequipped.
Guest Shashankie Posted February 23, 2016 Posted February 23, 2016 Not sure but the vial could maybe be added like a piece of clothing? The vial would need to have a BSDismemberSkinInstance/NiSkinInstance added to it so that you could use it like a armor/clothing piece BSDismemberSkinInstance would need slot selection while NiSkinInstance instead uses whatever slot you pick in the .esp. I'm not sure on how to add a BSDismemberSkinInstance/NiSkinInstance I think it might require blender/3dmax. Maybe when the animation gets activated it attaches the vial to the hand through a script and when it is no longer needed then gets unequipped. It has to be added with animation which can be made through Blender or 3ds Max From what i gathered it requires both ck and nifskope. Plus the fact that the object will be animated prob makes things even harder. I'll have to molest Rydin to spill the beans. I looked into it and it requires NifSkope. Will let you know if i figured it out as i am complete noob at using it. I can't do it as it requires knowledge of Blender or 3ds Max. It has to be added with animation.
AnubiSs2167 Posted February 23, 2016 Posted February 23, 2016 Well naturally ill handle the 3ds max part. From what CE0 told me i'll prob will have to replace the object bone with vial mesh. Problem is to make skyrim know wich object to use ingame.
SlyCoopersButt Posted February 23, 2016 Posted February 23, 2016 I was just curious but how do you activate the wall and table and other ones like that? Can they activate automatically with the Defeat mod?
Katzumi Posted February 24, 2016 Posted February 24, 2016 Updated my Anubiss Pack with Shashankies Human Animation Alignments.Thx for your help.
Rebel Marauder Posted February 25, 2016 Posted February 25, 2016 I'm probably asking a dumb question here, but in order to use this mod do I still need the original animation packs this is based on or is the latest variations of them both integrated into this pack ?
Guest Shashankie Posted February 25, 2016 Posted February 25, 2016 I'm probably asking a dumb question here, but in order to use this mod do I still need the original animation packs this is based on or is the latest variations of them both integrated into this pack ? You just need my Pack if you want FunnyBizness Animations and Katzumi Pack if you want Anub's Animations.
Rebel Marauder Posted February 25, 2016 Posted February 25, 2016 So essentially then I need this one and Anub's packs separately, does this pack include every animation from FunnyBizness 13.2 pack on the page linked and does it also contain the animations from Forerunner414 which are also in the 13.2 modders resource pack on the link provided ?
Guest Shashankie Posted February 25, 2016 Posted February 25, 2016 So essentially then I need this one and Anub's packs separately, does this pack include every animation from FunnyBizness 13.2 pack on the page linked and does it also contain the animations from Forerunner414 which are also in the 13.2 modders resource pack on the link provided ? Yes you gonna need Anub's pack separately. And my pack contains all animations from FunnyBizness including Forerunner414's except the new 13.3 animations
aljustineg Posted February 25, 2016 Posted February 25, 2016 some of his new animation isnt working like the savage necro ,forcewall.rought wall.guro brutal, the only new animation working is the standing choke fuck
Guest Shashankie Posted February 25, 2016 Posted February 25, 2016 some of his new animation isnt working like the savage necro ,forcewall.rought wall.guro brutal, the only new animation working is the standing choke fuck DO you mean animations added by this pack or directly from FunnyBizness
aljustineg Posted February 25, 2016 Posted February 25, 2016 some of his new animation isnt working like the savage necro ,forcewall.rought wall.guro brutal, the only new animation working is the standing choke fuck DO you mean animations added by this pack or directly from FunnyBizness do you mean i need to download funnybiz pack for this to work?
Guest Shashankie Posted February 25, 2016 Posted February 25, 2016 some of his new animation isnt working like the savage necro ,forcewall.rought wall.guro brutal, the only new animation working is the standing choke fuckDO you mean animations added by this pack or directly from FunnyBiznessdo you mean i need to download funnybiz pack for this to work? No you have to install my pack only and make sure to run FNIS after installation. Also make sure you don't run into any errors with FNIS
Dave0000 Posted February 26, 2016 Posted February 26, 2016 should SLAL be under the packs or animation packs under SLAL ?
razzor69 Posted February 26, 2016 Posted February 26, 2016 Cant find the yoke animations if you check SL anim loader To all who confuse what to do to instal the mod just download the pack from SLAL, and the SLAL mod When i using SLanims it show an error funnybiz sleep fuck ( Has Errors) there's duplicated animations sleepfuckA1 and sleepfuck_A1 so which one should i delete it? Edit : Ok i guess im already figure this out xD
magicrealm Posted February 26, 2016 Posted February 26, 2016 nearly all blowjob scenes from your funnybuzzi pack are from behind, 180 degree wrong. he pulls his dick through the head instead into the mouth. there is no way in SL to turn the client 180 degree. edit: it also happens very often, that at the end of the animation the character flies through the air, crashing dead somewhere, sometimes just landing on the spot of the entrance door. this never happended to my game for 5000 + hours. it does only happen with funnybuzz pack installed here. it does not even happem with slal and leitos riekling animations installed.
Funnybizness Posted February 26, 2016 Posted February 26, 2016 nearly all blowjob scenes from your funnybuzzi pack are from behind, 180 degree wrong. he pulls his dick through the head instead into the mouth. there is no way in SL to turn the client 180 degree. edit: it also happens very often, that at the end of the animation the character flies through the air, crashing dead somewhere, sometimes just landing on the spot of the entrance door. this never happended to my game for 5000 + hours. it does only happen with funnybuzz pack installed here. it does not even happem with slal and leitos riekling animations installed. ...are you talking about the skull fucks? Some are meant to be facing away bc the aggressor is screwing the brain matter inside...heh.
LukeDuke Posted February 27, 2016 Posted February 27, 2016 Why do I need ZAZ Anim Pack for this? It's for meshes/textures or esm/script files?
Guest Shashankie Posted February 27, 2016 Posted February 27, 2016 Why do I need ZAZ Anim Pack for this? It's for meshes/textures or esm/script files? Animation Objects
raptor4d4 Posted February 27, 2016 Posted February 27, 2016 I'm having trouble. I've got the animation pack installed along with the animation loader. But when I open the Loader and look for the option to register the animations, there's nothing there. No options in the menu at all. Help?
Guest Shashankie Posted February 27, 2016 Posted February 27, 2016 I'm having trouble. I've got the animation pack installed along with the animation loader. But when I open the Loader and look for the option to register the animations, there's nothing there. No options in the menu at all. Help? Seems you are missing JSON file. Just make sure it exists in GameDirectory/Data/SLAnims/json . There should be FunnyBizness.json file in that folder. If not you have not copied pack fully.
LukeDuke Posted February 27, 2016 Posted February 27, 2016 I'm having trouble. I've got the animation pack installed along with the animation loader. But when I open the Loader and look for the option to register the animations, there's nothing there. No options in the menu at all. Help? Strange, but I just have the same problem, I never had problems with SLA Anim Loader ever.. I will try to uninstall some packs to see if this help. Edit: Ok, nvm, I was missing JContainers!
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