megamouth29 Posted February 29, 2016 Posted February 29, 2016 thanks bro im trying that right now i had the SLtools installed already haha, im real bummed out tho cause if i can get this mod to run right it would be my new favorite SL mod. edit: it is matchmaker. since i installed a mod that makes sex through dialogue possible.
megamouth29 Posted February 29, 2016 Posted February 29, 2016 thanks bro im trying that right now i had the SLtools installed already haha, im real bummed out tho cause if i can get this mod to run right it would be my new favorite SL mod. the animations work fine with SLtools swapping anims mid animation. it might be matchmaker can you or anyone recommend another mod that starts up SL animations?
gooser Posted February 29, 2016 Posted February 29, 2016 Is it really necessary to include everything from SLAL in this ? Most people will have installed SLAL separately and therefore they will have the .esp's and scripts already installed. Seems messy to me.
raptor4d4 Posted March 1, 2016 Posted March 1, 2016 I think we're going to need a Papyrus log of your game starting then to see why the SLAL mod is failing to see and install this animation pack. Please zip a current log and add it as an attachment to your reply. Here is my log. Papyrus.0.zip
WaxenFigure Posted March 1, 2016 Posted March 1, 2016 I think we're going to need a Papyrus log of your game starting then to see why the SLAL mod is failing to see and install this animation pack. Please zip a current log and add it as an attachment to your reply. Here is my log. Here is the relevant portion of that log: [02/29/2016 - 06:07:05PM] SLAL: reloading data [02/29/2016 - 06:07:05PM] SLAL: loaded category Funny Bizness: 114 animations [02/29/2016 - 06:07:05PM] SLAL: loaded 1 JSON files [02/29/2016 - 06:07:05PM] SLAL: Found 0 animations with errors in the JSON data [02/29/2016 - 06:07:05PM] ERROR: Incorrect number of arguments passed. Expected 1, got 2. stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 93 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 What it shows is that SLAL is finding the animations as it noted 114 animations and 0 errors. It is apparently choking as it attempts to build it's MCM menu. The call it's making when it failed is to PapyrusUtil.StringArray but the error in the log says that TWO arguments were passed while the source (the version I have) for that line shows only one argument. I need you to right-click on the "SLAL FunnyBiz Pack" mod and look at the conflicts tab. Is there any mod that overwrites any files from this mod? (Note: This mod seems to have included all but two files of the SLAL mod so it should be shown as overwriting all but two files from the SLAL mod). If that is the case and no mod is overwriting this one I need you to go to the "FileTree" tab and expand both the "Scripts" and "Source" folders shown there, then right-click on the slalMCM.psc file and select "Open", find line 89 of that file and copy it into your reply so I can see if it is the same as I have.
raptor4d4 Posted March 1, 2016 Posted March 1, 2016 I think we're going to need a Papyrus log of your game starting then to see why the SLAL mod is failing to see and install this animation pack. Please zip a current log and add it as an attachment to your reply. Here is my log. Here is the relevant portion of that log: [02/29/2016 - 06:07:05PM] SLAL: reloading data [02/29/2016 - 06:07:05PM] SLAL: loaded category Funny Bizness: 114 animations [02/29/2016 - 06:07:05PM] SLAL: loaded 1 JSON files [02/29/2016 - 06:07:05PM] SLAL: Found 0 animations with errors in the JSON data [02/29/2016 - 06:07:05PM] ERROR: Incorrect number of arguments passed. Expected 1, got 2. stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 93 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 What it shows is that SLAL is finding the animations as it noted 114 animations and 0 errors. It is apparently choking as it attempts to build it's MCM menu. The call it's making when it failed is to PapyrusUtil.StringArray but the error in the log says that TWO arguments were passed while the source (the version I have) for that line shows only one argument. I need you to right-click on the "SLAL FunnyBiz Pack" mod and look at the conflicts tab. Is there any mod that overwrites any files from this mod? (Note: This mod seems to have included all but two files of the SLAL mod so it should be shown as overwriting all but two files from the SLAL mod). If that is the case and no mod is overwriting this one I need you to go to the "FileTree" tab and expand both the "Scripts" and "Source" folders shown there, then right-click on the slalMCM.psc file and select "Open", find line 89 of that file and copy it into your reply so I can see if it is the same as I have. To make things easier I've attached some screen captures. One shows the Conflicts tab. The other shows the FileTree tab with the file you mentioned highlighted. However I couldn't open it. In that window at the bottom of MO there was a message saying "Failed to invoke [path to file]". Captures.zip
Rebel Marauder Posted March 1, 2016 Posted March 1, 2016 Is it really necessary to include everything from SLAL in this ? Most people will have installed SLAL separately and therefore they will have the .esp's and scripts already installed. Seems messy to me. I would totally love to know this as well, also would it make the other animations installed outside of this pack work differently or not at all if the main mod was overwritten (fully or partially) by this one ? ****** Update ****** With the new 13.3 pack the only overwrites prompted are The translation language file of Sexlab Animation Loader An animation found within Xandero Animations a Sexlab animation loader .pex script (just a single instance) Those were the only instances I got when installing the new version.
Guest Shashankie Posted March 1, 2016 Posted March 1, 2016 Is it really necessary to include everything from SLAL in this ? Most people will have installed SLAL separately and therefore they will have the .esp's and scripts already installed. Seems messy to me. I would totally love to know this as well, also would it make the other animations installed outside of this pack work differently or not at all if the main mod was overwritten (fully or partially) by this one ? ****** Update ****** With the new 13.3 pack the only overwrites prompted are The translation language file of Sexlab Animation Loader An animation found within Xandero Animations a Sexlab animation loader .pex script (just a single instance) Those were the only instances I got when installing the new version. Next update won't include SL Animation Loader. And my pack should not have replaced any Xandero Animations.
Ellewah Posted March 1, 2016 Posted March 1, 2016 Thank you so much Shashankie for your work, if you don't mind me suggesting, is is possible to even separate aggressive and consensual too? That would be much appreciated!
Ellewah Posted March 1, 2016 Posted March 1, 2016 Why all separately? Because too much SexLab animations causes corrupted saves, and FunnyBizness is specialized in aggressive animation which I am personally interested in. Of-course given that Shashankie don't mind doing it that is, which is okay either way.
gooser Posted March 2, 2016 Posted March 2, 2016 Why all separately? Simple: - SLAL is the TOOL. It includes the scripts, and the esp. - Then there are many packs, not just Anubs and FunnyBizness - but probably 5 or 6 other packs. - A pack shouldn't overwrite the SLAL scripts or esp. Get it?
SlyCoopersButt Posted March 2, 2016 Posted March 2, 2016 Do these animations work with Sexlab Defeat, Submit, or any other mods that select and play animations automatically?
parruyo Posted March 2, 2016 Posted March 2, 2016 Why all separately? Simple: - SLAL is the TOOL. It includes the scripts, and the esp. - Then there are many packs, not just Anubs and FunnyBizness - but probably 5 or 6 other packs. - A pack shouldn't overwrite the SLAL scripts or esp. Get it? Ok, I get it.
Guest Posted March 2, 2016 Posted March 2, 2016 Thank you so much for the hard work and for separating the creature packs very good idea!
Guest Shashankie Posted March 2, 2016 Posted March 2, 2016 Do these animations work with Sexlab Defeat, Submit, or any other mods that select and play animations automatically? Ya it can be played by any mods that start animations. Thank you so much Shashankie for your work, if you don't mind me suggesting, is is possible to even separate aggressive and consensual too? That would be much appreciated! There is hardly any consensual animations in this pack.
magicrealm Posted March 2, 2016 Posted March 2, 2016 i have a question. you have a lot of objerct animations, sex on the table, on a chair, at the wall etc. how do you handle it ? usually you go into the bed for the animation, because you´dont know what animation will come, not even with goobos tool. then you have the table in the bed.... i mean, how do you know when to go into the bed and when not because a non-bed animation comes ?
Rebel Marauder Posted March 4, 2016 Posted March 4, 2016 Is it really necessary to include everything from SLAL in this ? Most people will have installed SLAL separately and therefore they will have the .esp's and scripts already installed. Seems messy to me. I would totally love to know this as well, also would it make the other animations installed outside of this pack work differently or not at all if the main mod was overwritten (fully or partially) by this one ? ****** Update ****** With the new 13.3 pack the only overwrites prompted are The translation language file of Sexlab Animation Loader An animation found within Xandero Animations a Sexlab animation loader .pex script (just a single instance) Those were the only instances I got when installing the new version. Next update won't include SL Animation Loader. And my pack should not have replaced any Xandero Animations. Just installed your separated mods, and the human pack still produces the overwrite message -[ AOBanditPole.nif installed by Xandero Vampire Animation ]- All 3 packs still ask me to overwrite a SLAL file specifically -[ SLAnimGenerate.pyw Installed by SLAL ]- That's the only 2 overwrites I have found and as I mentioned them earlier I decided to give you actual names to the files being overwritten
Guest Shashankie Posted March 4, 2016 Posted March 4, 2016 Is it really necessary to include everything from SLAL in this ? Most people will have installed SLAL separately and therefore they will have the .esp's and scripts already installed. Seems messy to me.I would totally love to know this as well, also would it make the other animations installed outside of this pack work differently or not at all if the main mod was overwritten (fully or partially) by this one ? ****** Update ****** With the new 13.3 pack the only overwrites prompted are The translation language file of Sexlab Animation Loader An animation found within Xandero Animations a Sexlab animation loader .pex script (just a single instance) Those were the only instances I got when installing the new version. Next update won't include SL Animation Loader. And my pack should not have replaced any Xandero Animations. Just installed your separated mods, and the human pack still produces the overwrite message-[ AOBanditPole.nif installed by Xandero Vampire Animation ]- All 3 packs still ask me to overwrite a SLAL file specifically -[ SLAnimGenerate.pyw Installed by SLAL ]- That's the only 2 overwrites I have found and as I mentioned them earlier I decided to give you actual names to the files being overwritten First of all SLAnimGenerate.pyw is for modders, it doesn't matter wether you overwrite it or not as it won't do anything for Users. Secondly my pack is not replacing Xandero Animations. It just an object which is used in certain animations and is exactly same file. So wether you overwrite it or not it's up to you. Any choice won't affect my pack or Xandero Pack.
Rebel Marauder Posted March 4, 2016 Posted March 4, 2016 Appreciate the quick response Shashankie, I thought as much given the names but as with all Skyrim modding it's best to make sure just in case.
Mosti98 Posted March 4, 2016 Posted March 4, 2016 Hello, what body mods are you using? That vagina looks so wide
Guest Shashankie Posted March 4, 2016 Posted March 4, 2016 Hello, what body mods are you using? That vagina looks so wide That HDT Vagina And Leyenda Skin
WaxenFigure Posted March 4, 2016 Posted March 4, 2016 I think we're going to need a Papyrus log of your game starting then to see why the SLAL mod is failing to see and install this animation pack. Please zip a current log and add it as an attachment to your reply. Here is my log. Here is the relevant portion of that log: [02/29/2016 - 06:07:05PM] SLAL: reloading data [02/29/2016 - 06:07:05PM] SLAL: loaded category Funny Bizness: 114 animations [02/29/2016 - 06:07:05PM] SLAL: loaded 1 JSON files [02/29/2016 - 06:07:05PM] SLAL: Found 0 animations with errors in the JSON data [02/29/2016 - 06:07:05PM] ERROR: Incorrect number of arguments passed. Expected 1, got 2. stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 93 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 What it shows is that SLAL is finding the animations as it noted 114 animations and 0 errors. It is apparently choking as it attempts to build it's MCM menu. The call it's making when it failed is to PapyrusUtil.StringArray but the error in the log says that TWO arguments were passed while the source (the version I have) for that line shows only one argument. I need you to right-click on the "SLAL FunnyBiz Pack" mod and look at the conflicts tab. Is there any mod that overwrites any files from this mod? (Note: This mod seems to have included all but two files of the SLAL mod so it should be shown as overwriting all but two files from the SLAL mod). If that is the case and no mod is overwriting this one I need you to go to the "FileTree" tab and expand both the "Scripts" and "Source" folders shown there, then right-click on the slalMCM.psc file and select "Open", find line 89 of that file and copy it into your reply so I can see if it is the same as I have. To make things easier I've attached some screen captures. One shows the Conflicts tab. The other shows the FileTree tab with the file you mentioned highlighted. However I couldn't open it. In that window at the bottom of MO there was a message saying "Failed to invoke [path to file]". Sorry, been away for a bit. Everything you have looks ok other than the simple fact that it isn't working and the log you posted showed an incorrect call that isn't what the source shows. The "failed to invoke [path to file]" message just means you haven't told Windows that PSC files need to be opened with a text editor. So either set that up in Windows Explorer or use it to drill down to that file and open it in a text editor. Find line 89 and copy the whole function from the source that contains that line into a post here ([ code ] ... [ /code] tags to keep it formatted properly).
devilhunterv300 Posted March 4, 2016 Posted March 4, 2016 the mod is great! but what i really wanted is not there, i saw the GIFs and the girl had some cum on her face and coming out of her mouth , how can i get that to work ??
raptor4d4 Posted March 5, 2016 Posted March 5, 2016 I think we're going to need a Papyrus log of your game starting then to see why the SLAL mod is failing to see and install this animation pack. Please zip a current log and add it as an attachment to your reply. Here is my log. Here is the relevant portion of that log: [02/29/2016 - 06:07:05PM] SLAL: reloading data [02/29/2016 - 06:07:05PM] SLAL: loaded category Funny Bizness: 114 animations [02/29/2016 - 06:07:05PM] SLAL: loaded 1 JSON files [02/29/2016 - 06:07:05PM] SLAL: Found 0 animations with errors in the JSON data [02/29/2016 - 06:07:05PM] ERROR: Incorrect number of arguments passed. Expected 1, got 2. stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 89 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 [02/29/2016 - 06:07:05PM] ERROR: Cannot access an element of a None array stack: [SLAnimLoaderMenu (D00012C4)].slalmcm.getPageNames() - "slalMCM.psc" Line 93 [SLAnimLoaderMenu (D00012C4)].slalmcm.OnConfigOpen() - "slalMCM.psc" Line 26 [SLAnimLoaderMenu (D00012C4)].slalmcm.OpenConfig() - "SKI_ConfigBase.psc" Line 762 [SKI_ConfigManagerInstance (B4000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 138 What it shows is that SLAL is finding the animations as it noted 114 animations and 0 errors. It is apparently choking as it attempts to build it's MCM menu. The call it's making when it failed is to PapyrusUtil.StringArray but the error in the log says that TWO arguments were passed while the source (the version I have) for that line shows only one argument. I need you to right-click on the "SLAL FunnyBiz Pack" mod and look at the conflicts tab. Is there any mod that overwrites any files from this mod? (Note: This mod seems to have included all but two files of the SLAL mod so it should be shown as overwriting all but two files from the SLAL mod). If that is the case and no mod is overwriting this one I need you to go to the "FileTree" tab and expand both the "Scripts" and "Source" folders shown there, then right-click on the slalMCM.psc file and select "Open", find line 89 of that file and copy it into your reply so I can see if it is the same as I have. To make things easier I've attached some screen captures. One shows the Conflicts tab. The other shows the FileTree tab with the file you mentioned highlighted. However I couldn't open it. In that window at the bottom of MO there was a message saying "Failed to invoke [path to file]". Sorry, been away for a bit. Everything you have looks ok other than the simple fact that it isn't working and the log you posted showed an incorrect call that isn't what the source shows. The "failed to invoke [path to file]" message just means you haven't told Windows that PSC files need to be opened with a text editor. So either set that up in Windows Explorer or use it to drill down to that file and open it in a text editor. Find line 89 and copy the whole function from the source that contains that line into a post here ([ code ] ... [ /code] tags to keep it formatted properly). OK! I counted three times so this should be line 89. string[] pageNames = PapyrusUtil.StringArray(numCats + 1)
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