coretex Posted August 28, 2016 Posted August 28, 2016 Yea i looked thru pretty much the full list of info off the wiki for the patch.. i dont see anything that could cause any major problems really. Granted i have a very small grasp of everything Dew did to code this.. but I have dug around in the Darkworld files as I was learning stuff and taking snippets of code examples to create my own mods and modify others, so yea nothing huge. I do wonder about traits though as sometimes new mods or patches can change the order in how the game processes traits... so my guess on old saves it may bork them... new game "should" be fine from what I understand. Im going to test out a new game tonite actually and see what happens. I also went through this whole thing just in case to see if it would interfere with the modded version of Harem Kings I had given out.
ReMeDy Posted August 28, 2016 Posted August 28, 2016 I have played the 2.6.1 plus Reaper's Due dlc with my own mod and Dew's. I found no issues with Dew's mods (Core + Court and Commerce). I don't really see why there would be any problems since most of the changes were on laws and the addition of hospitals. However, some problems with traits may occur. (I have seen some weird traits showing up in the Ruler Designer. It could be a CK2 bug but it's worth checking out) The biggest change was the inclusion of the two new property slots (masks and eyepatches), meaning any mod that uses the portrait_properties.txt file will be incompatible. Several mods I've seen use that file, including CKII+, AGoT, and my portrait pack. Overall though, you're right -- it's fairly compatible overall. I've been working on a fairly big mod at the moment and with the exception of one file and my portrait pack, everything else carried over smoothly. I was surprised, given the size of the DLC's massive change log.
Guest arbiter104 Posted August 29, 2016 Posted August 29, 2016 Can't wait for the new update, Dew. This is one of the best CK2 mods out there right now, so good luck; we're all counting on you.
ennethil Posted August 29, 2016 Posted August 29, 2016 I have played this mod for some times now yet since about a month or so, I do not have any events what so ever with Harley, I mean. I can recruit her but once she is, nothing else happens. She's just there. Also and that may be something that was added later, now the "quests" related to Belle do not reset with character death, I could only do the quests once on my first avatar. Same with the wizard's tower, I could only recruit two of them once and then nada (Which was annoying since the two apprentice died quite early thanks to diseases). Does it only happen to me ?
Guest arbiter104 Posted August 29, 2016 Posted August 29, 2016 I have played this mod for some times now yet since about a month or so, I do not have any events what so ever with Harley, I mean. I can recruit her but once she is, nothing else happens. She's just there. Also and that may be something that was added later, now the "quests" related to Belle do not reset with character death, I could only do the quests once on my first avatar. Same with the wizard's tower, I could only recruit two of them once and then nada (Which was annoying since the two apprentice died quite early thanks to diseases). Does it only happen to me ? Which modules of this mod are you using?
booya1991 Posted August 29, 2016 Posted August 29, 2016 I have played the 2.6.1 plus Reaper's Due dlc with my own mod and Dew's. I found no issues with Dew's mods (Core + Court and Commerce). I don't really see why there would be any problems since most of the changes were on laws and the addition of hospitals. However, some problems with traits may occur. (I have seen some weird traits showing up in the Ruler Designer. It could be a CK2 bug but it's worth checking out) The biggest change was the inclusion of the two new property slots (masks and eyepatches), meaning any mod that uses the portrait_properties.txt file will be incompatible. Several mods I've seen use that file, including CKII+, AGoT, and my portrait pack. Overall though, you're right -- it's fairly compatible overall. I've been working on a fairly big mod at the moment and with the exception of one file and my portrait pack, everything else carried over smoothly. I was surprised, given the size of the DLC's massive change log. Is there an easy way to fix this?
JesusKreist Posted August 29, 2016 Posted August 29, 2016 I have played this mod for some times now yet since about a month or so, I do not have any events what so ever with Harley, I mean. I can recruit her but once she is, nothing else happens. She's just there. Also and that may be something that was added later, now the "quests" related to Belle do not reset with character death, I could only do the quests once on my first avatar. Same with the wizard's tower, I could only recruit two of them once and then nada (Which was annoying since the two apprentice died quite early thanks to diseases). Does it only happen to me ? Which modules of this mod are you using? Doesn't matter as there simply ARE no events regarding Harley as there were in the old 1.25 DW as of yet and both Belle and the Tower work with one time global flags which are not removed as this is intended. You go to Bells village, you kill the Beast, you fuck Belle and take her with you. You just cannot do it again as the Beast already is dead and Belle probably as well. Similar with the tower. There only are 2 specific girls in the tower and when they are gone they are gone. All of the above is not complete by ANY stretch of the imagination. It is merely present in it's barebone form to be present, that's all. If you want more girls in the tower dig into the files and write some of them yourself by using one of the present girls as a template. If you want Harley events dig into the files of the old DW and frankenstein them into this version.
TriggerBlade Posted August 29, 2016 Posted August 29, 2016 I have played this mod for some times now yet since about a month or so, I do not have any events what so ever with Harley, I mean. I can recruit her but once she is, nothing else happens. She's just there. Also and that may be something that was added later, now the "quests" related to Belle do not reset with character death, I could only do the quests once on my first avatar. Same with the wizard's tower, I could only recruit two of them once and then nada (Which was annoying since the two apprentice died quite early thanks to diseases). Does it only happen to me ? We're getting a Lilith update soon. So we'll be closer to potentially having an update for that. Dew works in a cycle.(Correct me if I get one out of order) Children of Lilith > Court and Commerce > Creatures of Night > Fairy Tales, and repeat. Futa is more of an add-on and gets something added each major and minor update. On occasion he adds something out of order due to inspiration or the two events are similar, but that's, from my observation, his major update cycle. Dew's hinted that the upcoming update will have spells added for succubus players and that the court and commerce update after that will be arena based.
taro8 Posted August 30, 2016 Posted August 30, 2016 For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue.
ngppgn Posted August 30, 2016 Posted August 30, 2016 For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue. Have you fixed on your copy the points noted by ReMeDy regarding the portrait changes?
Shuuu Posted August 30, 2016 Posted August 30, 2016 Has lilithian/luciferian religions been removed? or am i thinking of a different mod?
JesusKreist Posted August 30, 2016 Posted August 30, 2016 For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue. Have you fixed on your copy the points noted by ReMeDy regarding the portrait changes? If crashes happen and the person has "a couple" of mods including this it is possible a) the computer runs out of memory one or more mods are not compatible with each other c) one or more mods are not fit for the current patch or d) a faulty event is triggered. And btw. the errors in the present portrait module with the current patch have absolutely nothing to do with game errors in any way. It is "simply" that portraits are missing or shuffled. The module is not 100% doing what it should do. Your try to help is appreciated but in this case it isn't helping. Has lilithian/luciferian religions been removed? or am i thinking of a different mod? When the mod was rebuilt more or less from the ground up the religion did not make it into the new modular DW in the first few updates. It does not mean it is cut or it won't come back, just that it isn't present as of yet. If you want it you could either play the old version or you could frankenstein the religion into this mod.
ngppgn Posted August 30, 2016 Posted August 30, 2016 For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue. Have you fixed on your copy the points noted by ReMeDy regarding the portrait changes? If crashes happen and the person has "a couple" of mods including this it is possible a) the computer runs out of memory one or more mods are not compatible with each other c) one or more mods are not fit for the current patch or d) a faulty event is triggered. And btw. the errors in the present portrait module with the current patch have absolutely nothing to do with game errors in any way. It is "simply" that portraits are missing or shuffled. The module is not 100% doing what it should do. Your try to help is appreciated but in this case it isn't helping. I beg to differ. Portrait types lacking layers the engine expect to find may perfectly well cause crashes - I have experienced them myself when doing portrait modding. Of course his/her problem may come from elsewhere but since no other of the DW module has any code that need compatching for 2.6, that is the only item from DW that can be causing an issue. So, if the problem has to do with DW at all, then my comment is completely relevant. In any case, If I were you I wouldn't presume what taro8 finds helpful or unhelpful. By way of atill trying to help troubleshoiting: @taro8 add -debug -debugscript to your CK2 shourtcut's address, run the mods until the crash happen and look at the exception and error logs in case they dump anything that may point to the problem. In any case, knowing what other mods are you using would help troubleshooting that.
Guest Posted August 30, 2016 Posted August 30, 2016 With Patch 2.6.1 the only issue so far I encountered - Portraits are not aligned (hair, cloath, faces - shuffled) With different mods and without mods DW (and Appends) runs with the 2.6.1 (in my case) absolutely fine.
Pantheress Posted August 31, 2016 Posted August 31, 2016 dewguru: would it be possible to prioritise restoring content still missing from the original mod?
JesusKreist Posted August 31, 2016 Posted August 31, 2016 For some reason my game crashes at a specific time. Got a couple of mods and the latest expansion. I used all of the DW modules as well as Slavery Expanded addon. I will try to pinpoint the source of the issue. Have you fixed on your copy the points noted by ReMeDy regarding the portrait changes? If crashes happen and the person has "a couple" of mods including this it is possible a) the computer runs out of memory one or more mods are not compatible with each other c) one or more mods are not fit for the current patch or d) a faulty event is triggered. And btw. the errors in the present portrait module with the current patch have absolutely nothing to do with game errors in any way. It is "simply" that portraits are missing or shuffled. The module is not 100% doing what it should do. Your try to help is appreciated but in this case it isn't helping. I beg to differ. Portrait types lacking layers the engine expect to find may perfectly well cause crashes - I have experienced them myself when doing portrait modding. Of course his/her problem may come from elsewhere but since no other of the DW module has any code that need compatching for 2.6, that is the only item from DW that can be causing an issue. So, if the problem has to do with DW at all, then my comment is completely relevant. In any case, If I were you I wouldn't presume what taro8 finds helpful or unhelpful. By way of atill trying to help troubleshoiting: @taro8 add -debug -debugscript to your CK2 shourtcut's address, run the mods until the crash happen and look at the exception and error logs in case they dump anything that may point to the problem. In any case, knowing what other mods are you using would help troubleshooting that. Don't you think if besides the crashes portraits would be completely missing would have induced at least a message? No? And did you notice a crash for missing but expected things (NOT only portraits) is rare to say the least? And that it even more rare (down to 0.0000001%) happens every time at a specific date over multiple tries/games? In the very most cases if the game does not find something it reverts back to default. And only if that fails a crash happens. He said he will "pinpoint the source of the issue". That's why I said your try to help is appreciated but in this case not helping. Not through an asumption on what the asking person finds helpful or not.
TriggerBlade Posted August 31, 2016 Posted August 31, 2016 dewguru: would it be possible to prioritise restoring content still missing from the original mod? That's what he's been doing. He's restoring succubus spells in the upcoming update.
ennethil Posted August 31, 2016 Posted August 31, 2016 Right so, I use every single one of his module. But what I meant earlier was that the events were one time only which is kinda sad when you're doing a long playthrough since you're locked out of it for the remaining 500 years you still have to play. I don't really want more or anything I'm satisfied with what Dew's making (which is really great).So the events related to harley were removed when he introduced the intrigue option to remove a jester ? Because I remember having those events with dw reborn.
JesusKreist Posted August 31, 2016 Posted August 31, 2016 When you are remembering that DW Reborn had this events than ... you have a faulty memory or did refer to DW Rebuild aka. DW 1.25. Those events did not make it over yet as they require maintenance, rewriting, rescripting. You can do it yourself frankenstein style as mentioned above. For the tower you can add more girls yourself and Belle won't be the only sexual Fairy Tale you can enjoy in this mod later on. It is not unthinkable we get 10 or more of these tales starting at the earliest multiple decades after game start. That said dew certainly is not mad at contributors who write those kind of tales for inclusion in Dark World.
xanbalest Posted August 31, 2016 Posted August 31, 2016 I think what he was hoping for was the possibility to repeat the content currently in the mod (Belle storyline) with later rulers. I'm not sure if there's a way to change the flags related to the Belle storyline so they, for lack of a better term, "Wear off" after a given amount of time. Personally, I've been using the event codes to repeat parts i wanted to experience again. I think doing this can cause issues/bugs, but i'm not positive. If it does, it hasn't caused any sorts of issues for me personally, and I wouldn't report it as a bug if I did as I would think that the bug was caused by me. ennethil, My suggestion is if you ABSOLUTELY must go through the content again in a single playthrough, go through the module event txt and find the event code to activate the parts you want. Again, do not be surprised by bugs if they should occur. Beyond that, it's outside my skill level. Other than that, you could play the long game instead, only doing one part or another every other ruler, give or take. Good Luck. To Dew: I hope things are going okay with your coding/testing!
DerekSorrow Posted August 31, 2016 Posted August 31, 2016 What are some compatible or recommended mods? Is the new duel engine compatible? What do you guys use?
JesusKreist Posted August 31, 2016 Posted August 31, 2016 And he is not the first person to want to play the belle questline more than once. Given that each and every step induces either a character flag or a global flag and both of those can't be disabled by other means than messing with the console. @DerekSorrow compatible mods? Mods which add tits and dicks to NPC can cause weird issues. Mods which add or alter portraits can cause weird issues with the portrait module. Other than that no known incompatabilty. It even works on big overhauls like CK2+, AGOT or HIP. I normally use DW, CK2+, Christianity, Legalized Gay Marriage, Generational Inbreeding and Personal Castle. But half of these are not yet fit for 2.6.1.1 sadly
xanbalest Posted August 31, 2016 Posted August 31, 2016 yes, but there are parts where the flags are removed/replaced. Would it not be possible to set a flag to occur, say, 50 or 100 years after the initial event starting a quest line, one that clears the flags? At that point, any character will likely have died, unless they were granted immortality in some fashion. Or even have them cleared/restarted on the death of a current character? Just asking as theoretical possibility.
JesusKreist Posted August 31, 2016 Posted August 31, 2016 Short answer: Yes. Problem is that event is only supposed to fire once and not more. Unless you come up with a weird magical way to wind back space and time or do not care about consitency you already saved the girl of the village from the beast. Similar with the spawn of Ariel, Maleficient and all the other fairy tale girls at the start of the game. Once it's gone it's gone. In later versions of the fairy tale module there is no doubt we can expect a new fairy tale like 200 years after game start and/or new fairy tale girls spawning after 100 years or so.
xanbalest Posted August 31, 2016 Posted August 31, 2016 Consistency wise, Fair enough, and I'd agree. The question they're asking basically says they don't care about consistency, they want to play the plot again. Personally, I'm confident enough in console manipulation that i'm more than willing to refire events whenever. However, I can understand their desire, especially when it comes to being uncomfortable using the console.
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