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SLAL - Animations By Leito - 9/12/16


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Posted

does anyone knows what this other file models is for in download section it has meshes for giant ?? is it a fix or some improvement over what is supplied with MNC mod ?

Posted

does anyone knows what this other file models is for in download section it has meshes for giant ?? is it a fix or some improvement over what is supplied with MNC mod ?

 

It fixes the giant's knuckles.

Posted

Leito you are so amazing. I have spent so many hours enjoying your work.

 

Here is a little webm I posted to 4chan recently.

http://i.4cdn.org/aco/1464925065204.webm

 

I have recorded and shared about an hour of video on naughtymachinima.com and it was amazing.

 

What you have given us is AMAZING! We have a new kind of porn, above and beyond all previous porn. We have the creators of the Lunari race and other race mods, and then we have you. 

 

And what we have is better than all porn that has ever existed before now. Real life porn, hentai porn, they are both less enjoyable than loading up skyrim and talking to my sexdolls. 

 

Skyrim porn is the greatest pleasure of all time. Thank you.

Posted

Leito, really curious with the missaligned glitch like the 3rd & 4th stage of your bound rear entry anal where 2nd actor (male part) slowly slipping upward. Did you found exactly what is causing that ? Or is it just happen on my end (could anyone confirm this, please) ?.

 

The reason i'm asking because i also having that weird glitch with some of my animation, just dont understand why, it was rig perfectly aligned in Blender/Max but ingame it just kept acting weird. Heard it was likely caused by headtracking mod which is strange because i never use them anymore. Hope you have any input about this because that glitch is really are irritating.

 

Thanks

Posted

Leito, really curious with the missaligned glitch like the 3rd & 4th stage of your bound rear entry anal where 2nd actor (male part) slowly slipping upward. Did you found exactly what is causing that ? Or is it just happen on my end (could anyone confirm this, please) ?.

 

The reason i'm asking because i also having that weird glitch with some of my animation, just dont understand why, it was rig perfectly aligned in Blender/Max but ingame it just kept acting weird. Heard it was likely caused by headtracking mod which is strange because i never use them anymore. Hope you have any input about this because that glitch is really are irritating.

 

Thanks

 

Its caused my npc head tracking, no fix is known.

Posted

 

 

 

Its caused my npc head tracking, no fix is known.

 

 

Wait.....oh right. It just popped in my head, NPC does have headtracking too, damn. Seeing headtracking mod was just PC toward NPC. Thanks for enlightening me something that so obvious that i completely never aware of. Feel so dumb right now.

 

Which beg into another question tho, is there a way to disable NPC headtracking during "fun time"...sigh. Calling Ashal...

Posted

Leito, first and foremost, When i first installed Sexlab, your default animations were some of the best animations for me, as i preferred the more realistic sex scenes over the more "extreme" ones, So I thank you for keeping it real.

 

I don't know how you feel about requests.... But i have an request. Can you make a simple rough missionary/reverse missionary animation pleaseeee? It be similar to the end of your Xcross animation but remove the gimmicks like ropes and the giant X. The males arms, legs, the whole body is pinned down by the female arms, legs, whole body, throw in some squirming, some kissing... done. No ropes, no gimmicks, oh and in vice versa, but only if you can. I rather the females get some more love. I'm Just looking for straightforward rough sex for general use. Sexlab is full of animations but has too few animations that can fit any scenario.

 

 

Posted

I think your "female solo chair" animation isn't featured in any mod. Not in your SLAL, not in other SLAL , not in NSAP, not in sexlab.

Posted

I would like to ask a question about the giant animation, I use true giant and mamut of skyrin X2 (double height), also I use naked giants for the female giant and your leito models, I will have some kind of incompatibility? and you giant animation has the vanilla height, x1.5 or x2 like true giant and mamut?

Thank for the new animation

Posted

I would like to ask a question about the giant animation, I use true giant and mamut of skyrin X2 (double height), also I use naked giants for the female giant and your leito models, I will have some kind of incompatibility? and you giant animation has the vanilla height, x1.5 or x2 like true giant and mamut?

Thank for the new animation

 

I can't say as I don't use anything that re-scales giants.  You might get away with using those extra mods by checking on even actor heights in SexLab's MCM menu.

Posted

I think your "female solo chair" animation isn't featured in any mod. Not in your SLAL, not in other SLAL , not in NSAP, not in sexlab.

 

Just replace the vanilla female sitting animation and enjoy~ :cool:

 

ps: OR replace the throne sex animations that female actors play

Posted

Thank you for the update leito. Love you.. ;)

Posted

When I install your SLAL, do I need to remove your animations on NSAP? Or I just need to install the last version and leave the rest as they are? Or NSAP and SL will update your animations?

Posted

When I install your SLAL, do I need to remove your animations on NSAP? Or I just need to install the last version and leave the rest as they are? Or NSAP and SL will update your animations?

 

Install NSAP, install my SLAL mod and click yes when asked to overwrite files.

Posted

Great work as always with the latest update, Leito.

I do have a request though and I apologize if this has been asked before but is it possible that you can make a separate pack for human animations only??

I don't use creature animations in general (nothing against your work though). Or if there is a way to manually remove the creature animations from your pack, I would appreciate any guidance.

Cheers!!!

Posted

you can just disable human on creature animations in Sexlab MCM menu. You will find a option there to activate and deactivate certain options about sexlab and the animations itself.

Posted

Great update.

 

Although i love the previous version, each animations and speeds was blend perfectly...for last update, animations are even better but they play pretty quick tho. But that is just me, and your animations of course are still the best.

 

Looking forward for new concensual animations, not that i'm requesting.

Posted

Leito - I had to stop by again and give you a biiiig praise and thanks for remake of your animations. :) they are so much "livelier", dynamic and natural... You did a great job adding extra "little moves" to both actors. My compliments.

Posted

 

When I install your SLAL, do I need to remove your animations on NSAP? Or I just need to install the last version and leave the rest as they are? Or NSAP and SL will update your animations?

 

Install NSAP, install my SLAL mod and click yes when asked to overwrite files.

 

 

Fantastic work as always, your animations are truly brilliant! With regards to the above, does this apply to MO as well? Since it works a little differently then NMM?

 

Edit: A small request, with animations of your quality I can only imagine the amount of requests you get, so I understand if this is last in the list, but is there any chance of you updating / adding more solo female animations? There really aren't that many about and again your old ones are the best by far, I use them in combination with SL Toy mod (which is very old). I feel some of the proportions of the items used could use a little downscaling to fit all sizes of body / height as there are a few clipping issues.

 

Again thank you for any time spent modding, it truly is awesome to watch your fantastic work.

Posted

 

I don't use creature animations in general (nothing against your work though). 

 

I plan to separate animations into different packs when I get around to making a non-NSAP dependent version.

 

 

 

 

...

 

...

 

 

Fantastic work as always, your animations are truly brilliant! With regards to the above, does this apply to MO as well? Since it works a little differently then NMM?

 

Edit: A small request, with animations of your quality I can only imagine the amount of requests you get, so I understand if this is last in the list, but is there any chance of you updating / adding more solo female animations? There really aren't that many about and again your old ones are the best by far, I use them in combination with SL Toy mod (which is very old). I feel some of the proportions of the items used could use a little downscaling to fit all sizes of body / height as there are a few clipping issues.

 

Again thank you for any time spent modding, it truly is awesome to watch your fantastic work.

 

 

I can't say for sure as I don't use MO but I'm going to assume that the install process is probably going to be the same.  Sorry I probably won't be making any more female solo animations.

Posted

you can just disable human on creature animations in Sexlab MCM menu. You will find a option there to activate and deactivate certain options about sexlab and the animations itself.

 

I am aware of that feature but I was looking to reduce the animation count in my game. I already have 5000 something XD

Thanks for the response though.

 

 

 

I don't use creature animations in general (nothing against your work though). 

 

I plan to separate animations into different packs when I get around to making a non-NSAP dependent version.

 

Sounds cool, Leito. Take your time and once again, Love your work :)

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