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Most HATED Skyrim quest line.  

161 members have voted

  1. 1. Which Skyrim quest line do you hate the most?

    • Main Quest
      18
    • Companions
      16
    • College of Winterhold
      20
    • Dark Brotherhood
      3
    • Thieves Guild
      40
    • Dragonborn DLC Main Quest
      4
    • Dawnguard DLC Main Quest (Either Side)
      9
    • Civil War quests (Either Side)
      51


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Posted

Sometimes my curiosity gets the better of me and I ask strange questions; this is one of those times.  After voting please leave a comment about why you picked what you did. 

 

I'm putting my reason below in a spoiler so I, mostly, don't influence other people. :P

 

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Personally, I HATE the Thieves Guild quest line.  All the time and effort of what could have been a really good quest line is destroyed by two things: a false sense of urgency (though I realize this is endemic to all of Skyrim) and the crappy ending where all you get is some cruddy armor, average weapons, a worthless once-a-day power and the really good stuff you have to turn in. And, as an extra cherry-on-top-of-your-ice-cream-treat, you get to sell your Dragonborn soul to a Daedra, which means that when you finally do die, you get royally screwed over.  Oh that whole bit about you getting pretty much free admission to the after-life because you're the Dragonborn? Allow me to quote Tsun: "Do not mistake the night-shrouded thief's stealthily-taken spoils, stolen and unearned, for a warrior's plunder, won in honorable battle. Your doom already binds you to your dark mistress, but your errand I will not hinder, if my wrath you can withstand."   In short, you've got business here or I'd kick your ass out.  I'm sorry, but the rewards for the other quest lines were not great, but at least they did not involve being forced to serve a Daedra until the end of time.  I'm starting to think that the Dragon Fires worked in reverse, the Daedra couldn't show up but the artifacts that were on Mundas were powerful. Now with the Dragon Fires gone the Daedra can show up but don't want to and their artifacts are worthless and under powered.   On top of that, the guild no longer seems to care if you kill people. They get mad if you burn down more than a few bee hives but even though they told you to avoid killing people they don't care if you do. 

 

 

 

Okay, my little rant on that is over.  I'm look forward to other replies and opinions.

Posted

I completely agree with your points.

 

 

It would have been a little more tolerable if the game actually gave you a choice of whether or not you wanted to sell your soul. Goodness knows I never put up with the Squid (Herma-Mora) laying obnoxious claims on me, so it certainly wouldn't be any different with Nocturnal. Frankly, I've just taken to avoiding the Thieves Guild like the metaphorical plague.

I was torn between voting for the Thieves Guild and the Civil War quests, but I ended up picking the civil war on a coin toss. The civil war quests seemed rushed/sloppy and were overall uninteresting for me (I didn't like the permanent damage it causes certain cities either). There was also the fact that I found Tullius very annoying and Ulfric incredibly obnoxious, thus making me not want to deal with either of them. xD

 

 

 

Posted

Personally it's a toss-up between Civil War and Companions for me, but forced to choose, Civil War gets my vote.  Sure, the siege of Whiterun was a great moment and the summit at High Hrothgar was kinda cool, but everything else was either a bog-standard fetch quest or literally the laziest stopgap filler I've ever seen in a video game.

 

Companions didn't have nearly as many ups and downs, really only suffering from being made up of nothing but boring fetch quests.  Lycanthropy is the only thing even remotely approaching a high point.  Everything else is boring characters you won't care about doing things you won't care about for reasons you won't care about.  At least the Civil War had me invested in the Whiterun event - when a major Companions character dies, I just found myself asking "Who?".

 

At least the Companions questline didn't make me angry at how disappointing it was, hence Civil War getting the vote.  I just felt indifferent to the whole thing.

Posted

1st Place:   Companions ... just because they're all so smug and conceited but when things get difficult they're just a bunch of cowards and weaklings who can't even defend their own mead hall! Then in Ysgramor's tomb, Vilkas and Farkas back out because Vilkas is too sad about Kodlak and Farkas is afraid of spiders. ARE YOU KIDDING ME?? Well, at least Aela has guts. Also I don't like being forced to be a werewolf. And also because one of the Words for the Fire Breath shout is quest-locked: I like to greet Paarthurnax with the full Shout, not 2/3's of it. Fortunately, there is the console ...

2nd Place:   Civil War ... because I'm forced to become Thane of Whiterun as part of Skyrim's Main Quest. Which means that if I join the Stormcloaks I'm a dirty, rotten traitor to Jarl Balgruuf. (The Main Quest itself I think is excellent and heroic.) Players shouldn't be forced into such situations because there is only one honorable decision, so it's a false choice (assuming the player cares about things like that). My characters, no matter what SexLab shenanigans they might be into, are honorable and not traitors so it's the Empire for me every time.

3rd Place:  Thieves Guild ... the main quest is pretty epic and I thoroughly enjoy it, except when it's time to return the Skeleton Key. At that point, my fellow Nightingales find excuses to abandon their oath to Nocturnal (which makes the second time Karliah has failed in her duty) and skip out on returning the Key. Instead of teaming up to ensure that the Key is returned (a mission so vital to the continued existence of the Guild that there is absolutely nothing more important than seeing it returned) Brynjolf has to get back to the Guild to keep order - apparently Delvin and Vex can't handle what? 5 or 6 people? And Karliah can't bear to face Nocturnal. BITCH! YOU JUST FACED HER WHEN WE SOLD OUR SOULS TO HER! REMEMBER THE PART WHERE SHE WARNED YOU NOT TO FAIL HER AGAIN?? Excuses like that are just insulting.

Posted

The Thieves Guild quest is my least favorite since it feel the most like it was written by someone other than the main writing team(and not even by ones more competent at writing video RPG quest than the main team), likely outsourced since the Dragon-born is so out of character in it (right down to remarking that their returning the Skeleton Key will be the first time that they set out to return stolen property despite there being multiple quest lines including recurring ones out in the wild with the thief and the hunter where they do just that) that they might as well be the protagonist of another game plus it is the only quest line started without played consent simply by walking past the quest giver.

Worse, it can not be backed out of at any time unlike the Dark Brotherhood quest.

Worst of all, no quest-giving NPC from that storyline can be killed without the use of mods.

Posted

1. Civil war specifically the Storm cloaks.  The thing that puts this over the top is the fact that if you join the storm cloaks you have to become a traitor to Whiterun.  Honestly Skyrim should have just ignored politics rather than give us the half assed civil war. 

 

2. Thieves guild pretty much all the reasons given here. 

 

3. Companions. It had hints of being good which made it all the more disappointing when it comes to the conclusion and the group of warriors among warriors is show to be a bunch of pussies outside of Aela. 

 

4. College.  It's just annoyingly rushed.  Also vanilla skyrim magic sucks IMO so I never really have an incentive to join the college for the sake of joining it rather than necessity for other quests.

Posted

1. Main quest. You are forced to start this crap if you want to finish the civil war quest line. I just don't like being the good prophet hero guy again and again. I wish I could strangle Delphine and dragons are simply annoying. I'm minding my own buisness but no, I must fight some stupid dragon that will attack goats and foxes before finally realizing that some guy is shooting at him all the time. I very rarely use shouts, they're mostly useless. Except for the unrelenting force. Playing as a dragonslayer with ancient power of shouting isn't very interesting for me, just not my type of character.

 

2. Thieves guild. I'm surrounded by shit talking peope with no dialogue option to show them who's the boss. I can shank them but that breaks everything. I don't like vast majority of their quests, but I must admit that radiant quests are actually decent when I'm roleplaying as a thief. Being ambushed and stabbed by this Mercer guy is unavoidable, even if you are nearly immortal level 150 death machine.

 

3. College. I can finish this quest line easily without leveling up my magic skills even once. Cast something when you absolutely have to, then continue to hack and slash everything that stands in your way. Mage of the year, ladies and gentlemen. This is some fine archmage material over here.

 

4. Dawnguard because it's broken without mods that fix Dexion's aggression. Without them I was forced to constantly cast calm/pacify spell on him. If I didn't cast it in time then other vampires would side with me and it quickly turns into Volkihar Fight Club. Serana hates me because she clearly says that I should ask around the college, which automatically starts their silly quest line. Nope. No way. Just no. Fortunately you can skip this bullshit if you know where to go. Also I didn't get Volkihar as my home, most items still count as stolen after finishing the vampire quests.

 

5. Companions. It's really dull but I like being a werewolf and I like warrior chicks.

 

6. Dark Brotherhood. I simply MUST stop and sheathe my weapon in a situation that clearly is an ambush. Other than that it's OK. I like Cicero and this Redguard guy who gives you quests. Can't remember his name. NOTNazeem.

Posted

I could apply all my problems and criticisms with one quest line to all of the others. I singled out the Thieves Guild because it's the one I least enjoyed, and I've gone out of my way to mod it so they don't just assume I'm a thief (most of my characters kill thieves on sight) and approach me in broad daylight with an open invitation. Thieving cunts and stupid with it, not the best basis for a fruitful relationship. And the bee hives......fuck off Bethesda. 

Posted

1. Dawnguard

2. DB

 

Because the question is about a questline I hate and not one that annoys me or I don't agree with.  And because those two are guilty of breaking the main principles of the gameplay of Skyrim.

 

Dawnguard broke the main positive of Skyrim for me - the freedom to do what I want and when I want it.

The decision to force Serana as a follower contradicts to the extreme the overall gameplay setup which allows you to jump form quest to quest or follower to follower and place to place. I guess it was designed by external team who has an experience with

"nanny" games and does not appreciate the concept for "open world". I started hating Serana the moment I realized she is now an "overly attached girlfriend". I felt violated all the time she is around, which is quite a lot. 

 

What made it worse is that at that time I wanted to play a mod that required me to have no followers. So one Friday night I was quite hyped about that mod and started drinking and playing. That was the time I realized she is undismissable. I tried everything on her - puppetmaster, bondage and so on. Nothing worked. Then in a drunken rage I attacked her and "killed" her again and again for at least 15 minutes. Then I started to feel guilty... Two days later I simply opened the wikis and did everything needed to get rid of her as faster as I could. The combination of guilt, annoyance and feeling violated when she is around is too much. And I have never finished and probably never will, the  Dawnguard questline. I would uninstall it if it was not required by so many mods. Serana is the only fixional character from books, games and movies that I actually really hate.

 

 

DB - for the blocked interactions with the victims. Why the F*ck is some random beggar so special that I can't even talk to him? The whole thing is so out of place because the victims do not fit in the normal gameplay. They are distinctly and in a forced way out of place in the big picture.

Posted

Can't say I was struck with the Civil War at all, I just didn't like it that much playing either side.

 

Oddly and contrary to most in this thread I actually like the Thieves Guild quest though I do agree the end could have been a bit better

Posted

For me it's all of them to some extent, but the civil war quest in particular since it's got no substance to it and is just a chore to do and there's no incentive to do it. It's the biggest waste of potential in the game I've found since you have a good chunk of the npcs banging on about it and how important it is.

Posted

Well basicly every quest line is bad... We cant say that any one is good here. Still i Voted for College becouse its just like reading a manual

''how to become the Archmage in 2 days'' Well Morrowind, and Oblivion did it better.

 

Still, Civil war is fucked becouse it have realy no interaction and stuff in it, practicly few scripted assaults on fort alone, then with team and then 2 scripted battles. Nothing intereting here.

 

Companions - Guide how to trust an unknown person. Nuffin said. Well, Oblivion got it better.

 

Main quest line - well urgency is too big for me, when i start it i am losing WHOLE immersion if i am not continuing quest line till the end, and after the end theres no point to play, couse welll i saw everything, defeated the bad guy, why would i joing guild at this point? Dragonborn hiper superb hero is joing thief guild becouse some stupid lad said he is a thief [?] I dont get it.

 

Dark Brootherhood- Theres no more boring guild, quests are... Well to important to say the least. I mean rly killing emperor? And joing brotherhood that dont have any rules at all and everyone there is not interesting. Just join to kill few people. Even then, look at Oblivion Dark brootherhood THAT WAS HELL OF A GUILD!

 

Thiefs - Urgency just like with the main quest, and basicly you are not a thief there, just a little less of a warrior, even worse rip off than Morrowind thiefs guild. And still thief in this guild is only on radiant quests but...Radiant quests are fucked up. Well, Oblivion again...

 

 

Dragonborn/Dawnguard - Didint played yet, didint have chance couse i wasnt able to lvl up enough with modded game without crash, well[in vanilla game is unplayable]

 


 

 

1. Dawnguard

2. DB

 

Because the question is about a questline I hate and not one that annoys me or I don't agree with.  And because those two are guilty of breaking the main principles of the gameplay of Skyrim.

 

Dawnguard broke the main positive of Skyrim for me - the freedom to do what I want and when I want it.

The decision to force Serana as a follower contradicts to the extreme the overall gameplay setup which allows you to jump form quest to quest or follower to follower and place to place. I guess it was designed by external team who has an experience with

"nanny" games and does not appreciate the concept for "open world". I started hating Serana the moment I realized she is now an "overly attached girlfriend". I felt violated all the time she is around, which is quite a lot. 

 

What made it worse is that at that time I wanted to play a mod that required me to have no followers. So one Friday night I was quite hyped about that mod and started drinking and playing. That was the time I realized she is undismissable. I tried everything on her - puppetmaster, bondage and so on. Nothing worked. Then in a drunken rage I attacked her and "killed" her again and again for at least 15 minutes. Then I started to feel guilty... Two days later I simply opened the wikis and did everything needed to get rid of her as faster as I could. The combination of guilt, annoyance and feeling violated when she is around is too much. And I have never finished and probably never will, the  Dawnguard questline. I would uninstall it if it was not required by so many mods. Serana is the only fixional character from books, games and movies that I actually really hate.

 

 

DB - for the blocked interactions with the victims. Why the F*ck is some random beggar so special that I can't even talk to him? The whole thing is so out of place because the victims do not fit in the normal gameplay. They are distinctly and in a forced way out of place in the big picture.

 

 

 

 

I realy would want to agree with you but... Well, too much freedom is a bad thing, and Oblivion tought us that, and... We learned that Bethesda didint learned as much as we in this case making skyrim nearly us much levelled as Oblivion.

Posted

Almost all of them.

 

Main Quest - Hate this because I've done this maybe 20 or more times just to get it over with. I mean the quest itself is fine though.

 

Companions - I've never done this quest line at all, because it forces you to become Werewolf and I hate it. Never! I don't even know what happens after that haha.

 

Dark Brotherhood - The quest line itself is fine but I hate the characters in Dark Brotherhood, just rather kill those guys instead. :P

 

Thieves Guild - It forces you to be a jerk and also it forces you to sell your soul, this is unacceptable. Also the quests are way too difficult, they send you to infiltrate Arcatraz in the first mission.. like wat, morrowind thief guild first mission was go steal that one diamond from that one guy.

 

Civil War - It's super boring. Only ever did this 2 or 3 times.

 

Don't hate the other ones.

 

Overall I think the questlines are too short.

 

I wish there was a mod that you could just go in MCM and click "complete this quest" so you coould complete the main quest just by clicking on each quest. And it goes through all the stages properly, gives the rewards (if they are ungettable otherwise) and perhaps unlocks the locations if the quest script doesn't do it. That would be perfect.

Posted

Some very interesting replies so far.  I find it interesting that the Civil War seems to get the most hate, though I do understand it.  Thanks to everyone who shared and voted thus far!

Posted

I have to go with Civil War. It's annoying on several levels.

 

-It's a huge pile of nothing. Just a couple of fetchkill quests. The Whiterun Siege is nice but the entire questline should have more of that. It's the Civil WAR questline after all. It should have sieges, attacks on enemy camps, maybe some ambushes on supply caravans, and to spice things up maybe infiltration of enemy cities for intel or to take out a rival Jarl.

-Even if you choose to completely ignore it it still manages to annoy you because you can not clear out several Banditforts without doing the questline. Several Forts that just sit on major roads like giant turds and no matter how often you wipe out the Bandits, a clonefactory just respawns more of them unless you do civil war.

 

I agree with the other posters that the vanilla Thieves Guild is pretty crappy but thankfully there are enough mods to fix these issues that it's one of my favorite questlines now.

My only gripe with the Dragonborn DLC is that i have to be Dragonborn and be able to shout to do it. I prefer to play with Live another Live as a normal guy/gal without all the "You're the Chosen One" stuff but sadly it's impossible to do with this DLC. I love Solstheim though. Brings back Morrowind memories.

Dawnguard DLC is okay, could be less of a cave explorer simulator for my taste. I recently replayed it with Amorous Adventures and the Serana Dialogue/Romance is fucking hilarious and worth the DLC alone.

 

Posted

Main quest:  The part where you're with the gray beards should of lasted longer.  In fact, it should of been the majority of the quest line, as the introduction of the blades is the beginning of the quest line going to shit.  Good god, fuck everything having to do with the blades, changing the MQ from figuring out what you are to "DRAGONBORN DO MY DIRTY WORK" - t. Delphine.
 
Oh yeah, Alduin sucked, gagged, and swallowed.  ES games aren't really the best for boss fights but jeeze, he was only a slightly more powerful dragon, and dragons are no where near as powerful as giants. 

 

 

College: Cast two/three spells, become Arch-Mage.

 

 

Theif's """""Guild""""":  Went in thinking it'd be like the Morrowind and Oblivion Guilds, where they stressed that they weren't the Dark Brotherhood and that they didn't want any killing that wasn't absolutely necessary, and that the main goal was to get in get the shit and get out unseen.  Ended up getting the Dark Brotherhood with members that had no personality and a quest line so full of plot holes that it could be made into skimpy clothing.  They should have gotten a quest where you destroy them as well.

 

 

Don't really care for the other questlines in the game to really feel one way or the other about them.

Posted

I would have picked the Civil War, for reasons mentioned above and also because it never leads anywhere; Yay we won, now what do we do with our victory? Do we have renewed conflict with the Thalmor or the rest of the Empire, or something? No, it just stops. The guards change color and a few people have slightly different things to say. It feels like there should have been more, like if Star Wars ended when the Rebels took down the shield generator, but you never got to blow up the death star.

 

However, I picked Thieves Guild because I absolutely LOATHE quests wherein your only option to progress is to fall into an obvious and unavoidable trap. Then after it almost redeems itself with some more good thieving, it goes all 'oh you can't beat the bad guy without selling your soul to this daedra. Fuck you this is non-negotiable, do it or forever leave the quest chain hanging.'

Posted

 

I realy would want to agree with you but... Well, too much freedom is a bad thing, and Oblivion tought us that, and... We learned that Bethesda didint learned as much as we in this case making skyrim nearly us much levelled as Oblivion.

 

The whole concept of Skyrim is based around giving you too much freedom (in the gameplay). All NPC's that need to be part of a quest or a scene tell you "I'll be waiting for you there" or "Come find me when you are ready". Vilkas, Brynjolf, Delphine... everyone is with you only when it is needed and then go away. And here comes Serana and f*cks up everything.

Posted

I'm not going to answer this in detail as I have already posted about how much I hated guild quests in numerous other threads, but I've just finished Dawnguard with a burning question in my mind... Why on earth do these vampires who own a huge castle sleep in goddamn coffins?! Never mind... Overall, it was an annoying crap as usual... I like the new music though.

Posted

Can I say all? They all did suck and were so plain and boring...

Oblivions Thieves guild and dark brotherhood were seriously amazing. The dark brotherhood storyline was gritty and gripping. The first time i played through it, i was at awe. The aftermath of the torture with Lucien was one of the most brutal things I saw at that time.
The thieves guild was also really fun. The finale of it actually felt like a finale, stealing

AN ELDER SCROLL! In the imperial palace too, you had to go through the sewers and all, and then surface to the palace and make sure you were hidden as well



The dark brotherhood questline here was meh, it was alright in some parts and fell real short at majority of the others. The thieves guild was just a trainwreck, there is nothing good to be said about that.

Posted

CW without a tiniest single doubt. Exactly something that spoils a good background and an epic theme, almost worse than Preston Garvey's never-ending misc quests.

 

TG comes next. As many of you have said, it forces me into doing stupid things in order to proceed with the story.

 

Companions the third. Too short, no exciting point in the story, just fighting and ass-kicking (whereas the companions are ass-kicked).

 

DLC2 the forth. Too short, but if only Beth expanded the DLC MQ by 2 or 3 quests, it would be a great epic DLC. Besides, Apocrypha is miles better than all other dungeons in the vanilla game.

 

Don't see great problems in the other questlines though.

Posted

1. Main quest. You are forced to start this crap if you want to finish the civil war quest line. I just don't like being the good prophet hero guy again and again. I wish I could strangle Delphine and dragons are simply annoying. I'm minding my own buisness but no, I must fight some stupid dragon that will attack goats and foxes before finally realizing that some guy is shooting at him all the time. I very rarely use shouts, they're mostly useless. Except for the unrelenting force. Playing as a dragonslayer with ancient power of shouting isn't very interesting for me, just not my type of character.

 

*snip*

 

You should definately get Skyrim unbound lol.

 

 

I voted Mages guild but companion quest is equaly boring I think. (That voice actor who has Farkas voice, omg he is so terrible I just want to kill anyone who has that stupid voice)

 

I actually enjoyed the thieves guild quest line but I'm playing with requiem and the rewards are better there.

 

Posted

I didn't like the Thieves Guild. I just remember having to do everything except actually steal stuff.

And I've had the game since it came out and have never completed the Dark Brotherhood story. I always end up killing them instead. laugh.png

TBH, I thought all the quest lines were bad compared to Oblivion's.

Posted

Dark Brotherhood is one of the better ones, relatively speaking.  Still not even remotely approaching Oblivion's, but at least it actually involves doing what you're paid to do half the time, unlike every other guild chain in the game.

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