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Posted

Hmmm, if you mount creatures in general with the action key, i assume that mod would conflict with mods which do another action? Like, speaking creatures or starting sex by pressing the key? Has somebody already tried if sex animations with the changed races etc still work?

Posted

Hmmm, if you mount creatures in general with the action key, i assume that mod would conflict with mods which do another action? Like, speaking creatures or starting sex by pressing the key? Has somebody already tried if sex animations with the changed races etc still work?

 

You don't mount creatures with the action key.  You only mount creatures through the menu key.  If the creature has dialogue, it will open a dialogue window, or do whatever, but it will also mount the creature if you use the menu key.

Posted

After some confusion from some people in the thread, I have updated the original, top post with some additional information on how to use the mod, and how to fix some common issues.  Please read that before posting asking for help.

Posted

 

...

 

 

 

 

mcm shows up with the actuall verison, but i dont seam to get my horse to use any of the alternate styles

 

Since the horse, at the very least, is working for others, I'm not sure what the problem is.  Are you using the menu key to try and mount or just trying to mount normally?  Trying to mount normally will not use the alternate animations.

 

...

 

 

i have used the menu key, because of the amoutn of keys i have already palced it is on the numpad the , (between 0 and enter on the numpad) button. giant and wolf has worked, i testet the horse with the riften and the whiterun horse.

 

 

Hmm, okay.  Well, the good news (for me at least) is that the giant and wolf worked, which means that it's a problem with installation or settings for other users and not something on my end.  As far as the horse ~not~ work, I'm not entirely certain what the cause of that could be.  It's likely got to do with a mod conflict.  Can you send me or post a list of your mods so I can take a look?  Also, taking a screenshot of the horse you are trying to mount with the console open and the horse targeted would be greatly helpful for tracking down the problem.

 

 

i make atm a fresh install of skyrim, so the console is a bit problematic, but i have the loadorder without the riding styles, just add it to the end.

 

no changes made to the loadorder after this besides of adding the ridingstyles to the end

 

Posted

Hmm I seem to have some issue with the mod.

 

The installation seems successful and after running stopquest _rs2quest and startquest _rs2quest it is printed on screen that fnis inited successfully and previous interaction of riding style was purged and fnis inited successfully again, however I just can't seem to bring up the riding style menu no matter what I do.

 

I changed the menu key to 8 as I am playing on a laptop that does not have the numpad, but facing a vanilla horse and selecting it in the console then pressing the key, or mounting the horse with the key pressed doesn't seem to do anything at all.

 

I am a bit lost on what I should be doing...

 

P.S. this was tested on a clean save

Posted

ok, full clean install and soem hours of testing later i managed to get a horse to be mounted, but only for a short time before my char switched from under to horse to on the horse.

 

things i found that are from my side out should not be going so outgoing from moddescription:

- only working selectable buttons for the controll are the standard settet ones, so changed them to for exampe f6,f7,f8,f10,f11 or different letterkeys dont work and gives out no controlls at all

- sprinting with a horse results in the pc running on the horse

- after some tiem of riding, testet on the windhelmbridge (only time needed to encoutner this was 2 ways of the bridge), the char switched to the vanilla ridingposition

- ones you start mountign a horse you are stuck on the horse.

- when mounting a hourse the legs of the horse getting for around 2 sec longer as the stairs up to high hrotgar

Posted

Hmm odd this has worked before i did the startquest and stop quest ,but i did not get the spells to spawn the creatures...

 

there are no longer crewatures to spawn, just walk to a gian, hors, wolf or frostatronach and use the menukey

Posted

Great Mod! The animations work fine for me, but i fail to unmount the horse again, it says "player has not been riding any of the mounts recently" or so

 

the only way i got it working by first select the horse as mount, then mount the horse, then after the ride move mount to player and then unmount

Posted

 

Hmm odd this has worked before i did the startquest and stop quest ,but i did not get the spells to spawn the creatures...

 

there are no longer crewatures to spawn, just walk to a gian, hors, wolf or frostatronach and use the menukey

 

problem they alway kill me whatever i use menukey or not, guess 1.3 still best ver of this mod

Posted

I did a quick test on V1.5

the very basics are working for me (with my Skyrim Install)

I get a MCM where I switch some options

I'll get the menues and options and I'll get all the messages from the mod

basic mounting unmounting with Horse, Wolf and Giant works :D good news ! 

 

sadly there are still plenty of small issues which impact usability and immersion (no offense)

running mounted below a horse let's the char run on the back of the horse (looks funny ;) )

mounting face up below a horse get's char and horse horribly missaligned while moving

mounting posision on the wolf is total out of sync

there is no model switching with giant and wolf (giant is not naked, no giant gear, no woody, wolf is too small, no gear on wolf, no woody, no woody on horse)

new skeleton.nif for wolf giant etc. could be probelematic with other mods

even if mount is dismissed it fast travels with you and attack you

alignment and anims would need some work

... I probably forgot some minor points

 

don't get me wrong, I still love the idea of the mod and appeciate any further development !

happy to deliver some screens if required

cheers

Posted

The mod isn't working for me, installed mod, ran FNIS, remapped buttons to 1-2-3-4-5 upper number keys, pressed them in varied combinations while having a horse under my crosshair, clueless as to what was supposed to happen as I was expecting a menu that didn't show up, didn't understand what the "Shift inc key" meant, none of the MCMs options had descriptions, Finally, tried remapping buttons to Q-W-E-R-T, tried again, nothing happened.

 

If I were to give any advice I would recommend adding MCM option descriptions to make what the buttons are supposed to do more clear in the event that testers can't produce the functions stated on the mod page, at least then there can't be any confusion as to what one is doing Right/Wrong, and we can rule out a failure to press the right buttons in the right combinations, (If any exist) for example Menu+Position X-Y-Z or whatever the Shift Inc key does.

Posted

Okay, haven't had a chance to answer things in a while, so I'll try to take a moment and do that now.

 

 

 

Hmm odd this has worked before i did the startquest and stop quest ,but i did not get the spells to spawn the creatures...

 

there are no longer crewatures to spawn, just walk to a gian, hors, wolf or frostatronach and use the menukey

 

problem they alway kill me whatever i use menukey or not, guess 1.3 still best ver of this mod

 

 

I'll take a look through the code when I have a chance.  I may have commented out/removed/etc one of the lines that is supposed to make mounts non-hostile.

 

I did a quick test on V1.5

the very basics are working for me (with my Skyrim Install)

I get a MCM where I switch some options

I'll get the menues and options and I'll get all the messages from the mod

basic mounting unmounting with Horse, Wolf and Giant works :D good news ! 

 

sadly there are still plenty of small issues which impact usability and immersion (no offense)

running mounted below a horse let's the char run on the back of the horse (looks funny ;) )

mounting face up below a horse get's char and horse horribly missaligned while moving

mounting posision on the wolf is total out of sync

there is no model switching with giant and wolf (giant is not naked, no giant gear, no woody, wolf is too small, no gear on wolf, no woody, no woody on horse)

new skeleton.nif for wolf giant etc. could be probelematic with other mods

even if mount is dismissed it fast travels with you and attack you

alignment and anims would need some work

... I probably forgot some minor points

 

don't get me wrong, I still love the idea of the mod and appeciate any further development !

happy to deliver some screens if required

cheers

 

Okay, so let me start with a few of these for the feedback.:

 

 I haven't really done any work with animation and animation alignment.  These are really rudimentary animations that I made a long time ago and I don't even have the software installed to work on them anymore.  Maybe one day if none of the resident animators are interested in working on it I'll get in there and fix them, but it's a ways off.

 

The lack of any genitals on the animals is due to not having any integration with like Creature Framework or similar mods.  I haven't had a chance to go through the API for one of those mods and find the proper calls (And, if memory serves, the last time I took a look at the creature framework page the API page was down).

 

Wolf is the wrong size.  I forgot that all of the gear and animation was designed with a scaled (larger) wolf.  I think the scale is supposed to be 1.2 normal.  I'll look into that next time I get a chance to work on fixing things.

 

I can't really help with the skeletons.  If another mod wants to make skeletons that go in those slots (I.E. Wolf/Giant) then there will either be conflict or we'd have to work together.  In order for an actor to be treatable as a mount, it needs to have a certain bone in it's skeleton (saddlebone) or else it can't be ridden.  This is a hard requirement.

 

The mod isn't working for me, installed mod, ran FNIS, remapped buttons to 1-2-3-4-5 upper number keys, pressed them in varied combinations while having a horse under my crosshair, clueless as to what was supposed to happen as I was expecting a menu that didn't show up, didn't understand what the "Shift inc key" meant, none of the MCMs options had descriptions, Finally, tried remapping buttons to Q-W-E-R-T, tried again, nothing happened.

 

If I were to give any advice I would recommend adding MCM option descriptions to make what the buttons are supposed to do more clear in the event that testers can't produce the functions stated on the mod page, at least then there can't be any confusion as to what one is doing Right/Wrong, and we can rule out a failure to press the right buttons in the right combinations, (If any exist) for example Menu+Position X-Y-Z or whatever the Shift Inc key does.

 

I'll try and add menu descriptions.  The big problem here is that the keys don't appear to be remapping properly.

 

 

I saw this mod on nexus, I wonder if it could be used to have you or a follower tied below your horse, or you under the horse.

 

I'd looked around before for mods like this and not seen anything like it (probably because it just came out a few days ago).  I'll take a look into the mod and see if I can find out how they are doing this, because it's something that I would find interesting to do if it is implementable.  It would really be a combination of how easily implementable, stable,  and workable the method they are using is.

 

 

I saw this mod on nexus, I wonder if it could be used to have you or a follower tied below your horse, or you under the horse.


Are you asking for one to be on top and the other underneath?

 

 

I'm pretty sure that's what they're asking.  With the way that I have the mod organized and working, I don't think the implementation would be much different from if there are two riders on top (but I could be wrong).

Posted

 

I saw this mod on nexus, I wonder if it could be used to have you or a follower tied below your horse, or you under the horse.

Are you asking for one to be on top and the other underneath?

 

 

Indeed, that's what I was referring to. i have no idea if it's possible, nor if the author of the mod would allow his scripts to be re-used, nor if it's stable, nor anything. I just saw it, and It felt like it could be interesting if they could work together in some way.

Posted

Is it possible to have NPCs/followers mount?

Posted

People on discord were raging over how you should combine this with the new ride sharing mod on nexus. It would be a dream come true.

Posted

I've been following this mod for a long time and it's always nice to see progress.

Now the only thing I'm curious about... Is there any mod that allows to put the horse in some sort of "autopilot", so that you're free to move the camera around and actually see your characters in place while moving?

This is something I've also considered when adding mods like Mana Tanks or Magic Nipple. I really love the concepts, but you can't really enjoy those mods too well because the camera is going to be fixed behind you during combat. In this case what I do is to use killcam mods to set their probability to 100%.

Posted

Is it possible to have NPCs/followers mount?

 

Yes.  If you go through the menus you can designate a NPC/Follower a rider and an NPC a mount.  I'd have to double check exactly how I did it, but it should be straight forward once you target the actors in the crosshair and hit the menu key.

 

People on discord were raging over how you should combine this with the new ride sharing mod on nexus. It would be a dream come true.

 

Yeah, I've looked into this about.  I found out how the ride sharing mod made it work.  It's an interesting approach, pretty similar to one I had thought of before.  It's something that is doable to at least test for stability/workability, but I am not familiar with all of the functions/principles of exactly how it worked, so it would take some time, effort and testing.  It may be the thing I work on a bit after finishing fixing current issues.

 

I've been following this mod for a long time and it's always nice to see progress.

 

Now the only thing I'm curious about... Is there any mod that allows to put the horse in some sort of "autopilot", so that you're free to move the camera around and actually see your characters in place while moving?

 

This is something I've also considered when adding mods like Mana Tanks or Magic Nipple. I really love the concepts, but you can't really enjoy those mods too well because the camera is going to be fixed behind you during combat. In this case what I do is to use killcam mods to set their probability to 100%.

 

I haven't looked into camera manipulation.  Putting the horse on autopilot is also something that I've looked into before and figured out at one point though part of the difficulty, iirc, is that if you are putting a horse on autopilot you have to tell it where to go.  There was also a problem with originally (on mounting) getting the players AI out of the horse in a script, but I think that was fixed a while back with skse (though I could be misremembering).

Posted

 

Is it possible to have NPCs/followers mount?

 

Yes.  If you go through the menus you can designate a NPC/Follower a rider and an NPC a mount.  I'd have to double check exactly how I did it, but it should be straight forward once you target the actors in the crosshair and hit the menu key.

 

People on discord were raging over how you should combine this with the new ride sharing mod on nexus. It would be a dream come true.

 

Yeah, I've looked into this about.  I found out how the ride sharing mod made it work.  It's an interesting approach, pretty similar to one I had thought of before.  It's something that is doable to at least test for stability/workability, but I am not familiar with all of the functions/principles of exactly how it worked, so it would take some time, effort and testing.  It may be the thing I work on a bit after finishing fixing current issues.

 

I've been following this mod for a long time and it's always nice to see progress.

 

Now the only thing I'm curious about... Is there any mod that allows to put the horse in some sort of "autopilot", so that you're free to move the camera around and actually see your characters in place while moving?

 

This is something I've also considered when adding mods like Mana Tanks or Magic Nipple. I really love the concepts, but you can't really enjoy those mods too well because the camera is going to be fixed behind you during combat. In this case what I do is to use killcam mods to set their probability to 100%.

 

I haven't looked into camera manipulation.  Putting the horse on autopilot is also something that I've looked into before and figured out at one point though part of the difficulty, iirc, is that if you are putting a horse on autopilot you have to tell it where to go.  There was also a problem with originally (on mounting) getting the players AI out of the horse in a script, but I think that was fixed a while back with skse (though I could be misremembering).

 

I gave the mod a try and figured out how to have NPCs mount. Thanks a lot for this great mod! Hopefully you do get the time to expand that feature. Keep up the good work!

Posted

I haven't looked into camera manipulation.  Putting the horse on autopilot is also something that I've looked into before and figured out at one point though part of the difficulty, iirc, is that if you are putting a horse on autopilot you have to tell it where to go.  There was also a problem with originally (on mounting) getting the players AI out of the horse in a script, but I think that was fixed a while back with skse (though I could be misremembering).

 

Hmm. I haven't really tinkered with that specific part of the code dealing with mounts, but I do know that putting NPCs on "autopilot" isn't particularly complicated. The destination part would be the tricky one if you want to make it thoroughly enough. A simple method would be to show a list of discovered locations, at least with the cities and the closest places to the player.

Posted

 

I haven't looked into camera manipulation.  Putting the horse on autopilot is also something that I've looked into before and figured out at one point though part of the difficulty, iirc, is that if you are putting a horse on autopilot you have to tell it where to go.  There was also a problem with originally (on mounting) getting the players AI out of the horse in a script, but I think that was fixed a while back with skse (though I could be misremembering).

 

 

Again, I don't know how possible / effective it would be, all I can do is link to similar mod / Content that rely on similar ideas to help. Here, I think that maybe you can find an answer in the dragon you can "control" from the dlc. Once you ride them, you don't have actual control you can only direct it by selecting a target. Thus, it actually still uses its own AI to direct itself. With the help of the mod Real time Dragon Fast Travel, you can actually use a dragon on autopilot.

 

The other way is this mod, Lonely Nirn, it seems to be abandoned, and maybe not completely functional, but the idea was to let an AI take control of the player. Maybe the answer is in one of these. Or maybe not.

 

One idea that could actually work, and maybe be easier to solve (since you seems to already have figured out how to change animation, maybe you could create a flying machine (or living if you really want), with some kind of device that would pleasure the wearer with a soulgem dildo or something, that would then be used to power the machine. You'd give the machine a similar dragon AI, and with dragon fast travel, you'd have one mount that you can use on long distance traveling that would. That seems more like a roundabout way of doing it, and as I said earlier, I have no idea if it's possible, but that's the ideas I could come up with.

Posted

 

 

I saw this mod on nexus, I wonder if it could be used to have you or a follower tied below your horse, or you under the horse.

Are you asking for one to be on top and the other underneath?

Indeed, that's what I was referring to. i have no idea if it's possible, nor if the author of the mod would allow his scripts to be re-used, nor if it's stable, nor anything. I just saw it, and It felt like it could be interesting if they could work together in some way.

I'm the author of that mod :) Anyone is free to look at and reuse the code, and I'd be happy to help where needed (just send a pm). Stability wise it's getting there, the main issue remaining is the jerky movement of the follower when riding around. I may have a solution but it needs work in nifs which I don't know very well.

 

Riding Styles kind of was the inspiration for this mod. Being able to transport annoying followers bound below or across the horse was what came to mind when I first tried Riding Styles.

Posted

 

 

 

I saw this mod on nexus, I wonder if it could be used to have you or a follower tied below your horse, or you under the horse.

Are you asking for one to be on top and the other underneath?

Indeed, that's what I was referring to. i have no idea if it's possible, nor if the author of the mod would allow his scripts to be re-used, nor if it's stable, nor anything. I just saw it, and It felt like it could be interesting if they could work together in some way.

I'm the author of that mod :) Anyone is free to look at and reuse the code, and I'd be happy to help where needed (just send a pm). Stability wise it's getting there, the main issue remaining is the jerky movement of the follower when riding around. I may have a solution but it needs work in nifs which I don't know very well.

 

Riding Styles kind of was the inspiration for this mod. Being able to transport annoying followers bound below or across the horse was what came to mind when I first tried Riding Styles.

 

 

Awesome.  I took a look at the scripts (I haven't had a chance to load it up and play with it, life has been pretty busy lately) and I think I've got an idea of how you've attached the riders.  If/when I get some time, I may try and play around with this some (At the very least, it looks doable).  I'll send you a pm if I have any confusion on how things work.

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