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Posted
30 minutes ago, Bahmont said:

It is complicated for me because I am so bad with computers and spelling! lol. 

 

Thanks much for the advice. 

I am in preliminary phase with this mod. I need to do a lot of research and reading and complete more aspects in my main game before I even begin to download and play.

 

I plan on starting a new game with a male pc for the sole purpose of exploring The Dibella quest. 

I might tinker with small aspects for my main female PC. 

 

I will definitely need all kinds of help with this and will appreciate any assistance or advice in the coming months.

If you are curious about the quest paths, there is a pdf in the "docs" subfolder with the main quest outline (but this is a huge spoiler).

The BoS quest path has not been completed yet (only the first small steps).

Doing the quest should be not too difficult, as you are guided through it. It is quite long though (>100 stages).

Starting a new game for it makes sense but is not required.

Posted
2 hours ago, Neyri LL said:

I suppose, but I don't know where YPS is pulling the nif from. I sifted all psc files form yps to try to find where it's pointing to, but the best thing I found was "CinderellaFeetItem", which didn't lead to anything useful. 

 

 

  Reveal hidden contents

 

 


"...

if MCMValues.CinderellaFeet 
            Debug.Notification("Your bare feet are firmly stuck in a high heel position.")
            PlayerActor.EquipItem(CinderellaFeetItem,false,true) ; later:false true
            if PlayerActor.GetActorBase().GetSex()==1
                PlayerActor.AddSpell(hdtHighHeelSpell, false) ; need to add the spell here, because of papyrus bug preventing the magic effect of the item from taking effect
            endif            
            Utility.Wait(2.0)
        endif

..."
 

 

 

Would you mind chiming in @emily1673? Sorry for bothering you

Posted
1 hour ago, emily1673 said:

If you are curious about the quest paths, there is a pdf in the "docs" subfolder with the main quest outline (but this is a huge spoiler).

The BoS quest path has not been completed yet (only the first small steps).

Doing the quest should be not too difficult, as you are guided through it. It is quite long though (>100 stages).

Starting a new game for it makes sense but is not required.

Thank you so much for your response!

 

I would rather be surprised by the outcomes. I do plan on saving before the quest is started. This way I can explore the various options. 

 

Note: I have about 50 mods currently, working well enough. Including newest versions and updates for DD, DD cursed loot, Sexlab, aroused, laura's bondage shop and a host of supporting files for cbbe 3bb, jiggle physics and several other mods. I am running Skyrim se 6.4.1170 or something like that (whatever the most current version is on steam).  Likely will not start to actually download and install anything for about two weeks. I am currently in research mode. 

 

What order should I install the necessary missing mods?

I am the most concerned about getting Vivi's cages to work properly as I had trouble with and gave up on SOS (currently) and would prefer to do that last. 

 

 

 

Posted (edited)
3 hours ago, Neyri LL said:

I suppose, but I don't know where YPS is pulling the nif from. I sifted all psc files form yps to try to find where it's pointing to, but the best thing I found was "CinderellaFeetItem", which didn't lead to anything useful. 

 

 

  Reveal hidden contents

 

 


"...

if MCMValues.CinderellaFeet 
            Debug.Notification("Your bare feet are firmly stuck in a high heel position.")
            PlayerActor.EquipItem(CinderellaFeetItem,false,true) ; later:false true
            if PlayerActor.GetActorBase().GetSex()==1
                PlayerActor.AddSpell(hdtHighHeelSpell, false) ; need to add the spell here, because of papyrus bug preventing the magic effect of the item from taking effect
            endif            
            Utility.Wait(2.0)
        endif

..."
 

 

 

Nif file paths would be in the plugin. So you would need to use a plugin explorer like xedit or the creation kit to do what you want.

If you still have the downloaded archive you can open it up without extracting it to see the folder structure and find the nifs. Iirc should be in the yps mesh folder. Once I get back to my computer, I'll edit this with the right path.

meshes/yps/xinafay-shoes

Edited by vampiremecha
file path
Posted
1 hour ago, vampiremecha said:

Nif file paths would be in the plugin. So you would need to use a plugin explorer like xedit or the creation kit to do what you want.

If you still have the downloaded archive you can open it up without extracting it to see the folder structure and find the nifs. Iirc should be in the yps mesh folder. Once I get back to my computer, I'll edit this with the right path.

meshes/yps/xinafay-shoes

Thanks, yeah, forgot I could just do that... 🤦‍♀️I found the same in xedit

Posted (edited)

@emily1673 , @vampiremecha Screw it, I make my own feet (Onlyfans ETA unknown)YPS 3BA Arched Feet.7z. The old ones were low poly, so I made some of 3BA feet. Perfectly matching seams. It would not have been possible with the old lower poly mesh. Only HH arched feet. I'll make bondage and bare feet when I can be bothered 😅

 

Feel free to put on the front page of the mod.

 

EDIT: Newer version a few comments later! It simply contains all iterations of the feet that ship with the mod, not just arched feet!

Edited by Neyri LL
Posted
15 minutes ago, Neyri LL said:

@emily1673 , @vampiremecha Screw it, I make my own feet (Onlyfans ETA unknown)YPS 3BA Arched Feet.7z. The old ones were low poly, so I made some of 3BA feet. Perfectly matching seams. It would not have been possible with the old lower poly mesh. Only HH arched feet. I'll make bondage and bare feet when I can be bothered 😅

 

Feel free to put on the front page of the mod.

Thank you! I will upload them.

 

5 hours ago, Bahmont said:

Note: I have about 50 mods currently, working well enough. Including newest versions and updates for DD, DD cursed loot, Sexlab, aroused, laura's bondage shop and a host of supporting files for cbbe 3bb, jiggle physics and several other mods. I am running Skyrim se 6.4.1170 or something like that (whatever the most current version is on steam).  Likely will not start to actually download and install anything for about two weeks. I am currently in research mode. 

 

What order should I install the necessary missing mods?

I am the most concerned about getting Vivi's cages to work properly as I had trouble with and gave up on SOS (currently) and would prefer to do that last.

Yes, it is good to get yourself surprised when you do the quest for the first time. Once you have gone through it, you can look at the pdf and try out the alternative quest routes.

The order of installing the missing mods does not matter.

Make sure you have a couple of nice hair and nail mods (for SE: install Shas' nails from this mod).

Vivi's cages are only needed for one particular quest branch, which is easy to avoid.

Posted
13 minutes ago, emily1673 said:

Thank you! I will upload them.

 

Yes, it is good to get yourself surprised when you do the quest for the first time. Once you have gone through it, you can look at the pdf and try out the alternative quest routes.

The order of installing the missing mods does not matter.

Make sure you have a couple of nice hair and nail mods (for SE: install Shas' nails from this mod).

Vivi's cages are only needed for one particular quest branch, which is easy to avoid.

Excellent Info! Thank you so much.

 

The Vivi path is the one I am most interested in. 

Of course, likely the most complicated lol. 

 

I know I will have more questions later but none for now. 

 

Have a great day!

Posted
13 minutes ago, emily1673 said:

Thank you! I will upload them.

The high heel setting at 5.0 (same as yours) is decent, but I wanna see if I can get it even better. I tested it shortly and the toes were slightly in the ground. I'm going to test 5.5 and 6 tomorrow

Posted
15 minutes ago, Bahmont said:

The Vivi path is the one I am most interested in. 

Of course, likely the most complicated lol.

No, it is actually a bit less complicated than the alternate (main) quest line.

Posted

Hello there emily1673!
This is a great mod you made, very adding for immersion, I use it alongside with alternative defeats
You planning in adding options for follower NPCs to interact with barbers at player's will, or even their own?
Followers could use customizable preferences in styles length and colors in MCM with sliders of "liking" to each length category, and have same hair growth system as player.
This would be epic :)

Posted (edited)
15 minutes ago, Wiwilotta said:

You planning in adding options for follower NPCs to interact with barbers at player's will, or even their own?

Just like player char has thoughts followers can tell player that they need to visit a barber using that system, and reminding about it when entering city that has barber in it. 
I don't know anything about modding in skyrim, but guess followers can't just go to The White Phial or Arcadia's Cauldron by themselves without player loading the area with own presence.

Edited by Wiwilotta
Posted (edited)

So I've done a lot of screwing around but for some reason it still keeps going to a hair named 0Countess from regular KS Hairdos, now I've already changed the database to not use regular KS Hairdos because they also aren't compatible with Shortstack races, the only hair it should be switching to is Apachii, KS Hairdos SMP or regular Skyrim hair.

image.png.abef8e6ae5e944cbb48cd0525906ae51.pngimage.png.dfe4818e7c9dbe6b348371451ef34975.png

Edited by AliRenegade
Posted (edited)

I don't really understand the problem but 3 thing's are not working.

 

1.

lipstick just do not work (racemenu) works fine

2.

Nails Feet not showing, animation is from DD (or something) do have a lot of stuff on the feet (high heels fix, high heel sound) i try Sexy Feet and NecDac

3.

EquipableStockings (seams to work) but not showing on the player. *think it's a bodyslide problem* but no build options available 

 

 

bugs.jpg

Edited by abinisa
Posted
55 minutes ago, abinisa said:

I don't really understand the problem but 3 thing's are not working.

 

1.

lipstick just do not work (racemenu) works fine

2.

Nails Feet not showing, animation is from DD (or something) do have a lot of stuff on the feet (high heels fix, high heel sound) i try Sexy Feet and NecDac

3.

EquipableStockings (seams to work) but not showing on the player. *think it's a bodyslide problem* but no build options available 

 

 

bugs.jpg

Try all that on a new char if you didn't yet
Body hair was not working at all in my case until I tried making new char, then boom, works as intended.
/Not sure about your case, but it's worth a try on a clear save to see if it's the bug of old char, or something else yet unknown/

Posted
8 hours ago, Wiwilotta said:

Try all that on a new char if you didn't yet
Body hair was not working at all in my case until I tried making new char, then boom, works as intended.
/Not sure about your case, but it's worth a try on a clear save to see if it's the bug of old char, or something else yet unknown/

 

i have strong feeling SlaveTats is not working optimal. when i try adding manual textures it simple not do.

the strange thing i can add slavetexts on all body parts so i not really sure what's going on.

Posted
1 hour ago, abinisa said:

 

i have strong feeling SlaveTats is not working optimal. when i try adding manual textures it simple not do.

the strange thing i can add slavetexts on all body parts so i not really sure what's going on.

Same here, body hair is technically SlaveTats, and it did not work at all when mod was on a char made before it, on a new char it started to work properly.
So your SlaveTats not work even on a new char?

 

Posted
1 hour ago, Jilinlikeavillian said:

I'm having trouble getting the mod to work it seems to keep showing up as a 43 plugin and not a 44 so I'm having issues, and I can't figure out creation kit to save my life anyone know what I'm doing wrong?

Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is?

Posted
8 minutes ago, KentuckyExpat said:

Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is?

I download the most recent file and it shows as form 43 and doesn't load into game.

Posted

 

8 minutes ago, KentuckyExpat said:

Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is?

In MO2 I downloaded the one released this month.

Posted
2 hours ago, Jilinlikeavillian said:

 

In MO2 I downloaded the one released this month.

OK. So what is happening? Is MO2 not loading the mod because of the Form 43 issue? Is the mod loading but not showing up in-game? I don't use MO2, I use Vortex, so I have little understanding of the ins and outs of MO2. There are others here that use MO2. Perhaps one of them can give you some assistance.

Posted (edited)

Emily -

I was re-reading the description page a couple of days ago, something I have neglected to do for a while.  I noticed there a reference to a .JSON, /ypsThoughts/ypsTransformationstories.json. So I went into SKSE, found the .JSON, read it and... WOW! Do these stories reflect upcoming additions to the mod or are they part of existing options? If the former, can't wait to play them; if the latter, any hints as to what triggers these stories?

Edited by KentuckyExpat

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