emily1673 Posted September 21, 2024 Author Posted September 21, 2024 30 minutes ago, Bahmont said: It is complicated for me because I am so bad with computers and spelling! lol. Thanks much for the advice. I am in preliminary phase with this mod. I need to do a lot of research and reading and complete more aspects in my main game before I even begin to download and play. I plan on starting a new game with a male pc for the sole purpose of exploring The Dibella quest. I might tinker with small aspects for my main female PC. I will definitely need all kinds of help with this and will appreciate any assistance or advice in the coming months. If you are curious about the quest paths, there is a pdf in the "docs" subfolder with the main quest outline (but this is a huge spoiler). The BoS quest path has not been completed yet (only the first small steps). Doing the quest should be not too difficult, as you are guided through it. It is quite long though (>100 stages). Starting a new game for it makes sense but is not required.
Neyri LL Posted September 21, 2024 Posted September 21, 2024 2 hours ago, Neyri LL said: I suppose, but I don't know where YPS is pulling the nif from. I sifted all psc files form yps to try to find where it's pointing to, but the best thing I found was "CinderellaFeetItem", which didn't lead to anything useful. Reveal hidden contents "... if MCMValues.CinderellaFeet Debug.Notification("Your bare feet are firmly stuck in a high heel position.") PlayerActor.EquipItem(CinderellaFeetItem,false,true) ; later:false true if PlayerActor.GetActorBase().GetSex()==1 PlayerActor.AddSpell(hdtHighHeelSpell, false) ; need to add the spell here, because of papyrus bug preventing the magic effect of the item from taking effect endif Utility.Wait(2.0) endif ..." Would you mind chiming in @emily1673? Sorry for bothering you
Bahmont Posted September 21, 2024 Posted September 21, 2024 1 hour ago, emily1673 said: If you are curious about the quest paths, there is a pdf in the "docs" subfolder with the main quest outline (but this is a huge spoiler). The BoS quest path has not been completed yet (only the first small steps). Doing the quest should be not too difficult, as you are guided through it. It is quite long though (>100 stages). Starting a new game for it makes sense but is not required. Thank you so much for your response! I would rather be surprised by the outcomes. I do plan on saving before the quest is started. This way I can explore the various options. Note: I have about 50 mods currently, working well enough. Including newest versions and updates for DD, DD cursed loot, Sexlab, aroused, laura's bondage shop and a host of supporting files for cbbe 3bb, jiggle physics and several other mods. I am running Skyrim se 6.4.1170 or something like that (whatever the most current version is on steam). Likely will not start to actually download and install anything for about two weeks. I am currently in research mode. What order should I install the necessary missing mods? I am the most concerned about getting Vivi's cages to work properly as I had trouble with and gave up on SOS (currently) and would prefer to do that last.
vampiremecha Posted September 21, 2024 Posted September 21, 2024 (edited) 3 hours ago, Neyri LL said: I suppose, but I don't know where YPS is pulling the nif from. I sifted all psc files form yps to try to find where it's pointing to, but the best thing I found was "CinderellaFeetItem", which didn't lead to anything useful. Reveal hidden contents "... if MCMValues.CinderellaFeet Debug.Notification("Your bare feet are firmly stuck in a high heel position.") PlayerActor.EquipItem(CinderellaFeetItem,false,true) ; later:false true if PlayerActor.GetActorBase().GetSex()==1 PlayerActor.AddSpell(hdtHighHeelSpell, false) ; need to add the spell here, because of papyrus bug preventing the magic effect of the item from taking effect endif Utility.Wait(2.0) endif ..." Nif file paths would be in the plugin. So you would need to use a plugin explorer like xedit or the creation kit to do what you want. If you still have the downloaded archive you can open it up without extracting it to see the folder structure and find the nifs. Iirc should be in the yps mesh folder. Once I get back to my computer, I'll edit this with the right path. meshes/yps/xinafay-shoes Edited September 21, 2024 by vampiremecha file path
Neyri LL Posted September 21, 2024 Posted September 21, 2024 1 hour ago, vampiremecha said: Nif file paths would be in the plugin. So you would need to use a plugin explorer like xedit or the creation kit to do what you want. If you still have the downloaded archive you can open it up without extracting it to see the folder structure and find the nifs. Iirc should be in the yps mesh folder. Once I get back to my computer, I'll edit this with the right path. meshes/yps/xinafay-shoes Thanks, yeah, forgot I could just do that... 🤦♀️I found the same in xedit
Neyri LL Posted September 22, 2024 Posted September 22, 2024 (edited) @emily1673 , @vampiremecha Screw it, I make my own feet (Onlyfans ETA unknown)YPS 3BA Arched Feet.7z. The old ones were low poly, so I made some of 3BA feet. Perfectly matching seams. It would not have been possible with the old lower poly mesh. Only HH arched feet. I'll make bondage and bare feet when I can be bothered 😅 Feel free to put on the front page of the mod. EDIT: Newer version a few comments later! It simply contains all iterations of the feet that ship with the mod, not just arched feet! Edited September 24, 2024 by Neyri LL 1
emily1673 Posted September 22, 2024 Author Posted September 22, 2024 15 minutes ago, Neyri LL said: @emily1673 , @vampiremecha Screw it, I make my own feet (Onlyfans ETA unknown)YPS 3BA Arched Feet.7z. The old ones were low poly, so I made some of 3BA feet. Perfectly matching seams. It would not have been possible with the old lower poly mesh. Only HH arched feet. I'll make bondage and bare feet when I can be bothered 😅 Feel free to put on the front page of the mod. Thank you! I will upload them. 5 hours ago, Bahmont said: Note: I have about 50 mods currently, working well enough. Including newest versions and updates for DD, DD cursed loot, Sexlab, aroused, laura's bondage shop and a host of supporting files for cbbe 3bb, jiggle physics and several other mods. I am running Skyrim se 6.4.1170 or something like that (whatever the most current version is on steam). Likely will not start to actually download and install anything for about two weeks. I am currently in research mode. What order should I install the necessary missing mods? I am the most concerned about getting Vivi's cages to work properly as I had trouble with and gave up on SOS (currently) and would prefer to do that last. Yes, it is good to get yourself surprised when you do the quest for the first time. Once you have gone through it, you can look at the pdf and try out the alternative quest routes. The order of installing the missing mods does not matter. Make sure you have a couple of nice hair and nail mods (for SE: install Shas' nails from this mod). Vivi's cages are only needed for one particular quest branch, which is easy to avoid.
Bahmont Posted September 22, 2024 Posted September 22, 2024 13 minutes ago, emily1673 said: Thank you! I will upload them. Yes, it is good to get yourself surprised when you do the quest for the first time. Once you have gone through it, you can look at the pdf and try out the alternative quest routes. The order of installing the missing mods does not matter. Make sure you have a couple of nice hair and nail mods (for SE: install Shas' nails from this mod). Vivi's cages are only needed for one particular quest branch, which is easy to avoid. Excellent Info! Thank you so much. The Vivi path is the one I am most interested in. Of course, likely the most complicated lol. I know I will have more questions later but none for now. Have a great day!
Neyri LL Posted September 22, 2024 Posted September 22, 2024 13 minutes ago, emily1673 said: Thank you! I will upload them. The high heel setting at 5.0 (same as yours) is decent, but I wanna see if I can get it even better. I tested it shortly and the toes were slightly in the ground. I'm going to test 5.5 and 6 tomorrow
emily1673 Posted September 22, 2024 Author Posted September 22, 2024 15 minutes ago, Bahmont said: The Vivi path is the one I am most interested in. Of course, likely the most complicated lol. No, it is actually a bit less complicated than the alternate (main) quest line.
Wiwilotta Posted September 22, 2024 Posted September 22, 2024 Hello there emily1673! This is a great mod you made, very adding for immersion, I use it alongside with alternative defeats You planning in adding options for follower NPCs to interact with barbers at player's will, or even their own? Followers could use customizable preferences in styles length and colors in MCM with sliders of "liking" to each length category, and have same hair growth system as player. This would be epic
Wiwilotta Posted September 22, 2024 Posted September 22, 2024 (edited) 15 minutes ago, Wiwilotta said: You planning in adding options for follower NPCs to interact with barbers at player's will, or even their own? Just like player char has thoughts followers can tell player that they need to visit a barber using that system, and reminding about it when entering city that has barber in it. I don't know anything about modding in skyrim, but guess followers can't just go to The White Phial or Arcadia's Cauldron by themselves without player loading the area with own presence. Edited September 22, 2024 by Wiwilotta
AliRenegade Posted September 22, 2024 Posted September 22, 2024 (edited) So I've done a lot of screwing around but for some reason it still keeps going to a hair named 0Countess from regular KS Hairdos, now I've already changed the database to not use regular KS Hairdos because they also aren't compatible with Shortstack races, the only hair it should be switching to is Apachii, KS Hairdos SMP or regular Skyrim hair. Edited September 22, 2024 by AliRenegade
abinisa Posted September 22, 2024 Posted September 22, 2024 (edited) I don't really understand the problem but 3 thing's are not working. 1. lipstick just do not work (racemenu) works fine 2. Nails Feet not showing, animation is from DD (or something) do have a lot of stuff on the feet (high heels fix, high heel sound) i try Sexy Feet and NecDac 3. EquipableStockings (seams to work) but not showing on the player. *think it's a bodyslide problem* but no build options available Edited September 22, 2024 by abinisa
Wiwilotta Posted September 22, 2024 Posted September 22, 2024 55 minutes ago, abinisa said: I don't really understand the problem but 3 thing's are not working. 1. lipstick just do not work (racemenu) works fine 2. Nails Feet not showing, animation is from DD (or something) do have a lot of stuff on the feet (high heels fix, high heel sound) i try Sexy Feet and NecDac 3. EquipableStockings (seams to work) but not showing on the player. *think it's a bodyslide problem* but no build options available Try all that on a new char if you didn't yet Body hair was not working at all in my case until I tried making new char, then boom, works as intended. /Not sure about your case, but it's worth a try on a clear save to see if it's the bug of old char, or something else yet unknown/
Neyri LL Posted September 22, 2024 Posted September 22, 2024 @emily1673 Got the rest of the feet made! Heel height offset 6 instead of 5. YPS 3BA Feet.7z
abinisa Posted September 23, 2024 Posted September 23, 2024 8 hours ago, Wiwilotta said: Try all that on a new char if you didn't yet Body hair was not working at all in my case until I tried making new char, then boom, works as intended. /Not sure about your case, but it's worth a try on a clear save to see if it's the bug of old char, or something else yet unknown/ i have strong feeling SlaveTats is not working optimal. when i try adding manual textures it simple not do. the strange thing i can add slavetexts on all body parts so i not really sure what's going on.
Wiwilotta Posted September 23, 2024 Posted September 23, 2024 1 hour ago, abinisa said: i have strong feeling SlaveTats is not working optimal. when i try adding manual textures it simple not do. the strange thing i can add slavetexts on all body parts so i not really sure what's going on. Same here, body hair is technically SlaveTats, and it did not work at all when mod was on a char made before it, on a new char it started to work properly. So your SlaveTats not work even on a new char?
Jilinlikeavillian Posted September 23, 2024 Posted September 23, 2024 I'm having trouble getting the mod to work it seems to keep showing up as a 43 plugin and not a 44 so I'm having issues, and I can't figure out creation kit to save my life anyone know what I'm doing wrong?
KentuckyExpat Posted September 23, 2024 Posted September 23, 2024 1 hour ago, Jilinlikeavillian said: I'm having trouble getting the mod to work it seems to keep showing up as a 43 plugin and not a 44 so I'm having issues, and I can't figure out creation kit to save my life anyone know what I'm doing wrong? Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is?
Jilinlikeavillian Posted September 23, 2024 Posted September 23, 2024 8 minutes ago, KentuckyExpat said: Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is? I download the most recent file and it shows as form 43 and doesn't load into game.
Jilinlikeavillian Posted September 23, 2024 Posted September 23, 2024 8 minutes ago, KentuckyExpat said: Form 43/Form 44 shouldn't be an issue since the mod has been Form 43 for quite a while now and most (all?) of us have not had an issue with that. That being said, can you be more specific as to what your issue is? In MO2 I downloaded the one released this month.
kapibar Posted September 23, 2024 Posted September 23, 2024 Spoiler On 9/2/2024 at 10:55 AM, jib_buttkiss said: Ah. Well, you should be able to get Botox to work for just these NPCs, if you follow this post. If not, well... they're here for anyone else who wants them. YPS Botox.rar 4.14 MB · 7 downloads Hey @jib_buttkiss thanks for this patch. Do you have an updated version for some new NPCs (new shopkeepers in minor holds, like Winterhold) by any chance?
KentuckyExpat Posted September 23, 2024 Posted September 23, 2024 2 hours ago, Jilinlikeavillian said: In MO2 I downloaded the one released this month. OK. So what is happening? Is MO2 not loading the mod because of the Form 43 issue? Is the mod loading but not showing up in-game? I don't use MO2, I use Vortex, so I have little understanding of the ins and outs of MO2. There are others here that use MO2. Perhaps one of them can give you some assistance.
KentuckyExpat Posted September 23, 2024 Posted September 23, 2024 (edited) Emily - I was re-reading the description page a couple of days ago, something I have neglected to do for a while. I noticed there a reference to a .JSON, /ypsThoughts/ypsTransformationstories.json. So I went into SKSE, found the .JSON, read it and... WOW! Do these stories reflect upcoming additions to the mod or are they part of existing options? If the former, can't wait to play them; if the latter, any hints as to what triggers these stories? Edited September 23, 2024 by KentuckyExpat
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