Jump to content

Recommended Posts

Posted
4 hours ago, emily1673 said:

There might be a problem with YPS, not sure. Some people using BoS experienced a similar bug. Did you do a gender change?

 

Nope, no gender change. Problem seemed to exist from the start of a new game.

Posted (edited)
6 hours ago, emily1673 said:

  ... Try to configure "real" piercing items in ypsItems.json instead.

 

I somehow missed that this was a thing. But, after looking into it, I'm not sure how to find the right values to add to ypsItemsSE.json.

 

To see whether I understood how to find the correct values I tried the following:

  1. load up my entire load order in xEdit
  2. pick a random line from ypsItemsSE.json to search for
    • picked "252178|yps-ImmersivePiercing.esp"
  3. 252178 -> 0x3D912 hex
  4. type "3D912" in the "FormID" field of xEdit, press enter
  5. xEdit reports "3D912" as the Record Header for Cell "Ansilvund02 "Ansilvund Burial Chambers" [CELL:0001F358]
    • the full text is "Record Header: [v39] [REFR:0003D912]

So, I'm obviously not understanding something.

 

What am I doing wrong?

Edited by jmacks928
fix typo
Posted
7 hours ago, KentuckyExpat said:

I have never seen Ray and Lena interact with each other. When and where does this occur?

It's hinted to in the dialogues and the letters.

6 hours ago, KentuckyExpat said:

Emily - a quick question. When my PC goes to see Lena following the sex change operation she suggests that the PC get her nipples pierced. So my PC decides to get the piercing, meets with Tris and gets the piercing done (plus two more that were unasked for). Yet, when my PC returns to have another love making session with Lena, Lena says nothing about the piercings. So, is this a bug? Is this something that was omitted by accident? Or am I missing something?

Not a bug. Just a (yet) missing part of the story.

5 hours ago, Balgin said:

In that case could Ray finally stop saying "I will push him in the face"?

 

He probably means punch.

Indeed. Will correct this.

2 hours ago, jmacks928 said:

 

I somehow missed that this was a thing. But, after looking into it, I'm not sure how to find the right values to add to ypsItemsSE.json.

 

To see whether I understood how to find the correct values I tried the following:

  1. load up my entire load order in xEdit
  2. pick a random line from ypsItemsSE.json to search for
    • picked "252178|yps-ImmersivePiercing.esp"
  3. 252178 -> 0x3D912 hex
  4. type "3D912" in the "FormID" field of xEdit, press enter
  5. xEdit reports "3D912" as the Record Header for Cell "Ansilvund02 "Ansilvund Burial Chambers" [CELL:0001F358]
    • the full text is "Record Header: [v39] [REFR:0003D912]

So, I'm obviously not understanding something.

 

What am I doing wrong?

Seems you cannot search hex codes in xedit. You can do it in the console. Type "player.additem xx03d912 1", and you'll see what the item is (replace the "xx" with the hex code of YPS in your load order).

Posted
On 8/22/2024 at 7:55 PM, joe_yawiki said:

Hi guys, I have created the json list for "[Dint999] BDOR Hairs SSE 0.17". So I figured I should share it here. Please let me know if it working correctly or not

[Dint999] BDOr_Hairstyles josn data.zip 987 B · 1 download

 

On 9/1/2024 at 10:45 PM, wareware said:

Created a hair config for Dint999's BDO hair pack v 0.18. Its available on his discord for free. Took a somewhat liberal approach with spreading the styles.

[Dint999] BDOr_Hairstyles.esp.7z 939 B · 3 downloads

Now both of you have posted configuration files. Can only use one of them. Which one is preferable?

Posted
11 hours ago, emily1673 said:

When having short manicured nails, it should be ok to wear gloves. Doesn't that work for you?

 

With Length 5 nails i cant. ill try length 0 when i get back on. i did notice when i set nails to biped slot 61, i can equip gloves when they have the keyword. but they clip straight through. ill see if devious devices MCM allows me to hide slot 61 with gloves. might be janky tho

Posted

So I am using this mod and with the custom hair i changed to vampire lord and the hair sticking out of different places on my head. Also, when I wear a helmet it sticks out.

 

Is there a way to fix both issues?

Posted

does anyone know of a YPS compatible hair mod that adds "rapunzel" length hairstyles?
i have both KShairdos and Apachiiskyhair, the longest those have is ankle length hair.

Posted
1 hour ago, Mynote said:

does anyone know of a YPS compatible hair mod that adds "rapunzel" length hairstyles?
i have both KShairdos and Apachiiskyhair, the longest those have is ankle length hair.

If only it was possible to read the last page or two of comments. LL really need to add that feature...

Posted (edited)

I encountered an issue in the quest 'I cannot believe it: I have a lover now!' It prompts me to have a conversation with Lena, but there are no dialogue options available in Lena's conversation. 

 

I thought it was the translation that broke the script, but I replaced it with the original version and the problem still occurred.

 

question has been machine translated, there may be some inaccuracies. 

 

 

 

 

The edited explanation: This is not an issue with the mod; it's my own mistake.

Edited by gscsds
Posted

Not sure if this has already been mentioned or not so reporting this issue. I started a new game with 6.8.4 and never got the pop up asking if I want to enable hair control. I did get a notification that my hair had been set to shaved length and when I looked at the MCM, I saw hair control enabled. Disabling and enabling didn't get the dialogue asking what length, color, etc. to set my hair to.

Posted
22 hours ago, emily1673 said:

  

Yes, YPSFingerlessGloves does not work with nails that use the hand slot. That's technically impossible, because system wouldn't let you wear the fingerless gloves item together with the nail item.

 

Yeah my bad, I remembered only afterwards that the default nails were using the hand slot. Though perhaps you might still give a debug.notification in that case too if there isn't one already (during my test it just did not equip the gloves without any message)

Posted
21 hours ago, Thelargir said:

Yeah. I installed the latest update, built the meshes in bodyslide and launced the game. I checked an earlier save, and it's only after YPS applies the nails to my pc that this happens. I get the big red exclamation point, that indicates theres a mesh missing. Something with the filepath maybe? I use Bimbos of Skyrim as well, but that shouldn't mean anything, since it uses this mod's assets.

In the console if you search for one of the nails (e.g. shimmery pink) there should be two versions of it, one is using slot 61 (the one automatically applied by YPS) the other one is being added as a headpart (which does not really use a slot at all). If you get one of those equipped, does the same happen? Also did you only try with one color / length or did you mix and match to test them?
The nails despite the "weird" slots work like any armor (Armor -> ArmorAddon -> linking to the path of the mesh). So unless you're missing the meshes / the actual path got "changed" the only option I can think of (right now) would be that something is overwriting the path in the ArmorAddon, etc. But even with Bashed Patches (and so on) this should only happen if there are actual conflicts (I think even if you use the original sha's nails mod this won't happen, though I'd have to check to be sure)

Posted
11 hours ago, sath81 said:

 

With Length 5 nails i cant. ill try length 0 when i get back on. i did notice when i set nails to biped slot 61, i can equip gloves when they have the keyword. but they clip straight through. ill see if devious devices MCM allows me to hide slot 61 with gloves. might be janky tho

I did implement it this way, exactly because the clipping.

10 hours ago, savagesonic22 said:

So I am using this mod and with the custom hair i changed to vampire lord and the hair sticking out of different places on my head. Also, when I wear a helmet it sticks out.

 

Is there a way to fix both issues?

There is a problem with vampires and YPS. A possible fix is mentioned in the mod description, but there still are unsolvable issues.

10 hours ago, Mynote said:

does anyone know of a YPS compatible hair mod that adds "rapunzel" length hairstyles?
i have both KShairdos and Apachiiskyhair, the longest those have is ankle length hair.

Aside from the mod linked on the previous page, there is another mentioned in the mod description.

4 hours ago, foreveraloneguy said:

Not sure if this has already been mentioned or not so reporting this issue. I started a new game with 6.8.4 and never got the pop up asking if I want to enable hair control. I did get a notification that my hair had been set to shaved length and when I looked at the MCM, I saw hair control enabled. Disabling and enabling didn't get the dialogue asking what length, color, etc. to set my hair to.

Starting out as female?

Posted (edited)
On 8/5/2024 at 12:36 PM, HannoJojo said:

If anyone cares / is interested in it:

A quick and dirty (honestly no idea why the Keyword added as Property didn't work at all...) put together MCM to add / remove the YPSFingerlessGloves Keyword to gloves while playing. Very short overview:

  • Add & remove keyword while playing in MCM
  • Saved in savegame ( i guess.. No Idea If this will reset If the Item is moved to a Container, etc)
  • MCM dripdown will only list gloves (= uses slot 33) you have in inventory
  • Up to 128 entries (as mentioned above, gloves only, so this should be enough in a normal playthrough)
  • Item list is retrieved when opening the config menu so IT should Not interfere while playing*

* it loops over ALL items in inventory, so if you love being over encumbered and have lots of items in your inventory this might take a moment (or might even fail?)

 

Requires SKSE, PO3 Papyrus Extender, MCM Helper and ofc YPS.
 

No intention to expand this in any way, including being able to select the other YPS keywords. I was annoyed that mod added gloves I was wearing were "fingerless" but I did not have them added to KID and wished for a way to do it ingame when needed. Thats it.

Added another file where I changed some minor things, hoping to better detect anything that could count as gloves (mainly by keyword "ClothingHands" or "ArmorGauntlets" but also by the slotmask (33, 34, 33&34).

 

YPSNailKYWD_0.1.7z 3.29 kB · 11 downloads YPSNailKYWD_0.2.7z 3.46 kB · 7 downloads

 

SIDE NOTE ABOUT THE KID FILE INCLUDED IN THE SHAS' NAIL FILE:

Not sure if I simply made a typo or I wrote the file before the actual keyword was added, but the file included applies a wrong keyword (unless @emily1673 is checking for both).
In the File it uses YPS_FingerlessGloves  which has an additional "_" added. The .esp file provided by emily includes the keyword YPSFingerlessGloves so the included lines would have to be corrected.

How exactly do we use this? In its MCM it says "2 gloves found" but when I open the Select Armor it's empty

 

edit: ahh, disregard that. I saved and reloaded and the gloves are now showing up. Thanks for sharing this, it's a lifesaver

Edited by Kashirinzan
Posted

To add a little more weirdness, I tried the hair growth potions but only one worked, the rest resulted in a buzzing sound and the message that my hair had been trimmed to buzz length. The one the that worked was "potion of hair growth" and the text was that it would grow my hair to rapunzel length. The rest did not display any text when I selected the potion in the inventory.

Posted
20 minutes ago, foreveraloneguy said:

To add a little more weirdness, I tried the hair growth potions but only one worked, the rest resulted in a buzzing sound and the message that my hair had been trimmed to buzz length. The one the that worked was "potion of hair growth" and the text was that it would grow my hair to rapunzel length. The rest did not display any text when I selected the potion in the inventory.

I noticed a bug, caused by hair not being initialized properly (reason unknown).

Please look in the mirror and post the results.

Also post whether this is a new game or an existing save.

Posted
33 minutes ago, emily1673 said:

I noticed a bug, caused by hair not being initialized properly (reason unknown).

Please look in the mirror and post the results.

Also post whether this is a new game or an existing save.

 

As mentioned, this is a new game from scratch on 6.8.4. The mirror says my hair is stubble length but I still have the much longer hair that I selected in racemenu.

Posted (edited)
On 9/3/2024 at 11:52 AM, emily1673 said:

I did implement it this way, exactly because the clipping.

 

k thanks for clarifying. ill use 0 for characters that need full gloves

Edited by sath81
Posted (edited)
8 hours ago, Kashirinzan said:

How exactly do we use this? In its MCM it says "2 gloves found" but when I open the Select Armor it's empty

 

edit: ahh, disregard that. I saved and reloaded and the gloves are now showing up. Thanks for sharing this, it's a lifesaver

As a side note I noticed that you sometimes have to drop and pick up gloves for them to be detected. No idea why since the script should loop over the full inventory anyway...

Edited by HannoJojo
Posted
7 hours ago, zz1478963250zz said:

i use this mod with bos

and it hints me need to visit nail salon to get some extensions。

i dont know how to do it。

Find an YPS vendor (locations can be found in mod description) and ask for a professional manicure.

5 hours ago, HannoJojo said:

As a side note I noticed that you sometimes have to drop and pick up gloves for them to be detected. No idea why since the script should loop over the full inventory anyway...

Yes, that's just Skyrim behaving oddly.

Posted (edited)

v. 6.8.4.1

- added support for [Dint999] BDOR Hairs SSE (thanks to joe_yawiki and wareware)
- added support for Undine Hair by Koralina SSE (thanks to herb616)
- fixed some language issues (thanks to those pointing them out)
- forced a hair initialization reset, hopefully fixing some issues with hairstyles not showing correctly
- when hairstyle is changed by script, will now show new hairstyle id in console (making it more convenient to spot wrongly configured hairstyles)
- Dibella quest:
--- changed default value for "dressmodest" in ypsItems.json to vanilla "blue robes"
--- Yorcyn will now remove nail model nails when it is due
--- Bimbo corruption will now be gained properly
--- can now specify "dibellaquestnailmodelnailshape" and "dibellaquestnailmodelnailcolor" in ypsItems(SE).json
--- can now disable male quest ending and Bimbo quest dialog options in MCM; default = enabled

Edited by emily1673
Posted

Nice fixes. Does this update include any more updates to the Dibella quest or does it still revert to the old version at nylons with a quick nail fix for now?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...