El_Duderino Posted December 31, 2015 Posted December 31, 2015 View File Gasmasks, Hoods & Devious Overlay Graphics (formerly "Open-eyed Hood 'Helmet Overlay' Graphics") works with: Kimy's Deviously Cursed Loot (any version) greyspammer's Trapped in Rubber Devious Devices Assets Devious Devices Integration Devious Devices Expansion and potentially other mod that adds rubber masks always requires: Scrivener07's Helmet Overlays (Version 2.5 from October 2015) What it does: This mod is a small add-on for Devious Devices, Deviously Cursed Loot, Trapped in Rubber and Helmet Overlays, rendering a custom designed overlay graphics file on your screen whenever you wear an open-eyed hood from Deviously Cursed Loot (or a similar mod) and have the Helmet Overlays mod active. As of the latest version, this mod now also works for devious gags and optionally blindfolds too if you install the custom script from the Download page (and overwrite the original script from Scrivener's mod with it). Installation 1) Use a Mod Manager or extract the Data.zip file into your Data folder manually. Either way, it will create the needed subfolders and add the overlay texture into Scrivener's overlays folder. The file will be placed here: Data\Interface\exported\overlays\devious\cursedloot\gimphoodhoodgnd.dds 2) Optionally -- if you want to see gag overlays in your game, also install the provided Script.zip file and allow it to overwrite/override the original mod's script. 3) If you also want this to work for blindfolds, you have to rename some textures: go to Data\Interface\exported\overlays\devious and its subfolders and delete the "__disabled" from any file name that carries it. Careful: the blindfold overlay is very restrictive! 4) The overlays included in the Data.zip file will automatically work with Deviously Cursed Loot, Devious Devices and Trapped in Rubber as soon as you have the Helmet Overlays mod active. 5) To use this for any other mod that ships with its own models in their own meshes folders, you will most likely need to use Tes5Edit to make it work. Please see the attached screenshots for a quick how-to. Included Overlays any open-eye hood in Devious Devices or Cursed Loot (overlay texture by Conscripted) any gasmask in Devious Devices or Trapped in Rubber any harness-type gag in these mods (if you also install the edited script) any blindfold in these mods (if you install the script and rename some files, see Installation step 3) Credits Scrivener07 for creating the awesome Helmet Overlays mod Conscripted for creating the blurry hoods overlay texture Kimy for making DCL compatible long ago All the kind people who tested this and gave advice on how to improve it A note on Helmet Overlays 2.5 The latest version of this mod contains a minor bug that causes a debug readout to keep popping up when equipping a helmet with an attached overlay. There are two workarounds for that: you can either use an older version of the mod from the author's website (not recommended), or on my system what also works is to load a very early savegame (like still inside of the Abandoned Prison) and only then my main one. For whatever reason that also gets rid of the consistent debug readout. Does this work with Skyrim SE? I don't know! Submitter El_Duderino Submitted 12/31/2015 Category Models & Textures Requires Helmet Overlays by Scrivener07, Tes5Edit, Mod that includes rubber hoods Special Edition Compatible View File 2
Hanshurtig11 Posted December 31, 2015 Posted December 31, 2015 Great idea, i like. Are the "required" mods all really required, or do they just work with your mod ? I am using Devious Cursed Loot, but not the other ? . Do i need to install anyway ? regards
El_Duderino Posted December 31, 2015 Author Posted December 31, 2015 Thanks for the kind words! The Helmet Overlays mod and Tes5Editing are the only "hard" requirements, you can then use this method with any mod you like. I've only listed DCL and TiR because my texture fits those mods' hoods models. In most cases you probably won't get around the esp editing step, just because of the way the overlays mod works (linking the graphics file to the world model nif file). I'll have edited the mod description to make that clearer.
mangalo Posted December 31, 2015 Posted December 31, 2015 Correct me if I'm wrong but these overlay (http://www.nexusmods.com/skyrim/mods/70006/?) seem to work without having to patch things in TES5Edit, is there a way you could do the same so we don't have to dig into tes5edit ?
El_Duderino Posted December 31, 2015 Author Posted December 31, 2015 No, sadly "plug and play" like that won't always be possible when dealing custom content like DCL or TiR. Some of the hoods in DCL work "out of the box" with the overlay, some don't. The issue is always which world model is model in use, which I suppose matters very little if one doesn't use the Overlays mod. I can post a more detailed guide on how & what to edit in the esp if you want. Any interest in that?
mangalo Posted December 31, 2015 Posted December 31, 2015 Sounds good to me, I tried to edit them earlier but I wasn't sure which one to choose
heehatatt Posted January 1, 2016 Posted January 1, 2016 No, sadly "plug and play" like that won't always be possible when dealing custom content like DCL or TiR. Some of the hoods in DCL work "out of the box" with the overlay, some don't. The issue is always which world model is model in use, which I suppose matters very little if one doesn't use the Overlays mod. I can post a more detailed guide on how & what to edit in the esp if you want. Any interest in that? Yes a more detailed guide would be nice. I don't like digging around TES5EDIT too much, and I don't have very much experience with it. I was able to find and change the world model, but I'm at quite a loss as to where to find the script instances.
subrina Posted January 1, 2016 Posted January 1, 2016 I would love to use such a limiting HUD (which would actually make me use 1st person view when hooded), but I am rather reluctant about this editing stuff, as I tend to break someting everytime I try to touch the internas of an esp. Do you think, you might be able to get in touch with Kimy to maybe include this view as an option in DCL directly without the need to manually tinker it?
El_Duderino Posted January 1, 2016 Author Posted January 1, 2016 Hello, Happy New Year to all of you! I've added three commented screenshots from Tes5edit to the file description, hopefully the editing process is a bit less intimidating now.
Erundil Posted January 1, 2016 Posted January 1, 2016 I doubt you ever wore a helmet. They holes in helmet are aligned with you eyes, so that you can see everything. Covering more than 50% of screen space, including the middle of the screen is not realistic and not useful at all. But I like the open-hood overlay, where only the sides are covered. You may want to think this one through.
subrina Posted January 1, 2016 Posted January 1, 2016 Well, a real helmet is of course designed to offer protection while not hindering the vision of the wearer... Latex hoods are usually neither protective nor without hindrance The screenshot is exaggerating the limited view, sure.. but that is the effect, that this mod is all about.. if you wear a latex hood, that would stick to your skin, there would be no vision restriction at all.. the hood model however does show the front slightly raised from the eyes... so there is a limited view.
greyspammer Posted January 1, 2016 Posted January 1, 2016 I doubt you ever wore a helmet. They holes in helmet are aligned with you eyes, so that you can see everything. Covering more than 50% of screen space, including the middle of the screen is not realistic and not useful at all. [...] You may want to think this one through. Not sure realism is a can of worms you actually want to open in a computer game in general, and adult themed mods in particular. You have to create the illusion of restriction and enclosure somehow, and you only have the screen and the loudspeakers to do it. Exaggeration seems like a valid concept in such cases. But like it or not, this does meet a demand. People actually ask for it. I just added something like that to my mod, to be shipped out when the next version is released. I prefer 3rd person perspective myself, but if someone can have fun with it, why not?
Conscripted Posted January 1, 2016 Posted January 1, 2016 Hello, I've edited your file to try and make an actual immersive overlay. If anyone/everyone would like to take a look at it, tell me what you think. DCURhood_Overlay Immersive.zip
Jayleia Posted January 2, 2016 Posted January 2, 2016 I love the idea, though I'd probably expand the viewing area, as well as merging the two eyeholes to make one combined field of view for most helmets and rubber hoods (at least if we're trying for realism). BUT...we're not exactly trying for realism, we're trying to feel a reasonably accurate representation of being restricted. If you want actual realism in this, play Skyrim with a rubber hood on (playing a game where your character is wearing fetish gear while wearing fetish gear...fetishception?). Greyspammer is right, this is good for the purpose its designed for.
Erundil Posted January 2, 2016 Posted January 2, 2016 I doubt you ever wore a helmet. They holes in helmet are aligned with you eyes, so that you can see everything. Covering more than 50% of screen space, including the middle of the screen is not realistic and not useful at all. [...] You may want to think this one through. Not sure realism is a can of worms you actually want to open in a computer game in general, and adult themed mods in particular. You have to create the illusion of restriction and enclosure somehow, and you only have the screen and the loudspeakers to do it. Exaggeration seems like a valid concept in such cases. But like it or not, this does meet a demand. People actually ask for it. I just added something like that to my mod, to be shipped out when the next version is released. I prefer 3rd person perspective myself, but if someone can have fun with it, why not? You do have a point, demand is everything after all and I'll trust you on that you aren't making this up. Makes me wonder though, why would someone demand an overlay that covers most of your screen o_O Human race will never cease to amaze me.
greyspammer Posted January 2, 2016 Posted January 2, 2016 People actually ask for it. You do have a point, demand is everything after all and I'll trust you on that you aren't making this up. Oh, no need for blind faith in me. I'm an asshole. That's why I linked to the evidence.
El_Duderino Posted January 2, 2016 Author Posted January 2, 2016 Hello, Thanks for all the replies! Hello, I've edited your file to try and make an actual immersive overlay. If anyone/everyone would like to take a look at it, tell me what you think. That's some fine artwork, I like it. Combined with the Overlays mod's ability to resize the displayed overlay graphics on your screen (Pg up/dn keys IIRC) this looks like a great alternative for people who like the idea but not the exaggarated view obstruction of my artwork. Makes me wonder though, why would someone demand an overlay that covers most of your screen o_O Erundil, I had two aims when I created the texture: the main one was, as greyspammer has already mentioned (thanks!), to create some kind of replacement for the real-world sensation of having something wrapped around your head. Now, I've never worn a fetish rubber hood, but several other kinds of helmets/glasses... full face motorcycle helmets, swimming and ski goggles, halloween masks. None of these restricted the vision as much as this texture of mine here did (some not at all), but especially the stuff that covered the entire head was indeed very noticable as a 'foreign object' on the body. Muffled hearing, lack of ventilation, accumulating sweat, that itch that you can't scratch without taking off the helmet... all in all not the nicest things to wear in my opinion. The other reason was quite simply because I like how some of the devious mods from this site create a more tough and challenging Skyrim, where the things that my PC does (or worse, carelessly stumbles into) now have a lot more varied and potentially dire consequences than in a 'non-deviously modded' or even unmodded (eek!) Skyrim. 1
Erundil Posted January 4, 2016 Posted January 4, 2016 People actually ask for it. You do have a point, demand is everything after all and I'll trust you on that you aren't making this up. Oh, no need for blind faith in me. I'm an asshole. That's why I linked to the evidence. Yeah, I know you linked. It was mostly a joke. Well, to be honest you could have created a post you linked to from another acount some time ago, just to prepare for this moment... It's highly unlikely, but not impossible... As I said - it was mostly a joke on my part
mangalo Posted January 4, 2016 Posted January 4, 2016 If the authors of DCL and Trapped in rubber were to add the correct tags (so we wouldn't have to use tes5edit), would your mod become a hard dependency ? If not, that would be a nice move from their part to add them and give us the opportunity to choose.
greyspammer Posted January 4, 2016 Posted January 4, 2016 If the authors of DCL and Trapped in rubber were to add the correct tags (so we wouldn't have to use tes5edit), would your mod become a hard dependency ? If not, that would be a nice move from their part to add them and give us the opportunity to choose. Well, the way it's currently set up in the development version of TIR is that it will just place a proper overlay texture in the correct folder. If you have Helmet Overlays installed, it will use that texture. If you don't have Helmet Overlays installed, the file will just lie there and do nothing besides consuming about 3 MB of your precious disk space. Using TES5Edit shouldn't be necessary in either case.
unmog Posted January 5, 2016 Posted January 5, 2016 Any chance for a tutorial video? Im not very familliar with TES5 edit which this apparently requires. I was thinking this was going to be one of those more "overwrite files when asked to by NMM" which woulda been easier for me since I wanted to give the immersive one a try. I saw you had a picture tutorial but Id still feel better watching someone do it in a video and explaining things. Pictures are worth a thousand words, and videos have hundreds of pictures a second. Along with voice too I guess.
aazzeerrxs Posted January 5, 2016 Posted January 5, 2016 Any chance for a tutorial video? Im not very familliar with TES5 edit which this apparently requires. I was thinking this was going to be one of those more "overwrite files when asked to by NMM" which woulda been easier for me since I wanted to give the immersive one a try. I saw you had a picture tutorial but Id still feel better watching someone do it in a video and explaining things. Pictures are worth a thousand words, and videos have hundreds of pictures a second. Along with voice too I guess. I'd love that too. Tried with TiR but I couldn't make it work. What I tried : Added : in overlays\clothes\tir_GasMask : gasmask_gnd.dds | gasmask_arg.dds | gasmask_kah.dds | GasMask.dds (your file with different names) in overlays\clothes\mxw_gasmask : Same --> I get the "Art: overlays..." colored in red and it has overlays/clothes..., and not overlays\clothes... (on the pannel screen). Size is locked at 0x0, I can still modify the number next to it. I checked the names and the file location, they are the same. No errors in the files' names etc Then I replaced the names in TiR .esp : replaced all names for the masks in armor --> Nothing replaced all names for the masks in armor addon --> Nothing I also got the mask between my feet at some point. I also modified things in the MCM menu from Scribe Overlay to try, nothing. A video would be perfect, but even more screenshots for TiR or of your preset in MCM Scribe Overlay. I really want to try this out PS : I have a different Skyrim location (C:\TESV Skyrim\The Elder Scrolls V Skyrim), ENB, many mods and lightning overhaul. I don't think it could create a problem as it is an Overlay but still...
greyspammer Posted January 5, 2016 Posted January 5, 2016 What I tried : Added : in overlays\clothes\tir_GasMask : gasmask_gnd.dds That should be the correct path for my gasmask items. If you already were under Data\interface\exported, that is. The overlay for the Shiny Catsuits mod go somewhere else. If your overlay is red, that looks like the default overlay from the helmet overlay texture pack. You could try extracting this archive directly inside your main Skyrim folder. It should create all required subfolders and place the file at the right location. The texture itself is mine and reflects my horrible talent when it comes to graphics, btw, so if you prefer HisDudeness's version, you'll have to replace it afterwards. It looks like this: gasmask_overlays.7z
aazzeerrxs Posted January 5, 2016 Posted January 5, 2016 That should be the correct path for my gasmask items. If you already were under Data\interface\exported, that is. The overlay for the Shiny Catsuits mod go somewhere else. If your overlay is red, that looks like the default overlay from the helmet overlay texture pack. You could try extracting this archive directly inside your main Skyrim folder. It should create all required subfolders and place the file at the right location. The texture itself is mine and reflects my horrible talent when it comes to graphics, btw, so if you prefer HisDudeness's version, you'll have to replace it afterwards. It looks like this: readme_gasmaskoverlay_full.jpg gasmask_overlays.7z I was in the right place. I installed yours, had to replace a file, and still nothing on the screen In Art, the location is in red and with a .gif at the end.
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