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SexLab Animation Loader


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Posted

 

Here my load order and log also where do I find the FINS Log 

 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.1.3a]
03  Dragonborn.esm
04  Unofficial Dragonborn Patch.esp  [Version 2.1.3]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.1.3]
07  Dawnguard.esm
08  Unofficial Dawnguard Patch.esp  [Version 2.1.3]
09  hdtHighHeel.esm
0A  ApachiiHair.esm
0B  ApachiiHairFemales.esm
0C  ApachiiHairMales.esm
0D  Schlongs of Skyrim - Core.esm
0E  paradise_halls.esm
0F  ZaZAnimationPack.esm
10  SexLab.esm  [Version 1.61]
11  SexLabAroused.esm  [Version 2.6]
12  CreatureFramework.esm  [Version 1.0.0]
13  EFFCore.esm
14  SexlabInteractiveArousal.esm
15  dcc-soulgem-oven-000.esm
16  GeneralStores.esm
17  MiasLair.esp  [Version 5.2]
18  RaceCompatibility.esm
19  daymoyl.esm
1A  Skyrim Adventurer's Tent.esm
1B  dD - Realistic Ragdoll Force - Realistic.esp
1C  Brawl Bugs CE.esp
1D  CharmingHighHeels.esp
1E  UIExtensions.esp
1F  JaxonzDiagnostics.esp
20  Apropos.esp
21  SlaveTats.esp
22  Minou Wanhunyi CBBE TBBP.esp
23  Minou Aradia Gold Lady CBBE TBBP.esp
24  Minou Aradia Living Armor CBBE HDT.esp
25  Minou Aradia Lace Dress CBBE TBBP.esp
26  Minou Felicia Armor CBBE TBBP.esp
27  AzarHairPonyTail 03 - Havok.esp
28  KS Hairdo's.esp
29  Minou's Wigs.esp
2A  EdhildilsVampireArmor.esp
2B  BBD - Skimpy Assassin Outfit 7B.esp
2C  BBD - Skimpy Assassin Outfit CBBE.esp
2D  RutahTattooPack.esp
2E  Blush When Aroused.esp
2F  Blush When Aroused CE.esp
30  FSAP.esp
31  HearthfireMultiKid.esp
32  HearthfireMultiKid_LastName.esp
33  ColonolNutty - Ring Of Flaccid.esp
34  NippleRingsForMen.esp
35  NosPiercedEarsAll.esp
36  Purity.esp
37  Lakeview_Extended.esp
38  Llewellyn Dragonborn Comes.esp
39  RaceMenuPlugin.esp
3A  RaceMenuOverlays.esp
3B  RaceMenuMorphsCBBE.esp
3C  RaceMenu.esp
3D  Real Days.esp
3E  Real Months.esp
3F  SLIA - Skyrim.esp
40  SLIA - Dawnguard.esp
41  SLIA - Dragonborn.esp
42  SLAnimLoader.esp
43  zzLSAR.esp
44  SexLabSquirtR.esp
45  NewmillerPiercings2.esp
46  NewmillerPiercings3.esp
47  FNIS.esp
48  display-model.esp
49  dcc-furious-000.esp
4A  TS_ECatsuit&Ballet.esp
4B  Tel_Nalta.esp
4C  Storefront.esp  [Version 1.0.6]
4D  SexLab_Solutions.esp
4E  EFFDialogue.esp
4F  HousecarlBeauties.esp
50  RealisticNeedsandDiseases.esp
51  submissivelola.esp
52  Earthmer.esp
53  paradise_halls_SLExtension.esp
54  paradise_halls_farengars_study.esp
55  paradise_halls_fellglow_slave_camp.esp
56  SexLabLeveling.esp  [Version 1.02]
57  ADV HB-Style.esp
58  Purewaters.esp
59  RND_PureWaters-Patch.esp
5A  RND_Dawnguard-Patch.esp
5B  RND_Dragonborn-Patch.esp
5C  Books of Skyrim Compilation.esp
5D  SLIA - Books of Skyrim.esp
5E  SkyUI.esp
5F  SleepTight.esp
60  Private Needs.esp
61  SexLabMatchMaker.esp  [Version 7]
62  TTT_ArousedNips.esp
63  Schlongs of Skyrim.esp
64  SOSRaceMenu.esp
65  SOS - VectorPlexus Regular Addon.esp
66  SOS - Phygnos Default Addon.esp
67  SOS - B3lisario UNP Addon.esp
68  SOS - Pubic Hair for Females Addon.esp
69  SOS - SPG Schlong Protective Gear.esp
6A  SOS - Male Vanila Armor Cloths Conversion Custom.esp
6B  SOS - Revealing Armors.esp  [Version ealing]
6C  SOS - Revealing DLC1 Conversion.esp
6D  SOS - Revealing DLC2 Conversion.esp
6E  SAM - Dawnguard Patch.esp
6F  SAM - Shape Atlas for Men.esp
70  SexLab_DibellaCult.esp
71  SexLab_DibellaCult_Sisters.esp
72  DVA - Dynamic Vampire Appearance.esp
73  AnimTester.esp
74  XPMSE.esp
75  Guard Build (HF) 1.esp
76  is4wh.esp
77  DW.esp
78  RewardYourFollowers.esp
79  SexLabSexBounty.esp
7A  SimpleSlavery.esp
7B  animal_mansion.esp
7C  SexLab-Stories.esp
7D  EstrusChaurus.esp
7E  PuppetMaster.esp
7F  PuppetMasterSwallow.esp
80  NonSexLabAnimationPack.esp
81  Tame Beast.esp
82  SMUTBDS.esp
83  AddItemMenu.esp
84  00SexyHouseVendors.esp
85  GoToBed.esp
86  Sleeping Innkeepers.esp  [Version 1.0]
87  Slavewaymanor.esm.esp
88  RND_HearthFires-Patch.esp
89  Drinking Fountains of Skyrim.esp
8A  RND_DrinkingFountains-Patch.esp
8B  JaxonzEnhGrab.esp
8C  JaxonzRenamer.esp
8D  Solitude Combined.esp
8E  Edhildils Sorceress Robes.esp
8F  K2WorkingGirls.esp
90  LifeofLust.esp
91  ElysiumEstate.esp
92  ElysiumEstate-HF.esp
93  Brother's Keeper.esp
94  FloppySOS.esp
95  One With Nature - DG+DB.esp
96  BedUndressDLC.esp
97  Breast Size Scaling for NPCs.esp  [Version ert]
98  mslVampiricThirst.esp
99  Sexual Vampire Feed.esp
9A  R18pn - lingerie Set.esp
9B  LPBards.esp
9C  T71Books.esp
9D  SexLab Eager NPCs.esp
9E  Slutty Christmas Mashup.esp
9F  XXJuriHH.esp
A0  SexLab TDF Aggressive Prostitution.esp
A1  TDF_AP_IndHookersPlug_In.esp
A2  SOS - Shop.esp
A3  iLuvLoading.esp
A4  AnisesCabin(GS).esp
A5  FishingInSkyrim.esp
A6  MoreNastyCritters.esp
A7  SexLabNudeCreatures.esp
A8  SexLabNudeCreaturesDB.esp
A9  SexLabNudeCreaturesDG.esp
AA  HentaiCreatures.esp
AB  SexLab More Creatures.esp
AC  Mannequin.esp
AD  manoose.esp
AE  wristbinder.esp
AF  Unicorn.esp
B0  SexLabAnimalSex.esp
B1  LoversComfort.esp
B2  SummonsLion.esp
B3  HorsePenis.esp
B4  Namira'sGoat.esp
B5  DragonboneBarbarianArmor.esp
B6  Oral Only.esp  [Version 2.1]
B7  BDBigCats.esp
B8  SexLab Aroused Creatures.esp
B9  adcSexlife.esp
BA  MHIYH.esp
BB  SSLToys.esp
BC  SkystoneCastle.esp
BD  vlkAnimalFollower.esp
BE  SLIA - SMUT Books.esp
BF  SexLabAnimalSexDawn.esp
C0  SexLabAnimalSexTame.esp
C1  NoNakedComments.esp
C2  Riding Styles.esp
C3  SexLab-AmorousAdventures.esp
C4  SexLab-AmorousAdventures-ArousalTriggers.esp

 

 

You get that after you run FNIS, just copy and paste the full info from the window.

Posted
FNIS Behavior V6.2   1/27/2016 3:44:58 PM

Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

Patch: "GENDER Specific Animations" 

Patch: "SKELETON Arm Fix" 

 

Reading AnimTester V0.01 ...

Reading Anubs V1.0 ...

Reading dcc-soulgem-oven-000 V300 ...

Reading EstrusChaurus V4.20a ...

Reading FNISBase V6.2 ...

Reading FNISCreatureVersion V6.1 ...

Reading FSAPAnimations V1.01 ...

Reading FSAPCreatures V1.01 ...

Reading FunnyBiz V1.0 ...

Reading Manoose V1.00 ...

Reading MiasLair V4.0 ...

Reading MNC V?.? ...

Reading mslVampiricThirst V?.? ...

Reading NonSexLabAnimationPack V3.1 ...

Reading Private Needs V?.? ...

Reading RidingStyles V?.? ...

Reading SAMPoses V?.? ...

Reading SexLab V1.61 ...

Reading SexLabAroused V?.? ...

Reading SexLabCreature V1.61 ...

Reading SexLabTDFAggressiveProstitution V?.? ...

Reading XPMSE V6.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ...

Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading zzEstrus V1.2 ...

 

All Anim Lists scanned. Generating Behavior Files ...

No GENDER directory male

 12 GENDER modifications for Animations\female

mt_behavior usage: 22.0 %   ( 26 furniture, 29 offset, 0 chair, 0 alternate animations)

0_master usage: 5.3 %   ( 0 paired, 0 kill, 80 alternate animations)

Alternate Animation mods: 1 sets: 16 total groups: 24 added file slots: 156 alternate files: 152

 

Create Creature Behaviors ...

Reading MNC V?.? ...

Reading Anubs V1.0 ...

Reading SexLabCreature V1.60 ...

Reading FSAPCreatures V?.? ...

Reading AnimTester V?.? ...

Reading FunnyBiz V1.0 ...

 

 4813 animations for 24 mods successfully included (character)

 1197 animations for 6 mods and 45 creatures successfully included.

 

I have FunnyBiz mod installed but not active same go for NSAP

Posted

Is it a specific animation? or all animations in SLAL? Is there a common trend (ie a speific animator's animations don't work?) I'm not seeing any issues in your setup hus far.

Posted

Is it a specific animation? or all animations in SLAL? Is there a common trend (ie a speific animator's animations don't work?) I'm not seeing any issues in your setup hus far.

I will load my game and see which one is doing it 

Posted

Still having problem with the mod most are the Leito animations so I'm going disable the mod and go back to NSAP I never had trouble with it 

Posted

Any Instruction?

Read the main page. Has all the instruction and where to find further instructions should you need it.

Posted

I posted this in the Guide thread and didn't receive a response, so I thought I would post it here.  Maybe more appropriate here.

 

I noticed in the FunnyBiz example pack that there is a Timer syntax available for SLAL.  I can't find any information on it, either in the example or the guide (unless that changed recently).  i have a heck of a time getting FNIS syntax to work with Sexlab on multi-actor animations. For some reason, it skips the actor 1 animation.  It works fine on solo, though.  I have used the Timer on my anims, and it seems to be working, except for the solo.  I had to use the FNIS syntax on that one, which did work.  (-a,Tn)  I just have to remember to add it whenever I generate a FNIS.txt.

After I posted this, I have been working on another animation and with that one I cannot get the Timer to work at all. 

Are there some parameters to using it that I am not aware of?  For example: The solo anim is 3.3 sec for first scene and 16.5 sec for the final (the middle 2 loop).  Is the scene too short or is there some multiple that is required?

 

Does this override the Sexlab timing?  That would be great.  To be able to set the timing for each scene.

Posted

I posted this in the Guide thread and didn't receive a response, so I thought I would post it here.  Maybe more appropriate here.

 

I noticed in the FunnyBiz example pack that there is a Timer syntax available for SLAL.  I can't find any information on it, either in the example or the guide (unless that changed recently).  i have a heck of a time getting FNIS syntax to work with Sexlab on multi-actor animations. For some reason, it skips the actor 1 animation.  It works fine on solo, though.  I have used the Timer on my anims, and it seems to be working, except for the solo.  I had to use the FNIS syntax on that one, which did work.  (-a,Tn)  I just have to remember to add it whenever I generate a FNIS.txt.

After I posted this, I have been working on another animation and with that one I cannot get the Timer to work at all. 

Are there some parameters to using it that I am not aware of?  For example: The solo anim is 3.3 sec for first scene and 16.5 sec for the final (the middle 2 loop).  Is the scene too short or is there some multiple that is required?

 

Does this override the Sexlab timing?  That would be great.  To be able to set the timing for each scene.

 

Sorry bout that Tweens, I didn't answer before cause I honestly had no clue how to at the time. You are right, maybe @orxx could help you out a bit more. I use to force times on stages by scripting in Set.Timer in the animation fuction when I did NSAP. I haven't look at the FunnyBiz pack but if you tell me which animation it appears on I can take a look at clear it up for you?

Posted

 

Sorry bout that Tweens, I didn't answer before cause I honestly had no clue how to at the time. You are right, maybe @orxx could help you out a bit more. I use to force times on stages by scripting in Set.Timer in the animation fuction when I did NSAP. I haven't look at the FunnyBiz pack but if you tell me which animation it appears on I can take a look at clear it up for you?

 

 

NP, Rydin.  I thought maybe it was just over-looked.  I've done that myself.  ;)

 

From FunnyBizness.txt in the Example Pack:

 

Animation(

    id="NecroSpitRoast",

    name="Necro Spit Roast",

    tags="Necro,Forced,Sex,Standing,Threesome,Vaginal,Oral,Dirty,Aggressive,AggressiveDefault,MMF",

    sound=SexMix,

    actor1=Female(add_cum=VaginalOralAnal, open_mouth=True, silent=True),

    a1_stage_params=[

        Stage(4, open_mouth=False, silent=False),

    ],

    actor2=Male(),

    actor3=Male(),

    stage_params=[

        Stage(4, sound=NoSound, timer=26.0),

    ]

 

I have the timer on my animations, so it compiles ok and it's listed in the .json file.

 

From my .json file:

 

      "id": "M2M_MaleMasturbation",

      "name": "M2M Male Masturbation",

      "sound": "none",

      "stage_params": [

        {

          "timer": 3.3

        },

        {

          "timer": 16.7

        }

      ],

      "tags": "M2M,Sex,Solo,Penis,Hands,Masturbation,Standing,Kneeling,AirCum,Dirty"

    },

 

 

I really would like this to work.  It would be very nice to be able to set the time for each stage.  :)

Posted

Snipped

 

 

 

Sorry bout that Tweens, I didn't answer before cause I honestly had no clue how to at the time. You are right, maybe @orxx could help you out a bit more. I use to force times on stages by scripting in Set.Timer in the animation fuction when I did NSAP. I haven't look at the FunnyBiz pack but if you tell me which animation it appears on I can take a look at clear it up for you?

 

 

NP, Rydin.  I thought maybe it was just over-looked.  I've done that myself.  ;)

 

From FunnyBizness.txt in the Example Pack:

 

Animation(

    id="NecroSpitRoast",

    name="Necro Spit Roast",

    tags="Necro,Forced,Sex,Standing,Threesome,Vaginal,Oral,Dirty,Aggressive,AggressiveDefault,MMF",

    sound=SexMix,

    actor1=Female(add_cum=VaginalOralAnal, open_mouth=True, silent=True),

    a1_stage_params=[

        Stage(4, open_mouth=False, silent=False),

    ],

    actor2=Male(),

    actor3=Male(),

    stage_params=[

        Stage(4, sound=NoSound, timer=26.0),

    ]

 

I have the timer on my animations, so it compiles ok and it's listed in the .json file.

 

From my .json file:

 

      "id": "M2M_MaleMasturbation",

      "name": "M2M Male Masturbation",

      "sound": "none",

      "stage_params": [

        {

          "timer": 3.3

        },

        {

          "timer": 16.7

        }

      ],

      "tags": "M2M,Sex,Solo,Penis,Hands,Masturbation,Standing,Kneeling,AirCum,Dirty"

    },

 

 

 

 

 

I really would like this to work.  It would be very nice to be able to set the time for each stage.  :)

 

I don't have the file on my computer (I'm on my media PC and my install modding version of Skyrim is on my gaming PC and I'm getting ready for work) but looking at your JSON it's not setting up the actors and stages. That doesn't look quite right to me what you have posted. I could be wrong but I'd need to have a better look. The coding from the FunnyBiz animation looks right; the python script is setting up so that stage 4 has a forced timer to move to the next stage. You would duplicate the line but change the number 4 to whatever stage you are looking to amend. It is possible you have missed the number?

 

So say you wanted to set a forced time for stages 1, 3 and 5:

    stage_params=[
        Stage(1, timer=5.0),
        Stage(3, timer=11.5),
        Stage(5, timer=8.0),
    ]

Note that if you make the scene change too quick that it can unnaturally loop before switching to the next scene (we had this problem with one of Leito's kissing animations when I was asked to use the 3-staged version instead of the one full stage version). I would try and keep animations to no less than 2 seconds if it's going to be really short and you are going to set a forced timer. 1 second I think is pushing it, but too small means it may not switch quick enough.

 

Any timer you set should force the animation to change/end regardless to what the user has set in the timers within SexLab.

 

I'll try get time to dllook it more if this doesn;t work/clear it up as I should make a start on getting a Skyrim test system up on the media PC as it's where I do my animating (running between two rooms gets old and remote access is just a wasye of power and money, ><)

Posted

 

 

I don't have the file on my computer (I'm on my media PC and my install modding version of Skyrim is on my gaming PC and I'm getting ready for work) but looking at your JSON it's not setting up the actors and stages. That doesn't look quite right to me what you have posted. I could be wrong but I'd need to have a better look. The coding from the FunnyBiz animation looks right; the python script is setting up so that stage 4 has a forced timer to move to the next stage. You would duplicate the line but change the number 4 to whatever stage you are looking to amend. It is possible you have missed the number?

 

So say you wanted to set a forced time for stages 1, 3 and 5:

    stage_params=[
        Stage(1, timer=5.0),
        Stage(3, timer=11.5),
        Stage(5, timer=8.0),
    ]

Note that if you make the scene change too quick that it can unnaturally loop before switching to the next scene (we had this problem with one of Leito's kissing animations when I was asked to use the 3-staged version instead of the one full stage version). I would try and keep animations to no less than 2 seconds if it's going to be really short and you are going to set a forced timer. 1 second I think is pushing it, but too small means it may not switch quick enough.

 

Any timer you set should force the animation to change/end regardless to what the user has set in the timers within SexLab.

 

I'll try get time to dllook it more if this doesn;t work/clear it up as I should make a start on getting a Skyrim test system up on the media PC as it's where I do my animating (running between two rooms gets old and remote access is just a wasye of power and money, ><)

 

 

 

 

 

My apologies, I should have included my txt since i referenced my .json file.

Looking at what I quoted I can see where it would be confusing.

 

This is what I have in my .txt file:

 

 

 

 

Animation(

    id="MaleMasturbation",

    name="Male Masturbation",

    tags="Sex,Solo,Penis,Hands,Masturbation,Standing,Kneeling,AirCum,Dirty",

    sound=NoSound,

    actor1=Male(),

    stage_params=[

        Stage(1, timer=3.3),

        Stage(4, timer=16.7),

    ]

)

 

 

 

 

 

This is the .json:

 

 

 

 

 

 

 

{

  "animations": [

    {

      "actors": [

        {

          "stages": [

            {

              "id": "M2M_MaleMasturbation_A1_S1"

            },

            {

              "id": "M2M_MaleMasturbation_A1_S2"

            },

            {

              "id": "M2M_MaleMasturbation_A1_S3"

            },

            {

              "id": "M2M_MaleMasturbation_A1_S4"

            }

          ],

          "type": "Male"

        }

      ],

      "id": "M2M_MaleMasturbation",

      "name": "M2M Male Masturbation",

      "sound": "none",

      "stage_params": [

        {

          "timer": 3.3

        },

        {

          "timer": 16.7

        }

      ],

      "tags": "M2M,Sex,Solo,Penis,Hands,Masturbation,Standing,Kneeling,AirCum,Dirty"

    },

 

 

 

 

 

3.3 sec is the shortest scene I have.  This was my first animation and I wasn't thinking about the timing.

 

Posted

Hmm, not sure if i'm doing something wrong. I installed the loader and a FunnyBiz animation pack. Made sure that all are in the correct folders. Ran Fnis for user and I saw that it did recognized FunnyBiz 1.0 pack. Everything went smoothly there. But when I entered the game, the animation Loader MCM menu doesn't show any animations. I can try to click enable all and register new anims, but it'll say that 0 new animations are registered. Is there something I'm missing or is something up with my installation?

 

Using latest version of Sexlab, btw

Posted

Hmm, not sure if i'm doing something wrong. I installed the loader and a FunnyBiz animation pack. Made sure that all are in the correct folders. Ran Fnis for user and I saw that it did recognized FunnyBiz 1.0 pack. Everything went smoothly there. But when I entered the game, the animation Loader MCM menu doesn't show any animations. I can try to click enable all and register new anims, but it'll say that 0 new animations are registered. Is there something I'm missing or is something up with my installation?

 

Using latest version of Sexlab, btw

 

Make sure the .JSON file is in the SLAnims folder. Some people have said this gets lost on installation. Also make sure that you have the requirement JContainers installed.

  • 2 weeks later...
Posted

hi trying to narrow down an issue.

 

I recently start test set up deviously cursed loot.

 

for some reason whenever I have this mod in the load order.

 

the first time I register animations using sexlab animation loader, the next save file i make is always corrupted.

 

not sure what kind of conflict i am looking for to resolve this,

 

Sounds like the Too-Many-Animations bug.

 

This bug shows up in heavily modded games when you try to register animations. Deviously Cursed Loot includes some animations, so it may be pushing you almost to the line. As soon as you register some animations in SLAL, you're over the line and your saves start being corrupted.

Posted

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

Posted

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

No. The JSON files for SexLab are the settings you select in game. You would need to delete them view removing them from the scripts and recompiling them.

 

Posted

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

no, you can see all the animations in sexlab's MCM, and uninstall them there. it's the best way :)

Posted

 

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

no, you can see all the animations in sexlab's MCM, and uninstall them there. it's the best way :)

 

 

Barak43, you cannot uninstall the animations in SexLab, only disable them. What the user wants is to remove them from SexLab altogether as if they were never there in the first place.

Posted

 

 

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

no, you can see all the animations in sexlab's MCM, and uninstall them there. it's the best way :)

 

 

Barak43, you cannot uninstall the animations in SexLab, only disable them. What the user wants is to remove them from SexLab altogether as if they were never there in the first place.

 

I have a question about NSAP animation counter, its says 105/375, but doesn't the newest sexlab only support 250? Also is that 250 animal and person animations combine or 250 of each? Finally if you install a pack via SLAL or one of the NSAP but only choose to install one animation from that pack, does that take up an animation slot like if you untick an animation from sexlabs?

 

Sorry if this is a little off topic, I wasn't sure where to post my question and it kind of relates to the OP's question.

Posted

 

 

 

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

no, you can see all the animations in sexlab's MCM, and uninstall them there. it's the best way :)

 

 

Barak43, you cannot uninstall the animations in SexLab, only disable them. What the user wants is to remove them from SexLab altogether as if they were never there in the first place.

 

I have a question about NSAP animation counter, its says 105/375, but doesn't the newest sexlab only support 250? Also is that 250 animal and person animations combine or 250 of each? Finally if you install a pack via SLAL or one of the NSAP but only choose to install one animation from that pack, does that take up an animation slot like if you untick an animation from sexlabs?

 

Sorry if this is a little off topic, I wasn't sure where to post my question and it kind of relates to the OP's question.

 

 

It's more about 350, not 250. And it's 350 human-human animations and 350 creature-human animations. They are two individual lists.

 

What you register to be added to SexLab will take up a single slot. So if a pack has 40 animations and you select to register 20, only 20 slots will be taken. Once registered, you can only enable or disable the animation frm playing in SexLab. Disabling an animation will not unregister it and make a free slot. You will need to unselect it in SLAL/NSAP and then reregister the animation reigistry. Hope this answerd your questions.

 

Posted

 

It's more about 350, not 250. And it's 350 human-human animations and 350 creature-human animations. They are two individual lists.

 

What you register to be added to SexLab will take up a single slot. So if a pack has 40 animations and you select to register 20, only 20 slots will be taken. Once registered, you can only enable or disable the animation frm playing in SexLab. Disabling an animation will not unregister it and make a free slot. You will need to unselect it in SLAL/NSAP and then reregister the animation reigistry. Hope this answerd your questions.

 

 

That is exactly the answer I was looking for perfect! I wanted to install most of the NSAP and SLAL animations but pick and choose, Funnyb has a TON of animations but not all of them are what I was after, and I was worried that if I added the pack it would take up slots from animations I didn't want to register, thanks again!

Posted

 

 

 

 

i got similar reply in DCL forum. the thing is how do i check the total animation?

 

I am currently using nsap mod's counter.  it shows 299 slots used.

 

So try unregistering some animations that you don't need, maybe get down to 250. Then add a few of the new ones that you're interested in. Getting rid of creature animations can make a HUGE difference.

 

 

i tested what the framework is doing.

 

I guess people have asked before, but is there a way I can remove default sexlab framework 1.61 bundled animations? do i simply delete the json files?

 

deleting those i can certainly make more room for new animation packs.

 

 

no, you can see all the animations in sexlab's MCM, and uninstall them there. it's the best way :)

 

 

Barak43, you cannot uninstall the animations in SexLab, only disable them. What the user wants is to remove them from SexLab altogether as if they were never there in the first place.

 

 

ok thanks for correcting me ^^

Posted

Alrighty. I've now spent a few hours monkeying with this and still no luck. Like others, everything is set up correctly but none of the anims show up in MCM. FNIS installs them. SLAnimGenerate.pyw says everything is registered and up to date. I'm using current versions of SL and Jcontainers. I've pretty much run out of things to try.

 

One thing I have figured out is that when it's all installed through Mod Organizer, the SLAnimGenerate.PYW doesn't see the packs, as they're scattered about in different folders (separate folder for each mod). One of the things I tried was installing SLAninmLoader alone, and then manually installing Jcontainers and the packs into the SLAL folder in MO/mods/SLAnimloader. With this configuration FNIS worked and SLAnimGenenerate worked just as [i presume] it should; all anims listed, registered and up to date. Still, nothing doing in MCM.

 

With that said, I also tried installing all of this manually in the actual game folder, and still no joy.

 

Anything else to suggest?

Posted

Alrighty. I've now spent a few hours monkeying with this and still no luck. Like others, everything is set up correctly but none of the anims show up in MCM. FNIS installs them. SLAnimGenerate.pyw says everything is registered and up to date. I'm using current versions of SL and Jcontainers. I've pretty much run out of things to try.

 

One thing I have figured out is that when it's all installed through Mod Organizer, the SLAnimGenerate.PYW doesn't see the packs, as they're scattered about in different folders (separate folder for each mod). One of the things I tried was installing SLAninmLoader alone, and then manually installing Jcontainers and the packs into the SLAL folder in MO/mods/SLAnimloader. With this configuration FNIS worked and SLAnimGenenerate worked just as [i presume] it should; all anims listed, registered and up to date. Still, nothing doing in MCM.

 

With that said, I also tried installing all of this manually in the actual game folder, and still no joy.

 

Anything else to suggest?

 

Please excuse my ignorance; but I don't understand what you are trying to do.

 

The SLAnimGenerate.pyw is for modders who are setting up a new pack.  It takes the .txt file in the source folder (that the modder writes) and compiles it in the json folder in the .json format.  This file, as well as the animation HKX, the FNIS.txt and the behavior file (written by FNIS for Modders) are bundled together and distributed.

 

For users, the SLAG.pyw is not used.  The packs are simply installed using what ever method the user chooses (the same as any other mod); and then the animations are registered with SexLab in the SLAL MCM menu.

 

ETA: Are you building a new mod; or are you just trying to install existing ones?

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