Hyperglyph Posted September 26, 2017 Posted September 26, 2017 I can't answer in regards to CBBE or COS becasuse I used it very little, but I know the release of next version of this mod was set back aboout a month because COS changed rather substantially. I'm not sure if the two are 100 % compatible any longer. You may want to either use COS and wait until next version of this mod is available (which is should be a couple of weeks), or downgrade your COS stuff to previous verison if you want to use this mod. Make sure that when you build bodies in Bodyslide you pick the correct type, otherwise you are building a non-HDT version. However the base bodies in the install should have worked regardless... and no this mod does not use a HDT object (see two-three posts up for explanation why), if you have that in your game something is up with your install. I only tried COS after this failed to work, so there weren't any file conflicts when I used the AIO. I use MO, so switching between them is easy. As far as the HDT Havok Object.esp, it came from this mod (it's packed in the installer under MAIN -> CBBE but not in the UUNP folder). I guess that was a mistake? I'll remove it and take another run at this. I suspect the problem might be something related to the mesh, because the HDT-SMP AIO (which is based on this package) also doesn't collide properly (but, of course, the new COS with its new Vagina works). EDIT: Nope, still no vaginal collision. Bouncing/jiggling works fine, but no collision. Just tried the UUNP Special version. Vagina collision works with it, so this is definitely a CBBE-specific problem. Maybe there's something wrong with the .xmls? Can anyone confirm that the default xml setup works for CBBE with SAM?
Sacremas Posted September 26, 2017 Posted September 26, 2017 I can't answer in regards to CBBE or COS becasuse I used it very little, but I know the release of next version of this mod was set back aboout a month because COS changed rather substantially. I'm not sure if the two are 100 % compatible any longer. You may want to either use COS and wait until next version of this mod is available (which is should be a couple of weeks), or downgrade your COS stuff to previous verison if you want to use this mod. Make sure that when you build bodies in Bodyslide you pick the correct type, otherwise you are building a non-HDT version. However the base bodies in the install should have worked regardless... and no this mod does not use a HDT object (see two-three posts up for explanation why), if you have that in your game something is up with your install. I only tried COS after this failed to work, so there weren't any file conflicts when I used the AIO. I use MO, so switching between them is easy. As far as the HDT Havok Object.esp, it came from this mod (it's packed in the installer under MAIN -> CBBE but not in the UUNP folder). I guess that was a mistake? I'll remove it and take another run at this. I suspect the problem might be something related to the mesh, because the HDT-SMP AIO (which is based on this package) also doesn't collide properly (but, of course, the new COS with its new Vagina works). EDIT: Nope, still no vaginal collision. Bouncing/jiggling works fine, but no collision. Just tried the UUNP Special version. Vagina collision works with it, so this is definitely a CBBE-specific problem. Maybe there's something wrong with the .xmls? Can anyone confirm that the default xml setup works for CBBE with SAM? By HDT object I meant a ESP plugin, that was the old method, a physical item that the NPCs to trigger HDT had to travel around, hence it got added to every level list and NPC to ensure that usually. Was a really clutzy method. The hdt object in the meshes folder is needed if you use CoS, it's not needed for UUNP (I learned this today actually). Since it's used this method and is triggered by an attachment in the mesh it doesn't require the method before however, but the tradeoff is disabled slots. Actually next version may be compatible with wearing shoes/stockings during sex thanks to HeroedeLeyenda, but it might push the AiO back another day... sorry. Can't confirm myself because never used SAM, and rarely use CBBE, but someone has to have it installed. Try to trigger a masturbation scene meanwhile and see if you can trigger your own vag. It will be subtle so go freecam and zoom in.
Hyperglyph Posted September 26, 2017 Posted September 26, 2017 By HDT object I meant a ESP plugin, that was the old method, a physical item that the NPCs to trigger HDT had to travel around, hence it got added to every level list and NPC to ensure that usually. Was a really clutzy method. The hdt object in the meshes folder is needed if you use CoS, it's not needed for UUNP (I learned this today actually). Since it's used this method and is triggered by an attachment in the mesh it doesn't require the method before however, but the tradeoff is disabled slots. Actually next version may be compatible with wearing shoes/stockings during sex thanks to HeroedeLeyenda, but it might push the AiO back another day... sorry. Can't confirm myself because never used SAM, and rarely use CBBE, but someone has to have it installed. Try to trigger a masturbation scene meanwhile and see if you can trigger your own vag. It will be subtle so go freecam and zoom in. I was actually talking about the HDT Havok Object esp. The esp is included in the AIO's CBBE install, but not the UUNP install (so it makes sense why you've never seen it). Regardless, there's no collision with or without it enabled. So far, I've managed to discover that this problem is (mostly) unique to CBBE with SAM. SAM with UUNP works fine, SOS with CBBE works (more or less) but CBBE with SAM has no collision at all. ... and since the new COS body works fine, I'm beginning to think this has something to do with CBBE's Vagina NiTriShape. The new COS body doesn't have it, instead the pussy is integrated into the BaseShape mesh. (On a side note, I've tested with & without equipping the HDT object included in the esp. There's no change with CBBE + SAM).
Crimson0 Posted September 26, 2017 Posted September 26, 2017 Anyone know why I just get this? For collision? it's the dick colliding with your belly HDT and bouncing it out, it's generally not visible except in some animation like that piledriver. Now all you need is an x-ray effect and you'll be a hentai slut! Ya I know WHY, but why is it a spike...why isn't it rounded
Sacremas Posted September 26, 2017 Posted September 26, 2017 Anyone know why I just get this? For collision? it's the dick colliding with your belly HDT and bouncing it out, it's generally not visible except in some animation like that piledriver. Now all you need is an x-ray effect and you'll be a hentai slut! Ya I know WHY, but why is it a spike...why isn't it rounded Sorry I can't really answer that beyond guesstimating, except that basically it's not supposed to do that, it's a side effect. HDT Vag is a relative latecomer, first it was breast and butt of course, then belly added for pregnancy-related effects, and then vag added ontop of that, and there is unfortunately some conflict going on. I like it myself, gives proper impression when it's a really Biggus Dickus going at it. But it's an accidental effect, it's just reacting to an HDT object getting close but the HDT object but it doesn't really "open" like the vag is set to, and wasn't really designed to be impacted from the inside. Most of the time it's also really not that viisble apart from a slight deformation (it's much more visible if you have tattoos or the like on the belly). There may be possible to put in script for the belly to react differently to insertions than it does to pregnancies or outside impacts, but that needs script doctors... I opened up the scripts and I barley understand it partially. It's also something that likely needs to be put in both the belly script and the penetrator's script (be it dick, horse-sized dildo or horse dick).
Crimson0 Posted September 27, 2017 Posted September 27, 2017 Anyone know why I just get this? For collision? it's the dick colliding with your belly HDT and bouncing it out, it's generally not visible except in some animation like that piledriver. Now all you need is an x-ray effect and you'll be a hentai slut! Ya I know WHY, but why is it a spike...why isn't it rounded Sorry I can't really answer that beyond guesstimating, except that basically it's not supposed to do that, it's a side effect. HDT Vag is a relative latecomer, first it was breast and butt of course, then belly added for pregnancy-related effects, and then vag added ontop of that, and there is unfortunately some conflict going on. I like it myself, gives proper impression when it's a really Biggus Dickus going at it. But it's an accidental effect, it's just reacting to an HDT object getting close but the HDT object but it doesn't really "open" like the vag is set to, and wasn't really designed to be impacted from the inside. Most of the time it's also really not that viisble apart from a slight deformation (it's much more visible if you have tattoos or the like on the belly). There may be possible to put in script for the belly to react differently to insertions than it does to pregnancies or outside impacts, but that needs script doctors... I opened up the scripts and I barley understand it partially. It's also something that likely needs to be put in both the belly script and the penetrator's script (be it dick, horse-sized dildo or horse dick). Ya, I used the fill her up mod and when inflated a bit it gives that hentai buldge, which kind of sucks but its something. Do you know what the inflation framework does exactly?
Sacremas Posted September 27, 2017 Posted September 27, 2017 Anyone know why I just get this? For collision? it's the dick colliding with your belly HDT and bouncing it out, it's generally not visible except in some animation like that piledriver. Now all you need is an x-ray effect and you'll be a hentai slut! Ya I know WHY, but why is it a spike...why isn't it rounded Sorry I can't really answer that beyond guesstimating, except that basically it's not supposed to do that, it's a side effect. HDT Vag is a relative latecomer, first it was breast and butt of course, then belly added for pregnancy-related effects, and then vag added ontop of that, and there is unfortunately some conflict going on. I like it myself, gives proper impression when it's a really Biggus Dickus going at it. But it's an accidental effect, it's just reacting to an HDT object getting close but the HDT object but it doesn't really "open" like the vag is set to, and wasn't really designed to be impacted from the inside. Most of the time it's also really not that viisble apart from a slight deformation (it's much more visible if you have tattoos or the like on the belly). There may be possible to put in script for the belly to react differently to insertions than it does to pregnancies or outside impacts, but that needs script doctors... I opened up the scripts and I barley understand it partially. It's also something that likely needs to be put in both the belly script and the penetrator's script (be it dick, horse-sized dildo or horse dick). Ya, I used the fill her up mod and when inflated a bit it gives that hentai buldge, which kind of sucks but its something. Do you know what the inflation framework does exactly? Sorry, I have used those kinds of mods very rarely.
Hyperglyph Posted September 28, 2017 Posted September 28, 2017 Ya, I used the fill her up mod and when inflated a bit it gives that hentai buldge, which kind of sucks but its something. Do you know what the inflation framework does exactly? According to the author, it checks for modifiers being applied to the Belly node. Then, to avoid the case where 4 or 5 mods are ALL scaling the node (and causing really wacky sizes), the Inflation Framework just resets them all and does it's own calculation for Belly scaling based on what the other mods want to do. e.g. Mod A wants to increase the Belly 50% Mod B wants to increase the Belly 100% Inflation Framework combines the two and scales the Belly 75%. (Or alternatively, it keeps only the biggest scales instead of averaging). The jagged spot is probably due to the mesh itself having too low a polycount to accurately display a smooth, round belly at higher scaling levels.
KD17 Posted October 2, 2017 Posted October 2, 2017 FOr the creature part of this mod, is there a way to replace the werewolf penis with one that has a knot and still keep the collision detection?
Sacremas Posted October 2, 2017 Posted October 2, 2017 FOr the creature part of this mod, is there a way to replace the werewolf penis with one that has a knot and still keep the collision detection? You would have to find such a mesh and request it would be added. No new mesh will be made for this purpose, but an existing mesh of that shape as opposed to just the SOS Werewolf addons will have to be found. Then maybe it can be added on later as one of the mentioned "DLCs" that will come to the main AIO once that releases (Patreon beta release should be today or tomorrow, so get onto HeroedeLeyenda's patreon if you are eager for that, public release will be some time later once major bugs are ironed out, but at least one month later than the patreons regardless).
Bertus Posted October 2, 2017 Posted October 2, 2017 FOr the creature part of this mod, is there a way to replace the werewolf penis with one that has a knot and still keep the collision detection? You have to look for other mods who add the canine werewolf penis and also use creature framework (and probably attach the hdt file to it manually) try the MNC Slal or BDIC creatures or Sexlab Werewolves
Pseudonymous_Pervert Posted October 2, 2017 Posted October 2, 2017 This is an interesting mod, does anyone know when the guy who made it will post more updates to the tutorials section? Just curious.
bobcarlos Posted October 3, 2017 Posted October 3, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod.
Sacremas Posted October 3, 2017 Posted October 3, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. You can use NifSkope (which is free) to add collisions to any schlong or item you want. Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods.
bobcarlos Posted October 4, 2017 Posted October 4, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. You can use NifSkope (which is free) to add collisions to any schlong or item you want. Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do?
Sacremas Posted October 5, 2017 Posted October 5, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. You can use NifSkope (which is free) to add collisions to any schlong or item you want. Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do? Wait another month or so until AIO public version releases, as it will have equippable schlong meshes this time bundled. I haven't used CBBE much at all, only to briefly experiment with the clam portion in Bodyslide, so I can't really help much more, I don't know the differences between the two to that level, and would just have to experiment same way you have.
bobcarlos Posted October 5, 2017 Posted October 5, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. You can use NifSkope (which is free) to add collisions to any schlong or item you want. Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do? Wait another month or so until AIO public version releases, as it will have equippable schlong meshes this time bundled. I haven't used CBBE much at all, only to briefly experiment with the clam portion in Bodyslide, so I can't really help much more, I don't know the differences between the two to that level, and would just have to experiment same way you have. ok, thanks! what you are saying is AIO v4 right?
7th Sinner Posted October 7, 2017 Posted October 7, 2017 Try copypasting player body meshes from 'character assets' folder to where Bijin body meshes are located.
dankdedede Posted October 10, 2017 Posted October 10, 2017 I'm not sure if anyone else if having this issue, but everytime I use the FNIS generator my character's body turns slim and all the sliders in the CBBE morphs won't work in changing the body at all. I really do love this mod- I'm just having a hard time with getting this to work.edit: It's everytime I use bodyslide and outfit studio to build all the outfits does the character's body revert from curvy to slim, I reinstall AIO and it works fine. But the moment I use outfit studio, all the sliders in racemenu don't work on changing the body at all.
bernt92 Posted October 10, 2017 Posted October 10, 2017 Hi! I have an annoying problem with this mod. Everytime I have sex using sexlab the vagina opens, but is not fully adjusted to the penis size. So the animation looks not right. It opens, but not fully and the actors in the animation are not aligned properly either. I use SOS with this mod and have checked it when I installed the mod, but the vagina is still not working as shown in the gifs for this mod. Anyone know what's causing this? has this something to do with sexlab or is it something else?
DarthHildegard Posted October 13, 2017 Posted October 13, 2017 This mod is great and all i just have 1 problem: the vagina isnt animated...the animations work but there are no physics
Sacremas Posted October 14, 2017 Posted October 14, 2017 I'm not sure if anyone else if having this issue, but everytime I use the FNIS generator my character's body turns slim and all the sliders in the CBBE morphs won't work in changing the body at all. I really do love this mod- I'm just having a hard time with getting this to work. edit: It's everytime I use bodyslide and outfit studio to build all the outfits does the character's body revert from curvy to slim, I reinstall AIO and it works fine. But the moment I use outfit studio, all the sliders in racemenu don't work on changing the body at all. You are probably using Bodyslide wrong. When you build your outfits you hit "Batch Build" not "Build", if you also want to adjust your body later ingame and have the outfits adjust also tick the "Buid Morphs" option and have the Bodyslide CBBE Racemenu plugin esp active. If you have no intention of changing your body ingame however you don't need to hit "Build Morphs" (as it otherwise could potentially create several gigabytes of files in your meshes folder you don't need, depending on your amount of installed bodyslide outfits) and you don't need the racemenu plugin installed. If you want to change your body make sure it's actually set to the HDT Vag version of your body, not to regular version. I don't know entirely how it works with CBBE now, but for building UUNP versions you make sure one of them is set to "UUNP Special" otherwise you get a non-HDT version out. Hi! I have an annoying problem with this mod. Everytime I have sex using sexlab the vagina opens, but is not fully adjusted to the penis size. So the animation looks not right. It opens, but not fully and the actors in the animation are not aligned properly either. I use SOS with this mod and have checked it when I installed the mod, but the vagina is still not working as shown in the gifs for this mod. Anyone know what's causing this? has this something to do with sexlab or is it something else? The gifs are somewhat idealized through a lot of work. It both needs a lot of adjustments to the scene after finding one with a very straightforward animation (a lot of animations are going to clip regardless) and precise adjustments to the size of the penis. Unless you are willing to go through this much work on your own, on probably every scene, you aren't going to have it that perfect all the time. Also note that the HDT object on the SOS activating the vag assumes a realistic/average size, something like a 20-25 cm dick (6-10 in), go monster cock and it won't work regardless. If you have a regular sized pecker and it's still not adjusting however, reinstall the mod overwriting everything and make sure you have the proper HDT files installed. This mod is great and all i just have 1 problem: the vagina isnt animated...the animations work but there are no physics You are going to have to be more specific here in regards to when there are no animations. During sex scenes with humans with a supported schlong (note Leito schlong for example is not supported, it will be next version), an unsupported beast (only a dozen or so very common beasts are supported unless you use another mod), or an unsupported dildo during a non-fingers based masturbation or lesbian scene?
peterq4f Posted October 14, 2017 Posted October 14, 2017 I am getting an issue where whenever my actor moves the hdt enabled bits(boobs and ass) they glitch out and stay in place even after I have moved so when I enter sneak mode the breasts are inside of the upper torso. I can't explain it much better but still any help would be fantastic, as i have had this issue for a month and quit modding back when i eventually started dealing with this problem.
Darkening Demise Posted October 14, 2017 Posted October 14, 2017 Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well.
Sacremas Posted October 15, 2017 Posted October 15, 2017 Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can.
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