bobcarlos Posted October 3, 2017 Posted October 3, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod.
Sacremas Posted October 3, 2017 Posted October 3, 2017 Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. Â You can use NifSkope (which is free) to add collisions to any schlong or item you want. Â Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Â Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods.
bobcarlos Posted October 4, 2017 Posted October 4, 2017 Â Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. Â You can use NifSkope (which is free) to add collisions to any schlong or item you want. Â Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Â Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. Â I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do?
Sacremas Posted October 5, 2017 Posted October 5, 2017 Â Â Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. Â You can use NifSkope (which is free) to add collisions to any schlong or item you want. Â Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Â Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. Â I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do? Â Â Wait another month or so until AIO public version releases, as it will have equippable schlong meshes this time bundled. I haven't used CBBE much at all, only to briefly experiment with the clam portion in Bodyslide, so I can't really help much more, I don't know the differences between the two to that level, and would just have to experiment same way you have.
bobcarlos Posted October 5, 2017 Posted October 5, 2017 Â Â Â Hi, is it compatible with CBBE Equipable Sholong? I can't find any XML that enables collision for this mod. Â You can use NifSkope (which is free) to add collisions to any schlong or item you want. Â Open the mesh of the thing you are adding to in NifSkope, left click the text, select "Attach extra Data" then slect "NiStringExtra Data". Next go to the new line added (it will open a list if you had not expanded it, it will be on the bottom, and click the first line and edit it, in "Name" type HDT Havok Path exactly, then edit "String Data" (third line and input Data\SKSE\Plugins\hdtm.xml , save it as the same name as before. If it has a _0 and a _1.nif file then do so for both. Â Congratulations, through less than five minutes of work you have now added collision to Equippable Schlong, and you can do the same with the same process for things like bottles and such used in animations by various SLAL mods. Â I already tried to do that, but had no sucess. The mesh from the CBBE equipable schlong is essentially the same form the SOS vectorplexus regular, the only part modified is the base of the penis. All nodes are the same, so i thought it would work. I investigated: There are 2 things different from this 2 meshes: 1 - Name: on CBBE version is RootScene, on SOS is maleGenitals; 2 - CBBE has auxbones/sosFemale attatched, and SOS has auxbones/sosMales. ps: base form too, but already explained. I replaced the proprieties and CBBE was the same as SOS, but still did not work, no signal of collision at all. Maybe i should then copy the mesh from CBBE version to SOS, but idk how to do that, I presume I'll have to use Blender. Then, I added the collision files from the SexLab strapon onto the Evil's Horse cock and i had collision, kinda buggy, but it was there, and the meshes dont have the same nodes! and collision works with males and females, using SOS smurf average, vectorplexus regular or vectorplexus muscular. So I presume the meshes are affecting in some way. When replacing the entire file from SOS to CBBE, the collision works, but the problem is that meshes dont line up(that's why the meshes were altered by the author on the first place) What should i do? Â Â Wait another month or so until AIO public version releases, as it will have equippable schlong meshes this time bundled. I haven't used CBBE much at all, only to briefly experiment with the clam portion in Bodyslide, so I can't really help much more, I don't know the differences between the two to that level, and would just have to experiment same way you have. Â Â ok, thanks! what you are saying is AIO v4 right? Â
7th Sinner Posted October 7, 2017 Posted October 7, 2017 Try copypasting player body meshes from 'character assets' folder to where Bijin body meshes are located.
dankdedede Posted October 10, 2017 Posted October 10, 2017 I'm not sure if anyone else if having this issue, but everytime I use the FNIS generator my character's body turns slim and all the sliders in the CBBE morphs won't work in changing the body at all. I really do love this mod- I'm just having a hard time with getting this to work.edit: It's everytime I use bodyslide and outfit studio to build all the outfits does the character's body revert from curvy to slim, I reinstall AIO and it works fine. But the moment I use outfit studio, all the sliders in racemenu don't work on changing the body at all.
bernt92 Posted October 10, 2017 Posted October 10, 2017 Hi! I have an annoying problem with this mod. Everytime I have sex using sexlab the vagina opens, but is not fully adjusted to the penis size. So the animation looks not right. It opens, but not fully and the actors in the animation are not aligned properly either. I use SOS with this mod and have checked it when I installed the mod, but the vagina is still not working as shown in the gifs for this mod. Anyone know what's causing this? has this something to do with sexlab or is it something else?Â
DarthHildegard Posted October 13, 2017 Posted October 13, 2017 This mod is great and all i just have 1 problem: the vagina isnt animated...the animations work but there are no physicsÂ
Sacremas Posted October 14, 2017 Posted October 14, 2017 I'm not sure if anyone else if having this issue, but everytime I use the FNIS generator my character's body turns slim and all the sliders in the CBBE morphs won't work in changing the body at all. I really do love this mod- I'm just having a hard time with getting this to work.  edit: It's everytime I use bodyslide and outfit studio to build all the outfits does the character's body revert from curvy to slim, I reinstall AIO and it works fine. But the moment I use outfit studio, all the sliders in racemenu don't work on changing the body at all.  You are probably using Bodyslide wrong. When you build your outfits you hit "Batch Build" not "Build", if you also want to adjust your body later ingame and have the outfits adjust also tick the "Buid Morphs" option and have the Bodyslide CBBE Racemenu plugin esp active. If you have no intention of changing your body ingame however you don't need to hit "Build Morphs" (as it otherwise could potentially create several gigabytes of files in your meshes folder you don't need, depending on your amount of installed bodyslide outfits) and you don't need the racemenu plugin installed. If you want to change your body make sure it's actually set to the HDT Vag version of your body, not to regular version. I don't know entirely how it works with CBBE now, but for building UUNP versions you make sure one of them is set to "UUNP Special" otherwise you get a non-HDT version out.   Hi! I have an annoying problem with this mod. Everytime I have sex using sexlab the vagina opens, but is not fully adjusted to the penis size. So the animation looks not right. It opens, but not fully and the actors in the animation are not aligned properly either. I use SOS with this mod and have checked it when I installed the mod, but the vagina is still not working as shown in the gifs for this mod. Anyone know what's causing this? has this something to do with sexlab or is it something else?  The gifs are somewhat idealized through a lot of work. It both needs a lot of adjustments to the scene after finding one with a very straightforward animation (a lot of animations are going to clip regardless) and precise adjustments to the size of the penis. Unless you are willing to go through this much work on your own, on probably every scene, you aren't going to have it that perfect all the time. Also note that the HDT object on the SOS activating the vag assumes a realistic/average size, something like a 20-25 cm dick (6-10 in), go monster cock and it won't work regardless. If you have a regular sized pecker and it's still not adjusting however, reinstall the mod overwriting everything and make sure you have the proper HDT files installed.   This mod is great and all i just have 1 problem: the vagina isnt animated...the animations work but there are no physics  You are going to have to be more specific here in regards to when there are no animations. During sex scenes with humans with a supported schlong (note Leito schlong for example is not supported, it will be next version), an unsupported beast (only a dozen or so very common beasts are supported unless you use another mod), or an unsupported dildo during a non-fingers based masturbation or lesbian scene?
peterq4f Posted October 14, 2017 Posted October 14, 2017 I am getting an issue where whenever my actor moves the hdt enabled bits(boobs and ass) they glitch out and stay in place even after I have moved so when I enter sneak mode the breasts are inside of the upper torso. I can't explain it much better but still any help would be fantastic, as i have had this issue for a month and quit modding back when i eventually started dealing with this problem.
Darkening Demise Posted October 14, 2017 Posted October 14, 2017 Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well.
Sacremas Posted October 15, 2017 Posted October 15, 2017 Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Â Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can.
ComradRabbit Posted October 15, 2017 Posted October 15, 2017 Alright, so I made a fresh install of Skyrim for this and loaded it (as well as everything it requires) in MO, using the UUNP Special body setup option. I love the bunches of options you have on both physics and texture mods, but there is one problem. The vajayjays arn't opening up like they should when they have a dick in them. I've done everything that this supposivly requires - having FNIS generate animations as well as letting Bodyslider batch-build its presets. Â But I have no luck. Â Now, tits and ass still jiggle and dongs (annoyingly) flop around but I am clearly missing something when it comes to collision - and yes, I did select "Use SoS" in its installer. I'm clearly missing something and I dontknow what it is. Please help.
Darkening Demise Posted October 15, 2017 Posted October 15, 2017 Â Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Â Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can. Â Â I'll just have to wait and hope for the Windows 10 Dx9 4GB VRAM Limit fix. My GTX 1060 6GB should be more than enough. I do not use any other graphical mods except bodies. I even got rid of Climates of Tameriel which was causing the game to jerk around and lag when moving the mouse and wandering the world. Got rid of Purewaters and Skyrim Flora Overhaul too. Only use ELFX now. Turned off AA, FXAA, AF, and Radial Blur Quality is on low. Play at a resolution of 1600x900. Water reflections are off too. My only other guess besides the VRAM Limit bug that's supposed to be fix sometime soon hopefully with the Windows 10 Fall Update is that the game doesn't like how I have more than 1 female in each cell. I do use Immersive Patrols from Steam, Adventurers and Travelers, Immersive Wenches, and Deadly Wenches. So the game isn't such a sausage fest especially in the Imperial Army. I did try removing some of those mods but it caused the game to spawn headless T pose naked guards and soldiers. So I kept them. Maybe the fix will solve things, I do not wish to remove those mods, I need me prostitutes, wenches, women in the army, and deadlier women (then again for that last one maybe there's a nagging mod for replacement) .
Sacremas Posted October 16, 2017 Posted October 16, 2017 Â Â Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Â Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can. Â Â I'll just have to wait and hope for the Windows 10 Dx9 4GB VRAM Limit fix. My GTX 1060 6GB should be more than enough. I do not use any other graphical mods except bodies. I even got rid of Climates of Tameriel which was causing the game to jerk around and lag when moving the mouse and wandering the world. Got rid of Purewaters and Skyrim Flora Overhaul too. Only use ELFX now. Turned off AA, FXAA, AF, and Radial Blur Quality is on low. Play at a resolution of 1600x900. Water reflections are off too. My only other guess besides the VRAM Limit bug that's supposed to be fix sometime soon hopefully with the Windows 10 Fall Update is that the game doesn't like how I have more than 1 female in each cell. I do use Immersive Patrols from Steam, Adventurers and Travelers, Immersive Wenches, and Deadly Wenches. So the game isn't such a sausage fest especially in the Imperial Army. I did try removing some of those mods but it caused the game to spawn headless T pose naked guards and soldiers. So I kept them. Maybe the fix will solve things, I do not wish to remove those mods, I need me prostitutes, wenches, women in the army, and deadlier women (then again for that last one maybe there's a nagging mod for replacement) . Â Â I'm using most of those mods myself, and I have basically the same level of graphics card (GTX 980 6GB, the 9x to 10x upgrade was big enough those are equivalent). I'm also using DynDOLOD, Vivid Weathers + Vividian ENB, Noble Skyrim HD texture replacers, all of Gamwich texture replacers including 4k clothes, and 4k skins, and my game is running smooth. I also have a i7 processor and 32 GB RAM, but those make no difference at all almost compared to the graphics card, if I had a i5 and 8 GB RAM I should be running more or less the same in Skyrim since it's not optimized to use that sort of hardware. Â I can only suggest you head over to my modding guide (link in sig) and try out a few of the advice there you haven't done yet. Â You shouldn't uninstall mods mid game in Skyrim regardless, it will mess up your game, but if you get a headless t-pose you can just head to an interior and wait for 30 days and they will be fixed, it just needs to properly refresh the lvel lists. Alright, so I made a fresh install of Skyrim for this and loaded it (as well as everything it requires) in MO, using the UUNP Special body setup option. I love the bunches of options you have on both physics and texture mods, but there is one problem. The vajayjays arn't opening up like they should when they have a dick in them. I've done everything that this supposivly requires - having FNIS generate animations as well as letting Bodyslider batch-build its presets. Â But I have no luck. Â Now, tits and ass still jiggle and dongs (annoyingly) flop around but I am clearly missing something when it comes to collision - and yes, I did select "Use SoS" in its installer. I'm clearly missing something and I dontknow what it is. Please help. Â DId you rebuild in Bodyslide and hit the big Build button? That replaced your HDT Special meshes with regular meshes and broke the mod. Make sure in Bodyslide the Outift/Body part is set to "Unified UNP Special" and nothing else. Â Also make sure you aren't wearing anything on hands or feet when you have sex, that turns the mod off (this is a limitation removed in the new version that should be avaialble likely sometime this month).
ComradRabbit Posted October 16, 2017 Posted October 16, 2017 Â Â Â Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Â Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can. Â Â I'll just have to wait and hope for the Windows 10 Dx9 4GB VRAM Limit fix. My GTX 1060 6GB should be more than enough. I do not use any other graphical mods except bodies. I even got rid of Climates of Tameriel which was causing the game to jerk around and lag when moving the mouse and wandering the world. Got rid of Purewaters and Skyrim Flora Overhaul too. Only use ELFX now. Turned off AA, FXAA, AF, and Radial Blur Quality is on low. Play at a resolution of 1600x900. Water reflections are off too. My only other guess besides the VRAM Limit bug that's supposed to be fix sometime soon hopefully with the Windows 10 Fall Update is that the game doesn't like how I have more than 1 female in each cell. I do use Immersive Patrols from Steam, Adventurers and Travelers, Immersive Wenches, and Deadly Wenches. So the game isn't such a sausage fest especially in the Imperial Army. I did try removing some of those mods but it caused the game to spawn headless T pose naked guards and soldiers. So I kept them. Maybe the fix will solve things, I do not wish to remove those mods, I need me prostitutes, wenches, women in the army, and deadlier women (then again for that last one maybe there's a nagging mod for replacement) . Â Â I'm using most of those mods myself, and I have basically the same level of graphics card (GTX 980 6GB, the 9x to 10x upgrade was big enough those are equivalent). I'm also using DynDOLOD, Vivid Weathers + Vividian ENB, Noble Skyrim HD texture replacers, all of Gamwich texture replacers including 4k clothes, and 4k skins, and my game is running smooth. I also have a i7 processor and 32 GB RAM, but those make no difference at all almost compared to the graphics card, if I had a i5 and 8 GB RAM I should be running more or less the same in Skyrim since it's not optimized to use that sort of hardware. Â I can only suggest you head over to my modding guide (link in sig) and try out a few of the advice there you haven't done yet. Â You shouldn't uninstall mods mid game in Skyrim regardless, it will mess up your game, but if you get a headless t-pose you can just head to an interior and wait for 30 days and they will be fixed, it just needs to properly refresh the lvel lists. Alright, so I made a fresh install of Skyrim for this and loaded it (as well as everything it requires) in MO, using the UUNP Special body setup option. I love the bunches of options you have on both physics and texture mods, but there is one problem. The vajayjays arn't opening up like they should when they have a dick in them. I've done everything that this supposivly requires - having FNIS generate animations as well as letting Bodyslider batch-build its presets. Â But I have no luck. Â Now, tits and ass still jiggle and dongs (annoyingly) flop around but I am clearly missing something when it comes to collision - and yes, I did select "Use SoS" in its installer. I'm clearly missing something and I dontknow what it is. Please help. Â DId you rebuild in Bodyslide and hit the big Build button? That replaced your HDT Special meshes with regular meshes and broke the mod. Make sure in Bodyslide the Outift/Body part is set to "Unified UNP Special" and nothing else. Â Also make sure you aren't wearing anything on hands or feet when you have sex, that turns the mod off (this is a limitation removed in the new version that should be avaialble likely sometime this month). Â Â Subtle effect but its now working, oddly enough. Thanks. Â The vagina inside seems to have no texture now though, how do I fix this?
Sacremas Posted October 16, 2017 Posted October 16, 2017 Â Â Subtle effect but its now working, oddly enough. Thanks. Â The vagina inside seems to have no texture now though, how do I fix this? Â Â You install the proper texture. This is a full body texture, meaning if you did not install Leyenda texture on mod install then Install Demoniac textures instead, these two textures (including the many variations of both, especially Demoniac which can install the likes of real girl or SG with the proper vag textures) are the only textures that work for this. Note that the Leyenda textures on the Nexus is far more recent version than in this mod.
Darkening Demise Posted October 16, 2017 Posted October 16, 2017 Â Â Â Is there a 1K texture support? I really REALLY am struggling with VRAM because the 2K 'compressed' is not working out well. Â Unless you are playing on a potato barely able to run Skyrim itself (which the author of this mod and those textures incidentally basically are) I suggest you try lowering other settings such as ENB quality, general textures (and specifically delete those horrible bethesda high res DLC packs and download a 1k/2k high res pack from nexus) and the like before reducing skin textures to 1k, unless sex is a lot less thing in your game than you using a mod like this would imply. Make sure also your ENB is set up properly to take advantage of as much VRAM as you can. Â Â I'll just have to wait and hope for the Windows 10 Dx9 4GB VRAM Limit fix. My GTX 1060 6GB should be more than enough. I do not use any other graphical mods except bodies. I even got rid of Climates of Tameriel which was causing the game to jerk around and lag when moving the mouse and wandering the world. Got rid of Purewaters and Skyrim Flora Overhaul too. Only use ELFX now. Turned off AA, FXAA, AF, and Radial Blur Quality is on low. Play at a resolution of 1600x900. Water reflections are off too. My only other guess besides the VRAM Limit bug that's supposed to be fix sometime soon hopefully with the Windows 10 Fall Update is that the game doesn't like how I have more than 1 female in each cell. I do use Immersive Patrols from Steam, Adventurers and Travelers, Immersive Wenches, and Deadly Wenches. So the game isn't such a sausage fest especially in the Imperial Army. I did try removing some of those mods but it caused the game to spawn headless T pose naked guards and soldiers. So I kept them. Maybe the fix will solve things, I do not wish to remove those mods, I need me prostitutes, wenches, women in the army, and deadlier women (then again for that last one maybe there's a nagging mod for replacement) . Â Â I'm using most of those mods myself, and I have basically the same level of graphics card (GTX 980 6GB, the 9x to 10x upgrade was big enough those are equivalent). I'm also using DynDOLOD, Vivid Weathers + Vividian ENB, Noble Skyrim HD texture replacers, all of Gamwich texture replacers including 4k clothes, and 4k skins, and my game is running smooth. I also have a i7 processor and 32 GB RAM, but those make no difference at all almost compared to the graphics card, if I had a i5 and 8 GB RAM I should be running more or less the same in Skyrim since it's not optimized to use that sort of hardware. Â I can only suggest you head over to my modding guide (link in sig) and try out a few of the advice there you haven't done yet. Â You shouldn't uninstall mods mid game in Skyrim regardless, it will mess up your game, but if you get a headless t-pose you can just head to an interior and wait for 30 days and they will be fixed, it just needs to properly refresh the lvel lists. I just think its the 2K 'compressed' textures from this mod. All the females running around with HDT, 2K textures its bound to cause problems. Otherwise not sure what could be the culprit. I got this mod here: https://www.nexusmods.com/skyrim/mods/57353/? for texture optimization. But I also use this mod here: https://www.nexusmods.com/skyrim/mods/54568/? for male replacer. Skyrim just seems to hate me as others can run a heavily modded Skyrim with an ENB and play pretty damn smooth but if I so much as use any mod my game jerks around, framerate dips, and CTD due to VRAM issues. Oh the dreaded bright pink texture on meshes, its a sign the VRAM is reached its limit and you're about to CTD. At least it shows sometimes so I get a 'warning' to save before its too late and lose all progress made when it happens out of nowhere. Plus Windows 10 Dx9 issue doesn't help which should be fixed soon I hope. That will let me take advantage of my 6GB rather than limit me to 4GB hoping that can make a bit of a difference when it comes to VRAM but that won't help with performance no doubt. I'm playing with graphical settings right now but the game...ew....I just can't go back to what it looked like when playing on my old AMD processor's integrated graphics. Unless you know of a optimized mid/low but good looking resolution texture mod to replace everything I cannot just play on lower settings.
Sacremas Posted October 17, 2017 Posted October 17, 2017 Since the Bijiin mods have been updated, is this still compatible, seeing as it lists an older version of Bijiin's mods? Â No. The updated versions will either not be functional (warmaidens) or have severe neckgaps (the others). You can fix this by copying and pasting the body meshes from your regular meshes/character/character assets fodler, then overwriting the textures from ClearanceClarence Bijin Customizers. Serana, Valerica and Elisif will work fine.
killorkilled Posted October 18, 2017 Posted October 18, 2017 ı have problems about using SAM body with your mod everything work fine with SAM body but ı cant use SAM body hdt mod so ı m asking is there any way to use SAM body hdt with your mod ı've been waiting for your answer thanks already.
zarzil Posted October 18, 2017 Posted October 18, 2017 Thanks a lot for this pack, Hero. We're doing some ridiculous stuff based on your model over in the SMP wizardry labs.  Giant futa penetration gif warning.      Who designed the first HDT vagina these all seem to be descended from, anyway? I've been thinking about what it might take to make the vagina open and close on two axis instead of one (as in, up and down as well as side to side) but weighting bones like that is professional level tricky. Â
Lothar123 Posted October 19, 2017 Posted October 19, 2017 Ok is aio4 really expected to work much better than 3.3.? I feel like a sap waiting this long for it. I'm just using cbbe with clams, no special races or anything besides. Â
Sacremas Posted October 20, 2017 Posted October 20, 2017 Ok is aio4 really expected to work much better than 3.3.? I feel like a sap waiting this long for it. I'm just using cbbe with clams, no special races or anything besides. Â It works fine now with UUNP on 3.3. The issue is that COS has been updated substantially since 3.3's release, and with it the Bodyslide presets and HDT files have been updated, so if you have conflicting files from the newer version of COS and 3.3 then that's the reason it's failing. Downgrade COS to a previous version and it should work fine again, presuming you are using it properly.
Lothar123 Posted October 20, 2017 Posted October 20, 2017 Thanks Sacremas. I started over a while back and, after updating everything, noticed things had gotten a little messed up. I'll try downgrading COS.
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