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Caliente announced...


XunAmarox

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Posted

Shout outs to Caliente and the crew.   For an alpha this is godlike!  I do have a question for anyone that know about slider tool.   i was messing around with slider then power went out so i have no idea what the setting was.  Is there a way to get that back?  Thank you all.

 

 

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Posted

 

Don't know if this is any help but it's an obj of CBBE with realigned UV's.  It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures.  You wouldn't have to redo the texture by any means just align it with the UV.  Just in case it could be useful.  

 

attachicon.gifCBBE UV.png

 

Thanks for the work, but that's not really how modelling works. :)

 

If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved.

 

 

Seems to me like it would probably still be less work (or at least less sloppy) to remake the textures than it is to slap a bunch of band-aid fixes on it. As excited as I am to see CBBE come out I really don't expect it to get get as far as it did in Skyrim if it requires custom versions of just about everything to get even the textures to match properly, when there's going to be plenty of competition out there without that requirement.

 

I can't be the only one that's getting the impression that you're trying so hard to avoid the real problem that it's going to end up causing more issues than anyone realized. I feel like if you don't take care of this problem yourself, during development, someone's just going to end up doing it for you in the future. You know how the body mod 'market' works. :P There are already body meshes being released. Not quite to the level of CBBE's work of course, but it's already happening. If CBBE doesn't leave the gate blowing everyone's minds it may just sputter out, and compatibility is a huge part of that. At the very least it may create a large rift in the community for outfits between CBBE and everything else.

Posted

How are you guys getting the body to look so... shiny?? I have no idea how to mess with material files and brightning the specular maps just make it lighter.

 

Also, the "wet" map that hits everything when it rains have no effect on the female body

 

Nevermind, I thought I was using the latest build. I wasn't!

Posted

Game crashing when im using "showlooksmenu player". Is there any way to set weight settings on triangle to middle by using console command?

Just go to megasurgery or download SSEX and/or homemaker, you can build a surgery chair and just change your stuff whenever you want. Doesn't quite answer the question but if the slm doesn't work that may be a better option

Posted

 

Game crashing when im using "showlooksmenu player". Is there any way to set weight settings on triangle to middle by using console command?

Just go to megasurgery or download SSEX and/or homemaker, you can build a surgery chair and just change your stuff whenever you want. Doesn't quite answer the question but if the slm doesn't work that may be a better option

 

Oh, totally forgot 'bout surgery, ty

Posted

Game crashing when im using "showlooksmenu player". Is there any way to set weight settings on triangle to middle by using console command?

 

"slm 14" works for me.

Posted

Game crashing when im using "showlooksmenu player". Is there any way to set weight settings on triangle to middle by using console command?

 

You know, considering the number of reports I've seen across various mods with that issue, I'm thinking it's a Fallout 4 bug specifically. I've even seen bug issues on the Nexus where people comment they uninstalled every mod and it continued to crash their game.

 

I would suggest making a new character really quick to test and see if the game still crashes. If you get through the character creation you can try using the console command again. That may determine if it has something to do with the save-game or not. Using a surgery chair may not actually help since it's triggering the same menu as the console command, but you can try it!

 

If there's a console command for defaulting your body/weight setting, I wasn't able to find it with a quick search. Skyrim had one, but the system is so different now that I doubt it'd do what you want.

Posted

do you think you or someone else could make a texture for the ghouls? 

because if you take their clothes off their textures are all over the place

 

Shit, they don't even have genitals... not that that's really something I would want to see, but for the sake of realism/consistency I wouldn't mind, lol.

Posted

 

 

Don't know if this is any help but it's an obj of CBBE with realigned UV's.  It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures.  You wouldn't have to redo the texture by any means just align it with the UV.  Just in case it could be useful.  

 

attachicon.gifCBBE UV.png

 

Thanks for the work, but that's not really how modelling works. :)

 

If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved.

 

Seems to me like it would probably still be less work (or at least less sloppy) to remake the textures than it is to slap a bunch of band-aid fixes on it. As excited as I am to see CBBE come out I really don't expect it to get get as far as it did in Skyrim if it requires custom versions of just about everything to get even the textures to match properly, when there's going to be plenty of competition out there without that requirement.

 

I can't be the only one that's getting the impression that you're trying so hard to avoid the real problem that it's going to end up causing more issues than anyone realized. I feel like if you don't take care of this problem yourself, during development, someone's just going to end up doing it for you in the future. You know how the body mod 'market' works. :P There are already body meshes being released. Not quite to the level of CBBE's work of course, but it's already happening. If CBBE doesn't leave the gate blowing everyone's minds it may just sputter out, and compatibility is a huge part of that. At the very least it may create a large rift in the community for outfits between CBBE and everything else.

 

I fully understand your concern, but remaking the textures isn't something you can or want to do as easily. The only fix required is to have the CBBE.esp enabled so that the rear of the head points to a separate texture.

 

With or without CBBE, the rear of the head will be a problem for modders and users. Because of whatever Bethesda wanted to do there, you will not be able to mix and match body and head textures. Since they have to come from the same mod anyway, or be made compatible with it, our fix doesn't really break anything.

 

The only long-time fix for this (it sounds like a big hack, but it's the only way), is to change the UV of the rear of the head (not the body) to point to the head texture instead of the body texture. Since all NPCs have their own head mesh, it means all NPCs have to be regenerated with the fixed rear mesh in the CK when it comes out. They also use their own full head textures now.

 

There are three options:

- editing the head rear mesh and regenerating all NPCs, then shipping the files in a "fixed heads" mod.

- pointing the head rear mesh to a separate texture (works for player only, is what CBBE currently does).

- changing CBBE to use the vanilla UV layout (means remaking all textures and quality will suffer from the UV).

 

For now we had to choose the second option. It might stay that way or not. The head itself is the bigger problem for the modding community compared to CBBE using a matching UV or not.

 

The rear of the head is a separate mesh file, by the way. In Skyrim, it was part of the main head mesh itself.

Posted

 

Game crashing when im using "showlooksmenu player". Is there any way to set weight settings on triangle to middle by using console command?

 

You know, considering the number of reports I've seen across various mods with that issue, I'm thinking it's a Fallout 4 bug specifically. I've even seen bug issues on the Nexus where people comment they uninstalled every mod and it continued to crash their game.

 

I would suggest making a new character really quick to test and see if the game still crashes. If you get through the character creation you can try using the console command again. That may determine if it has something to do with the save-game or not. Using a surgery chair may not actually help since it's triggering the same menu as the console command, but you can try it!

 

If there's a console command for defaulting your body/weight setting, I wasn't able to find it with a quick search. Skyrim had one, but the system is so different now that I doubt it'd do what you want.

 

 

We still don't know which information is stored in save-games, weeks ago I had the lookup failed issue, I ignored it, till I got ctds as I wanted to edit face in sculpt mode (as soon as the pointer got close to an editable part), disabling every plugin didn't solve the issue, I needed to load an old save-game.

Posted

 

 

 

Don't know if this is any help but it's an obj of CBBE with realigned UV's.  It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures.  You wouldn't have to redo the texture by any means just align it with the UV.  Just in case it could be useful.  

 

attachicon.gifCBBE UV.png

 

Thanks for the work, but that's not really how modelling works. :)

 

If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved.

 

Seems to me like it would probably still be less work (or at least less sloppy) to remake the textures than it is to slap a bunch of band-aid fixes on it. As excited as I am to see CBBE come out I really don't expect it to get get as far as it did in Skyrim if it requires custom versions of just about everything to get even the textures to match properly, when there's going to be plenty of competition out there without that requirement.

 

I can't be the only one that's getting the impression that you're trying so hard to avoid the real problem that it's going to end up causing more issues than anyone realized. I feel like if you don't take care of this problem yourself, during development, someone's just going to end up doing it for you in the future. You know how the body mod 'market' works. :P There are already body meshes being released. Not quite to the level of CBBE's work of course, but it's already happening. If CBBE doesn't leave the gate blowing everyone's minds it may just sputter out, and compatibility is a huge part of that. At the very least it may create a large rift in the community for outfits between CBBE and everything else.

 

I fully understand your concern, but remaking the textures isn't something you can or want to do as easily. The only fix required is to have the CBBE.esp enabled so that the rear of the head points to a separate texture.

 

With or without CBBE, the rear of the head will be a problem for modders and users. Because of whatever Bethesda wanted to do there, you will not be able to mix and match body and head textures. Since they have to come from the same mod anyway, or be made compatible with it, our fix doesn't really break anything.

 

The only long-time fix for this (it sounds like a big hack, but it's the only way), is to change the UV of the rear of the head (not the body) to point to the head texture instead of the body texture. Since all NPCs have their own head mesh, it means all NPCs have to be regenerated with the fixed rear mesh in the CK when it comes out. They also use their own full head textures now.

 

There are three options:

- editing the head rear mesh and regenerating all NPCs, then shipping the files in a "fixed heads" mod.

- pointing the head rear mesh to a separate texture (works for player only, is what CBBE currently does).

- changing CBBE to use the vanilla UV layout (means remaking all textures and quality will suffer from the UV).

 

For now we had to choose the second option. It might stay that way or not. The head itself is the bigger problem for the modding community compared to CBBE using a matching UV or not.

 

The rear of the head is a separate mesh file, by the way. In Skyrim, it was part of the main head mesh itself.

 

 

Another point, cbbe uv have some year of development, a huge textures base.

 

Adapting a new UV in CBBE to adjust this, i think is not easy task, and vanilla UV is terrible.

 

In my point of view, editing the face textures, adapting to a new uv is not hard as adapting the body.

 

I think bethesda made this way as a trap, you can have the body, but i will take the back of the head!

Posted

I mentioned earlier that I Iwas having difficulty in getting "missile tits" on a model (ala Kenzi Marie).

 

I think it's because the top of the breasts seem to always tilt towards the shoulder rather than straight up or towards the sternum. I don't know if there could be a slider for this to change the rotation of the breast, but if so, this would be great.

 

It just may be that I'm a bit of a tool when it comes to this and if anyone would care to give me any pointers about how to create the "bolt-on" look, that'd be welcome.

Posted

Ok I've been wrangling with Fallout 4 edit for days trying to workout a way to make vault suits and other body armor invisible so we can see CBBE. I can make all TORSO armor invisible (I made my own mod for that) but any armor that uses many different nodes (body) makes the character invisible.

 

Would appreciate if anybody could work on an invisible armor. I would use Badilator's nude mod but he got banned from Nexus and isn't distributing his files here.

Posted

 

 

 

 

Don't know if this is any help but it's an obj of CBBE with realigned UV's.  It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures.  You wouldn't have to redo the texture by any means just align it with the UV.  Just in case it could be useful.  

 

attachicon.gifCBBE UV.png

 

Thanks for the work, but that's not really how modelling works. :)

 

If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved.

 

Seems to me like it would probably still be less work (or at least less sloppy) to remake the textures than it is to slap a bunch of band-aid fixes on it. As excited as I am to see CBBE come out I really don't expect it to get get as far as it did in Skyrim if it requires custom versions of just about everything to get even the textures to match properly, when there's going to be plenty of competition out there without that requirement.

 

I can't be the only one that's getting the impression that you're trying so hard to avoid the real problem that it's going to end up causing more issues than anyone realized. I feel like if you don't take care of this problem yourself, during development, someone's just going to end up doing it for you in the future. You know how the body mod 'market' works. :P There are already body meshes being released. Not quite to the level of CBBE's work of course, but it's already happening. If CBBE doesn't leave the gate blowing everyone's minds it may just sputter out, and compatibility is a huge part of that. At the very least it may create a large rift in the community for outfits between CBBE and everything else.

 

I fully understand your concern, but remaking the textures isn't something you can or want to do as easily. The only fix required is to have the CBBE.esp enabled so that the rear of the head points to a separate texture.

 

With or without CBBE, the rear of the head will be a problem for modders and users. Because of whatever Bethesda wanted to do there, you will not be able to mix and match body and head textures. Since they have to come from the same mod anyway, or be made compatible with it, our fix doesn't really break anything.

 

The only long-time fix for this (it sounds like a big hack, but it's the only way), is to change the UV of the rear of the head (not the body) to point to the head texture instead of the body texture. Since all NPCs have their own head mesh, it means all NPCs have to be regenerated with the fixed rear mesh in the CK when it comes out. They also use their own full head textures now.

 

There are three options:

- editing the head rear mesh and regenerating all NPCs, then shipping the files in a "fixed heads" mod.

- pointing the head rear mesh to a separate texture (works for player only, is what CBBE currently does).

- changing CBBE to use the vanilla UV layout (means remaking all textures and quality will suffer from the UV).

 

For now we had to choose the second option. It might stay that way or not. The head itself is the bigger problem for the modding community compared to CBBE using a matching UV or not.

 

The rear of the head is a separate mesh file, by the way. In Skyrim, it was part of the main head mesh itself.

 

 

Another point, cbbe uv have some year of development, a huge textures base.

 

Adapting a new UV in CBBE to adjust this, i think is not easy task, and vanilla UV is terrible.

 

In my point of view, editing the face textures, adapting to a new uv is not hard as adapting the body.

 

I think bethesda made this way as a trap, you can have the body, but i will take the back of the head!

 

 

I imagine the back of the head texture is related to the nature of the face textures.  Skyrim just had a single texture wrap around the head.  FO 4 face texture is made up of dozens of textures.  They chose not to have a single texture file for the back of the head so they stuck it on the body texture.  

Posted

Has anyone had any luck converting Skyrim Cbbe Normal maps to Fallout 4 normal maps?  The converter tool from the nexus at http://www.nexusmods.com/fallout4/mods/1045/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D1045&pUp=1seems like it would work pretty well for other objects.  I tried using it on some Cbbe textures from Skyrim but the saturation tone and colors were all way off.   have tried painting them on by hand but the color scheme for the bump mapping is new to me and all I can seem to get are some nice scars.  Any help would be wonderful.  

Posted

Awesome! The current nude female bodies are just retextures of the vanilla body mesh.

 

The nipples and vagina/labia are entirely 2D and do not have any parallax.

Posted

I honestly think the best way to go would be to just make a completely new head mesh.  Something that goes along well with CBBE to fill in the neck gap.  If anything it would improve all npcs in the game as well if we had a good base to go with the chargen.

 

I don't think it would affect the character creation of the face either, since those look to be nodes as well.  It would also prevent any change in the skintone, which would be important if you had a hairstyle/helm that uncovered the back of the head.

 

I didn't really look carefully enough, but does the triangle slider for thin/muscular/heavy change the neck size?  From the looks of it it mainly moves the bone nodes around, like the breast/rib/shoulder/collar.

 

Also we can hope since the Japanese version of Fallout 4 is now out, that someone like tktk will make it :D

Posted

I honestly think the best way to go would be to just make a completely new head mesh.  Something that goes along well with CBBE to fill in the neck gap.  If anything it would improve all npcs in the game as well if we had a good base to go with the chargen.

 

I don't think it would affect the character creation of the face either, since those look to be nodes as well.

 

I didn't really look carefully enough, but does the triangle slider for thin/muscular/heavy change the neck size?  From the looks of it it mainly moves the bone nodes around, like the breast/rib/shoulder/collar.

 

Also we can hope since the Japanese version of Fallout 4 is now out, that someone like tktk will make it :D

Yes it does.  But the join between the headmesh and the neck part of the body mesh seems to be fixed at a set value so that it always meets with the head mesh.

Posted

Making some test with the cbbe body :heart: ( texture)...

 

I hope, when improving, share something with the community ( tattoo, layers effects ... ).

 

 

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