Wish Upon a Star Posted December 19, 2015 Posted December 19, 2015 Yes i already try that and it still exists, I try using Material Editor too but still the same. Try to figure this problem for like 2 days ago but still no luck As for the mod CBBE itself YES.. It work perfectly fine but only in nude.. but when in harness or vanilla corset outfit it has the overlap problem and it effect other npc too *sigh* The Corset is not supposed to work with CBBE (until a new version or Outfit studio is released), as for the Harness... you need to run Bodyslide and build it there to fit CBBE, otherwise you have the vanilla mesh loading and the texture will appear like your screenshot. If you did build the Harness in bodyslide, make sure you do not have a mod that change the file. Thank you Work perfectly! Quick question Is there a way these mod from calyps work with CBBE yet ? http://www.nexusmods.com/fallout4/mods/2227/? http://www.nexusmods.com/fallout4/mods/2678/? yes and no, CBBE only change default female body so they not conflict with CBBE then because of dat so you cant see change of CBBE mod when use clother of 2 there mod
DuckUgly Posted December 19, 2015 Posted December 19, 2015 The solution is read the installation instructions, read the description in the same area you downloaded the mod. If something is wrong YOU DID NOT FOLLOW THE INSTRUCTIONS or there is a MOD CONFLICT. The only clothing item that will work is the harness or gunner harness if you installed the mod properly, if you equip ANY outfit from the default game or a mod you will get that texture problem because it is reverting back to the vanilla body and using the CBBE textures on it. THIS IS ALPHA FOR TESTING That's been the case for body mods that do not use the vanilla UVW layout since body mods were first done. I am amazed some people don't realize the body inside armor and clothes is not the default body when nude. Consider the nude body to be an outfit you wear and its easy to understand. @Caliente, the .obj body is not correctly scaled I think, or atleast it wasn't when I imported it into 3DS Max 16. The whole model could fit inside a boot.
rorycampbell<3 Posted December 19, 2015 Posted December 19, 2015 Has anyone tried the "Reset Archive Invalidation" not sure which mod managers have it but NMM does and it worked for me. it seems any time meshes and or textures are messed with it has the potential to make the textures wonky, I may be wrong but it may have something to do with "materials" being different then the textures. In stead of uninstalling all these mods try the reset first. Yes i already try that and it still exists, I try using Material Editor too but still the same. Try to figure this problem for like 2 days ago but still no luck As for the mod CBBE itself YES.. It work perfectly fine but only in nude.. but when in harness or vanilla corset outfit it has the overlap problem and it effect other npc too *sigh* i think the best solution to this problem or similar is to create a different file path for cbbe texture for now. of course i believe this will be fixed when final version is released.
tonicmole Posted December 19, 2015 Posted December 19, 2015 Don't know if this is any help but it's an obj of CBBE with realigned UV's. It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures. You wouldn't have to redo the texture by any means just align it with the UV. Just in case it could be useful. CBBE UV.7z
Disarray82 Posted December 19, 2015 Posted December 19, 2015 Works great! More options than I remember from Skyrim. All I want for Xmas is outfit studio!
danlineage Posted December 19, 2015 Posted December 19, 2015 https://www.youtube.com/watch?v=cFfQzlH0LM4 What's with that nightmare music? *VOLUME/TASTE WARNING* Don't hate old man, if you are washed up keep your *volume/taste* to yourself. Grandpa should go roam the old man place not here
vram1974 Posted December 19, 2015 Posted December 19, 2015 What's with that nightmare music? *VOLUME/TASTE WARNING* Don't hate old man, if you are washed up keep your *volume/taste* to yourself. Grandpa should go roam the old man place not here I'm definitely old but I appreciate the warning on the music volume.
Sharpshooter1488 Posted December 19, 2015 Posted December 19, 2015 The solution is read the installation instructions, read the description in the same area you downloaded the mod. If something is wrong YOU DID NOT FOLLOW THE INSTRUCTIONS or there is a MOD CONFLICT. The only clothing item that will work is the harness or gunner harness if you installed the mod properly, if you equip ANY outfit from the default game or a mod you will get that texture problem because it is reverting back to the vanilla body and using the CBBE textures on it. THIS IS ALPHA FOR TESTING Thats interesting, I did follow every instruction, edited the archive invalidation shit and added textures and meshes after strings, alongside every other possible folder in my data folder that would get modded. I run a settlement mod, a few texture mods (not on humans, purely on stuff like the ground and on houses and shit like that) and an ENB, yet the texture misplaces itself on the female body, not to mention that the mesh shape doesn't change to my liking in bodyslide. Sorry if I'm being annoying, but hopefully my experience can further this mod, and hopefully this issue will get corrected soon. Any solutions to my issue?
NoTomorrow Posted December 19, 2015 Posted December 19, 2015 -snip I've deleted this but the problem persists. For some reason the vanilla mesh while wearing armor is missing completely. The only workaround I've found is to use the femalebody.nif from another unrelated mod as a placeholder. Check these paths for additional files: \Data\meshes\actors\character\characterassets \Data\textures\actors\character\basehumanfemale The files in both of those paths were removed, this is what caused the issues when trying to uninstall CBBE causing armor to render my character invisible. The only workaround I've found is to install another mod which places a femalebody.nif into \characterassets and several .dds files into \basehumanfemale. All files from CBBE have been removed and the game will not function properly now that it's been uninstalled. It's a pretty messy situation and I appreciate the help and suggestions.
ousnius Posted December 19, 2015 Posted December 19, 2015 Don't know if this is any help but it's an obj of CBBE with realigned UV's. It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures. You wouldn't have to redo the texture by any means just align it with the UV. Just in case it could be useful. CBBE UV.png Thanks for the work, but that's not really how modelling works. If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved.
MorganRiggs Posted December 19, 2015 Posted December 19, 2015 Thank you so much, what a Christmas present you gave us!
Adriaan Posted December 19, 2015 Posted December 19, 2015 Caliente/Cell: Are you aware that it's not possible to break off limbs when using the mod? Can only remove the head. Not sure where else to submit this "bug". Edit: Note to self, yes they are.
kerq Posted December 19, 2015 Posted December 19, 2015 Once again big thanks! I've tried out som many variations and this is one of my better ones. At least I think so. Also thanks to xradeckx for the MILF skin!
Snazzishoez Posted December 19, 2015 Posted December 19, 2015 Custom body and vault suit. Nice work Nightasy!
Grimlak Posted December 19, 2015 Posted December 19, 2015 Caliente/Cell: Are you aware that it's not possible to break off limbs when using the mod? Can only remove the head. Not sure where else to submit this "bug". Dismemberment does not work yet, Caliente said so on the same post you got the download from....
ralfetas Posted December 19, 2015 Posted December 19, 2015 Caliente/Cell: Are you aware that it's not possible to break off limbs when using the mod? Can only remove the head. Not sure where else to submit this "bug". Dismemberment does not work yet, Caliente said so on the same post you got the download from.... I try to make a topic only for this "problems", but it's not working, the idea was to make some sort of database of common problem, so caliente, cell and cbbe team could gain some time reading all this, and maybe even help with the release documentation. But seems like new users just don't read nothing, anyway here is the topic. http://www.loverslab.com/topic/55197-cbbe-fo4-instalation-issues/
Ramses Posted December 19, 2015 Posted December 19, 2015 Don't know if this is any help but it's an obj of CBBE with realigned UV's. It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures. You wouldn't have to redo the texture by any means just align it with the UV. Just in case it could be useful. CBBE UV.png Beat me to it. This is almost the exact same solution I used for a lot of my Skyrim builds. Nice job.
ThaGamer Posted December 19, 2015 Posted December 19, 2015 -snip I've deleted this but the problem persists. For some reason the vanilla mesh while wearing armor is missing completely. The only workaround I've found is to use the femalebody.nif from another unrelated mod as a placeholder. Check these paths for additional files: \Data\meshes\actors\character\characterassets \Data\textures\actors\character\basehumanfemale The files in both of those paths were removed, this is what caused the issues when trying to uninstall CBBE causing armor to render my character invisible. The only workaround I've found is to install another mod which places a femalebody.nif into \characterassets and several .dds files into \basehumanfemale. All files from CBBE have been removed and the game will not function properly now that it's been uninstalled. It's a pretty messy situation and I appreciate the help and suggestions. Have you unchecked the CBBE.esp plugin in your mod manager?
dwd Posted December 19, 2015 Posted December 19, 2015 Yes i already try that and it still exists, I try using Material Editor too but still the same. Try to figure this problem for like 2 days ago but still no luck As for the mod CBBE itself YES.. It work perfectly fine but only in nude.. but when in harness or vanilla corset outfit it has the overlap problem and it effect other npc too *sigh* The Corset is not supposed to work with CBBE (until a new version or Outfit studio is released), as for the Harness... you need to run Bodyslide and build it there to fit CBBE, otherwise you have the vanilla mesh loading and the texture will appear like your screenshot. If you did build the Harness in bodyslide, make sure you do not have a mod that change the file. Thank you Work perfectly! Quick question Is there a way these mod from calyps work with CBBE yet ? http://www.nexusmods.com/fallout4/mods/2227/? http://www.nexusmods.com/fallout4/mods/2678/? Check out the last screenshot of my previous post (#1237), I've modified one those. Here's how you can do it yourself: Open "BodySlide\SliderSets\RaiderHarness.osp" with a text editor and change: <Slider name="BodyZap" invert="false" default="100" hidden="true" zap="true"> <Slider name="BodyZap" invert="false" default="0" hidden="true" zap="true"> There are two ways of doing the next step: Rename Modded Files - Extract and rename .bgsm to "Materials\Armor\Raider04\Raider04.bgsm". - Extract and rename .DDS to "Textures\Armor\Raider04\Raider04_d.DDS". "Textures\Armor\Raider04\Raider04_n.DDS" (if included). "Textures\Armor\Raider04\Raider04_s.DDS" (if included). Edit .nif - Use NifSkope to open "BodySlide\ShapeData\RaiderHarness\RaiderHarness.nif". - Navigate to "Raider04FHarness_0\BSLightingShaderProperty". - Make sure the path to the materials file is correct (.bgsm), then save. Use "Material Editor" on Nexus to open the modded .bgsm file (Run as Administrator). Make sure the texture paths ("Material" tab) are correct, then save. You can now open up BodySlide and build the new RaiderHarness. Note: Getting purple armor? Check the texture paths again using Material Editor, it means the game can't find them. (EDIT: More detailed description. EDIT2: Fixed the format, infuriating WYSIWYG editor...) Attached some screenshots of the preview, with maximized sliders to show that it works:
Z0mBieP00Nani Posted December 19, 2015 Posted December 19, 2015 Once again big thanks! I've tried out som many variations and this is one of my better ones. At least I think so. Also thanks to xradeckx for the MILF skin! ScreenShot15.pngScreenShot17.pngScreenShot16.pngScreenShot19.png Must be cold there in Boston... or is she just that happy to see everyone?
Avelyn Posted December 19, 2015 Posted December 19, 2015 Is this compatible with ENBs? Furthermore does anybody know if you can install via Nexus Mod Manager aka dragging and dropping the .7zip files onto it and enabling/disabling?
khalsu Posted December 19, 2015 Posted December 19, 2015 Is this compatible with ENBs? Furthermore does anybody know if you can install via Nexus Mod Manager aka dragging and dropping the .7zip files onto it and enabling/disabling? Yes and yes, however i'd recommend installing Bodyslide properly if you plan to use it to change the shape of the body, mainly because installing it through NMM offers no benefit and simply more steps. And if you want the Harness to work with the body you'll need to run Bodyslide anyways. And remember, you run Bodyslide outside of the game so it does not matter where it's installed.
assan84 Posted December 19, 2015 Posted December 19, 2015 Thanks Dwd theres some slight clipping in the nipple but it worked out alright. Not that I am viewing nipple clipping as a bad thing...
tonicmole Posted December 19, 2015 Posted December 19, 2015 Don't know if this is any help but it's an obj of CBBE with realigned UV's. It would remove the need for the esp, and also if you expanded the boundaries of the skin texture it would cover anything using vanilla textures. You wouldn't have to redo the texture by any means just align it with the UV. Just in case it could be useful. CBBE UV.png Thanks for the work, but that's not really how modelling works. If you move the UV even just minimally, all textures have to be remade (normal maps can't just be edited in Photoshop, they have to be baked) and the rest of the UV has to fit the changes of the parts that were moved. I understand how it works. To be fair there is a knee on the back of your guy's head. I already adjusted the UV's in the obj. They are not a 1:1 match to vanilla, just a close fit. Oh, I see, you think by "texture" I mean all of them ...no, no, I mean diffuse map. You would have to generate new normals, and a new specular map. I think they have an app for that
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