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Estrus Chaurus Spider Addon /╲/\( •̀ ω •́ )/\╱\


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Posted

There are four methods by which the ES effect can be applied to the player or a follower:

  • Spider spit attacks can trigger tentacle attacks - the chance of attack is configurable via the ES MCM(disabled by default as its unimmersive)
    • works!
  • Spider spit attacks can trigger paralyze attacks - the chance of attack is configurable via the ES MCM
    • guess it's deactivated?
    • (I know it's deactivated, but ingame it shows as activated as default while tentacle attack is deactivated by default => could probably, maybe be confuing, especially because paralyse spider attack can cause ⚠️CTD)
  • Sexlab scenes involving a Spider triggered by another mod
    • works!
  • Sexlab scenes involving a Spider Penis from SexLab Parasites - Kyne's Blessing
    • works!
  • ES+ scenes triggered by other mods through mod events
    • works!

 

 

Spiders don't grow up? Or do I have to wait longer?

The eggs are perfect to add to Apropos2 healing consumables =D

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Posted

I am not getting ES or ED to show up in the MCM menus.  Am I being an idiot somewhere?  Is this a common problem, or is a more exotic problem and worth expounding a bit?  I am using the latest version of EC+.  Could that be the problem?  Do I need the versions hot linked on GitHub?

 

Thanks in advance.

Posted
54 minutes ago, TheBlackSilhouette said:

I am not getting ES or ED to show up in the MCM menus.  Am I being an idiot somewhere?  Is this a common problem, or is a more exotic problem and worth expounding a bit?  I am using the latest version of EC+.  Could that be the problem?  Do I need the versions hot linked on GitHub?

 

Thanks in advance.

Don't forget to install a EstrusforSkyrim version.

Esp doesn't need to me active, but Estrus + needs the textures and meshes.

zzEstrus V1.60r1 works and v2.41r

 

would look like that:

zzEstrus.esp deactivated

Estrus +

Estrus ED

Estrus ES

 

if you use DDi you need also

ES DDi patch

ED DDi patch

 

On a new game:

> activate sexlab

> save/reload

> wait for Estus+ to register to SL

 

On a running game

> I guess a save/reload should help

 

fun facts:

> After install and save reload it can take up to 120 sec for the MCM menus to show up, even if the animations are registered with SL right away.

> if SL registered animations are already exceeding the 500 limit then Estus can't register it's animations anymore. That's why it's better to wait for estrus to register before registering SLAL Packs.

IIRC Estrus+ needs at least 6 free SL animation register slots (human) if added to a running game.

 

Posted
9 hours ago, donttouchmethere said:

Don't forget to install a EstrusforSkyrim version.

Esp doesn't need to me active, but Estrus + needs the textures and meshes.

zzEstrus V1.60r1 works and v2.41r

 

would look like that:

zzEstrus.esp deactivated

Estrus +

Estrus ED

Estrus ES

 

if you use DDi you need also

ES DDi patch

ED DDi patch

 

On a new game:

> activate sexlab

> save/reload

> wait for Estus+ to register to SL

 

On a running game

> I guess a save/reload should help

 

fun facts:

> After install and save reload it can take up to 120 sec for the MCM menus to show up, even if the animations are registered with SL right away.

> if SL registered animations are already exceeding the 500 limit then Estus can't register it's animations anymore. That's why it's better to wait for estrus to register before registering SLAL Packs.

IIRC Estrus+ needs at least 6 free SL animation register slots (human) if added to a running game.

 

Yeah, I got that much (even organized the terribly structured voice replacer mods to work) and EC+ shows up.  The problem is ES and ED don't appear as mods to EC+ :(

 

That said, the versions I'm using for Estrus (V1.60r1 vs. v250Beta and v2.41r vs v4.37).  I will try to use the older versions and see if that helps.

Posted
On 2/25/2020 at 3:14 PM, TheBlackSilhouette said:

The problem is ES and ED don't appear as mods to EC+

You mean ES and ED MCMs don't show up right.

Then it's maybe a mod/LO issue?

I found it critical in LO to have:

  • DCL or dDEC or FEMA above Estrus+ and ES/ED
  • Sexlab parasites and Animated parasites below estrus+
  • MME below Estrus+ and ES/ED
  • Arachnophobia below Estrus+ and ES/ED
  • Estrus+ and ES/ED below any other creature mod that changes spider behavior/spit attacks

 

wait now that I write this I would need to move PAHE above estrus+ and ES/ED ?... maybe ?

 

 

btw, how do you create your flowcharts?

Any special program or is it Excel?

(I know I know, doesn't belong here, but I'm curious)

Posted
1 hour ago, donttouchmethere said:

You mean ES and ED MCMs don't show up right.

Than it's maybe a mod/LO issue?

I found it critical in LO to have:

  • DCL or dDEC or FEMA above Estrus+ and ES/ED
  • Sexlab parasites and Animated parasites below estrus+
  • MME below Estrus+ and ES/ED
  • Arachnophobia below Estrus+ and ES/ED
  • Estrus+ and ES/ED below any other creature mod that changes spider behavior/spit attacks

 

wait now that I write this I would need to move PAHE above estrus+ and ES/ED ?... maybe ?

 

 

btw, how do you create your flowcharts?

Any special program or is it Excel?

(I know I know, doesn't belong here, but I'm curious)

Okay, I might be a moron, but what are all of these acronyms mean?  Lol, sorry for my ignorance.

 

As for the flowchart: https://www.draw.io/ (it is free and relatively easy to use; it can be frustratingly precise though, and formatting is annoying)

 

As it happens, I am using it to simultaneously map a bunch of sex mods and make a presentation to an internationally recognized organization for a major contract.  Pretty amusing :)

Posted
21 minutes ago, TheBlackSilhouette said:

As for the flowchart: https://www.draw.io/ (it is free and relatively easy to use; it can be frustratingly precise though, and formatting is annoying)

thx, will try it.

I love to waste time with brainstorming with a program instead of a piece of paper which would go waaay faster.

Must be a procrastination thing.

Don't let me try and make a quick shopping list lol

Although now with draw.io ?

 

21 minutes ago, TheBlackSilhouette said:

As it happens, I am using it to simultaneously map a bunch of sex mods and make a presentation to an internationally recognized organization for a major contract.

lol I guess that is why some modders here excel in scripting mods.

They have to have learned it while doing something more... "useful" first ^^

Or is it the other way around? ?

 

21 minutes ago, TheBlackSilhouette said:

Okay, I might be a moron, but what are all of these acronyms mean?  Lol, sorry for my ignorance.

I might overdo it with those.

Don't have a official diagnosis for that behavior, yet ?‍♂️

 

DCL = Deviously Cursed loot

dDEC = Deviously Enchanted Chests

FEMA = wait for it ... : Failure Mode Effects Analysis in Skyrim

MME = Milk Mod Economy (it's only "economy" to hide the truth about everyone wants to see big boobs)

I think I caught them all right?

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Posted

Hi ^_^ Found a Giant Tundra Spider, it made a mess of my low level plebe(I may have installed way too many difficulty mods ;3) and it had its way with me. So, two things; First, afterwards it seems to be permanently passive. If I slap it around it seems to start attacking but then stops and goes passive instantly, and it just stands there. It's not frozen or anything, but it simply ignores me and I assume everything else around it. Second, no matter what settings I use, it seems to not care about SD+ or DEC. Even if I submit through SD+'s key it's just sex and then it's back to not having a care in the world.

 

Any suggestions, pointers, options or files I may have missed?

Posted
31 minutes ago, Violence6884 said:

Hi ^_^ Found a Giant Tundra Spider, it made a mess of my low level plebe(I may have installed way too many difficulty mods ;3) and it had its way with me. So, two things; First, afterwards it seems to be permanently passive. If I slap it around it seems to start attacking but then stops and goes passive instantly, and it just stands there. It's not frozen or anything, but it simply ignores me and I assume everything else around it. Second, no matter what settings I use, it seems to not care about SD+ or DEC. Even if I submit through SD+'s key it's just sex and then it's back to not having a care in the world.

 

Any suggestions, pointers, options or files I may have missed?

I guess you are now the carrier of his offspring right?

If that's true and you are now an egg incubator, then you are flagged as friendly to the spider faction for a while.

I mean, you two know each other so well now, why all the hate?

You even invited spider daddy to a second round =D

 

(btw DEC doesn't trigger any creature approaches, only playable races)

Posted
52 minutes ago, donttouchmethere said:

I guess you are now the carrier of his offspring right?

If that's true and you are now an egg incubator, then you are flagged as friendly to the spider faction for a while.

I mean, you two know each other so well now, why all the hate?

You even invited spider daddy to a second round =D

 

(btw DEC doesn't trigger any creature approaches, only playable races)

That does make some sense, but...

 

- The scene played as a result of DA/Defeat, therefore I would expect at the end, according to my settings, I'd be enslaved? That's what happened when I tested it before committing to this play through.

- Especially considering I saw no glow the first time, meaning there were no eggs, nothing.

 

Look, know each other is too much ;3 We had a blind date, and after a disagreement it was still blind but not a date any more ;3 And I did invite it for a 2nd round to try and figure out what happened- Also no enslavement despite it being through SD+. The 2nd time there was a glow indeed.

 

Wait, DEC... Only... Playable races? O.o I was under the impression it simply worked only for non enemies? *Confused Noises*

 

In any case, one other interesting observation is that the paralysis(Even though I've disabled all relevant options) attacks seem to mess up with DA/Defeat somehow. For example if I am in bleed out, and I get knocked down from paralysis, a lot of weird stuffz start happening and might even lead to CTD.

 

Edit - Oh one more thing, tried just now with a quick SD+ surrender before we attacked each other and SD+ enslavement works fine.

Posted
1 hour ago, Violence6884 said:

The scene played as a result of DA/Defeat, therefore I would expect at the end, according to my settings, I'd be enslaved?

Can DA/Defeat trigger a local enslavement?

Wouldn't it just send you somewhere else?

 

1 hour ago, Violence6884 said:

Especially considering I saw no glow the first time, meaning there were no eggs, nothing.

maybe it just an usual DA/Defeat glitch?

 

if after an SLdefeat hostiles stay friendly it helps to use the debug clean function of SLdefeat or DA

 

1 hour ago, Violence6884 said:

Wait, DEC... Only... Playable races? O.o I was under the impression it simply worked only for non enemies? *Confused Noises*

two different things:

> playable races: anything human race type like you see on character creation

> non enemies: everything non hostile can approach, means also calmed bandits and the like

 

1 hour ago, Violence6884 said:

And I did invite it for a 2nd round to try and figure out what happened

That's what she said =D

 

1 hour ago, Violence6884 said:

one other interesting observation is that the paralysis

better deactivate paralysis, it is broken and can cause CTD

should be deactivated by default, but instead it's tentacle attack that is deactivated by default -.-

 

1 hour ago, Violence6884 said:

Oh one more thing, tried just now with a quick SD+ surrender before we attacked each other and SD+ enslavement works fine.

?

means the spider was just bugged by defeat or DA I guess?

 

 

for more creature madness and higher chance to get eslaved via SLdialogue+SD => use OsmelMC's SLAC tweaks for SLAC SE (yes patches it to be used with LE), for SD and for SLdialogues

Posted
5 hours ago, donttouchmethere said:

Can DA/Defeat trigger a local enslavement?

Wouldn't it just send you somewhere else?

 

maybe it just an usual DA/Defeat glitch?

 

if after an SLdefeat hostiles stay friendly it helps to use the debug clean function of SLdefeat or DA

 

two different things:

> playable races: anything human race type like you see on character creation

> non enemies: everything non hostile can approach, means also calmed bandits and the like

 

That's what she said =D

 

better deactivate paralysis, it is broken and can cause CTD

should be deactivated by default, but instead it's tentacle attack that is deactivated by default -.-

 

?

means the spider was just bugged by defeat or DA I guess?

 

 

for more creature madness and higher chance to get eslaved via SLdialogue+SD => use OsmelMC's SLAC tweaks for SLAC SE (yes patches it to be used with LE), for SD and for SLdialogues

How do you make multiple quotes like that?! Until I find out, the answers in order;

 

- I've set it so on DA bleed out, there's a Defeat scene, leading into SD+ enslavement. So far it works, unless DA goes crazy... Which it does have a reputation of doing so, quite rightly.

 

- It may have been..?

 

- I see. And DEC then is about enslavement by playable races strictly? OK...

 

- What do you want me to do!? Not investigate a little? :3

 

- I have turned all that off, or at least that's what the MCM shows. Both for Chaurus and for Spiders... It still occurs.

 

- I took a look at what you suggest and my head is now spinning :3 Too many files and versions for other mods' versions that may already be older, or are about to be replaced. Keeping track if I start using those patches may be more of a hassle than it's worth. Reading through, it seems the changes are not really fixes but rather tweaks based on personal preference?

Posted
2 hours ago, Violence6884 said:

How do you make multiple quotes like that?! Until I find out, the answers in order;

Sooo much too answer. I will have to put on the nerd glasses for my answer: ?

I mark the text of your comment and wait for LL to show a little pop up "Quote Selection".

This will create a quote only of the marked text.

 

2 hours ago, Violence6884 said:

I've set it so on DA bleed out, there's a Defeat scene, leading into SD+ enslavement. So far it works, unless DA goes crazy... Which it does have a reputation of doing so, quite rightly.

Good to know! Also makes sense with possible SD+ MCM settings.

 

2 hours ago, Violence6884 said:

- I see. And DEC then is about enslavement by playable races strictly? OK...

Yes mainly, UNLESS:

You have a mod that flagged odd actors as "playable race", like Hentai Creatures for example.

Also you can flag actors as playable race via DEC MCM debug tab thingy.

I think it works for all actors that have enough dialogue options (or something).

Some NPC are no "playable races" by deefault (odd custom followers for example), you can flag them as valid actors for approach via DCL debug too.

To see if you have odd NPC close by check the console regularly, it shows how DEC checks valid NPC.

 

2 hours ago, Violence6884 said:

What do you want me to do!? Not investigate a little? :3

Curiosity killed the cat ?

 

2 hours ago, Violence6884 said:

I have turned all that off, or at least that's what the MCM shows. Both for Chaurus and for Spiders... It still occurs.

You mean paralysis or tentacle attack?

If you have a mod that changes spider/chaurus attacks below estrus+/estus spider it will overrule the attacks from estrus+ & friends.

 

3 hours ago, Violence6884 said:

I took a look at what you suggest and my head is now spinning :3 Too many files and versions for other mods' versions that may already be older, or are about to be replaced. Keeping track if I start using those patches may be more of a hassle than it's worth. Reading through, it seems the changes are not really fixes but rather tweaks based on personal preference?

SLAC SE + OsmelMC tweak for SLAC adds a complete new range of creature options to your game.

OsmelMC's tweaks for SD+/SLdialogues changes mainly how approaches from SD can be resisted (via stamina pool). For more info I would need to check it myself again ^^

Posted
5 hours ago, donttouchmethere said:

SLAC SE + OsmelMC tweak for SLAC adds a complete new range of creature options to your game.

Well, do you the creature on creature stuffz? OK I will read through again, maybe I missed something? But to me it looks like minor tweaks. Obviously I am in no way criticizing it negatively, just arguing it's simply preferences.

Posted
6 hours ago, Violence6884 said:

Well, do you the creature on creature stuffz?

I had, not atm.

I was shocked about so many males fucking wolfs and dogs everywhere ? (HCoS)

 

SLAC offers:

friendly/calmed Creature approach on PC and NPC

chance of group sex

chance of creatures stalking you and hope for sexy times (which in turn rises the chance of a SD+ creature enslavement)

adds a struggle game to escape creatures

adds various settings to set who gets approached first via arousal:

> NPC

> PC

> Collared PC/NPC

> while sneaking

> if armed/unarmed

> invite

also lets you decide the range creatures follow you/can catch your PC or NPCs

adds options to limit the types of creatures that can approach

options to limit approaches to follower creatures/NPC

hostile creatures on hostile NPC (share the fun! Necromancers hate that option)

order your followers to have fun with your pets

choose what animations can be played

 

stuff like that ?‍♂️

 

Posted
3 hours ago, donttouchmethere said:

I had, not atm.

I was shocked about so many males fucking wolfs and dogs everywhere ? (HCoS)

 

SLAC offers:

friendly/calmed Creature approach on PC and NPC

chance of group sex

chance of creatures stalking you and hope for sexy times (which in turn rises the chance of a SD+ creature enslavement)

adds a struggle game to escape creatures

adds various settings to set who gets approached first via arousal:

> NPC

> PC

> Collared PC/NPC

> while sneaking

> if armed/unarmed

> invite

also lets you decide the range creatures follow you/can catch your PC or NPCs

adds options to limit the types of creatures that can approach

options to limit approaches to follower creatures/NPC

hostile creatures on hostile NPC (share the fun! Necromancers hate that option)

order your followers to have fun with your pets

choose what animations can be played

 

stuff like that ?‍♂️

 

Wait, I do have SLAC, I was talking mostly about the tweak you mentioned :$

Posted
11 hours ago, Violence6884 said:

Wait, I do have SLAC, I was talking mostly about the tweak you mentioned :$

SLAC SE gets still updates, the LE version not.

With OSmelMC's tweak you can use the updated SE version in LE.

Many of the older SLAC functions got updated/refined and new ones were added.

Unless I miss the point again ?

 

Posted
On 5/18/2020 at 10:02 AM, donttouchmethere said:

 

Unless I miss the point again ?

 

No, rather it's me not being able to read properly the last couple of days! Sorry! >.<''' In that case I'll have a look, thank you. In which case... Get the SE version and install OSmel's tweaks to use it on LE, correct?

 

Back to the eight legged matter, I don't think I have anything that would affect spiders and Chaurus. Not to the degree that it would ignore my settings and paralyse me like that. Unless... I don't know... SIC? Animal Tweaks? As for potential enslavement issues I will play around with my settings again and see if there's something seriously wrong.

Posted
1 hour ago, Violence6884 said:

Get the SE version and install OSmel's tweaks to use it on LE, correct?

Correct!

Still odd feeling to install a SE mod in LE.

 

2 hours ago, Violence6884 said:

Not to the degree that it would ignore my settings and paralyse me like that. Unless... I don't know... SIC? Animal Tweaks?

I'm surprised that paralysis by spiders works for you with Estrus Spider installed. I only get CTD if I activate the paralysis function and a NPC gets hit by it. For my PC, if hit, nothing happens at all.

I use SIC too, not tried Animal Tweaks, or maybe I did but can't remember. Looks like a mod that goes well with SLAC so Mammoths and Giants are faster. ^^

 

2 hours ago, Violence6884 said:

As for potential enslavement issues I will play around with my settings again and see if there's something seriously wrong.

I tried to test if I can get LESS enslavement approaches by creatures, with little success ^^

Lucky for me there is the option in the message box "sex only" which saved my PC from permanently being enslaved to every dog in Skyrim.

I think in SL dialogues the setting "attack chance" regulates the chance if you get a pop up message box if close to a creature.

Default is 30% I guess? I have it on 40% and can't get close to a creature without it popping up.

Posted
8 minutes ago, donttouchmethere said:

I'm surprised that paralysis by spiders works for you with Estrus Spider installed.

Mmm, it really depends what you mean by "Working". Knocked down, green glow, all that? Yes. Same for their projectile vomit. The problem is, I've got them supposedly disabled and with the lowest chance possible, so 1%... Yes, on top of having disabled it ;3 And it still happens, pretty often too... Bordering annoying at times. Especially along with Animal Tweaks adding pouncing to various creatures which knocks you down as well, it can be over the top.

 

I haven't noticed anything weird when an NPC gets hit by the green glow stuffz, I think once an NPC wasn't getting up? In another instance an NPC was stuck in bleed out animation... But that's it.

 

Perhaps the chance sliders in Estrus Spider only control the chance of sex after paralysis and not how often you will get paralysed?

 

17 minutes ago, donttouchmethere said:

I tried to test if I can get LESS enslavement approaches by creatures, with little success ^^

Odd, I run all those mods on my main and setting their chances to lower than 5% allows you to play normally, as if you had a non LL infested(No pun intended I SWEAR) installation! ;3 I do that because I don't want to mess around with profiles in Vortex and so on.

Posted
8 minutes ago, Violence6884 said:

5%

5% for SLdialogues is nearly as switching any approach off :O

I should take your example and lower my % chances too to have at least one day in Skyrim without trouble ^^

 

15 minutes ago, Violence6884 said:

And it still happens, pretty often too...

I think it's from animal tweaks ?

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