TheMrWick Posted April 24, 2019 Posted April 24, 2019 @Ed86 Okay, will try this one out, and oddly enough I was thinking the same but nope, nothing, even loaded to a point in my save where I never touched any of the EC content and went straight for ES and nothing, but imma try this right now.
TheMrWick Posted April 24, 2019 Posted April 24, 2019 hmmm I dont seem to be getting any feedback in the console with this for some reason.
Ed86 Posted April 25, 2019 Author Posted April 25, 2019 21 hours ago, Mr. Wick said: hmmm I dont seem to be getting any feedback in the console with this for some reason. then its: 1) orgasm event not detected(unlikely) 2) pregnancy disabled (sanity check - check?) 3) not vaginal sex 4a) its not a spider - not in spider faction 4b) its not a spider - not skyrim/dlc spider race this should dump whole event zzEstrusSpider_AE.7z
Mecharic Posted April 28, 2019 Posted April 28, 2019 So I got the joy of having a belly full of spider eggs but now the nodes refuse to reset/fix. I've fixed them a half-dozen times, even doing so in both of the mods (EC+ & ECSA) and it still resets to the deflated belly and oversized breasts. Anyone else getting this, and anyone got ideas how to fix it?
Ed86 Posted April 28, 2019 Author Posted April 28, 2019 3 hours ago, Mecharic said: So I got the joy of having a belly full of spider eggs but now the nodes refuse to reset/fix. I've fixed them a half-dozen times, even doing so in both of the mods (EC+ & ECSA) and it still resets to the deflated belly and oversized breasts. Anyone else getting this, and anyone got ideas how to fix it? i think there is an option in EC that increases breasts after pregnancy, not sure if that is fixed by reset or maybe its mod conflict with something, so other mod "remembered" inflated breasts and resets them as such
Mecharic Posted April 30, 2019 Posted April 30, 2019 On 4/28/2019 at 2:05 AM, Ed86 said: i think there is an option in EC that increases breasts after pregnancy, not sure if that is fixed by reset or maybe its mod conflict with something, so other mod "remembered" inflated breasts and resets them as such Yeah it turns out that the Beeing Female mod hijacked the spider pregnancy for it's own 3rd trimester pregnancy. Everything went away after, and just to confirm I tested the spider without being BFpreggo and it deflated properly. The mods are getting smarter I swear xD
Xiaron Posted April 30, 2019 Posted April 30, 2019 I'm actually having the same problem as Mr. Wick was. ES was working in my last game, but then I started a new one, upgraded a few mods and added another few, ran LOOT and now EC+ works, but ES and ED don't. I'm trying to troubleshoot and I used the scripts you posted, but no output to console either. I'm starting a new test game to see if rolling back EC+ from V4.37 or removing any of the mods I added (Deadly Drain, Hentai Pregnancy, Pheromones) fixes it, but do you have any other ideas?
Ed86 Posted April 30, 2019 Author Posted April 30, 2019 3 hours ago, Xiaron said: I'm actually having the same problem as Mr. Wick was. ES was working in my last game, but then I started a new one, upgraded a few mods and added another few, ran LOOT and now EC+ works, but ES and ED don't. I'm trying to troubleshoot and I used the scripts you posted, but no output to console either. I'm starting a new test game to see if rolling back EC+ from V4.37 or removing any of the mods I added (Deadly Drain, Hentai Pregnancy, Pheromones) fixes it, but do you have any other ideas? do you get "[04/30/2019 - 05:40:20PM] SEXLAB - NOTICE: ES+ 4.33 Registered..." in your papyrus log?
Xiaron Posted April 30, 2019 Posted April 30, 2019 5 hours ago, Ed86 said: do you get "[04/30/2019 - 05:40:20PM] SEXLAB - NOTICE: ES+ 4.33 Registered..." in your papyrus log? I see Registered Estrus Spider+ at MCM. [04/30/2019 - 12:36:05PM] but not exactly what you said. I'm guessing that's not good? There are a series of errors relating to zzestrusspider though, well I think so anyway. I have no real idea how to read a log and that one looks a mess. Papyrus.0.log
Ed86 Posted April 30, 2019 Author Posted April 30, 2019 39 minutes ago, Xiaron said: I see Registered Estrus Spider+ at MCM. [04/30/2019 - 12:36:05PM] but not exactly what you said. I'm guessing that's not good? There are a series of errors relating to zzestrusspider though, well I think so anyway. I have no real idea how to read a log and that one looks a mess. Papyrus.0.log 230.99 kB · 0 downloads well.... its completely broken
Xiaron Posted April 30, 2019 Posted April 30, 2019 3 hours ago, Ed86 said: well.... its completely broken Okay. I guessed that, any idea how to fix it? Edit: Nevermind, fixed it. Loot 'corrected' my load order and caused the issue.
Xiaron Posted May 15, 2019 Posted May 15, 2019 Okay, or maybe I didn't fix it? Is there a way to manually trigger an infection so I can try to figure out what part isn't working right. For all I know it's animation related at this point. I'm not sure which spell would be the 'correct' trigger via console and addspell.
Ed86 Posted May 16, 2019 Author Posted May 16, 2019 6 hours ago, Xiaron said: Okay, or maybe I didn't fix it? Is there a way to manually trigger an infection so I can try to figure out what part isn't working right. For all I know it's animation related at this point. I'm not sure which spell would be the 'correct' trigger via console and addspell. It wont trigger, bcoz according to papyrus log above mod is broken, none of scripts are working
Xiaron Posted May 16, 2019 Posted May 16, 2019 On 5/15/2019 at 8:52 PM, Ed86 said: It wont trigger, bcoz according to papyrus log above mod is broken, none of scripts are working I'm not testing on the same game that log came from, I'm adding and removing mods on a test game to try and track down where the conflict is. Having a 'debug' option to see if I fixed the problem without having to setup all of sexlab and summoning a spider would save me a lot of time. After the 5th debug new game, setting all that up again becomes a real pita. Edit: Well, debug spell or not, I did figure out the issue as well as why it seemed like it was working, then wasn't on the same game. CK is not my friend apparently.
Sillius_Maximus Posted May 28, 2019 Posted May 28, 2019 Just to make sure I kind of understand how this mod works in game.. You do the firsky with a spider. Spider gets you preggo with eggos. you can configure) At a certain interval (you can configure) you give birth to a whole bunch of eggs. Some of these eggs hatch into spiders? Is the timer like 4 hours 15 min? 4 min 15 seconds? I see 3:21. If they do hatch into spiders, are they aggressive to?? do they try to mate? I like the ideas opened up with this mod, thanks for making it. In idea might be to give you a 60 second warning when your about to collapse so if you wanted to give birth outside or inside a house you could..
Ed86 Posted May 29, 2019 Author Posted May 29, 2019 7 hours ago, sillybear said: Just to make sure I kind of understand how this mod works in game.. You do the firsky with a spider. Spider gets you preggo with eggos. you can configure) At a certain interval (you can configure) you give birth to a whole bunch of eggs. Some of these eggs hatch into spiders? Is the timer like 4 hours 15 min? 4 min 15 seconds? I see 3:21. If they do hatch into spiders, are they aggressive to?? do they try to mate? I like the ideas opened up with this mod, thanks for making it. In idea might be to give you a 60 second warning when your about to collapse so if you wanted to give birth outside or inside a house you could.. They are passive and will try to run away
Sillius_Maximus Posted May 29, 2019 Posted May 29, 2019 30 minutes ago, Ed86 said: They are passive and will try to run away I cant think of the name atm, but there is a mod which lets you modify creatures` behaviour towards you, ex you could set wolves from vanilla to ally, or arch enemy, or vanilla. do you think that would override their default- per your mod? Or, what might I change in SSEDIT if I wanted them to grow up and be agressive to all near by(if such a thing is possible)?
Ed86 Posted May 29, 2019 Author Posted May 29, 2019 1 hour ago, sillybear said: I cant think of the name atm, but there is a mod which lets you modify creatures` behaviour towards you, ex you could set wolves from vanilla to ally, or arch enemy, or vanilla. do you think that would override their default- per your mod? Or, what might I change in SSEDIT if I wanted them to grow up and be agressive to all near by(if such a thing is possible)? use ck/tesedit to change npc ai behavior aggression to aggressive maybe change confidence to not cowardly remove fleeing ai package maybe even add them to player faction and add protect player ai package or smthn like that
Sillius_Maximus Posted May 29, 2019 Posted May 29, 2019 10 hours ago, Ed86 said: use ck/tesedit to change npc ai behavior aggression to aggressive maybe change confidence to not cowardly remove fleeing ai package maybe even add them to player faction and add protect player ai package or smthn like that Like this?
Sillius_Maximus Posted May 29, 2019 Posted May 29, 2019 Just now, Ed86 said: yes Cool, thanks. Still learning way around Tessedit
Sillius_Maximus Posted May 30, 2019 Posted May 30, 2019 Do they grow from size .1 to 1.0 ? If so- what is the timer? I assume when I see times in the MCM like 3:00 we mean 3 in game days? So kind of re-did. Under Factions (tesedit). it is now identical to Skyrim ESM, with the exception i still maintain the zzEstrusSpiderBreederFaction Under AIDT-AI DATA The only think is different is everything under Aggro Dropdown (Skyrim is False, all zeros:: yours is True, 100/50/25 Under Package- I removed the fleeing AI like you recommended. nothing else.. Under Keywords: Skyrim ESM has one - AMbushSpiderSmall. yours has none. I think the key might have been changing the info - in your mod, but not under NPC. or it might of been a combination of things, now they seem to hatch and attack..... (I set their hatch size to 1, so not sure if they attack @ size 0.1). Kind of a new questions.... I think i see the place to modify attacks / spells. 1) If i wanted to them to use a spell from another mod altogether (say estrus proper) would I add it in from said mod, to your mod as masters, and then modify the relevant sections? 2) Do they grow from size .1 to 1.0 ? If so- what is the timer? 3) I assume when I see times in the MCM like 3:00 we mean 3 in game days? sorry to ask so many questions, I do appreciate all your help/time
Ed86 Posted May 30, 2019 Author Posted May 30, 2019 8 hours ago, sillybear said: Do they grow from size .1 to 1.0 ? If so- what is the timer? I assume when I see times in the MCM like 3:00 we mean 3 in game days? So kind of re-did. Under Factions (tesedit). it is now identical to Skyrim ESM, with the exception i still maintain the zzEstrusSpiderBreederFaction Under AIDT-AI DATA The only think is different is everything under Aggro Dropdown (Skyrim is False, all zeros:: yours is True, 100/50/25 Under Package- I removed the fleeing AI like you recommended. nothing else.. Under Keywords: Skyrim ESM has one - AMbushSpiderSmall. yours has none. I think the key might have been changing the info - in your mod, but not under NPC. or it might of been a combination of things, now they seem to hatch and attack..... (I set their hatch size to 1, so not sure if they attack @ size 0.1). Kind of a new questions.... I think i see the place to modify attacks / spells. 1) If i wanted to them to use a spell from another mod altogether (say estrus proper) would I add it in from said mod, to your mod as masters, and then modify the relevant sections? 2) Do they grow from size .1 to 1.0 ? If so- what is the timer? 3) I assume when I see times in the MCM like 3:00 we mean 3 in game days? sorry to ask so many questions, I do appreciate all your help/time 1)yes 2) i dont think so 3) yes
TheMrWick Posted June 1, 2019 Posted June 1, 2019 On 4/30/2019 at 7:00 AM, Xiaron said: I'm actually having the same problem as Mr. Wick was. ES was working in my last game, but then I started a new one, upgraded a few mods and added another few, ran LOOT and now EC+ works, but ES and ED don't. I'm trying to troubleshoot and I used the scripts you posted, but no output to console either. I'm starting a new test game to see if rolling back EC+ from V4.37 or removing any of the mods I added (Deadly Drain, Hentai Pregnancy, Pheromones) fixes it, but do you have any other ideas? Oh did you find a solution, kinda stopped bothering after the debugs weren't cooperating
Xiaron Posted June 11, 2019 Posted June 11, 2019 On 6/1/2019 at 12:24 AM, Mr. Wick said: Oh did you find a solution, kinda stopped bothering after the debugs weren't cooperating Well in my case it was my fault. I edited the files to be vampire compatible, but doing so broke things. However editing EC+ fixes it for ES/ED as well, so I reinstalled them without the edits and now all three work correctly. So I suppose if you opened the files in CK that might be the problem for you as well?
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