flamelordytheking Posted November 26, 2021 Share Posted November 26, 2021 Having tried this, I must ask: does it work for Special Edition? because it appears not to. I can't even find the Alduin skin marker. Should I just reinstall Creature Framework? Link to comment
MadMansGun Posted November 26, 2021 Author Share Posted November 26, 2021 On 11/16/2021 at 11:49 PM, MadMansGun said: try reading, there is a link to the SE version at the top of the mod page. (but don't bother if you have the AE update) Link to comment
СанПиН Posted November 30, 2021 Share Posted November 30, 2021 Спасибо за мод. У меня несколько вопросов. 1. Есть ли Русская версия для LE. 2. как заставить Главного Героя М. доминировать в сексе с Волками, собаками, конями и т.д. Спасибо всем. Link to comment
MadMansGun Posted November 30, 2021 Author Share Posted November 30, 2021 4 hours ago, СанПиН said: Спасибо за мод. У меня несколько вопросов. 1. Есть ли Русская версия для LE. 2. как заставить Главного Героя М. доминировать в сексе с Волками, собаками, конями и т.д. Спасибо всем. 1. i'm not aware of any translations at this time. (but that does not mean they don't exist) 2. turn off "Match Creature Gender" in sexlab's settings, and use match maker ( not "mass match maker" ) 1 Link to comment
СанПиН Posted December 1, 2021 Share Posted December 1, 2021 Огромное спасибо. за помощь. Все заработало кроме Fox. Его воспринимает как волка а с волками не идёт. перепробовал всё. но может и смогу справиться сам. А есть ли ещё Анимации, Заставки на Экран загрузки? Link to comment
MadMansGun Posted December 1, 2021 Author Share Posted December 1, 2021 2 hours ago, СанПиН said: Огромное спасибо. за помощь. Все заработало кроме Fox. Его воспринимает как волка а с волками не идёт. перепробовал всё. но может и смогу справиться сам. А есть ли ещё Анимации, Заставки на Экран загрузки? some alternative main menus can be found in the mod compatibility kit. Link to comment
СанПиН Posted December 3, 2021 Share Posted December 3, 2021 Извиняюсь если пишу не в ту Тему. но уже устал рыть Инет на решение проблемы. А проблема в том что у персонажа который превращения в Вервольфа двойной пенис. как убрать один я понял нов торой перестает работать от слова совсем. если есть решение то где? Link to comment
MadMansGun Posted December 3, 2021 Author Share Posted December 3, 2021 1 hour ago, СанПиН said: Извиняюсь если пишу не в ту Тему. но уже устал рыть Инет на решение проблемы. А проблема в том что у персонажа который превращения в Вервольфа двойной пенис. как убрать один я понял нов торой перестает работать от слова совсем. если есть решение то где? sounds like the SOS conflict Quote Schlongs of Skyrim conflict warning: SOS and Creature Framework have a bit of a conflict going on with the werewolves, the problem is the human penises for SOS also have the werewolf's penis in there armor's armature list, in other words they are setup to use one armor entry for both humans & werewolves. the end result of this is that even if you turn off the werewolves in SOS's MCM the human penises can still make the werewolf's get equipped during a transformation due to the shared armor not being removed. this of course causes problems with Creature Framework, this conflict can: A: cause 2 penises to be equipped at the same time. B: make the game crash during a werewolf transformation (not sure why it crashes, maybe it's just to much is going on at the same time). if you are having theses problems (and turning off the werewolves in all of SOS's setting failed to fix it) the werewolf armature lines from the dick esp/s will need to be removed to make the armors invalid for werewolves. but if you do want to use a SOS based werewolf penis then turn off werewolves in Creature Framework's MCM. Link to comment
eggnog 2302 Posted December 5, 2021 Share Posted December 5, 2021 ok.I have been trying to get the mcm to show up for nearly six hours. any advice? Link to comment
MadMansGun Posted December 6, 2021 Author Share Posted December 6, 2021 53 minutes ago, eggnog 2302 said: ok.I have been trying to get the mcm to show up for nearly six hours. any advice? just whats in the txt file https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ Link to comment
Inanna17 Posted December 11, 2021 Share Posted December 11, 2021 I have a question and don't know where to post it as many elements are involved. My animations, both npc on npc, creature on creature, and creature on npc are all stuck in a first stage loop. I first noticed it when a skeever mounted another skeever, it was mount then back to starting position, mount, back to start and so on. Then later I saw the same happening between a npc and dog, then npc on npc. No T-poses, animations start fine, they just doesn't proceed. Animation and initiating mods I'm using is mnc, hcos, billy - anub - psyche slal packs, scrappies matchmaker. For the pc, I can press the space bar with npc or creature and proceed through all the stages without issue. Thanks in advance. Link to comment
MadMansGun Posted December 11, 2021 Author Share Posted December 11, 2021 (edited) 22 minutes ago, Inanna17 said: I have a question and don't know where to post it as many elements are involved. My animations, both npc on npc, creature on creature, and creature on npc are all stuck in a first stage loop. I first noticed it when a skeever mounted another skeever, it was mount then back to starting position, mount, back to start and so on. Then later I saw the same happening between a npc and dog, then npc on npc. No T-poses, animations start fine, they just doesn't proceed. Animation and initiating mods I'm using is mnc, hcos, billy - anub - psyche slal packs, scrappies matchmaker. For the pc, I can press the space bar with npc or creature and proceed through all the stages without issue. Thanks in advance. not sure what would do that, sounds like something is completely disabling sexlab's timers (even the forced ones). Edited December 11, 2021 by MadMansGun Link to comment
Dravus Posted December 11, 2021 Share Posted December 11, 2021 13 hours ago, Inanna17 said: I have a question and don't know where to post it as many elements are involved. My animations, both npc on npc, creature on creature, and creature on npc are all stuck in a first stage loop. I first noticed it when a skeever mounted another skeever, it was mount then back to starting position, mount, back to start and so on. Then later I saw the same happening between a npc and dog, then npc on npc. No T-poses, animations start fine, they just doesn't proceed. Animation and initiating mods I'm using is mnc, hcos, billy - anub - psyche slal packs, scrappies matchmaker. For the pc, I can press the space bar with npc or creature and proceed through all the stages without issue. Thanks in advance. can you check if you accidentally toggled off the auto advance in sexlab? it sounds like something that could do what you are describing Link to comment
Inanna17 Posted December 11, 2021 Share Posted December 11, 2021 8 minutes ago, Dravus said: can you check if you accidentally toggled off the auto advance in sexlab? it sounds like something that could do what you are describing I always have auto advance disabled so as to occasionally align certain animations better and it never caused that issue with npc's. I disabled sexlab utility plus, started a new game and it seemed to allow animations to proceed, at least npc on npc, but they literally will stand there from 45 seconds to a full minute staring at each other before starting the animation. Haven't seen a creature on creature or npc yet in new playthrough. So as to cover all my bases, can anyone recommend a mod that will start random creature on creature animations? That way I can see if it is some sort of issue with scrappies mod in conjunction with others. Thanks. Link to comment
MadMansGun Posted December 20, 2021 Author Share Posted December 20, 2021 (edited) update: testing out adding penis animations into idle animations (horse only at this time) if it works out i will probably add it into MNC at some point note: i had problems importing & exporting the animations into max so there could be a few bugs. Edited December 20, 2021 by MadMansGun Link to comment
Stryker1177 Posted December 20, 2021 Share Posted December 20, 2021 New experiment Horse seems to be working fine. No issues encountered so far. Definitely better than static horse boner. Link to comment
Impish_ Posted December 21, 2021 Share Posted December 21, 2021 New horse animation looks great so far ? Link to comment
cdmxk Posted December 22, 2021 Share Posted December 22, 2021 A small recommendation on the attack scenes is to see the horse's ears folded back. To make it more original Link to comment
ASDFGHB Posted December 27, 2021 Share Posted December 27, 2021 Can I avoid the title screen being replaced somehow? Link to comment
MadMansGun Posted December 28, 2021 Author Share Posted December 28, 2021 1 hour ago, ASDFGHB said: Can I avoid the title screen being replaced somehow? try reading the mod page: Quote Main Menu & LoadScreens: if you don't like the main menu just delete or replace* Data\meshes\interface\logo\logo.nif also the loadscreens can be easily removed with TES5Edit, just delete the loadscreen section from the esp *there are alternatives in the mod compatibility kit, the "dragonnamehere on wordwall" loadscreens are non adult. or you can try this edited version of the original: https://www.nexusmods.com/skyrim/mods/7801/ 1 Link to comment
Kuroyami Posted December 28, 2021 Share Posted December 28, 2021 @MadMansGun So for my Vampire Hideouts mod, one of the NPCs is going to be Andreas, a Male Werewolf. Spoiler The intent is that he is going to be using the SOS addon that is already part of the mod, but for those using CF-MNC/HCoS, said mods will likely have their changes forced on him as he currently is. I'm aware of the .jslot files used to define what races get what, if anything, but can one be used so that a member of said race(likely similar to the Dragons) doesn't get the Werewolf additions? Link to comment
MadMansGun Posted December 28, 2021 Author Share Posted December 28, 2021 1 hour ago, Kuroyami said: @MadMansGun So for my Vampire Hideouts mod, one of the NPCs is going to be Andreas, a Male Werewolf. Reveal hidden contents The intent is that he is going to be using the SOS addon that is already part of the mod, but for those using CF-MNC/HCoS, said mods will likely have their changes forced on him as he currently is. I'm aware of the .jslot files used to define what races get what, if anything, but can one be used so that a member of said race(likely similar to the Dragons) doesn't get the Werewolf additions? just edit your npc to have a custom wornarmor (eg like the "unique player werewolf" mods or my own hermwolf player addon does to the player) you will need to setup a new armor that points at human & werewolf armoraddons (assuming it's a human that transforms and not just a 24/7 werewolf) CF won't do anything with the new armor unless you make a json for it. Link to comment
enterprise2001 Posted January 7, 2022 Share Posted January 7, 2022 On 12/20/2021 at 9:36 AM, MadMansGun said: update: testing out adding penis animations into idle animations (horse only at this time) if it works out i will probably add it into MNC at some point note: i had problems importing & exporting the animations into max so there could be a few bugs. The animated horse boner was nice detail I didn't realize was missing. Could it slap up against his belly and make the appropriate sound too? Putting them on all the animals will be a nice detail. Can SOS do it for the humanoid boners? ? Link to comment
adude1 Posted January 7, 2022 Share Posted January 7, 2022 Hey, so I'm having this issue with Skeevers. I have many animations installed that involve them but it seems I can't have sex with them. I have both gay (the HCOS anims) and other straight anims too. Also it seems that the Matchmaker's spell doesn't affect this creature in particular, since it works with others. And no matter what sexuality or gender they have (nor the player's), they're never interested lol, I also tried with Hentai Creatures and using the "Mate" option but it doesn't do anything... Link to comment
enterprise2001 Posted January 7, 2022 Share Posted January 7, 2022 (edited) 1 hour ago, adude1 said: Hey, so I'm having this issue with Skeevers. I have many animations installed that involve them but it seems I can't have sex with them. I have both gay (the HCOS anims) and other straight anims too. Also it seems that the Matchmaker's spell doesn't affect this creature in particular, since it works with others. And no matter what sexuality or gender they have (nor the player's), they're never interested lol, I also tried with Hentai Creatures and using the "Mate" option but it doesn't do anything... Do any sex animations work, like the vanilla humanoid ones? IE: Do you have SexLab installed and setup in its default state at least? Did you install the animations, preferably with a mod manager, and then run FNIS for users? Did you enable the skeever animations in SexLab or SLAL? If it was an animation SLAL pack, did you install SLAL? Do you get any error messages or messages of any kind? Without some more info, I will not be able to help you troubleshoot. Edited January 7, 2022 by enterprise2001 Link to comment
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