Bazinga Posted September 19, 2017 Author Posted September 19, 2017 Thanks for the feedback, folks. I'll look into it in the next days, seems like there are indeed some things that need fixing or updating.
MadMansGun Posted September 19, 2017 Posted September 19, 2017 . That works - but only with the skeleton from BeastHDT, not with the skeleton from MNC 10.4. that's because it's not HDT enabled Thanks for the feedback, folks. I'll look into it in the next days, seems like there are indeed some things that need fixing or updating. v10.4 is extremely experimental and has some extra meshes & skeletons + some files have been renamed. the new "MNC_skeleton's" are rescailed copies of the original, they are made to bypass the "even actor heights" system. any folders you see a MNC_skeleton in the race is using it instead of the original (Chaurus Reaper would be the exception).
mvdebs Posted September 21, 2017 Posted September 21, 2017 Hello. There is some strapon with bodyslide and collisions avaliable for use ingame and with sexlab support(sexlab recognize the strapon after rebuild the registrystrapon list.7z?
tanuhk Posted September 21, 2017 Posted September 21, 2017 So besides the chaurus collisions not working I am also not seeing any belly collisions during sex, so I get large schlongs just poking out the belly instead of it creating a "bulge". I am not sure if this feature is even included in the package, but I'd like to know how I can get that working like everything else does if it is included.
Reesewow Posted September 21, 2017 Posted September 21, 2017 So besides the chaurus collisions not working I am also not seeing any belly collisions during sex, so I get large schlongs just poking out the belly instead of it creating a "bulge". I am not sure if this feature is even included in the package, but I'd like to know how I can get that working like everything else does if it is included. Are you using the repainted body option in the human HDT package? The default UUNP Special body barely reacts to belly collisions in my experience (it's more likely to react to a hand running over the belly than a schlong inside), but Bazinga's UUNP repaint body works with it really well. I personally use the regular UUNP special body for other reasons (piercings/Fill Her Up looks awful on the repaint/Inflation Framework is overkill and troublesome for my setup), but the big thing I miss from it is the belly collisions.
tanuhk Posted September 21, 2017 Posted September 21, 2017 So besides the chaurus collisions not working I am also not seeing any belly collisions during sex, so I get large schlongs just poking out the belly instead of it creating a "bulge". I am not sure if this feature is even included in the package, but I'd like to know how I can get that working like everything else does if it is included. Are you using the repainted body option in the human HDT package? The default UUNP Special body barely reacts to belly collisions in my experience (it's more likely to react to a hand running over the belly than a schlong inside), but Bazinga's UUNP repaint body works with it really well. I personally use the regular UUNP special body for other reasons (piercings/Fill Her Up looks awful on the repaint/Inflation Framework is overkill and troublesome for my setup), but the big thing I miss from it is the belly collisions. i am using the repaint but i am not seeing any movement from the belly at all. I had AiO installed at the time so I will try again without it. Ever since I moved to using Mod Organiser mods just don't seem to install correctly.
gangstamick Posted September 21, 2017 Posted September 21, 2017 So besides the chaurus collisions not working I am also not seeing any belly collisions during sex, so I get large schlongs just poking out the belly instead of it creating a "bulge". I am not sure if this feature is even included in the package, but I'd like to know how I can get that working like everything else does if it is included. Are you using the repainted body option in the human HDT package? The default UUNP Special body barely reacts to belly collisions in my experience (it's more likely to react to a hand running over the belly than a schlong inside), but Bazinga's UUNP repaint body works with it really well. I personally use the regular UUNP special body for other reasons (piercings/Fill Her Up looks awful on the repaint/Inflation Framework is overkill and troublesome for my setup), but the big thing I miss from it is the belly collisions. i am using the repaint but i am not seeing any movement from the belly at all. I had AiO installed at the time so I will try again without it. Ever since I moved to using Mod Organiser mods just don't seem to install correctly. MO has caveats if you don't read the mod's particular install instructions.
bmccarti Posted September 22, 2017 Posted September 22, 2017 Hello Bazinga. Just want to say I love your mod! This is possibly a noobish question, but I am getting an occasional crash, three in total now, where the game CTDs and I have an SKSE folder in my overwrite folder with a file called HDTSkyrimMemPatch.dmp. I do not know how to troubleshoot or decipher this file, and didn't want to mess with the mod's mempatch settings, and was hoping you could help me. My modlist followed the SRLE Extended LOTD guide from STEP, and I added a few HDT mods such as sexlab, amorous adventures, sexlab aroused, fnis sexy move, Zaz, sexy idle animations, Devious devices, and SOS full. This is the only crash I get. I followed your install guide and this is the mod that loads last. Thoughts? Thanks so much for this great mod -bmccarti
tanuhk Posted September 22, 2017 Posted September 22, 2017 I am new to MO still clearly, since I didn't realise MO has TWO "load orders", one for Plugins and one for Installations. Putting the Naturalistic installation at the top of the list fixed it, but chaurus collisions still aren't working as they should be.
shardoom Posted September 22, 2017 Posted September 22, 2017 I am new to MO still clearly, since I didn't realise MO has TWO "load orders", one for Plugins and one for Installations. Putting the Naturalistic installation at the top of the list fixed it, but chaurus collisions still aren't working as they should be. The lower down the lists you put things, the higher the priority they will have.
Kluze Posted September 23, 2017 Posted September 23, 2017 Does it support Demonica HDT Body? I'm curios about Vagina Collision in Demonica Body. http://vladcepesh.blogspot.co.id/2015/08/demonica-lilith-autors-krisa-perture.html?zx=c24a3b4ac4f5e2cc
bmccarti Posted September 23, 2017 Posted September 23, 2017 Ok so update to my issue: Hello Bazinga. Just want to say I love your mod! This is possibly a noobish question, but I am getting an occasional crash, three in total now, where the game CTDs and I have an SKSE folder in my overwrite folder with a file called HDTSkyrimMemPatch.dmp. I do not know how to troubleshoot or decipher this file, and didn't want to mess with the mod's mempatch settings, and was hoping you could help me. My modlist followed the SRLE Extended LOTD guide from STEP, and I added a few HDT mods such as sexlab, amorous adventures, sexlab aroused, fnis sexy move, Zaz, sexy idle animations, Devious devices, and SOS full. This is the only crash I get. I followed your install guide and this is the mod that loads last. Thoughts? Here is my HDTSkyrimMemPatch.log readout: hdtSkyrimMemPatch [09/23/17 00:59:38]INFO: Queue OK [09/23/17 00:59:38]INFO: SKSEPlugin_Load [09/23/17 01:02:53]ERROR: Fatal error occured [09/23/17 01:02:53]ERROR: Code : 0xc0000005 [09/23/17 01:02:53]ERROR: Flag : 0x00000000 [09/23/17 01:02:53]ERROR: Module : G:\Steam\steamapps\common\Skyrim\data\SKSE\Plugins\hdtPhysicsExtensions.dll [09/23/17 01:02:53]ERROR: Address : 0x661ae2ec [09/23/17 01:02:53]ERROR: Module Address : 0x66050000 [09/23/17 01:02:53]ERROR: AccessViolation, try to read 0x0000002c failed [09/23/17 01:02:53]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) : [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x661ae2ec [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x66051dcb [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605283d [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605512e [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x660568fd [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605ccbd [09/23/17 01:02:53]ERROR: TESV : 0x0045f619 [09/23/17 01:02:53]ERROR: TESV : 0x00b03b15 [09/23/17 01:02:53]ERROR: TESV : 0x00c79255 [09/23/17 01:02:53]ERROR: Thread local Havok memory heap: [09/23/17 01:02:53]ERROR: Temp memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Temp memory allocated:-1 [09/23/17 01:02:53]ERROR: Temp memory in used:-1 [09/23/17 01:02:53]ERROR: Temp memory available:0 [09/23/17 01:02:53]ERROR: Temp memory total available:-1 [09/23/17 01:02:53]ERROR: Temp memory largest block:-1 [09/23/17 01:02:53]ERROR: Heap memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Heap memory allocated:-1 [09/23/17 01:02:53]ERROR: Heap memory in used:-1 [09/23/17 01:02:53]ERROR: Heap memory available:0 [09/23/17 01:02:53]ERROR: Heap memory total available:-1 [09/23/17 01:02:53]ERROR: Heap memory largest block:-1 [09/23/17 01:02:53]ERROR: Debug memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Debug memory allocated:-1 [09/23/17 01:02:53]ERROR: Debug memory in used:-1 [09/23/17 01:02:53]ERROR: Debug memory available:0 [09/23/17 01:02:53]ERROR: Debug memory total available:-1 [09/23/17 01:02:53]ERROR: Debug memory largest block:-1 [09/23/17 01:02:53]ERROR: Solver memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Solver memory allocated:-1 [09/23/17 01:02:53]ERROR: Solver memory in used:-1 [09/23/17 01:02:53]ERROR: Solver memory available:0 [09/23/17 01:02:53]ERROR: Solver memory total available:-1 [09/23/17 01:02:53]ERROR: Solver memory largest block:-1 [09/23/17 01:02:53]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp And here is the readout from hdtPhysicsExtensions.log: hdtPhysicsExtensions [09/23/17 00:59:38]INFO: Queue OK [09/23/17 00:59:38]INFO: System run with 8 threads [09/23/17 00:59:38]INFO: Havok simulated world created. [09/23/17 00:59:38]INFO: SKSEPlugin_Load [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml Anyone have any insight into this problem? Thanks -bmccarti
Whizkid Posted September 29, 2017 Posted September 29, 2017 Ok so update to my issue: Hello Bazinga. Just want to say I love your mod! This is possibly a noobish question, but I am getting an occasional crash, three in total now, where the game CTDs and I have an SKSE folder in my overwrite folder with a file called HDTSkyrimMemPatch.dmp. I do not know how to troubleshoot or decipher this file, and didn't want to mess with the mod's mempatch settings, and was hoping you could help me. My modlist followed the SRLE Extended LOTD guide from STEP, and I added a few HDT mods such as sexlab, amorous adventures, sexlab aroused, fnis sexy move, Zaz, sexy idle animations, Devious devices, and SOS full. This is the only crash I get. I followed your install guide and this is the mod that loads last. Thoughts? Here is my HDTSkyrimMemPatch.log readout: hdtSkyrimMemPatch [09/23/17 00:59:38]INFO: Queue OK [09/23/17 00:59:38]INFO: SKSEPlugin_Load [09/23/17 01:02:53]ERROR: Fatal error occured [09/23/17 01:02:53]ERROR: Code : 0xc0000005 [09/23/17 01:02:53]ERROR: Flag : 0x00000000 [09/23/17 01:02:53]ERROR: Module : G:\Steam\steamapps\common\Skyrim\data\SKSE\Plugins\hdtPhysicsExtensions.dll [09/23/17 01:02:53]ERROR: Address : 0x661ae2ec [09/23/17 01:02:53]ERROR: Module Address : 0x66050000 [09/23/17 01:02:53]ERROR: AccessViolation, try to read 0x0000002c failed [09/23/17 01:02:53]ERROR: Call Stack (Skyrim ignored the frame pointer register (ebp) so it may not correct) : [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x661ae2ec [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x66051dcb [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605283d [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605512e [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x660568fd [09/23/17 01:02:53]ERROR: hdtPhysicsExtensions : 0x6605ccbd [09/23/17 01:02:53]ERROR: TESV : 0x0045f619 [09/23/17 01:02:53]ERROR: TESV : 0x00b03b15 [09/23/17 01:02:53]ERROR: TESV : 0x00c79255 [09/23/17 01:02:53]ERROR: Thread local Havok memory heap: [09/23/17 01:02:53]ERROR: Temp memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Temp memory allocated:-1 [09/23/17 01:02:53]ERROR: Temp memory in used:-1 [09/23/17 01:02:53]ERROR: Temp memory available:0 [09/23/17 01:02:53]ERROR: Temp memory total available:-1 [09/23/17 01:02:53]ERROR: Temp memory largest block:-1 [09/23/17 01:02:53]ERROR: Heap memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Heap memory allocated:-1 [09/23/17 01:02:53]ERROR: Heap memory in used:-1 [09/23/17 01:02:53]ERROR: Heap memory available:0 [09/23/17 01:02:53]ERROR: Heap memory total available:-1 [09/23/17 01:02:53]ERROR: Heap memory largest block:-1 [09/23/17 01:02:53]ERROR: Debug memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Debug memory allocated:-1 [09/23/17 01:02:53]ERROR: Debug memory in used:-1 [09/23/17 01:02:53]ERROR: Debug memory available:0 [09/23/17 01:02:53]ERROR: Debug memory total available:-1 [09/23/17 01:02:53]ERROR: Debug memory largest block:-1 [09/23/17 01:02:53]ERROR: Solver memory allocator:0x01bb1574 [09/23/17 01:02:53]ERROR: Solver memory allocated:-1 [09/23/17 01:02:53]ERROR: Solver memory in used:-1 [09/23/17 01:02:53]ERROR: Solver memory available:0 [09/23/17 01:02:53]ERROR: Solver memory total available:-1 [09/23/17 01:02:53]ERROR: Solver memory largest block:-1 [09/23/17 01:02:53]ERROR: Minidump saved in hdtSkyrimMemPatch.dmp And here is the readout from hdtPhysicsExtensions.log: hdtPhysicsExtensions [09/23/17 00:59:38]INFO: Queue OK [09/23/17 00:59:38]INFO: System run with 8 threads [09/23/17 00:59:38]INFO: Havok simulated world created. [09/23/17 00:59:38]INFO: SKSEPlugin_Load [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:47]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtFingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml [09/23/17 01:02:48]INFO: Physics system loaded : SKSE\Plugins\hdtfingers.xml Anyone have any insight into this problem? Thanks -bmccarti just stop using HDTSkyrimMemPatch and your CTD will go away. its as simple as that!
inglorious_basterd Posted September 29, 2017 Posted September 29, 2017 Does it support Demonica HDT Body? I'm curios about Vagina Collision in Demonica Body. http://vladcepesh.blogspot.co.id/2015/08/demonica-lilith-autors-krisa-perture.html?zx=c24a3b4ac4f5e2cc Your link leads to Demonica 1.6.1 - there is a TBBP body (and some TBBP armors) available for that version, but it doesn't have a vagina. Without a vagina, there can be no vagina collision.
27X Posted September 30, 2017 Posted September 30, 2017 just stop using HDTSkyrimMemPatch and your CTD will go away. its as simple as that! wroooong.
Whizkid Posted September 30, 2017 Posted September 30, 2017 just stop using HDTSkyrimMemPatch and your CTD will go away. its as simple as that! wroooong. kindly explain WHY???
MARTIN671 Posted October 2, 2017 Posted October 2, 2017 HDT-PE pussy Piercing devious devices https://yadi.sk/d/G-Mh92-e3NQbDc
North-Star Posted October 3, 2017 Posted October 3, 2017 Hi Bazinga, did you forget about the female breast/male corpse collision or are you still working on this? I really would like to see the boobs squeezed during some animations/positions
Bazinga Posted October 6, 2017 Author Posted October 6, 2017 Hi Bazinga, did you forget about the female breast/male corpse collision or are you still working on this? I really would like to see the boobs squeezed during some animations/positions TBH I'm not working on much at all anymore. And I'm afraid that I won't add this feature either. I'll see if there are any conflicts with required mods (like MNC 10 for Beast HDT) and update my stuff in the next days but that's about it. ... And then I will probably add collisions for Steam Centurions and while I'm doing that I'll write up a tutorial on how to do it so if someone wants to expand my Beast HDT mod or just wants to know how I get these collision box settings they don't have to start from scratch like I did. And after that I honestly want to quit modding this game. But I'll probably keep lurking around to do the occasional update in case something breaks so no worries.
MadMansGun Posted October 7, 2017 Posted October 7, 2017 And after that I honestly want to quit modding this game there is one small problem with that idea...
inglorious_basterd Posted October 7, 2017 Posted October 7, 2017 But I'll probably keep lurking around to do the occasional update in case something breaks so no worries. That's great because the way MNC keeps on making wholesale changes to things, we'd soon be completely stranded otherwise. Sad to see you quit... but enjoy your retirement
MadMansGun Posted October 7, 2017 Posted October 7, 2017 i don't foresee any more major changes at this time.
swmas Posted October 7, 2017 Posted October 7, 2017 i don't foresee any more major changes at this time. Cool, I was holding back with the update, I was smarter than bazinga in this regard.
inglorious_basterd Posted October 7, 2017 Posted October 7, 2017 i don't foresee any more major changes at this time. Well, renaming a mesh or a folder may not be a "major" change but it will break that creature in the context of this mod.
Bazinga Posted October 7, 2017 Author Posted October 7, 2017 And after that I honestly want to quit modding this game there is one small problem with that idea... Bu .. bu ... but I finally wanted to learn an instrument, you know? And do sport more often. And stuff. Can't do any of that when I waste my time modding this broken mess of a game. The new file structure and the mesh changes in MNC 10.4 didn't give me much trouble btw. I actually like that death hounds can use the normal dog xml now. While I appreciate your decision to rescale foxes so they don't grow to wolf size during sex scenes this also causes clipping and other undesirable effects with many of the canine animations. Some of them really need to get filtered out for foxes imo.
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