Ches Posted August 2, 2017 Posted August 2, 2017 Hey Bazinga, I sent you a PM about 3DM's UUNP. I'd love finally give it its own download topic after finalizing some things.
Bazinga Posted August 3, 2017 Author Posted August 3, 2017 I just fixed the older links too. Something broke them when I reuploaded the newest versions and the optional downloads after that failed server update a few weeks back. Couldn't find Naturalistic v2.2 anymore though, so I uploaded v2.1 instead.
blitzer84 Posted August 3, 2017 Posted August 3, 2017 Hi Bazinga, If you have the time, would you consider making an hdtm.xml that would give a floppy effect yet also be able to get erect, so sos/sam schlong would benefit (jiggle) whether it's soft or erect. Previously I used an equipped item based hdt for the same effect, but it's impractical. Thank you, Blitz
Bazinga Posted August 3, 2017 Author Posted August 3, 2017 Hi Bazinga, If you have the time, would you consider making an hdtm.xml that would give a floppy effect yet also be able to get erect, so sos/sam schlong would benefit (jiggle) whether it's soft or erect. Previously I used an equipped item based hdt for the same effect, but it's impractical. Thank you, Blitz Wait a sec, I think I already did that a while ago. To support someone who tried to get HDT schlongs to work with Sexlab animations. Dunno if he made any progress with it and I can't find the thread atm. But here's the xml anyway, adjusted to work with the Leito schlongs. schlong physics xml.7z This doesn't work well during Sexlab animations though, someone would have to change the vagina collision shape and maybe add a bone or 2. Boobjobs also are a problem... I think everything this comes in contact with will bend the schlong in weird ways so this doesn't really replace FloppySOS. But maybe you can use this xml instead of the FloppySOS presets if you prefer it. The schlong doesn't collide with the thighs or balls btw. I probably should completely disable collisions for it because as I said they will look weird.
blitzer84 Posted August 3, 2017 Posted August 3, 2017 Hi Bazinga, If you have the time, would you consider making an hdtm.xml that would give a floppy effect yet also be able to get erect, so sos/sam schlong would benefit (jiggle) whether it's soft or erect. Previously I used an equipped item based hdt for the same effect, but it's impractical. Thank you, Blitz Wait a sec, I think I already did that a while ago. To support someone who tried to get HDT schlongs to work with Sexlab animations. Dunno if he made any progress with it and I can't find the thread atm. But here's the xml anyway, adjusted to work with the Leito schlongs. schlong physics xml.7z This doesn't work well during Sexlab animations though, someone would have to change the vagina collision shape and maybe add a bone or 2. Boobjobs also are a problem... I think everything this comes in contact with will bend the schlong in weird ways so this doesn't really replace FloppySOS. But maybe you can use this xml instead of the FloppySOS presets if you prefer it. The schlong doesn't collide with the thighs or balls btw. I probably should completely disable collisions for it because as I said they will look weird. Hi, Thank you for the xml and speedy reply. As for the collision, how do I delete the schlong collission with jff? Maybe if it's simple enough I can do it. I assume the edited one is the leito xml, right? (Not the hdtm) Regards, Blitz
Bazinga Posted August 3, 2017 Author Posted August 3, 2017 These are both the same file so you can delete the hdtm.xml if you want. Or rename it to hdtm_smurf.xml or whichever schlong xml from my main mod you want to replace. That file layout is from my Naturalistic mod. I just added the hdtm.xml in there too because people tend to be morons and install xmls from who knows where without thinking about it. And then there are conflicts and things not working and people asking me stupid questions which I will still answer because I'm a nice guy. So just putting my own versions of the most common xml files in there and repeatedly instructing people to load my mod last seemed like the better alternative... I should probably also add a dummy hdt.xml, there are still some folks having that shit active in their game, unbelievable. To completely deactivate collisions you can just change the group ID for the GenitalsLag02 bone to -1, like I did with the other rigidbody entries. It's in that popup window (doubleclick GenitalsLag02) under collisions. If anyone wants to test this I'd like to know if this xml works as a FloppySOS preset. I guess not but I'm not sure.
Silver Wolf Posted August 4, 2017 Posted August 4, 2017 This is the best all-round HDT setting, saved me a lot of headache figuring things out myself, thank tou very much for this, Bazinga I absolutely love the collision of this mod, however, I have something to ask if you don't mind 1. Is there any "easy" way to reduce the amount of bounce? I kinda enjoy the reduced/regular setting from All-In-One HDT animated pussy by HeroedeLeyenda but the collision is not as good as Naturalistic 3.56. Is there anyway to combine them? 2. I'm using 7B oppai body (UUNP Special), which preset should I use? G cup or the last one? Example of how the "natural wonders" looks like Thank you!
Bazinga Posted August 4, 2017 Author Posted August 4, 2017 Tasty, hmm. I would guess that the last preset fits better but you can try both of course. All in One UUNP has an older version of this mod included so chances are that that reduced preset you mentioned is done by me too. And I certainly won't combine my outdated with my new stuff. If by "reduce amount of bounce" you mean the maximum displacement then first try the original UUNP option (not the repaint). That should reduce how far your "natural wonders" will move. Or use the big instead of the huge preset, they should move less far with that. If you mean the duration then increasing the spring damping in the hdtPhysicsExtensionsDefaultBBP.xml should do the trick. Wait a moment, I think I covered that in the mod description: "When he's writing about increasing damping he means that you should download JFF v4, open the hdtPhysicsExtensionsDefaultBBP.xml with it and increase the damping settings under Constraints -> doubleclick one of the entries -> Linear Limits -> the small box with the down arrow right of Linear Motor X, Y and Z -> Spring Damping. For armors that are not supposed to bounce up and down much decreasing the Linear Limits intervalls might be a good idea too." So decreasing the linear limits intervalls is another way to reduce maximum displacement, in case you don't want to live without the fixes I did for the UUNP Special body mesh.
Silver Wolf Posted August 4, 2017 Posted August 4, 2017 Yeah... I messed with things I don't understand before and the "natural wonders" turns into "natural disasters" I will try again follow your suggestion. Thank you
Silver Wolf Posted August 4, 2017 Posted August 4, 2017 Hm....... I think it's ok now. Currently I'm using the G cup, no rotation with paint fix. Gonna try the no paint fix but... it's just so nice I don't want to leave it In anycase, I notice the natural wonders are a bit.... hanging/saggy. Any way to counter that? Like 20% less saggy would be perfect!
North-Star Posted August 5, 2017 Posted August 5, 2017 Hm....... I think it's ok now. Currently I'm using the G cup, no rotation with paint fix. Gonna try the no paint fix but... it's just so nice I don't want to leave it In anycase, I notice the natural wonders are a bit.... hanging/saggy. Any way to counter that? Like 20% less saggy would be perfect! Desktop 08.04.2017 - 21.54.05.02.png Hi, to improve the sagginess load the body with your favourite preset in BodySlide and raise the breast a little. Look carefully how much impact is done by gravity and just raise the breasts by this amount. Then save and replace the meshes ingame.
Bazinga Posted August 6, 2017 Author Posted August 6, 2017 Hm....... I think it's ok now. Currently I'm using the G cup, no rotation with paint fix. Gonna try the no paint fix but... it's just so nice I don't want to leave it In anycase, I notice the natural wonders are a bit.... hanging/saggy. Any way to counter that? Like 20% less saggy would be perfect! Desktop 08.04.2017 - 21.54.05.02.png Hi, to improve the sagginess load the body with your favourite preset in BodySlide and raise the breast a little. Look carefully how much impact is done by gravity and just raise the breasts by this amount. Then save and replace the meshes ingame. This. The pushup slider works wonders to counter it.
assassin394 Posted August 6, 2017 Posted August 6, 2017 What UUNP HDT Piercings Repaint file in download section do? I do have UUNP HDT Piercings mod installed. Do I need it?
Bazinga Posted August 6, 2017 Author Posted August 6, 2017 What UUNP HDT Piercings Repaint file in download section do? I do have UUNP HDT Piercings mod installed. Do I need it? You need it if you use the repainted UUNP Special body from my mod. These piercings are also weight painted and will not be in the right position or bounce out of sync when used with the repainted body. If you picked the original UUNP body option you don't need it.
assassin394 Posted August 6, 2017 Posted August 6, 2017 What UUNP HDT Piercings Repaint file in download section do? I do have UUNP HDT Piercings mod installed. Do I need it? You need it if you use the repainted UUNP Special body from my mod. These piercings are also weight painted and will not be in the right position or bounce out of sync when used with the repainted body. If you picked the original UUNP body option you don't need it. Thank you.
Aleanne Posted August 14, 2017 Posted August 14, 2017 Thank you Bazinga for the package, it works flawlessly for me. Except for one thing on my side, the TMB body, which doesn't play nice with Bodyslide. So, after some tries and a lot of curses, I modified it to add all the necessary parts for it to function without creating seams. The edits made to the uunp special body were lost, but I copied the weights. Also the hands don't have as much polys as the uunp special hands, but I had to keep the TMB ones, there are seams otherwise. Since I saw that some people asked for compatible meshes, I'm posting these here in case anyone would need them. It's the "old" TMB, the one which still have different min/max meshes. edit : oh well, it breaks slavetats, if anyone has an idea why, I'd like to know tmb-for-naturalistic.7z
karoza Posted August 15, 2017 Posted August 15, 2017 Hey Bazinga, what's the difference between Beast HDT 0.5 and 0.51?Will you also be adding collision to some of the creatures like Rieklings and Falmer?
Siegmeyer Posted August 19, 2017 Posted August 19, 2017 Hey, was hoping someone could help me out here. I'm getting a strange bug where any HDT-enabled objects (hair, t&a, etc) twich every 1-3 seconds when in an empty interior cell. Outside it doesn't happen, and inside with another female NPC it doesn't happen either (haven't tested with a male NPC yet). If the NPC dies then the problem returns, but if they're alive it's gone. I thought it was some kind of framerate thing, but even with a limiter active and FPS below 60 this still happens. I found another post here on this site that had the same problem. Unfortunately the solution is unclear, as I'm not sure what is meant by an incompatible hdt.xml. The only HDT mods I use are the Chinese UUNP referenced here (which has its own HDT xml files), the HDT KS Hairdos, and this mod right here. The reason I'm posting this here and not in some general help topic is that the twitching problem goes away when I disable this mod, with the only HDT xml's being provided by the Chinese UUNP. So my question is, is this a conflict between the KS hair mod and this mod? Because the xml's from the Chinese UUNP and the hair mod work fine together, with no twitching. Unfortunately I don't like how "jello-like" the HDT is from the Chinese UUNP, so I would prefer to use this mod. If I can't find a solution I guess I can live with occasional twitching in empty cells. EDIT: I should add that changing my character's hairstyle to something that doesn't have HDT does not eliminate the twitching. I also notice that this mod does NOT come with an hdt.xml file, while the body mod I mentioned does. So is there some conflict between the xml's from that mod that are not replaced by this one? I should also add that using the Havok Object has no effect, the twitch happens regardless. Added image for comparison.
Siegmeyer Posted August 19, 2017 Posted August 19, 2017 These are both the same file so you can delete the hdtm.xml if you want. Or rename it to hdtm_smurf.xml or whichever schlong xml from my main mod you want to replace. That file layout is from my Naturalistic mod. I just added the hdtm.xml in there too because people tend to be morons and install xmls from who knows where without thinking about it. And then there are conflicts and things not working and people asking me stupid questions which I will still answer because I'm a nice guy. So just putting my own versions of the most common xml files in there and repeatedly instructing people to load my mod last seemed like the better alternative... I should probably also add a dummy hdt.xml, there are still some folks having that shit active in their game, unbelievable. To completely deactivate collisions you can just change the group ID for the GenitalsLag02 bone to -1, like I did with the other rigidbody entries. It's in that popup window (doubleclick GenitalsLag02) under collisions. If anyone wants to test this I'd like to know if this xml works as a FloppySOS preset. I guess not but I'm not sure. Wait, so hdt.xml isn't needed anymore? So I can delete it from my body mod, then?
27X Posted August 19, 2017 Posted August 19, 2017 The chinese xmls are probably old ass crap xmls, and you should run bazinga's, which aren't crap and see if the problem persists. You also haven't bothered to read shit on why Bazinga set up everything the way he did so maybe you might RTFM before just ramming random shit together and expecting it to work, which is pretty much the best way to not get anything to work in Skyrim. Havok Object HDT hasn't required a havok object in four years, you should prolly do a lot of research before just diving into the deep end of the pool and then wondering why am the shark biting your face. In addition, the KS xmls are probably overwriting every other xml, because the person whom made them didn't have the faintest idea how to actually set them up as an integrated suite, so what you should have done from the start is use each xml/profile in a completely new save BY ITSELF on its own to eliminate any variables in your testing, and then test each xml individually.
Siegmeyer Posted August 19, 2017 Posted August 19, 2017 The chinese xmls are probably old ass crap xmls, and you should run bazinga's, which aren't crap and see if the problem persists. You also haven't bothered to read shit on why Bazinga set up everything the way he did so maybe you might RTFM before just ramming random shit together and expecting it to work, which is pretty much the best way to not get anything to work in Skyrim. Havok Object HDT hasn't required a havok object in four years, you should prolly do a lot of research before just diving into the deep end of the pool and then wondering why am the shark biting your face. In addition, the KS xmls are probably overwriting every other xml, because the person whom made them didn't have the faintest idea how to actually set them up as an integrated suite, so what you should have done from the start is use each xml/profile in a completely new save BY ITSELF on its own to eliminate any variables in your testing, and then test each xml individually. In my defense, none of this information is in the OP. I would have to read the entire thread to find out what should be essential information. I'm not "ramming random shit together", I just installed what he said to install in the correct order. Nowhere does he say to delete things on the first page of the thread. And no, the KS hairdos aren't overwriting anything. Not only are these xmls lower in the mod order, I completely uninstalled KS Hairs and the problem persists.
Siegmeyer Posted August 20, 2017 Posted August 20, 2017 Deleted everything except HDT Physics Extension, the XPMS skeleton, and the Naturalistic XMLs. Deleted every instance of HDT.xml that existed, including the one from Bodyslide. Uninstalled KS Hairdos HDT. Nothing else that I can tell is adding HDT content, yet the twitching remains. One thing that might be a cause is the custom XPMS skeleton used by the Chinese UUNP, but that can't be replaced or the body distorts in strange ways, as I mentioned some several posts back. Other than that, there's nothing I can pinpoint that would cause it.
imacarl Posted August 20, 2017 Posted August 20, 2017 I don't use the skeleton provided by the chinese uunp package at all (especially since I build my bodies in a bodyslide configuration outside of the MO/Skyrim directory). building the bodies and implanting them into my body folder in MO works perfectly fine(especially since I do it a roundabout way since I use Bodychange, and not the default female body for my PC body). edit: editing a video to show at least the current state of my build, and that xpsme's skeleton is not overwritten in my case XPMSE overwrite section in MO Nipple shot to show that its the body in question Jumping example
Siegmeyer Posted August 20, 2017 Posted August 20, 2017 Ok, I finally found the issue. Both the skeleton from the Chinese body mod and the XPMSE skeleton I was using beforehand were outdated. Downloaded the newest from Nexus and installed it, let it overwrite everything, and both the twitching and the thigh warping are gone. I'm going to reinstall the hair mod and see if it works with it, though I'm pretty sure it will.
Dave0000 Posted August 20, 2017 Posted August 20, 2017 can someone please tell me how to setup this... i got these mods in this order: [] HDT extension is redundant so i turned it off - Naturalistic XMLs for HDT PE v3.56 - HavokCollisionObject - SOS - Schlongs of Skyrim - 3.00.004 - XP32 Maximum Skeleton Extended-68000-3-94 - Clams of skyrim 2.5 - FloppySOS v2.3 now wich load order should it be to work... actually i dont have vagina or finger collision anymore Im testing for few days already and non combination works...
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