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Posted

It won't show up in Bodyslide if you only use the modified files I uploaded earlier itt. If that's the case then overwrite the Caliente folder from that Chinese UUNP mod with the edited version and it should work.

 

@Ches:

Sure, PM me whenever you want. But I'm no expert on meshes and textures either, so I'm not sure if I can be of much help. ;)

Posted

It won't show up in Bodyslide if you only use the modified files I uploaded earlier itt. If that's the case then overwrite the Caliente folder from that Chinese UUNP mod with the edited version and it should work.

 

@Ches:

Sure, PM me whenever you want. But I'm no expert on meshes and textures either, so I'm not sure if I can be of much help. ;)

Hey man, appreciate this. I was thinking by Chinese file you meant the UUNP - Chinese etc etc version you up'd earlier, when I realised I had to dig a little further to a MEGA link with a 600mb file that had all the necessary OSD and various stuff needed to get it running in Bodyslide ( knew something was missing )

 

It loads up in BS now, so should be good to go!

 

BTW, I've been using your HDT XMLs for a long while, they're pretty damn good and I appreciate what you're doing here in your spare time!

Posted

 

 

The labia on the new body is alright, it's texture needs some work though. A bit too red or colorful, could use some de-saturation probably.

attachicon.gifNewNipples.jpg

attachicon.gifUndershot.jpg

attachicon.gifRear View.jpg

Is this vaginal texture any better?

 

attachicon.gifphototex.dds

 

Also, it certainly does have Bodyslide and Racemenu integration. I'll try to post an explanation of how to get it fully up and running at a later point.

 

I'll test that texture. 

 

Yeah i'm not all too sure how to get the body up in bodyslide. I dropped the file into the correct spot but it's not listed under any of the presets or body shapes in the drop down menu.

 

Tried loading it up as an outfit in outfit studio but can't seem to get the body to show up with the 3d labia intact in there either.

 

Tested your pussy texture ( LMAO ), still bright red. Currently just used your file as a base ( it really shouldn't be a 16mb texture anyways ) and tweaked it's saturation, brightness and contrast a bit. Gonna jump in game and see how it looks, and maybe adjust it further if it needs it.

Posted

Hi, thank you very much for your work.
How do I make the collision of the tits and belly stronger or elastic with the penis (SOS)?

Posted

That would require some xml editing with Just For Fun.

The easiest way should be to increase the size of the belly and breast collision boxes (hdtPhysicsExtensionsDefaultBBP.xml).

 

For the breasts you can just increase the radius of the child sphere shape (NPC L Breast or NPC R Breast -> shape: hkpConvexTranslateShape -> Child Shape: hkpSphereShape -> set radius to 4).

But you should also edit the constraint settings (separate tab in JFF) if you do that because messing with the collision box size also changes inertia and therefore jiggling/movement.

Increasing the spring constants under Linear Limits should help.

Other things you can try is changing damping or the time factor (not in the constraints tab, it's in the rigidbodies settings).

...

Come to think of it, instead of editing constraints settings it might be even easier to just reduce the mass until you get about the same inertia tensor values as before the radius edit.

edit: Just reducing the mass doesn't have the same effect as adjusting constraint values though, I just checked. Gravity deformation is very different and the jiggling is also a bit off.

Overall the effects from increasing the radius to 4 or 5 are not as bad as I expected though so you could probably do without changing anything on top of that.

 

 

The belly (NPC Belly) is a little more complicated but also doable. Instead of increasing the radius you should probably increase the scaling values for x,y and z there.

This also messes with the movement physics but not as much as for the breasts I think.

Posted

That would require some xml editing with Just For Fun.

The easiest way should be to increase the size of the belly and breast collision boxes (hdtPhysicsExtensionsDefaultBBP.xml).

 

For the breasts you can just increase the radius of the child sphere shape (NPC L Breast or NPC R Breast -> shape: hkpConvexTranslateShape -> Child Shape: hkpSphereShape -> set radius to 4).

But you should also edit the constraint settings (separate tab in JFF) if you do that because messing with the collision box size also changes inertia and therefore jiggling/movement.

Increasing the spring constants under Linear Limits should help.

Other things you can try is changing damping or the time factor (not in the constraints tab, it's in the rigidbodies settings).

...

Come to think of it, instead of editing constraints settings it might be even easier to just reduce the mass until you get about the same inertia tensor values as before the radius edit.

edit: Just reducing the mass doesn't have the same effect as adjusting constraint values though, I just checked. Gravity deformation is very different and the jiggling is also a bit off.

Overall the effects from increasing the radius to 4 or 5 are not as bad as I expected though so you could probably do without changing anything on top of that.

 

 

The belly (NPC Belly) is a little more complicated but also doable. Instead of increasing the radius you should probably increase the scaling values for x,y and z there.

This also messes with the movement physics but not as much as for the breasts I think.

 

Thank you very much for the reply
I got a better result by increasing the "Radius".
But increasing the "XYZ scaling" I can not see any change.
Posted

Dunno what you're after tbh.

The belly collisions are there but they are more noticeable with large dicks of course.

 

One limiting factor is the weight painting of the belly mesh, so if you want to have anatomically impossible (well, even more impossible than what's already there ^^) distortions for the belly then you're out of luck. The belly will always get stretched in a similar way no matter what you do. And loosening the constraints for the belly enough to create more extreme and less symmetrical distortions will inevitably lead to very ugly belly jiggling. Because sadly you can't separate jiggling and collisions.

...

Now that I think about it you can't get rid of the symmetrical stretching anyway, no matter how loose you set the constraints. Because the belly is just weight painted for one bone so the bulge will always be relative to that one bone. More defined ways of stretching would require the belly mesh to be weight painted for more bones too.

Posted

Looks like your MO can't properly read the FOMod installer file for my mod.

...

Which version of Mod Organizer are you using?

Because version 1.3.11 (the latest one) definitely knows what to do with the element typeDescriptor.

 

edit:

Okay, a quick Google search (honestly, why do I always have the feeling that I'm the only person in the world who can do a proper Google search?) indicated that it's an issue with your FOMod installer settings in Mod Organizer. Forget the part about the REGS patch, setting both "enabled" and "prefer" to true is what's important in the link.

Posted

Thanks Bazinga

 

Honestly I didn't search Google because I've never gotten an error with MO and FOMODS :/  Learn a new one every day.

Posted

I have a strange issue with the Havok Object being automatically unequipped whenever an animation starts, changes or advances. I have the Item set not to be stripped in SexLab and also set it to "Never Remove" in the Strip Item Editor, but it's still being removed. It also happens if I let SL Auto Advance the stages. I have a feeling that it's an animation which uses objects which might be trying to use the same slot, but I'm not sure how to easily check.

Posted

Improved normalmap for this UUNP super special lol. attachicon.gifphototex_n.7z

 

Nice! Although that file is extremely huge for a small detail like that.

 

Hope you don't mind me resizing it to 2048x2048..

 

Also i'm including the tweaked diffuse map i've come to be satisfied with. Labia should be a bit darker and not as bright red now.

 

Chinese UUNP Vagina Textures.rar

Posted

I have a strange issue with the Havok Object being automatically unequipped whenever an animation starts, changes or advances. I have the Item set not to be stripped in SexLab and also set it to "Never Remove" in the Strip Item Editor, but it's still being removed. It also happens if I let SL Auto Advance the stages. I have a feeling that it's an animation which uses objects which might be trying to use the same slot, but I'm not sure how to easily check.

You don't happen to have my HDT Sextoys mod installed too?

Because that also uses equipment slot 57 ... which is assigned to vaginal plugs by Devious Devices too so for better compatibility with that mod I kept using that slot.

 

Can I ask you why you are still using the regular Havok Object? Why not attach the physics data to the body meshes directly? And you are using a CBBE body, right?

 

edit:

If I'm right and you are using my HDT Sextoys mod too, I think I have at least a partial fix for you.

I took another look at the script source code and there was an unnecessary sub-division in the if condition of the toy removal function.

Meaning in version 0.7 the script would always unequip slot 57 if something was worn there, even if no animation with a HDT sextoy was playing.

I changed that for HDT Sextoys v0.71 so for animations without vaginal sextoy penetration the item in slot 57 will not be unequipped (as long as it's an item unrelated to HDT Sextoys).

 

But this still won't fix your problem completely because it will still unequip the normal Havok Object on HDT Sextoy animations. Not actively but equipping the custom havok collision objects of that mod will automatically unequip whatever was in slot 57 before of course.

 

In any case, thank you for bringing that issue to my attention.

Posted

 

Nice! Although that file is extremely huge for a small detail like that.

 

Hope you don't mind me resizing it to 2048x2048..

 

Also i'm including the tweaked diffuse map i've come to be satisfied with. Labia should be a bit darker and not as bright red now.

 

attachicon.gifChinese UUNP Vagina Textures.rar

 

 

 

The size was on purpose so people could if they knew how, alter it to the size/performance they would like.

Posted

 

I have a strange issue with the Havok Object being automatically unequipped whenever an animation starts, changes or advances. I have the Item set not to be stripped in SexLab and also set it to "Never Remove" in the Strip Item Editor, but it's still being removed. It also happens if I let SL Auto Advance the stages. I have a feeling that it's an animation which uses objects which might be trying to use the same slot, but I'm not sure how to easily check.

You don't happen to have my HDT Sextoys mod installed too?

Because that also uses equipment slot 57 ... which is assigned to vaginal plugs by Devious Devices too so for better compatibility with that mod I kept using that slot.

 

Can I ask you why you are still using the regular Havok Object? Why not attach the physics data to the body meshes directly? And you are using a CBBE body, right?

 

edit:

If I'm right and you are using my HDT Sextoys mod too, I think I have at least a partial fix for you.

I took another look at the script source code and there was an unnecessary sub-division in the if condition of the toy removal function.

Meaning in version 0.7 the script would always unequip slot 57 if something was worn there, even if no animation with a HDT sextoy was playing.

I changed that for HDT Sextoys v0.71 so for animations without vaginal sextoy penetration the item in slot 57 will not be unequipped (as long as it's an item unrelated to HDT Sextoys).

 

But this still won't fix your problem completely because it will still unequip the normal Havok Object on HDT Sextoy animations. Not actively but equipping the custom havok collision objects of that mod will automatically unequip whatever was in slot 57 before of course.

 

In any case, thank you for bringing that issue to my attention.

 

 

Ahhhh, you were right! I just tried with HDT Sextoys disabled and it's not being unequipped anymore.

 

I'm using the UUNP Special body and I wasn't getting belly collisions without it equipped. I decided that just equipping the item rather than try to mess with scripts was much easier if the end result was the same. I hadn't even considered the HDT Sextoys mod was causing the issue because it came from the same author. I'll likely just leave it disabled, as I only really added it because it was there.

 

Maybe an alternate Havok object that uses a different slot could be a workaround? If that's not possible then at least this will be useful info to anyone else who finds themselves having a similar issue to mine.

Posted

 

Maybe an alternate Havok object that uses a different slot could be a workaround? If that's not possible then at least this will be useful info to anyone else who finds themselves having a similar issue to mine.

 

The main problem is that Devious Devices uses most of the body slots. And that mod is quite popular around here.

But I could change the body slot for the havok object to 47, which seems to be mostly used for backpacks according to this list here.

So ... do you use backpack mods?

 

edit: I changed the item slot for the regular havok object to 47 and replaced the file in the downloads. Tested it ingame too, seems to work and stays equipped no matter what HDT Sextoys does.

 

Again, nobody should ever need this havok object. It's only for the few fringe cases where collisions just refuse to work no matter what you do. And for testing your own xml edits on the fly (just try it, people, using JFF isn't rocket science) without having to reload or restart the game.

Posted

OK Love this mod, so outta the 45000 downloads it got my vote, not budged the empty stars but maybe others who download this could also appreciate the work by giving it a thumbs up. Only takes a couple of seconds to hit that vote button cause its on the same page as the mod.

Posted

OK Love this mod, so outta the 45000 downloads it got my vote, not budged the empty stars but maybe others who download this could also appreciate the work by giving it a thumbs up. Only takes a couple of seconds to hit that vote button cause its on the same page as the mod.

Thanks, nice of you to write that but I think that the stars rating system is borked anyway.

Must have sth to do with the migration to the new website that happened a while ago.

Posted

 

Thanks, nice of you to write that but I think that the stars rating system is borked anyway.

Must have sth to do with the migration to the new website that happened a while ago.

i think it has been dead for 2 or 3 years (whenever the first failed migration was).

Posted

.

just a heads up; MNC has been updated with some new meshes...

updated Frostbite Spider Mesh.

added Chaurus Hunter Mesh.

added Frost Atronach Mesh.

added Rabbit Mesh.

 

and some of the chaurus files have been renamed.

Posted

Nice.. nice. Is there anyway to add HDT tongues to women? Or will that just complicate blow jobs

They are already in. At least the collision box is. The problem is that there is no tongue mesh to go with it.

And there don't seem to be mods for them either, at least none that hook into Sexlab facial expressions and add a tongue where it makes sense, or add an outstretched tongue to certain animations.

Posted

 

Nice.. nice. Is there anyway to add HDT tongues to women? Or will that just complicate blow jobs

They are already in. At least the collision box is. The problem is that there is no tongue mesh to go with it.

And there don't seem to be mods for them either, at least none that hook into Sexlab facial expressions and add a tongue where it makes sense, or add an outstretched tongue to certain animations.

 

The tongues from this won't work?

http://www.loverslab.com/topic/9898-sharing-my-ports/

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