Musje Posted July 2, 2016 Author Posted July 2, 2016 The Tie up option comes with the quest. It only works at the right quest stage, on a paralysed Melina.
pinky6225 Posted July 2, 2016 Posted July 2, 2016 Couple of questions with the slave cells in player home 1. Once above 70 does the submission of a training slave have any affect? i.e. will a slave with 100 submission train better than one with 70? 2. With Pah we have a couple more stats, anger,respect, pose, sex do these have any affect as well? i.e. if i get a slave with 100 sub and 100 combat, respect, pose and sex and turn them into a house slave trainer will any of those stats matter for anything - i've noticed that sometimes when a slave finishes training these are not zero but whether thats due to gains from being captured to taken to the house or whether they increased due to training i cant tell
Musje Posted July 2, 2016 Author Posted July 2, 2016 Couple of questions with the slave cells in player home 1. Once above 70 does the submission of a training slave have any affect? i.e. will a slave with 100 submission train better than one with 70? 2. With Pah we have a couple more stats, anger,respect, pose, sex do these have any affect as well? i.e. if i get a slave with 100 sub and 100 combat, respect, pose and sex and turn them into a house slave trainer will any of those stats matter for anything - i've noticed that sometimes when a slave finishes training these are not zero but whether thats due to gains from being captured to taken to the house or whether they increased due to training i cant tell No, currently slaves are trained to level 70 submission only. The new version which is coming soon lets slaves be trained to the level of their trainer, and in submisiveness, combat, sex and repect. The stats don't do anything in HSH except that a slave needs to be at 70 submission to be a trainer, and in the new version needs to have 50 combat and submission in order to be trusted to guard an outdoor camp. I'm working on some ideas to have respect and sex training also play a role.
Musje Posted July 2, 2016 Author Posted July 2, 2016 Using console commands she did, indeed, calm down. Delivery went off with tiny hitch. Samir did not at first see the girl. But then I asked him again and got new options (including show slaver key) and quest progressed to stage 4. I figure there were 2 separate issues: 1. 'tie up' wasn't removing hostility, but that is easily fixed in console (thanks!) 2. the 'enslave' option made a clone that Samir didn't recognize as Melina. Thanks for help! The new upcoming version will remove hostility after the tie up command The enslave option worked normally in my test just now, and I didn;t find any issues in the code. What should happen is that right after enslaving, the first time you talk to the clone of Melina, she is registered for the quest. You'll see a message about forcing her to drink a poison to subdue her, Perhaps when you enslaved her you went through the enslavement dialogue ("You;re a slave now...") before the registration kicked in.
Musje Posted July 2, 2016 Author Posted July 2, 2016 New version posted, see the download section: - New training options: sex, combat and submission- Will train sex, submission and respect slowly unless told to focus on another skill exclusively- Camps now require a slave trained in combat (level 50) to safely guard it- Having sex with a slave will train it in that skill- MCM Option to disable greeting completely- Detailed slave training and camp info in the MSM menu- Fixed issue with eligible camp guards not always being recognized - Fixes aggression issue with Melina in the Kidnapping quest.
Tara26 Posted July 2, 2016 Posted July 2, 2016 Ahh, I did't see the poison option. So I think yes, I probably went through options too quickly. I'm actually running through quest again with a different toon, so I'll see if the poison options appears with a little patience. This quest line is really well done, btw. This one hiccup aside, I've really enjoyed and been impressed with the rest of the parts.
valynon Posted July 3, 2016 Posted July 3, 2016 Not really a big deal, but I am seeing slaves that are training other slaves spawn random items in their inventories, Thalmor gloves being the most common.
Musje Posted July 3, 2016 Author Posted July 3, 2016 Yeah it happens, the inventory management in Skyrim can get a little screwy. Not sure exactly what happens, but it appears that if you give an enslaved NPC an item (like a whip to use on the trainee), sometimes they get random stuff from their default inventory. Most mods seem to suffer from this. Also you get hats and gloves from Wet & Cold if you have that running.
hairychoot Posted July 4, 2016 Posted July 4, 2016 Hey awesome mod! one problem how do I get slaves to dance, and cook also I dont know if the make yourself option useful is working.
Musje Posted July 4, 2016 Author Posted July 4, 2016 The slave will dance when it is following you (keep me company) or following a trainer, if you (or the trainer) sit down. If you tell them to make themselves useful, they will sandbox around the house and will cook form time to time if there is a place for it.
hairychoot Posted July 4, 2016 Posted July 4, 2016 The slave will dance when it is following you (keep me company) or following a trainer, if you (or the trainer) sit down. If you tell them to make themselves useful, they will sandbox around the house and will cook form time to time if there is a place for it. I tried that they just stare at me =( Ill try waiting longer and see what happens thanks
jimmywon34 Posted July 4, 2016 Posted July 4, 2016 The slave will dance when it is following you (keep me company) or following a trainer, if you (or the trainer) sit down. If you tell them to make themselves useful, they will sandbox around the house and will cook form time to time if there is a place for it. curious because I haven't tried it yet but if they cook does that mean they can give you the 'homecooked meal' when you ask them like with your spouse?
hairychoot Posted July 4, 2016 Posted July 4, 2016 Yeah it might be script conflict, either way its not working they sort of just stare at me im currently in Lakeview manor maybe trying a different residence will fix it.Other than that everything works perfectly. Ill be posting at the new site now.
CliftonJD Posted July 4, 2016 Posted July 4, 2016 The slave will dance when it is following you (keep me company) or following a trainer, if you (or the trainer) sit down. If you tell them to make themselves useful, they will sandbox around the house and will cook form time to time if there is a place for it. curious because I haven't tried it yet but if they cook does that mean they can give you the 'homecooked meal' when you ask them like with your spouse? new thread here: http://new.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?page=4&do=findComment&comment=1604616 Yeah it might be script conflict, either way its not working they sort of just stare at me im currently in Lakeview manor maybe trying a different residence will fix it.Other than that everything works perfectly. Ill be posting at the new site now.
Code Serpent Posted July 7, 2016 Posted July 7, 2016 (Copied from the defunct 'new' forum) Have you thought of adding more conventional uses to slaves? Sorting, farming, and cooking are what I would suggest. Having an actor sort items has been done in the mod Servants Sort Loot, found on the nexus, you can probably take a look at his source code to get a good idea of how he did it. Farming I think could be done through a combination of FindClosestReferenceOfAnyTypeInListFromRef, PathToReference, and Activate methods, combined with a formlist of possible plants to harvest. I think the way Hearthfire planters work is they actually place a new vanilla plant activator at the soil, so they shouldn't need any special considerations, but I might be wrong. Cooking could be done through another formlist of ConstructibleObjects, and using the various SKSE methods to add and remove items from a referenced container, or the slave itself. Also, you could possibly use some of the vanilla animations for serving drinks. Also, can you make multiple cell homes better implemented? More specifically, can you add the option to add sandbox markers in other cells, and possibly exteriors, that link back to the original cell. Thanks for reading this.
jal856 Posted July 8, 2016 Posted July 8, 2016 So I've tried playing around with an earlier save, but I'm still receiving a CTD when I have a slave enter his cell in a home. Only tried with Breeze home (Which I heard were some issues before.) and Proudside mannor in Solitude. BUT those had the original slave cells in them already. So I tried the house in Markarth and added a cell with the token thing, got the same result. I guess the next step would be trying it on a new new game, but I don't feel like starting at the beginning at the moment lol. I'll look at my mod load order in a bit and see if changing them around will yield a better result.
CliftonJD Posted July 8, 2016 Posted July 8, 2016 (edited) So I've tried playing around with an earlier save, but I'm still receiving a CTD when I have a slave enter his cell in a home. Only tried with Breeze home (Which I heard were some issues before.) and Proudside mannor in Solitude. BUT those had the original slave cells in them already. So I tried the house in Markarth and added a cell with the token thing, got the same result. I guess the next step would be trying it on a new new game, but I don't feel like starting at the beginning at the moment lol. I'll look at my mod load order in a bit and see if changing them around will yield a better result. if you test it with a new game, you'll know your mods work, you can try uninstalling home sweet home, clean the save, then reinstall (to fix the old save you'd rather not give up) aside from that, we'd need logs of the ctd to help further Edited July 8, 2016 by CliftonJD
Chigze Posted July 8, 2016 Posted July 8, 2016 Helloes, got Paradise Halls, Paradise Halls lives on, PAH and you get a slave plus this; Paradise Halls Home Sweet Home. I can't seem to get any sex animations to play. I got the SexLab framework and ZaZ working properly. Slaves greet me by kneeling, but they will not dance nor play the sex animations (training goes up, but it's just a dialogue for then to nothing else to happen). I can also not get my 70+ Submissive Slaves to train others because the option doesn't show up anywhere.I can't have an NPC "Make themselves useful", option not in dialogue. Same goes for e.g "Guard this place". What information should I post, haven't found an answer yet.
CliftonJD Posted July 8, 2016 Posted July 8, 2016 (edited) Helloes, got Paradise Halls, Paradise Halls lives on, PAH and you get a slave plus this; Paradise Halls Home Sweet Home. I can't seem to get any sex animations to play. I got the SexLab framework and ZaZ working properly. Slaves greet me by kneeling, but they will not dance nor play the sex animations (training goes up, but it's just a dialogue for then to nothing else to happen). paradise halls is included with pahe, having installed it separately is fine as long as you chose to overwrite all files Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11 the lakeview manor cell requires hearthfires tdf patch requires tdf mod devious devices addon requires Devious Devices Integration 2.92 sexslaves for vanilla mod patch requires sexslaves for vanilla mod Run FNIS after installation! that last line there is the most common cause for sexlab not playing I can also not get my 70+ Submissive Slaves to train others because the option doesn't show up anywhere. I can't have an NPC "Make themselves useful", option not in dialogue. Same goes for e.g "Guard this place". What information should I post, haven't found an answer yet. the latest version of home sweet home no longer supports player homes by design it's made to be used with cages available at the small home added (can't think of the name right this second, its on the map) once purchased these cages are in the player inventory as tokens to be placed in world or in player homes or other locations if the indoor token is placed in your home the proper dialogs should appear for a 70 submission slave to stay here for a while and another dialog for a lower submission slave followed by a dialog option to tell the 70+sub slave to train another slave if something still doesn't work you'll need to post a papyrus log with description of the remaining problems Edited July 8, 2016 by CliftonJD
Chigze Posted July 8, 2016 Posted July 8, 2016 Helloes, got Paradise Halls, Paradise Halls lives on, PAH and you get a slave plus this; Paradise Halls Home Sweet Home. I can't seem to get any sex animations to play. I got the SexLab framework and ZaZ working properly. Slaves greet me by kneeling, but they will not dance nor play the sex animations (training goes up, but it's just a dialogue for then to nothing else to happen). paradise halls is included with pahe, having installed it separately is fine as long as you chose to overwrite all files Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11 the lakeview manor cell requires hearthfires tdf patch requires tdf mod devious devices addon requires Devious Devices Integration 2.92 sexslaves for vanilla mod patch requires sexslaves for vanilla mod Run FNIS after installation! that last line there is the most common cause for sexlab not playing I can also not get my 70+ Submissive Slaves to train others because the option doesn't show up anywhere.I can't have an NPC "Make themselves useful", option not in dialogue. Same goes for e.g "Guard this place". What information should I post, haven't found an answer yet. the latest version of home sweet home no longer supports player homes by design it's made to be used with cages available at the small home added (can't think of the name right this second, its on the map) once purchased these cages are in the player inventory as tokens to be placed in world or in player homes or other locations if the indoor token is placed in your home the proper dialogs should appear for a 70 submission slave to stay here for a while and another dialog for a lower submission slave followed by a dialog option to tell the 70+sub slave to train another slave if something still doesn't work you'll need to post a papyrus log with description of the remaining problems Only thing not working now is the animations, hah. All dialogues show up as they should, but still no dancing / sex / training animations. Will this require me to post a papyrus log to fix?
CliftonJD Posted July 8, 2016 Posted July 8, 2016 (edited) Helloes, got Paradise Halls, Paradise Halls lives on, PAH and you get a slave plus this; Paradise Halls Home Sweet Home. I can't seem to get any sex animations to play. I got the SexLab framework and ZaZ working properly. Slaves greet me by kneeling, but they will not dance nor play the sex animations (training goes up, but it's just a dialogue for then to nothing else to happen). paradise halls is included with pahe, having installed it separately is fine as long as you chose to overwrite all files Requirements: SexLab V1.61+ and its requirements: SKSE (V1.7.3) SkyUI Zaz animation pack V6.11 the lakeview manor cell requires hearthfires tdf patch requires tdf mod devious devices addon requires Devious Devices Integration 2.92 sexslaves for vanilla mod patch requires sexslaves for vanilla mod Run FNIS after installation! that last line there is the most common cause for sexlab not playing I can also not get my 70+ Submissive Slaves to train others because the option doesn't show up anywhere. I can't have an NPC "Make themselves useful", option not in dialogue. Same goes for e.g "Guard this place". What information should I post, haven't found an answer yet. the latest version of home sweet home no longer supports player homes by design it's made to be used with cages available at the small home added (can't think of the name right this second, its on the map) once purchased these cages are in the player inventory as tokens to be placed in world or in player homes or other locations if the indoor token is placed in your home the proper dialogs should appear for a 70 submission slave to stay here for a while and another dialog for a lower submission slave followed by a dialog option to tell the 70+sub slave to train another slave if something still doesn't work you'll need to post a papyrus log with description of the remaining problems Only thing not working now is the animations, hah. All dialogues show up as they should, but still no dancing / sex / training animations. Will this require me to post a papyrus log to fix? dancing isn't part of pahe so if the sex with your slaves is working now you'll need musje's help for further info: The slave will dance when it is following you (keep me company) or following a trainer, if you (or the trainer) sit down. If you tell them to make themselves useful, they will sandbox around the house and will cook form time to time if there is a place for it. Edited July 8, 2016 by CliftonJD
freemywilly Posted July 8, 2016 Posted July 8, 2016 Hi musje, i enjoy the possibilities you give with this mod. But i have a major problem, i am simply not able to equip the cell tokens that i bought in the restless hunter. I own honeyside, and a cage is placed in the cellar. But when i click on the house cell token, i get the message that i cannot equip this item. What am i missing? I tried it by the E key, or simple left mouse button Enter combination. Also the slave camp tokens dont work, same problem. Any help is appreciated.
CliftonJD Posted July 8, 2016 Posted July 8, 2016 Hi musje, i enjoy the possibilities you give with this mod. But i have a major problem, i am simply not able to equip the cell tokens that i bought in the restless hunter. I own honeyside, and a cage is placed in the cellar. But when i click on the house cell token, i get the message that i cannot equip this item. What am i missing? I tried it by the E key, or simple left mouse button Enter combination. Also the slave camp tokens dont work, same problem. Any help is appreciated. she's already replied to this in the other thread: Hi freemywilly, can you post load order and logs please? The tokens should work. Do you have a stack of them? Sometimes splitting the stack, or dropping them then using them or picking them up seems to fix that issue. Regarding the mines where you can deliver slaves, they should be visible as quest markets for that quest. If not, wait 2 game days and sell the 3rd slave at the mine you are at.
freemywilly Posted July 8, 2016 Posted July 8, 2016 Thank you Clifton, i havent found this post after i made it, so I made a new one. My problem is gone now, after i gave 2 of the 3 house cell tokens to camilla :-) i was able to place the item in a room. Thank you all !!!!
CliftonJD Posted July 8, 2016 Posted July 8, 2016 Thank you Clifton, i havent found this post after i made it, so I made a new one. My problem is gone now, after i gave 2 of the 3 house cell tokens to camilla :-) i was able to place the item in a room. Thank you all !!!! good
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