Delzaron Posted March 23, 2016 Author Posted March 23, 2016 v1.0 it mean the quest is completed and i can end it? The quest is completed since version 0.8 The verio 1.0 means I tranformed all the manor into a dark castle... but the quest is also complete !Just few bugs to hunt, due to the manor changes... (like some doors I need to lock, etc...). some bug -the first chest animation fail -1 masturbation animation play -i have kill monster attacking girl first and after it like preview realise but after open the first loocked door huge monster kick me down lol and i die , it really hug you can lost in with no indicator, lol i have break the quest by killing any things move . The chest, again... Which monster, and who was the girl attacked ? I tested the monsters to make them peaceful toward the girls, and still hostile against the player. Some locked doors lead the player in traps... in the castle, you need to play as Amnesia : be very carreful, and listen the noises. lol i play horror game lol but the best is outlast !!!! the first right the first chest , i have see ugly face girl fight un monster !! i have finsih 0.9 good work lol I see... an Azathoth servant against a fiend, right ? yes why don't make some things sample and add some animation like player masturbation in radom time by the curse of house and remove the tentacle ugly place , all in chest(why not random when you kill enemie ) at the end you can add option at the the to become deadra atfer refuse and add some sex dialogue or make house player maybe So you propose : - masturbation instead of tantacles : that's the previous mimic script done... The actual one is blocking my character. - an alternate ending ? Player will become an azathoth servant ? Problem is nothing was planned after huanted hous,e it's not a mod like AFS or TID, where you still have things to do after completing the mod quests.
Delzaron Posted March 23, 2016 Author Posted March 23, 2016 Ok, I made the corrections for the haunte dhouse doors and triggers... Now it's fully playable... But I wish to adapt the quest to the new castle. Some sentences will change, maybe I should also change the dremoras (the cooker, Kederek) to greant ancients things (like the azathoth servant cooker, or a freaky horror for Kederek)... I'm kaing also screenshots (the ones available on the mod topic need to be changed...)
mixbutterdog Posted March 23, 2016 Posted March 23, 2016 I counted how many animations included in 'Estrus for Skyrim' . There are eight animations. I felt some animations are not suitable to HauntedHouse. No.1 No.2 No.3 No.4 No.5 No.6 No.7 No.8 No.7 and No.8 are too mechanical. No.3 can be a kind of joke in terror scenario. I suggest 1,2,4,5,6 . To select these five animations, would you modify MimicPlayer() . Function MimicPlayer() int[] EstrusTypes = new int[5] int[] EstrusAnims = new int[5] EstrusTypes[0] = 1 EstrusTypes[1] = 1 EstrusTypes[2] = 2 EstrusTypes[3] = 2 EstrusTypes[4] = 2 EstrusAnims[0] = 1 EstrusAnims[1] = 2 EstrusAnims[2] = 2 EstrusAnims[3] = 7 EstrusAnims[4] = 8 int selected = Utility.RandomInt(0,4) ;; debug.notification("Estrus Selected: " + EstrusTypes[selected] + "," + EstrusAnims[selected]) bool success = aHHInvokeEstrusEffect(Game.GetPlayer(), 2, EstrusTypes[selected], EstrusAnims[selected]) if (!success) int sslid = 0 actor[] sexActors = new actor[1] ;its an 2 actor anim sexActors[0] = Game.GetPlayer() sslBaseAnimation[] anims = SL.GetAnimationsByTags(1, "double") RegisterForModEvent("AnimationEnd_AFS", "AFS") ;this is for hooks. sslid = SL.StartSex(sexActors, anims, victim = playerref, allowbed=false, hook="AFS") if sslid < 0 debug.notification("Failed to start animation:" + sslid) sslid = SL.StartSex(sexActors, anims, allowbed=false, hook="AFS") endif if sslid < 0 debug.notification("Failed to start animation again:" + sslid) debug.notification("Sorry, animation failed") endif endif EndFunction
porpus99 Posted March 26, 2016 Posted March 26, 2016 I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something?
mixbutterdog Posted March 26, 2016 Posted March 26, 2016 I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something? How did you download ? I have downloaded it normally. 1. Click the green button labeled 'Download' 2. You should see two items. version 0.9 and 1.0. 3. Click one of green buttons as your choice. 4. Wait 10 seconds. 5. Download starts.
Delzaron Posted March 26, 2016 Author Posted March 26, 2016 I counted how many animations included in 'Estrus for Skyrim' . There are eight animations. I felt some animations are not suitable to HauntedHouse. No.1 20160323195143_1.jpg No.2 20160323200640_1.jpg No.3 20160323202425_1.jpg No.4 20160323213312_1.jpg No.5 20160323214840_1.jpg No.6 20160323220806_1.jpg No.7 20160323221151_1.jpg No.8 20160323221625_1.jpg No.7 and No.8 are too mechanical. No.3 can be a kind of joke in terror scenario. I suggest 1,2,4,5,6 . To select these five animations, would you modify MimicPlayer() . Function MimicPlayer() int[] EstrusTypes = new int[5] int[] EstrusAnims = new int[5] EstrusTypes[0] = 1 EstrusTypes[1] = 1 EstrusTypes[2] = 2 EstrusTypes[3] = 2 EstrusTypes[4] = 2 EstrusAnims[0] = 1 EstrusAnims[1] = 2 EstrusAnims[2] = 2 EstrusAnims[3] = 7 EstrusAnims[4] = 8 int selected = Utility.RandomInt(0,4) ;; debug.notification("Estrus Selected: " + EstrusTypes[selected] + "," + EstrusAnims[selected]) bool success = aHHInvokeEstrusEffect(Game.GetPlayer(), 2, EstrusTypes[selected], EstrusAnims[selected]) if (!success) int sslid = 0 actor[] sexActors = new actor[1] ;its an 2 actor anim sexActors[0] = Game.GetPlayer() sslBaseAnimation[] anims = SL.GetAnimationsByTags(1, "double") RegisterForModEvent("AnimationEnd_AFS", "AFS") ;this is for hooks. sslid = SL.StartSex(sexActors, anims, victim = playerref, allowbed=false, hook="AFS") if sslid < 0 debug.notification("Failed to start animation:" + sslid) sslid = SL.StartSex(sexActors, anims, allowbed=false, hook="AFS") endif if sslid < 0 debug.notification("Failed to start animation again:" + sslid) debug.notification("Sorry, animation failed") endif endif EndFunction I tested that script : it didn't worj (property missed) And It make a side effect : people go to see the event, so the player is quickly surrounded by lot of Azathoth servants, the girls, and Keredek himself.
danta Posted March 26, 2016 Posted March 26, 2016 Ok so first hurdle how do I brake the girl out of the trance . Also I think you might want to add more quest markers I have been going round in circles
Delzaron Posted March 26, 2016 Author Posted March 26, 2016 Ok so first hurdle how do I brake the girl out of the trance . Also I think you might want to add more quest markers I have been going round in circles Which girl ? Elizabeth ? There is a key in the dance room. Lot of objectives markers will not make the mod good : the point of the mod is to force the player to explore the castle, and beware of the monsters. I will make an update soon...
mixbutterdog Posted March 27, 2016 Posted March 27, 2016 I tested that script : it didn't worj (property missed) And It make a side effect : people go to see the event, so the player is quickly surrounded by lot of Azathoth servants, the girls, and Keredek himself. Sure. Estrus function sometimes (often) miss fired. A red smoke with pow rise on player head, but no animation. Wait some time and try again(open the box), try again, again, again, ... , it will work. Sorry, I don't know why it miss some times. I have no idea to make it work certainly. About side effect, Estrus gathers gallery. That code is all what I can do now.
Delzaron Posted March 27, 2016 Author Posted March 27, 2016 Thanks anyway. I'm making the last changes on the mod. I hope last version will be the last.
mixbutterdog Posted March 28, 2016 Posted March 28, 2016 With 1.1 This door is not locked. So I can enter and find three chains to solve the repeating corridor. I got some keys to open some where, and wondered in castle; I reached to the ceremony before giving a sweet role to Aela.
Delzaron Posted March 28, 2016 Author Posted March 28, 2016 Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed. So, you suceed to lure the shoggoth ?
porpus99 Posted March 28, 2016 Posted March 28, 2016 I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something? How did you download ? I have downloaded it normally. 1. Click the green button labeled 'Download' 2. You should see two items. version 0.9 and 1.0. 3. Click one of green buttons as your choice. 4. Wait 10 seconds. 5. Download starts. That is exactly what I have done. Never had this problem with any other mod, and yet it opens up "Microsoft Solitaire Collection" as soon as the download is complete. Its weird. UPDATE I attempted to download version 1.1, and yet same problem. Decided to take a look at the actual file after it downloads and for some reason it is titled "Haunted House 1.1.solitairetheme8". Weirder still, its not a WinRAR file. It shows itself with a solitaire symbol instead. UPDATE (again) Turns out this is an issue with windows 10, not with your mod. Sometimes Windows 10 will not read files properly. Just have to change the ".solitairetheme8" into a ".rar" file. Solution source: http://www.loverslab.com/topic/54700-dda-assets-reading-as-a-solitaire-theme/
Delzaron Posted March 28, 2016 Author Posted March 28, 2016 That's the weirdest bug I never heard ! In France, we call Windows "Windaube" (Win for windows, daube means crap)
mixbutterdog Posted March 31, 2016 Posted March 31, 2016 I'm playing ver 1.2 . I found a lack of wall. I could through this gap. Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed. After second time in bed, the door cover is disappeared, but the door is locked. Should I get other key ? So, you suceed to lure the shoggoth ? I just avoided them. I don't open doors which include shoggoth.
Delzaron Posted April 1, 2016 Author Posted April 1, 2016 I'm playing ver 1.2 . I found a lack of wall. I could through this gap. 20160401020352_1.jpg 20160401020430_1.jpg 20160401020457_1.jpg 20160401020503_1.jpg Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed. After second time in bed, the door cover is disappeared, but the door is locked. 20160401023149_1.jpg Should I get other key ? So, you suceed to lure the shoggoth ? I just avoided them. I don't open doors which include shoggoth. I will fill the gape... The key, in fact, didn't exist... I planned to use a key, but I put a static door in place. I just forgotten to remove the key condition for the door.
mixbutterdog Posted April 1, 2016 Posted April 1, 2016 The key, in fact, didn't exist... I planned to use a key, but I put a static door in place. I just forgotten to remove the key condition for the door. I passed through the locked door via console command (tcl). And found three chains. Pulling the middle chain caused nothing. I got the dance hall key at the end of endless corridor. In dance hall, I found Elizabeth. Next, I need the drum. I don't found it yet. After some wondering, I found Aela in library. The dance hall key opens the door which I reported before. Is this correct way ? Small polygon gap in the three chain room. Floating books in library room. Also floating books in another library room.
Delzaron Posted April 1, 2016 Author Posted April 1, 2016 Thanks The drum is in a cellar, near the wine cave. You should need to get acces to the library...
mixbutterdog Posted April 2, 2016 Posted April 2, 2016 Thanks The drum is in a cellar, near the wine cave. You should need to get acces to the library... I got Tedworth Drum. But, Azatoth Servants become hostile.
Delzaron Posted April 2, 2016 Author Posted April 2, 2016 Normal : you need to play on the appropriate spot : not near the flute players and elizabeth. Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall).
mixbutterdog Posted April 3, 2016 Posted April 3, 2016 Normal : you need to play on the appropriate spot : not near the flute players and elizabeth. Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall). Here? Nothing happened ... Should I visit another room?
Delzaron Posted April 3, 2016 Author Posted April 3, 2016 Normal : you need to play on the appropriate spot : not near the flute players and elizabeth. Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall). 20160404011158_1.jpg Here? Nothing happened ... Should I visit another room? Yes, here... when you found the drum, did you meet the two skeletons and the fiend ? If not, you do'nt activated the trigger.
mixbutterdog Posted April 4, 2016 Posted April 4, 2016 ... snip ... Yes, here... when you found the drum, did you meet the two skeletons and the fiend ? If not, you do'nt activated the trigger. I redone picking up the drum. Just this place activates stage trigger. I could talk with Elizabeth. I found Aela. There is a lack of wall (book shelf). There is a chain on the north wall in this room. Does that activate any thing? After third night, I looked forward the cave which Sali talked about. While walking a passage, a message poped up. I might found the cave. The message said that I should run from cthonian. I run and escaped. Where should I run to ? I found Aela is in dinning. Is this normal ? Another. There is a invisible wall, so I can't go forward. But I can activate(open) the hall. The hall might be exposed a little.
Delzaron Posted April 4, 2016 Author Posted April 4, 2016 ... snip ... Yes, here... when you found the drum, did you meet the two skeletons and the fiend ? If not, you do'nt activated the trigger. I redone picking up the drum. 20160404200025_1.jpg Just this place activates stage trigger. I could talk with Elizabeth. I found Aela. There is a lack of wall (book shelf). 20160404201739_1.jpg 20160405010707_1.jpg There is a chain on the north wall in this room. Does that activate any thing? After third night, I looked forward the cave which Sali talked about. While walking a passage, a message poped up. I might found the cave. The message said that I should run from cthonian. I run and escaped. Where should I run to ? I found Aela is in dinning. Is this normal ? 20160405012012_1.jpg Another. 20160405005917_1.jpg There is a invisible wall, so I can't go forward. But I can activate(open) the hall. The hall might be exposed a little. Yes, it's that trigger. The chain is useless. I will link it to a trap int he future. Aela in the dinning room. Yes normal, it's just her package The invisble wall on the fence is normla, it's here to avoid players to short cut the mod... I should expend it... It will disappear when you sleep in the second bedroom.
mixbutterdog Posted April 5, 2016 Posted April 5, 2016 I met Elizabeth again after escaping from the Tegoth. I felt it is better if there is a quest target to lead to Elizabeth. Because, the dramatic scene requires to act quickly to player. going forward. I succeeded to kill Kederek. But, I got no key. Though this door requires Black Wizard Key, it is in front of the exit. I cheated via console command. I hope a quest target to exit for dramatic effect.
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