Jump to content

Recommended Posts

Posted

 

 

 

 

 

 

v1.0 it mean the quest is completed and i can end it?

 

The quest is completed since version 0.8

 

The verio 1.0 means I tranformed all the manor into a dark castle... but the quest is also complete !Just few bugs to hunt, due to the manor changes... (like some doors I need to lock, etc...).

 

 

 

some bug

-the first chest animation fail -1 masturbation animation play

-i have kill monster attacking girl first and after it like preview realise but after open the first loocked door huge monster kick me down lol and i die , it really hug you can lost in with no indicator, lol i have break the quest by killing any things move .

 

 

The chest, again...

 

Which monster, and who was the girl attacked ? I tested the monsters to make them peaceful toward the girls, and still hostile against the player.

Some locked doors lead the player in traps... in the castle, you need to play as Amnesia : be very carreful, and listen the noises.

 

 

lol

i play horror game lol but the best is outlast !!!!

the first right the first chest , i have see ugly face girl fight un monster !!

i have finsih 0.9 good work lol

 

 

 

I see... an Azathoth servant against a fiend, right ?

 

 

 

yes

why don't make some things sample and add some animation like player masturbation in radom time by the curse of house and remove the tentacle ugly place , all in chest(why not random when you kill enemie ) at the end you can add option at the the to become deadra atfer refuse and add some sex dialogue or make house player  maybe

 

 

 

So you propose :

- masturbation instead of tantacles : that's the previous mimic script done... The actual one is blocking my character.

- an alternate ending ? Player will become an azathoth servant ? Problem is nothing was planned after huanted hous,e it's not a mod like AFS or TID, where you still have things to do after completing the mod quests.

 

 

Posted

Ok, I made the corrections for the haunte dhouse doors and triggers...

Now it's fully playable...

 

But I wish to adapt the quest to the new castle. Some sentences will change, maybe I should also change the dremoras (the cooker, Kederek) to greant ancients things (like the azathoth servant cooker, or a freaky horror for Kederek)...

 

I'm kaing also screenshots (the ones available on the mod topic need to be changed...)

Posted

I counted how many animations included in 'Estrus for Skyrim' . There are eight animations.

I felt some animations are not suitable to HauntedHouse.

No.1 post-1006490-0-27597800-1458750345_thumb.jpg

No.2 post-1006490-0-99449700-1458750384_thumb.jpg

No.3 post-1006490-0-59131800-1458750397_thumb.jpg

No.4 post-1006490-0-46453500-1458750417_thumb.jpg

No.5 post-1006490-0-29363900-1458750435_thumb.jpg

No.6 post-1006490-0-90088100-1458750457_thumb.jpg

No.7 post-1006490-0-76163300-1458750489_thumb.jpg

No.8 post-1006490-0-62431500-1458750512_thumb.jpg

 

No.7 and No.8 are too mechanical. No.3 can be a kind of joke in terror scenario.

I suggest 1,2,4,5,6 .

 

To select these five animations, would you modify MimicPlayer() .

Function MimicPlayer()
		int[] EstrusTypes = new int[5]
		int[] EstrusAnims = new int[5]
		EstrusTypes[0] = 1
		EstrusTypes[1] = 1
		EstrusTypes[2] = 2
		EstrusTypes[3] = 2
		EstrusTypes[4] = 2
		EstrusAnims[0] = 1
		EstrusAnims[1] = 2
		EstrusAnims[2] = 2
		EstrusAnims[3] = 7
		EstrusAnims[4] = 8
		int selected = Utility.RandomInt(0,4)
		;; debug.notification("Estrus Selected: " + EstrusTypes[selected] + "," +  EstrusAnims[selected])
		bool success = aHHInvokeEstrusEffect(Game.GetPlayer(), 2, EstrusTypes[selected], EstrusAnims[selected])

		if (!success)
			int sslid = 0
			actor[] sexActors = new actor[1]   ;its an 2 actor anim
			sexActors[0] = Game.GetPlayer()
			sslBaseAnimation[] anims = SL.GetAnimationsByTags(1, "double") 
			RegisterForModEvent("AnimationEnd_AFS", "AFS")   ;this is for hooks.
			sslid = SL.StartSex(sexActors, anims, victim = playerref, allowbed=false, hook="AFS")
			if sslid < 0
				debug.notification("Failed to start animation:" + sslid)
				sslid = SL.StartSex(sexActors, anims, allowbed=false, hook="AFS")
			endif
			if sslid < 0
				debug.notification("Failed to start animation again:" + sslid)
				debug.notification("Sorry, animation failed")
			endif
		endif
EndFunction


Posted

I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something?

Posted

I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something?

 

How did you download ?

I have downloaded it normally.

 

1. Click the green button labeled 'Download'

2. You should see two items. version 0.9 and 1.0.

3. Click one of green buttons as your choice.

4. Wait 10 seconds.

5. Download starts.

Posted

 

I counted how many animations included in 'Estrus for Skyrim' . There are eight animations.

I felt some animations are not suitable to HauntedHouse.

No.1 attachicon.gif20160323195143_1.jpg

No.2 attachicon.gif20160323200640_1.jpg

No.3 attachicon.gif20160323202425_1.jpg

No.4 attachicon.gif20160323213312_1.jpg

No.5 attachicon.gif20160323214840_1.jpg

No.6 attachicon.gif20160323220806_1.jpg

No.7 attachicon.gif20160323221151_1.jpg

No.8 attachicon.gif20160323221625_1.jpg

 

No.7 and No.8 are too mechanical. No.3 can be a kind of joke in terror scenario.

I suggest 1,2,4,5,6 .

 

To select these five animations, would you modify MimicPlayer() .

Function MimicPlayer()
		int[] EstrusTypes = new int[5]
		int[] EstrusAnims = new int[5]
		EstrusTypes[0] = 1
		EstrusTypes[1] = 1
		EstrusTypes[2] = 2
		EstrusTypes[3] = 2
		EstrusTypes[4] = 2
		EstrusAnims[0] = 1
		EstrusAnims[1] = 2
		EstrusAnims[2] = 2
		EstrusAnims[3] = 7
		EstrusAnims[4] = 8
		int selected = Utility.RandomInt(0,4)
		;; debug.notification("Estrus Selected: " + EstrusTypes[selected] + "," +  EstrusAnims[selected])
		bool success = aHHInvokeEstrusEffect(Game.GetPlayer(), 2, EstrusTypes[selected], EstrusAnims[selected])

		if (!success)
			int sslid = 0
			actor[] sexActors = new actor[1]   ;its an 2 actor anim
			sexActors[0] = Game.GetPlayer()
			sslBaseAnimation[] anims = SL.GetAnimationsByTags(1, "double") 
			RegisterForModEvent("AnimationEnd_AFS", "AFS")   ;this is for hooks.
			sslid = SL.StartSex(sexActors, anims, victim = playerref, allowbed=false, hook="AFS")
			if sslid < 0
				debug.notification("Failed to start animation:" + sslid)
				sslid = SL.StartSex(sexActors, anims, allowbed=false, hook="AFS")
			endif
			if sslid < 0
				debug.notification("Failed to start animation again:" + sslid)
				debug.notification("Sorry, animation failed")
			endif
		endif
EndFunction


 

I tested that script : it didn't worj (property missed)

 

And It make a side effect : people go to see the event, so the player is quickly surrounded by lot of Azathoth servants, the girls, and Keredek himself.

 

Posted

Ok so first hurdle how do I brake the girl out of the trance .

Also I think you might want to add more quest markers I have been going round in circles

Posted

Ok so first hurdle how do I brake the girl out of the trance .

Also I think you might want to add more quest markers I have been going round in circles

 

Which girl ? Elizabeth ?

There is a key in the dance room.

 

Lot of objectives markers will not make the mod good : the point of the mod is to force the player to explore the castle, and beware of the monsters.

I will make an update soon...

 

 

Posted

 

I tested that script : it didn't worj (property missed)

 

And It make a side effect : people go to see the event, so the player is quickly surrounded by lot of Azathoth servants, the girls, and Keredek himself.

 

 

 

Sure. Estrus function sometimes (often) miss fired.

A red smoke with pow rise on player head, but no animation.

Wait some time and try again(open the box), try again, again, again, ... , it will work.

Sorry, I don't know why it miss some times. I have no idea to make it work certainly.

 

About side effect, Estrus gathers gallery.

 

That code is all what I can do now.

 

Posted

With 1.1

 

post-1006490-0-08467700-1459168128_thumb.jpg

This door is not locked. So I can enter and find three chains to solve the repeating corridor.

post-1006490-0-39630700-1459168239_thumb.jpg

 

I got some keys to open some where, and wondered in castle;

I reached to the ceremony before giving a sweet role to Aela.

 

post-1006490-0-77195900-1459168507_thumb.jpg

post-1006490-0-50141400-1459168519_thumb.jpg

 

Posted

Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed.

 

So, you suceed to lure the shoggoth ?

Posted

 

I am having some difficulty with getting this quest mod installed. I saved the file, then uploaded it via my Nexus. When it didnt work, i decided to try and transfer the files manual but it keeps opening a Solitaire game. Is this just a joke mod or am I missing something?

 

How did you download ?

I have downloaded it normally.

 

1. Click the green button labeled 'Download'

2. You should see two items. version 0.9 and 1.0.

3. Click one of green buttons as your choice.

4. Wait 10 seconds.

5. Download starts.

 

That is exactly what I have done. Never had this problem with any other mod, and yet it opens up "Microsoft Solitaire Collection" as soon as the download is complete. Its weird.

 

UPDATE

 

I attempted to download version 1.1, and yet same problem. Decided to take a look at the actual file after it downloads and for some reason it is titled  "Haunted House 1.1.solitairetheme8". Weirder still, its not a WinRAR file. It shows itself with a solitaire symbol instead.

 

UPDATE (again)

 

Turns out this is an issue with windows 10, not with your mod. Sometimes Windows 10 will not read files properly. Just have to change the ".solitairetheme8" into a ".rar" file.

 

Solution source: http://www.loverslab.com/topic/54700-dda-assets-reading-as-a-solitaire-theme/

Posted

I'm playing ver 1.2 .

I found a lack of wall. I could through this gap.

post-1006490-0-57020000-1459446320_thumb.jpg

post-1006490-0-48620300-1459446337_thumb.jpg

post-1006490-0-23165800-1459446367_thumb.jpg

post-1006490-0-89076800-1459446376_thumb.jpg

 

Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed.

 

 

After second time in bed, the door cover is disappeared, but the door is locked.

post-1006490-0-72574500-1459446606_thumb.jpg

Should I get other key ?

 

 

So, you suceed to lure the shoggoth ?

I just avoided them. I don't open doors which include shoggoth.

 

 

Posted

I'm playing ver 1.2 .

I found a lack of wall. I could through this gap.

attachicon.gif20160401020352_1.jpg

attachicon.gif20160401020430_1.jpg

attachicon.gif20160401020457_1.jpg

attachicon.gif20160401020503_1.jpg

 

Thanks. I just placed a static door, which disapear only after you dream for the second time in the bed.

 

 

After second time in bed, the door cover is disappeared, but the door is locked.

attachicon.gif20160401023149_1.jpg

Should I get other key ?

 

 

So, you suceed to lure the shoggoth ?

I just avoided them. I don't open doors which include shoggoth.

 

I will fill the gape...

 

The key, in fact, didn't exist... I planned to use a key, but I put a static door in place. I just forgotten to remove the key condition for the door.

Posted

 

The key, in fact, didn't exist... I planned to use a key, but I put a static door in place. I just forgotten to remove the key condition for the door.

 

 

I passed through the locked door via console command (tcl). And found three chains.

Pulling the middle chain caused nothing.

 

I got the dance hall key at the end of endless corridor. In dance hall, I found Elizabeth.

Next, I need the drum. I don't found it yet.

After some wondering, I found Aela in library.

post-1006490-0-31324900-1459538135_thumb.jpg

post-1006490-0-55127300-1459538149_thumb.jpg

post-1006490-0-86915500-1459538159_thumb.jpg

 

The dance hall key opens the door which I reported before. Is this correct way ?

 

Small polygon gap in the three chain room.

post-1006490-0-73958300-1459538645_thumb.jpg

 

Floating books in library room.

post-1006490-0-79313300-1459538789_thumb.jpg

post-1006490-0-49171100-1459538819_thumb.jpg

 

Also floating books in another library room.

post-1006490-0-67936000-1459538892_thumb.jpg

post-1006490-0-74005200-1459538910_thumb.jpg

Posted

Normal : you need to play on the appropriate spot : not near the flute players and elizabeth.

 

Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall).

Posted

Normal : you need to play on the appropriate spot : not near the flute players and elizabeth.

 

Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall).

 

post-1006490-0-80928400-1459700012_thumb.jpg

 

Here? Nothing happened ...

Should I visit another room?

Posted

 

Normal : you need to play on the appropriate spot : not near the flute players and elizabeth.

 

Go on the necromanctic altar, near where you found the cellar key (it's still in the dance hall).

 

attachicon.gif20160404011158_1.jpg

 

Here? Nothing happened ...

Should I visit another room?

 

 

Yes, here... when you found the drum, did you meet the two skeletons and the fiend ?

 

If not, you do'nt activated the trigger.

 

Posted

 

... snip ...

Yes, here... when you found the drum, did you meet the two skeletons and the fiend ?

 

If not, you do'nt activated the trigger.

 

 

I redone picking up the drum.

post-1006490-0-90567700-1459787126_thumb.jpg

Just this place activates stage trigger. I could talk with Elizabeth.

 

I found Aela.

There is a lack of wall (book shelf).

post-1006490-0-06293700-1459787479_thumb.jpg

post-1006490-0-38303500-1459787593_thumb.jpg

 

There is a chain on the north wall in this room. Does that activate any thing?

 

After third night, I looked forward the cave which Sali talked about.

While walking a passage, a message poped up. I might found the cave.

The message said that I should run from cthonian. I run and escaped.

 

Where should I run to ?

 

I found Aela is in dinning. Is this normal ?

post-1006490-0-15190000-1459788127_thumb.jpg

 

Another.

post-1006490-0-22179800-1459788219_thumb.jpg

There is a invisible wall, so I can't go forward.

But I can activate(open) the hall. The hall might be exposed a little.

 

 

 

 

Posted

 

 

... snip ...

Yes, here... when you found the drum, did you meet the two skeletons and the fiend ?

 

If not, you do'nt activated the trigger.

 

 

I redone picking up the drum.

attachicon.gif20160404200025_1.jpg

Just this place activates stage trigger. I could talk with Elizabeth.

 

I found Aela.

There is a lack of wall (book shelf).

attachicon.gif20160404201739_1.jpg

attachicon.gif20160405010707_1.jpg

 

There is a chain on the north wall in this room. Does that activate any thing?

 

After third night, I looked forward the cave which Sali talked about.

While walking a passage, a message poped up. I might found the cave.

The message said that I should run from cthonian. I run and escaped.

 

Where should I run to ?

 

I found Aela is in dinning. Is this normal ?

attachicon.gif20160405012012_1.jpg

 

Another.

attachicon.gif20160405005917_1.jpg

There is a invisible wall, so I can't go forward.

But I can activate(open) the hall. The hall might be exposed a little.

 

 

Yes, it's that trigger.

 

The chain is useless. I will link it to a trap int he future.

 

Aela in the dinning room. Yes normal, it's just her package

 

The invisble wall on the fence is normla, it's here to avoid players to short cut the mod... I should expend it... It will disappear when you sleep in the second bedroom.

 

Posted

I met Elizabeth again after escaping from the Tegoth.

I felt it is better if there is a quest target to lead to Elizabeth.

Because, the dramatic scene requires to act quickly to player.

 

going forward.

I succeeded to kill Kederek. But, I got no key.

post-1006490-0-28432500-1459871991_thumb.jpg

post-1006490-0-66396900-1459872007_thumb.jpg

Though this door requires Black Wizard Key, it is in front of the exit.

I cheated via console command.

post-1006490-0-96526600-1459872246_thumb.jpg

post-1006490-0-57297300-1459872258_thumb.jpg

 

I hope a quest target to exit for dramatic effect.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...