Krynn Posted April 13, 2020 Posted April 13, 2020 This mod would be perfect if you also had women as dominant actors, or could choose between the genders!
tinkerbelle Posted April 13, 2020 Posted April 13, 2020 4 hours ago, Krynn said: This mod would be perfect if you also had women as dominant actors, or could choose between the genders! Version 1 (or was it 2) had an option to enslave men instead of women and have the men running around nude. I believe the direct method is gone in version 3, but I've noticed that there is a flag still there for men versus women. I can't say if the mechanism for male slavery is still in place though.
Krynn Posted April 13, 2020 Posted April 13, 2020 5 hours ago, tinkerbelle said: Version 1 (or was it 2) had an option to enslave men instead of women and have the men running around nude. I believe the direct method is gone in version 3, but I've noticed that there is a flag still there for men versus women. I can't say if the mechanism for male slavery is still in place though. no, i meant the dominant men should be replaced by women,... so the main characters in the castle and the one before whiterun where the mod starts.
Asgir546 Posted April 14, 2020 Posted April 14, 2020 On 4/13/2020 at 12:33 PM, Krynn said: This mod would be perfect if you also had women as dominant actors, or could choose between the genders! Agree. Fantasms like these should work both ways.
sfsafasfdsadafds Posted April 14, 2020 Posted April 14, 2020 Ok, I have the following problem. For some reason, the slaverun mod makes no changes to Whiterun itself. It changes the interior of Dragonsreach with the slavers and slaves and adds the two slaver + one slave to the outside of Whiterun, but leaves the city itself and things like the dungeon unchanged. No kennel, no colloseum (built it with cheat mode), no prisoner or vampire in the dungeon, no additional slaves in the ciry proper. Does anyone know what the cause of that could be? Here is my current reduced loadorder from a new install of the game: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm CreatureFramework.esm ApachiiHair.esm ApachiiHairFemales.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Modern Brawl Bug Fix.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Leito Addon.esp SexLab Extra Voices.esp SLAnimLoader.esp SkyUI.esp UIExtensions.esp AddItemMenuLE.esp RaceMenu.esp RaceMenuPlugin.esp FNIS.esp RaceMenuMorphsUUNP.esp iHUD.esp 12FemaleBrows.esp SexLab Strapon.esp SOSRaceMenu.esp XPMSE.esp GagSFX.esp MoreNastyCritters.esp Slaverun_Reloaded.esp The Seven Wonders of Leyenda.esp Alternate Start - Live Another Life.esp I would be super thankful for anyone that can help me fix this.
Selena Glazer Posted April 15, 2020 Posted April 15, 2020 16 hours ago, sfsafasfdsadafds said: Ok, I have the following problem. For some reason, the slaverun mod makes no changes to Whiterun itself. It changes the interior of Dragonsreach with the slavers and slaves and adds the two slaver + one slave to the outside of Whiterun, but leaves the city itself and things like the dungeon unchanged. No kennel, no colloseum (built it with cheat mode), no prisoner or vampire in the dungeon, no additional slaves in the ciry proper. Does anyone know what the cause of that could be? Here is my current reduced loadorder from a new install of the game: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm CreatureFramework.esm ApachiiHair.esm ApachiiHairFemales.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Modern Brawl Bug Fix.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - Leito Addon.esp SexLab Extra Voices.esp SLAnimLoader.esp SkyUI.esp UIExtensions.esp AddItemMenuLE.esp RaceMenu.esp RaceMenuPlugin.esp FNIS.esp RaceMenuMorphsUUNP.esp iHUD.esp 12FemaleBrows.esp SexLab Strapon.esp SOSRaceMenu.esp XPMSE.esp GagSFX.esp MoreNastyCritters.esp Slaverun_Reloaded.esp The Seven Wonders of Leyenda.esp Alternate Start - Live Another Life.esp I would be super thankful for anyone that can help me fix this. Try to reinstall the mod Try to start a new game
sfsafasfdsadafds Posted April 16, 2020 Posted April 16, 2020 23 hours ago, Selena Glazer said: Try to reinstall the mod Try to start a new game What you see in my load order is my third attempt or so. I've originally installed slaverun on Oldrim/Skyrim LE with the same issue. The load order above was my attempt at installing it in Skyrim SE with a reduced amount of mods (no SL defeat or SL survive) to see if it works there. No such luck. All attempts were made with new characters, not preexisitng ones. I've installed my mods with Mod Organizer 2, if that makes a difference.
sillygooseboy7 Posted April 16, 2020 Posted April 16, 2020 How long is the Whiterun main quest? I got enslaved just to do it and now I've spent almost 3 hours on this Whiterun quest. Is there any kind of end in sight? Lol I want to be able to leave the city and play other parts of the game and enjoy other mods but I feel railroaded into the very lengthily Whiterun quest.
Raezaku 9n0 Posted April 16, 2020 Posted April 16, 2020 alguien puede darme un enace para Slaverun_Reloaded
marshallstomp1127 Posted April 18, 2020 Posted April 18, 2020 Has anyone ever compiled all the Slaverun volume books, or is there anywhere you can read them outside of the game? There's quite a lot fo them, and it's a shame you can't read any of them outside the game.
Lupine00 Posted April 21, 2020 Posted April 21, 2020 With nearly a year since login, and approaching two years since the last post, I guess we can give up hope of Kenjoka finishing Slaverun I guess a TeS6 game might make a difference, but probably nothing else. Did anyone hear any news at all of what happened? I'm currently playing a Things in the Dark, Pure Falmer ladies vs Slaverun Reloaded. It requires a certain amount of ... imagining ... but sometimes it really works.
Lupine00 Posted April 21, 2020 Posted April 21, 2020 On 4/17/2020 at 12:50 AM, sillygooseboy7 said: How long is the Whiterun main quest? I got enslaved just to do it and now I've spent almost 3 hours on this Whiterun quest. Is there any kind of end in sight? Lol If you have full story dialog enabled, you're really only just starting out. Slaverun goes on and on and on... and if you're enslaved, completing the training takes many hours. You can go off and do some non-Slaverun stuff before the training is complete, but you will need to complete the first stage. I think they should lock you in a cage unless you push on to the following stages, but fortunately the mod is more sensible than that
Guest Posted April 21, 2020 Posted April 21, 2020 - I've installed every single mod - I don't have any error messages in Vortex I've started a new game and leveled up to lvl2, but the courier never come
Lupine00 Posted April 22, 2020 Posted April 22, 2020 11 hours ago, mysterio2323 said: I've started a new game and leveled up to lvl2, but the courier never come Move Slaverun to the end of your LO, and start a new game. If that doesn't fix it the problem is likely something you have installed that you don't need, which is messing up Slaverun. SD+ for example. Not saying you have SD+, but it could be a mod like that.
tinkerbelle Posted April 22, 2020 Posted April 22, 2020 13 hours ago, Lupine00 said: Move Slaverun to the end of your LO, and start a new game. If that doesn't fix it the problem is likely something you have installed that you don't need, which is messing up Slaverun. SD+ for example. Not saying you have SD+, but it could be a mod like that. I have SD+ and the courier shows up. Granted, on my rig Slaverun is loaded near the end of mods. SD+ loads earlier.
Xuvish Posted April 26, 2020 Posted April 26, 2020 I'm having an issue with version 3.0. I wrote about this issue earlier this month and did some experimenting. When equipped with an armbinder, yoke, or shackles, my arms default to the walking position as in the attached screenshot. I played in version 2.1.3 to the end with both endings and everything worked fine. When I upgraded to 3.0, whether it was from a saved game, or starting a new game at level, I got the issue with the arms, I tried both times with Devious Device Integration 4.1, and 4.3 + Saverun Version Check and got the same issue. I am currently using Zap 8.0 CBBE HDT V 8.0+, Devious Device Assets version 3.0e, Devious Device Expansion and integration v 4.3, and Devious Device Equipment v 444+ CD patch. One thing to note as well is that when I jump or fall with a Yoke on, the arms go into the place they are supposed to. Would this be a Slaverun version 3.0 issue, or a Zaz animation pack issue? I haven't tried it with an older version of ZAP yet. Is anyone else having this problem? ScreenShot31.bmp
Nymra Posted April 26, 2020 Posted April 26, 2020 16 minutes ago, Xuvish said: I'm having an issue with version 3.0. I wrote about this issue earlier this month and did some experimenting. When equipped with an armbinder, yoke, or shackles, my arms default to the walking position as in the attached screenshot. I played in version 2.1.3 to the end with both endings and everything worked fine. When I upgraded to 3.0, whether it was from a saved game, or starting a new game at level, I got the issue with the arms, I tried both times with Devious Device Integration 4.1, and 4.3 + Saverun Version Check and got the same issue. I am currently using Zap 8.0 CBBE HDT V 8.0+, Devious Device Assets version 3.0e, Devious Device Expansion and integration v 4.3, and Devious Device Equipment v 444+ CD patch. One thing to note as well is that when I jump or fall with a Yoke on, the arms go into the place they are supposed to. Would this be a Slaverun version 3.0 issue, or a Zaz animation pack issue? I haven't tried it with an older version of ZAP yet. Is anyone else having this problem? ScreenShot31.bmp 2.64 MB · 0 downloads Zap Items never really stuck to their animations ever DD Items tend to break out of their anims too lately. Dunno where it started but it became quite annoying and I dont even use DDs alot (just because DD is a dependency for so much). If any this might be a DD problem. I wanted to report it myself but I never got arround to make a meaningful test with DDs alone.
Xuvish Posted April 26, 2020 Posted April 26, 2020 3 hours ago, Nymra said: Zap Items never really stuck to their animations ever DD Items tend to break out of their anims too lately. Dunno where it started but it became quite annoying and I dont even use DDs alot (just because DD is a dependency for so much). If any this might be a DD problem. I wanted to report it myself but I never got arround to make a meaningful test with DDs alone. Thanks, I will look into it further now that I am unemployed because of the Covid-19. I found it weird that it worked in slaverun 2.1.3 and not 3.0. I was also thinking of starting to make my own mod. Is there a guide or place to start for beginners?
Nymra Posted April 26, 2020 Posted April 26, 2020 7 minutes ago, Xuvish said: Thanks, I will look into it further now that I am unemployed because of the Covid-19. I found it weird that it worked in slaverun 2.1.3 and not 3.0. might have to do with the DD version uare using. I think SR only supports fully the DD 4.1 to be save maybe use DD 4.0 version with SR 3.0 and check back. Also check if the issue also happens on a profile without SR 9 minutes ago, Xuvish said: I was also thinking of starting to make my own mod. Is there a guide or place to start for beginners? everywhere and nowhere really I guess, have no idea
elderegistros Posted April 28, 2020 Posted April 28, 2020 Hi, I have a question. Is anyway to know wich quest are included in the slaver quest? Is the number of quests the same of the slave quest? Thanks
Kingslayer101 Posted April 29, 2020 Posted April 29, 2020 Now having freezing issues when I enter Dragonsreach, I made a new game. Using 3.0
sillygooseboy7 Posted April 29, 2020 Posted April 29, 2020 Whiterun is enslaved and therefore the nudity law is in effect. When I go into the Bannered Mare, the inn IN Whiterun, I get a message saying "This location is free from Whiterun's nudity law". Why would that be? Also, while in Whiterun, not all of the female NPCs are stripped. I have the enforcer checks set to 60 seconds and I wait that long and nothing happens. Does anyone have a fix for this?
Kingslayer101 Posted April 30, 2020 Posted April 30, 2020 Slowdown and freezes in Dragonsreach and the same CTD when entering the Dungeon. New Game + moving to 3.0 made it worse
DrVec Posted April 30, 2020 Posted April 30, 2020 Is this mod fully playable? I mean many mods broke after the new dd versions.
mangalo Posted April 30, 2020 Posted April 30, 2020 4 hours ago, DrVec said: Is this mod fully playable? I mean many mods broke after the new dd versions. It is playable (with the fixes for DD that are posted somewhere in this thread). I wouldn't say "fully" playable, since it's stuck as a beta version, so expect some bumps in the road. But it is playable enough not to wreck your game. Some features are just unpolished.
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