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Did anyone try version 3?

 

I tried version 2 so far (for stability reasons) and it worked like a charm - even complex scripted scenes ran smoothly many times and actors did a good job (like - it wasn't the case of "whipping air" even once).

 

I saw the description of v3 and it looks interesting for those who play as a free person at least (+ some quest bonuses for slaves of course). But as I run 150+ mods I am a bit afraid of starting NG with v3 because of it's alfa state. So.. what's the experience with v3 so far?

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V3 has a lot of bug (as expected for a beta) but is playable.

 

 

I played as a slave and finished the mod with the good ending (End Slavery).

 

 

In story mode, there is a lot to do (to bear actually) but it’s very lengthy. Too lengthy maybe: it’s nearly a game within the game and you can spend several game days with your character only being fucked and tortured (during the walk of shame, the trainings and the certifications notably). Some of the other quests request extensive travels around Skyrim.

     

Without the story mode, it’s shorter but a lot of things are skipped (the walk of shame for example is nearly empty).   

 

 

I had to use the debug functions a lot of times because scenes were not playing right, if playing at all, but you can play the mod to its ends. There are a lot of others bugs like slaves who keeps theirs clothes in the dungeon, Titus who can infect you with vampirism when you are a werewolf, the orc agent who is too big for the sex scenes, the bug that force you in third person view, etc…

 

 

I’m not sure if there is a lot to do as a free woman in beta v3. Except of course trying to stay free…

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On ‎11‎/‎25‎/‎2018 at 5:33 PM, hexenhaus said:

Waaah, this loadorder!

 

Before we can give you any specific help you need  to follow S.T.E.P. guide (Google it), to tweak your Skyrim setup. Your loadorder suggest that there are more things not sorted out, then just your loadorder. Some starting points:

 

- loadorder (LOOt)

- bashed patch (WryeBash)

- ENBoost

- Crashfixes

 

 

 

I have the same problem.When the character I control entered the Dragonsreach,the game would crash.And I have no idea how to handle the problem.

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If I may speak my mind, the dialogues are way too long. I mean I nearly spent 30 minutes watching three guys talk without doing anything. If I wanted to endure cheap lines of dialogue I would watch some porn video ! And it's not like all the dialogues are necessary. Once the guy tell me he will fuck me, there is no need for further explanations for fuck sake !

This is supposed to excite me and instead I'm getting frustrated that nothing is happening.

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9 hours ago, raphitek said:

If I may speak my mind, the dialogues are way too long. I mean I nearly spent 30 minutes watching three guys talk without doing anything. If I wanted to endure cheap lines of dialogue I would watch some porn video ! And it's not like all the dialogues are necessary. Once the guy tell me he will fuck me, there is no need for further explanations for fuck sake !

This is supposed to excite me and instead I'm getting frustrated that nothing is happening.

It is supposed to provide some context to whats happening. I just wish we could skip it like in conversations and it can be annoying to wait for a quest to update till after the conversation is over. 

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10 hours ago, raphitek said:

If I may speak my mind, the dialogues are way too long. I mean I nearly spent 30 minutes watching three guys talk without doing anything. If I wanted to endure cheap lines of dialogue I would watch some porn video ! And it's not like all the dialogues are necessary. Once the guy tell me he will fuck me, there is no need for further explanations for fuck sake !

This is supposed to excite me and instead I'm getting frustrated that nothing is happening.

Fair point about the dialogue, but...

If you are playing a Slave then the dialogue and the tediousness, does help a lot in creating what is a long frustration, anger and well sense of helplessness. As a free person likewise it can be effective. I always play the Slave just to much fun to miss out on, my most frustrating moments are made so due to the annoyance of some off the dialogue. Just think without all that body of story, Slaverun would basically be a sex Mod, played one day forgotten the next.

 

I would like while I am here, if some genius can do the following;

 

1. Make the Colosseum quest line separate from Slaverun as a stand alone, even expand to actually finish the recruiting quests for Gladiators and Animals.

2. Make the Carriage Driver Quest line a Stand alone as well, like a business proposition similar to S.L.U.T.S, that is the entire, so initial, plus the animals, plus the travelers, option on travel "free for a free ride" and normal "pay to travel".

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Hi guys, long time no playing this mod, got few questions before I pick it up again.

Last time I stoped playing this mod was at the gladiator training quest, I didn't receive further quests after I finished the waterwheel training, the current state of my playing of this mod is: all city have been enslaved, both families have been enslaved, the Colosseum has been built (but I still can build lots of stuff at the benches in the colosseum), the animal and other gladiators have been collected(it seemed to be unfinished yet, mod automatically skipped the procedures and jumped to the end of the quests.)

Now, what's obviously left for me to do about this mod is to free skyrim from slavery and other nonsignificant side quests.

 

Just wondering, did I missed anything about this mod? Have the animal and gladiators collecting quests been finished? Am I at the end of the current version's contents? 

Thank you very much if anyone can help!

 

 

PS, the main save I'm playing on has a bug in which after I built a accessory unit such as a waterwheel or a mill, they won't appear in the training area, which cause me not able to proceed the quest of training, but it worked fine on my another save in which i used cheat function to skipped lots of quests, is there a way to fix the bug in my main save? thank you

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On 12/12/2018 at 9:06 AM, THANE05 said:

In story mode, there is a lot to do (to bear actually) but it’s very lengthy. Too lengthy maybe: it’s nearly a game within the game and you can spend several game days with your character only being fucked and tortured (during the walk of shame, the trainings and the certifications notably). Some of the other quests request extensive travels around Skyrim.

     

Without the story mode, it’s shorter but a lot of things are skipped (the walk of shame for example is nearly empty).   

 

 

I had to use the debug functions a lot of times because scenes were not playing right, if playing at all, but you can play the mod to its ends. There are a lot of others bugs like slaves who keeps theirs clothes in the dungeon, Titus who can infect you with vampirism when you are a werewolf, the orc agent who is too big for the sex scenes, the bug that force you in third person view, etc…

I see. I tried it actually and so far didn't find any bugs (played for several hours with most of the settings disabled in MCM, may be that's why)

 

On the contrary - it's rather well-made. Too well made ? I was unable to bear with the humiliation for more than 3 minutes. So that means - great job, author! It's rare to find something nowadays which causes any emotion in games (although of course this is the case of extremity). Definitely a recommended mod for those who're into this stuff ?

 

I might want to do some modifications to the slave questline so it's playable for softies like me ? Of course without publishing it.

 

Btw, is "running" as a slave an option? What happens?

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17 minutes ago, SilentOption said:

It possible if you update your mod to support devious integration 4.2 the 4.1 is no longer available

I have 4.1 but updated, re-installed Slaverun as well (with DDx 4.2) yes when you load in you get the warning, and a threat that Slaverun has not loaded. But check your McM Slaverun is there and likely it is running fine (note I haven't tested to see if that is so, except to check the McM)

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2 minutes ago, DarksideTinkerbell said:

I have 4.1 but updated, re-installed Slaverun as well (with DDx 4.2) yes when you load in you get the warning, and a threat that Slaverun has not loaded. But check your McM Slaverun is there and likely it is running fine (note I haven't tested to see if that is so, except to check the McM)

will i was browsing found someones media file on the old version

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I was wondering (without being too insulting as I am thoroughly enjoying this mod) is it possible to help with the English used in the mod? It's clear it needs sorting, both grammatically and spelling-wise and I'd love to help out. 

 

Is there a dialogue text file to use or is it all integrated within? I only ask as I really am a complete grammar nazi ;) and the poor English keeps bugging me as I play.

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1 hour ago, Tr_veller said:

I was wondering (without being too insulting as I am thoroughly enjoying this mod) is it possible to help with the English used in the mod? It's clear it needs sorting, both grammatically and spelling-wise and I'd love to help out. 

 

Is there a dialogue text file to use or is it all integrated within? I only ask as I really am a complete grammar nazi ;) and the poor English keeps bugging me as I play.

Your not the only one that has noticed that in not only this mod but others. I wonder how the author would want these errors identified.

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2 hours ago, Tr_veller said:

I was wondering (without being too insulting as I am thoroughly enjoying this mod) is it possible to help with the English used in the mod? It's clear it needs sorting, both grammatically and spelling-wise and I'd love to help out. 

 

Is there a dialogue text file to use or is it all integrated within? I only ask as I really am a complete grammar nazi ;) and the poor English keeps bugging me as I play.

 

37 minutes ago, DarmanSejuk said:

Your not the only one that has noticed that in not only this mod but others. I wonder how the author would want these errors identified.

 

Yeah, I often think the same. Though I would even go as far and overhaul much of the dialogue as well. Keep the story and personalities of everyone, of course. But making the dialogue feel more "lorefriendly", by using less modern colloquial words and phrases for example. Also maybe change some lines that feel repetetive to some extent. And of course correct the spelling mistakes, and the wrong words...

 

Over the years I toyed with the idea to do that myself, for private use at first...but I just don't have the knowhow how to approach such an overhaul.

 

I don't know how Kenjoka feels about that...but I don't think most modders mind such help, if you don't mess with the rest of their work - and you keep them informed what you are doing.

 

A dialogue overhaul for Slaverun ... would be a MASSIVE improvement, considering how much talking is involved, and how much it is about immersion and story...

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Editing dialogue within an already completed mod is actually quite simple. Especially since in this case it's purely text based, no audio files to worry about.

This link is very clear and concise about the process. Basically once you get the dialogue window open you just click to edit the topic and response text for every stage of the quests. Just make sure not to fiddle with anything else and its pretty straightforward.

 

To start you just have to open the creation kit, click the open button, then scroll down until you find the slaverun mod (Slaverun_Reloaded.esp and/or Slaverun_Reloaded_Comments.esp). Click on it to highlight it, then click on the active plugin button below that, so that it says Active Plugin. Wait for it to load (a few minutes depending on various things) and then you are good to go.

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and easier way, if all you want to do is mess with the dialog, is to use TesVTranslator, with it you can edit text, and the edited text is treated like a NEW TRANSLATION.

 

Just for editing text this would be the best way I would think.

 

However if you wish to add more randomness to the dialogue, you will need to use the creation Kit.  As adding dialogue, and ticking the random box will require more than TesVTranslator can do, and a tiny bit better understanding of the creation Kit.

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On 12/16/2018 at 10:26 PM, soccerdojo said:

Editing dialogue within an already completed mod is actually quite simple. Especially since in this case it's purely text based, no audio files to worry about.

This link is very clear and concise about the process. Basically once you get the dialogue window open you just click to edit the topic and response text for every stage of the quests. Just make sure not to fiddle with anything else and its pretty straightforward.

 

To start you just have to open the creation kit, click the open button, then scroll down until you find the slaverun mod (Slaverun_Reloaded.esp and/or Slaverun_Reloaded_Comments.esp). Click on it to highlight it, then click on the active plugin button below that, so that it says Active Plugin. Wait for it to load (a few minutes depending on various things) and then you are good to go.

 

21 hours ago, galgat said:

and easier way, if all you want to do is mess with the dialog, is to use TesVTranslator, with it you can edit text, and the edited text is treated like a NEW TRANSLATION.

 

Just for editing text this would be the best way I would think.

 

However if you wish to add more randomness to the dialogue, you will need to use the creation Kit.  As adding dialogue, and ticking the random box will require more than TesVTranslator can do, and a tiny bit better understanding of the creation Kit.

 

Thanks for those two replies! I dabbled with what galgat said, and damn, that really is quite easy that way! I was always intimidated by the CK and hate working with that editor. But that translator is ... really neat. Just made some changes, and worked like a charm in game ^^

 

But oh boy, the mod has LOADS of texts and dialogues ... I indeed might end up doing an overhaul to my personal preferences, though it take a while...^^

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6 minutes ago, qwfwefe said:

I still have a problem with the devices on the quest I should have been given out devices, but they are not there, they are not equipped, and even in the inventory they don’t have what to do

sometimes they don't show up if you haven't run bodyslides yet. Make sure you have ass three DD mods (DDa, DDi 4.1, and DDx)

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