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Slaverun Reloaded (03-June-2018)


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Posted
1 hour ago, Dark Mirror said:

Can anyone PLEASE make some kind of playthrough guide for do's and dont's?

 

I wanted to quick-try the End Slavery quest

Stayed Free from start to end, let the thing run its course until all cities were enslaved

Got the message from anti slavery organization, talked to jarl of Morthal, who told me to talk to Pike

Pike doesnt have shit to say since the dialogue asking him about the real bosses led me nowhere

After that, tried getting enslaved by MCM menu since the dialog option to become one didn't show up anymore

Activated cheat mode cause I just want to know if it even works, had to jump all the training quests, carriage driver, etc, made it into the dremora sex training one in which I stopped cheat-skipping the quests

Thought seeing dremora in the dungeon would advance something in the "End Slavery" quest but still nothing

 

Should I keep going or the questline is broken?

What is the real next step in End Slavery and how does one get there?

The Dremora Training is not supposed to be the boss reveal, that comes later. In the original Slave(r) Questline you get told by someone in Winterhold who one of the bosses is and shortly later Pike reveals the other. Since you didnt enslave Windhelm yourself i assume its skipped in your case and you should get to the point where Pike reveals it in a bit. 

Posted

This mod has been running well for me other than pauses between some dialog but I've hit a snag on the carriage driver tour at Markarth stables. After initiating dialog with the carriage driver who wants to whip me, I'm stuck in first person and the game marches me where I think I'm clipping into the horse, then he starts whipping and the game either freezes or ctd's. Anyone else have trouble with that spot?

Posted
19 hours ago, 814661 said:

The Dremora Training is not supposed to be the boss reveal, that comes later. In the original Slave(r) Questline you get told by someone in Winterhold who one of the bosses is and shortly later Pike reveals the other. Since you didnt enslave Windhelm yourself i assume its skipped in your case and you should get to the point where Pike reveals it in a bit. 

Fast-played, did some more quests about retrieving slaves, stuff goes on forever and still no signs of any kind of advancement on the end slavery quest

Some pike jobs were about "important guests" but they are just repeatable.

Some big arena quests come next, been fast forwarding some of them too, but I'm still uncertain to whether my questline is broken or not.

Now I have a fuckton of active slaverun quests to gather animals, talk to X or Y, fight Z, go to W etc etc, and end slavery still on nothing

 

I think what frustrates me the most is I have 3 quest objectives that lead nowhere right now

On "Slaverun Reloaded": Try to speak with pike about ending slavery / After your advance sex training you are even more ready to do work for pike

And on "End Slavery": you joined the abolitionism group to free skyrim, try to get more information about the slavers

 

I think at least 2 of these point me to pike, who right now isn't saying crap.

 

....

 

Did something else, played the quest by console commands to see how many were doable in this state. Had to cheat through most of them especially the generic non-specific ones like "spy on the organization" or "get more information" "try to find out" etc

No idea how the real quest is supposed to complete those, but I think at least on my end, it's very, very broken.

Pike never even bothered to talk

Killed the dremora and thalmor, talked to jarl, and that ended the quests at least, but I pretty much missed all the playthrough that was supposed to happen since it was undoable wen starting from being free and having all skyrim already enslaved.

Posted
On 1/13/2019 at 5:38 AM, MetZwerg said:

is there any way (console) to use slavery rules on specific city´s ?

I would really love to just have Solitude, Whiterun, Riften and Markarth under slavery rules....

push....

Posted

Hello friends. I'm reching this post since I could not find anny where a problem similar to mine.

 

I get crashes whenever I place some furniture in the workbench of the arena (the entrance pillars crashes instantly)

 

Crashes when pressing ESC to save the game insde anny room of the arena

 

When talking to the animal master (forgot his name) manny animals spawn and start moving to their cells, 2 seconds later I get another crash.

 

Please. I really need help, I invested so much time in this play through.

Posted

I have a problem with millstone in the quest where you need to go through training of a Gladiator there is need to increase the force pushing the millstone but my main character pushes only 1 lap and then he goes out and ceases to push what to do

Posted

I'm having an issue using version 1 where all scenes are being skipped and I get a message in the consul that they were aborted because "the actor is already animating." I have no idea what is causing it, but my character also doesn't seem to be affected by the bindings and is still using the unbound animations...

Posted
12 hours ago, Nossoloke said:

I'm having an issue using version 1 where all scenes are being skipped and I get a message in the consul that they were aborted because "the actor is already animating." I have no idea what is causing it, but my character also doesn't seem to be affected by the bindings and is still using the unbound animations...

"Actor is already animating" means that Sexlab has them performing a sex act already so they can't be added to a new one.

 

 

Posted

Can anyone help me? I'm having trouble with getting this going and I know I have all the requirements installed. When I try the 3.0 version I get a notice saying it needs the Devious Devices mods which I do have installed and then it says the mod is not active. I couldn't get it to activate so I tried the 2.1.3 version and this one just crashes the moment a save file loads. I have no idea what the problem is.

Posted
4 hours ago, Sorru said:

Can anyone help me? I'm having trouble with getting this going and I know I have all the requirements installed. When I try the 3.0 version I get a notice saying it needs the Devious Devices mods which I do have installed and then it says the mod is not active. I couldn't get it to activate so I tried the 2.1.3 version and this one just crashes the moment a save file loads. I have no idea what the problem is.

You must have the new version of DD.  There is a FIx in this thread for this issue.  I did not created it, but it worked for me.  I did a post with the link on Jan 21st.  Find it and install the fix and you'll be a good girl ? all tied up.

 

 

Posted

So I'm getting another error, something about FootIK? Im not sure what it means. Says I might have too many animations but FNIS doesn't say there's any errors.

Edit: Okay, I managed to fix the FootIK thing with another mod but those scripts I was told about didn't fix the problem as it still says I'm missing DD and sot the mod will not start. I'm currently trying the 3.0 version of Slaverun with this.

Posted

I have such a problem that very often Skyrim takes off and because of this I can’t go through the quest where I need to negotiate with the Khajiit about the transportation of slaves, what to do please help and I still have a problem with the quest training the gladiator there you need to push the stone and I do not understand what

Posted
23 hours ago, Sorru said:

Alright, I think I found it. Can I just use a mod manager or do I have to manually put these in?

No, move both pex in the script folder where all other pex are.

Posted

I have problem, after I get enslaved during my walk with Belamy when we met Belethor at the Market 
just after Belamy fucks my character Nothing happens I have gag in my mouth and can't talk to him while quest sign is still above his head is this a bug or an intended feature? 
What do I do?

Posted

I'm having a problem that I just can't seem to figure out. I can get it running through the first scene with Pike but then when you go through the doors I get stuck on an infinite load screen. I've done a lot of looking around but there hasn't been a solution that worked so far. Anyone have any suggestions?

Posted
38 minutes ago, notfreenoteasy said:

I'm having a problem that I just can't seem to figure out. I can get it running through the first scene with Pike but then when you go through the doors I get stuck on an infinite load screen. I've done a lot of looking around but there hasn't been a solution that worked so far. Anyone have any suggestions?

Struggling to remember exactly which conversation happens first. Are you a slave, slaver, or no faction? Which set of doors? The ones leaving dragonsreach? you could try COCing out. Doesn't really fix it but it might get you past that specific door

Posted
5 hours ago, Katie1234 said:

Struggling to remember exactly which conversation happens first. Are you a slave, slaver, or no faction? Which set of doors? The ones leaving dragonsreach? you could try COCing out. Doesn't really fix it but it might get you past that specific door

Slave, it's the door from Dragonsreach to Whiterun, the very first thing you do as a slave. I didn't think to try to coc. I'll give it a shot and come back to edit this with the result.

 

Edit: COCing out caused the same loading issue, though I did also try to make a new save without slaverun and add it into the save after a reload and that made it crash on entry to Whiterun. There has to be a problem somewhere but I have everything required and much of the recommended.

Posted
On 11/11/2018 at 1:09 PM, hexenhaus said:

Would be viable, if legacy versions were still available for download...

 

Double-checked it but sadly it didn't help me.

 

Could you maybe just alter the code in the SLV.VersionCheck.pex from result= false to true, so that the version check always returns true for the version?

 

I try to do it myself, but as i have no experience with papyrus compiling i cannot get it to compile :D

 

Thx for the files, it does work now. Had a problem with an outdated script from SLIF patcher, as well as with CCAS (some new soft-dependency bug)

Tks for the file! Worked very well !! 

Posted
11 hours ago, notfreenoteasy said:

Slave, it's the door from Dragonsreach to Whiterun, the very first thing you do as a slave. I didn't think to try to coc. I'll give it a shot and come back to edit this with the result.

 

Edit: COCing out caused the same loading issue, though I did also try to make a new save without slaverun and add it into the save after a reload and that made it crash on entry to Whiterun. There has to be a problem somewhere but I have everything required and much of the recommended.

Do you have any Whiterun overhauls? If any new objects are added to the world that conflict with an overhaul then you're gonna crash. Also if you use NMM check your plugins tab. Any red or orange items in the list you need to fix. Also I think TESV edit can help resolve conflicts but I'm not smart enough to figure that out. 

Posted
1 hour ago, Katie1234 said:

Do you have any Whiterun overhauls? If any new objects are added to the world that conflict with an overhaul then you're gonna crash. Also if you use NMM check your plugins tab. Any red or orange items in the list you need to fix. Also I think TESV edit can help resolve conflicts but I'm not smart enough to figure that out. 

I decided to redownload everything, then started it up and with a bit of debug menu shenanigans I have it mostly working.

Posted

Hey, I think I'm experiencing a similar problem as another person; I get put into a gag and need to talk to someone but the gag keeps me from doing that.

Posted
20 hours ago, Sorru said:

Hey, I think I'm experiencing a similar problem as another person; I get put into a gag and need to talk to someone but the gag keeps me from doing that.

DD restrained is an old mod that could break some stuff, but it gives a chance to talk even with a gag on. You just need to click through some dialogue options until you get to the normal conversations.

Alternatively you could open the console and type player.unequipall and it'll remove the gag's effect, then you can manually reequip later. Finally I heard that cursed loot has a gag speak function, but I don't know for certain.

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