Snook001 Posted May 12, 2017 Posted May 12, 2017 HI, I really like the new story, it is very good, good job. . I have a question about a possible bug and I don't know how to fix that. I googled it but was unlucky so I hope someone will be able to help me. What happen the first time I saw this bug I just got branded and gang rapped again by Bellamy and the other dude (don't remember his name ). I have some dialogue with Bellamy but I did not like the answer I gave so I reloaded the previous save and this is when I found myself crawling on all four . I try to reload to previous save and I had to go to the point I enter Dragonreach to find a correct save where I was not crawling on all four. I continue from that save and all is well until I reach the point where Ivana was amputated. After talking to Pikes, the game froze. Ok no problem reload the previous save. Once again I found myself crawling on all four. I continue the quest on all four wondering if it is suppose to be like that and I just miss some dialogue and the fact I was standing before was the bug... . Finally Pikes send me to Belethor to retrieve some plug with my mouth and put some arms-binder on me, I finally stand again. First are we suppose to crawl at that point, and if no I can we stop that animation and return to normal walking? Thanks for your help.
Mamango Posted May 12, 2017 Posted May 12, 2017 What to do if mod not appearing in MCM list? wait til lall starting messages are over, open mcm and close it, quicksave, quickload, wait til lall starting messages over if the mcm doesnt have shown up repeat if its not showing up after 5-6 attempts of this there is soemthign wrong with the installation of skyui (brings the mcm) or slaverun Done as you said, but still no MCM menu for this mod... Every other mod apears just fine. I even reinstalled the mod
Kenjoka Posted May 13, 2017 Author Posted May 13, 2017 Have you tried BrandingDevice of Doom version 0.5, or should we still use the version advertised in your post. I believe you made a typo for Skooma whore (you wrote skoomy). Corintio's Progressive Slavetats is an idea that has potential, but as it is doesn't provide much and seems to be more of a resource than anything else. Slaverun already do slavetats on its own, so I see little incentive to install another esp. Could somebody convince me to the contrary? As for Hydragon Slavegirls, it is known to have issues with the quest manager and increase the time it takes for the game to save. Legume published a patched version for his devious framework. You may want to link to that version. I read of some problems of 0.5 which Virginmarie reported and I never tried it, 0.47 works quite well for me I detailed the soft dependency description (and updated all in the OP) , slaverun only needs the tattoo set of Corintios progressive slavetats, not the esp I have a collection of patches hydragon slavegirls versions already , probably I use your version too, if it is the latest in the hydragon thread, if you give me the link I will add it i have found something immersionbreaking: i have become the 2. part of the diary books and in the book my char had have the walk of shame, but she never had a walk of shame because she was absoltly totally submissive from the start on, so the walk of shame is somewhat skipped. and a small one with the amputation of ivanna: her arms are back after a loadingscreen and the prostetics are away. has she some sort of wolverine like regeneration or has faarengar decided to give her her arms back? btw: the books are very nicely written The ingame books (at the moment there are only written 2 of them) just show one version of the story which I had in mind (PC is 18, a virgin, has no boobs, is not submissive... and will be made a slave). I won't write a version for every different background or story path you may take (maybe your PC is a mighty Dragonborn who had sex all over in Tamriel in the last 20 years and is submissive as hell) HI, I really like the new story, it is very good, good job. . I have a question about a possible bug and I don't know how to fix that. I googled it but was unlucky so I hope someone will be able to help me. What happen the first time I saw this bug I just got branded and gang rapped again by Bellamy and the other dude (don't remember his name ). I have some dialogue with Bellamy but I did not like the answer I gave so I reloaded the previous save and this is when I found myself crawling on all four . I try to reload to previous save and I had to go to the point I enter Dragonreach to find a correct save where I was not crawling on all four. I continue from that save and all is well until I reach the point where Ivana was amputated. After talking to Pikes, the game froze. Ok no problem reload the previous save. Once again I found myself crawling on all four. I continue the quest on all four wondering if it is suppose to be like that and I just miss some dialogue and the fact I was standing before was the bug... . Finally Pikes send me to Belethor to retrieve some plug with my mouth and put some arms-binder on me, I finally stand again. First are we suppose to crawl at that point, and if no I can we stop that animation and return to normal walking? Thanks for your help. slaverun uses 'kneeling' on the floor in a lot of scenes , but no crawling animation, you don't mean the crawling after the pc is amputated? I think Devious Training and SD have some kind of crawling logic, maybe you have this mods installed? I just uploaded a 2.02 version with a few minor patches, nothing big, no cleansafe required The next weeks I will relax and probably do only minor bugfixes. I also have a big xml file with text corrections from xKaroka (many thanks) which I will use to improve my spellings and grammar errors
kboom Posted May 13, 2017 Posted May 13, 2017 i have quite many CTD whenever i enter dragon reach or fast travel to dragon reach or whiterun in general (i'm using fast travel mod http://www.nexusmods.com/skyrim/mods/80556/?) here is my load order and papyrus log, im sorry but i dont know where you keep the debug log at Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espCreatureFramework.esmSexLab.esmApachiiHair.esmApachiiHairFemales.esmSexLabAroused.esmSchlongs of Skyrim - Core.esmSGHairPackBase.esmDevious Devices - Assets.esmZaZAnimationPack.esmDevious Devices - Integration.esmHeels Sound.esmHeretical Resources.esmhdtHighHeel.esmDevious Devices - Expansion.esmSexLab - Sexual Fame [sLSF].esmScocLB.esmSkyUI.espFNIS.espFNISSexyMove.espBodyChange.espSOSRaceMenu.espXPMSE.espRaceMenu.espRaceMenuPlugin.espSexLabMatchMaker.espSchlongs of Skyrim.esp_ImoMegane.espJaxonzMCMKicker.espSlaveTats.espSexLabMassMatchMaker.espAK_RM_PubicStyles_All_In_One.espSexLab Sound FX Replacer.espAmazingFollowerTweaks.espSOS - VectorPlexus Muscular Addon.espRaceMenuMorphsUUNP.espMini Sage Outfit.espBayonetta 2 Accessories.espKS Hairdo's.espKS Hairdos - HDT.espSLAnimLoader.espSLALAnimObj.espMikanEyes All in one.espTreestumpConversions.espYMMP.espdD - Realistic Ragdoll Force - Realistic.espSGHairPackAIO.espRelightingSkyrim-NoScripts.espHN66_NAILS4ALL.espLadyJewel.espDevious Deviants.espSPB Ribbon 15.espMoreNastyCritters.espSexLabNudeCreatures.espSexLabNudeCreaturesDG.espSexLabNudeCreaturesDB.espRelightingSkyrim_DG.espHentaiCreatures.espRelightingSkyrim_HF.espRelightingSkyrim_DB.espThe Ordinary Women.espBijin Wives.espGagSFX.espLuxury Collection.espHN66mage4vanilla.espSlaverun_Reloaded.espsextoys-calyps-2.espSextoys Calyps Chest.espSRX_ImperialFemaleFace.espSOS - Shop.espLuxury Collection Vendor.espFNISspells.espTongues.espElewin Jewelry.espNoRadialBlur.espCustomizable Camera.espNibblesAnimObjects.espSLAL_AnimationsByLeito.espNightsuckersArmor.espHDTTESTEarring.espKS Jewelry.espBlush When Aroused.espNonSexLabAnimationPack.espNouserhere Ears.espSexLab Aroused Creatures.espAmb_SimaEffect.espNIOVHH.espLuoyi.espNailsUNP.espElewin Pumps 2.espContinueGameNoCrash.espsbcl.espTda China Dress.espFormalAffairOutfit.espTentacle Parasite.espKibelius Outfit.espBijin NPCs.espBijin Warmaidens.espSinbloodVelvetRose.espDPnTrielekMix.espBetter Females - Eyebrows.espFreckleMania.espTW3Eyes.espNisit.espSpikeBallOutfit.esp12FemaleBrows.espUIExtensions.espAddItemMenu.espAnal Torch.espExtended Slider Colors.espSexLab_SOS-Stapon.espSLALAnimObjBillyy.espOverknee_Kali.espNatasha v1.espDeborah by buchen.espSenFollower001.espHavokCollisionObject.espSlaverun_Reloaded_Comments.espvesta.espScoclbQuestSexlab.esp Papyrus.0.log
hexenhaus Posted May 13, 2017 Posted May 13, 2017 My impressions slave run 2.0. Well today i did all the traning stuff in the dragon reach. Too much sex ruins everthing. Everytime you go to talk to any master and the guys are horny as never fucked before. **** Interesting the plot with the slave sister. *** the story saving the day.... All the task are sex , sex, sex. So is like a porn video game instead a story driving where sex is a tool to tell a story. For example you should send the girls to a farm or a mine where will be rape anyways but they will conclude that staying near the master are best. A plot in the farm could be the famer let a horse rape both girls just for fun. Or in the mine a giant ... in this scenarios sex is used as consecuence of the story , not just an intence sexlab test run. By the way the game keeps stable at 99%. 2 crashes in 3 hours is epic for skyrim. Problems. Amputations never work it . Farengar never appear when was call it. Sex Throlls never trigger. Cheers. I concur with the 'too much sex': The plot is fine but the training scenes are way too long for my taste. It just gets repeated over and over. A good example is the Dremora special training, where you even have to wait between the lessons and they basically consist of 4 times rough sex with whipping, pause, 4 times rough sex with whipping, pause, 4 times rough sex with whipping, pause, 4 times rough sex with whipping... sure it it shows a mindbreak scenario, but for me the 1st scene followed by a black screen with some descriptive text ("over the next days...") would have been more fun and could be more immersive. @ cadejocr If scenes do not trigger or a scripted walk cannot reach a trigger point due to pathfinding, an interfering scene or whatever reason, enable player controls in the MCM problem section of Slaverun (maybe walk to the destination) and then disable and enable Force player AI in the player control center section of ZaZ animation Pack. This way you can rescue most interrupted or stuck scenes.
jigwigigx Posted May 13, 2017 Posted May 13, 2017 I had the water bug too and I don't use any city mods, but it went away as the story progressed a bit. I have a small suggestion, would it be possible to cut back on the number of loading screens for the next release? I am finding it tedious and time consuming having to run back and forth in and out of the city between slave trainers, especially in Whiterun. I think you will find the water bug is a frame rate issue. It can be cured by limiting your fps. This is a universal bug especially with enb's. Can happen in FO4 too. The Whiterun entrance / Warmaidens is notorious, with or without this mod. Thanks for the tip.
Snook001 Posted May 13, 2017 Posted May 13, 2017 slaverun uses 'kneeling' on the floor in a lot of scenes , but no crawling animation, you don't mean the crawling after the pc is amputated? I think Devious Training and SD have some kind of crawling logic, maybe you have this mods installed? Thanks , you are right sire it was SD. There is a key in it to cycle between crawling and standing, I must have hit it by accident. I feel dumb now (bowing my head in shame).
Snook001 Posted May 13, 2017 Posted May 13, 2017 On another note. With YPS Immersive Fashion installed, while being dressed up for the walk of shame, Eyeshadow and Lipstick is applied to the Player, you also lose the ability to manually change your makeup and lipstick. However, first time I slept... it smudged everywhere and looks terrible.I will add a mod event to prevent make-up smudging.Please feel free to post any suggestions to the YPS mod in the appropriate thread, so that I can react sooner next time. for the smugged look: just be a good slave and ask your Master, he can make you look pretty again :-) Hi, I don't have that dialogue option. I tried Murffy, Bellamy and Pike . Do I need to be at a certain level in the quest to have this options? I use "Ineed" (http://www.nexusmods.com/skyrim/mods/51473/?) so I got to sleep, dink and eat and of-course, if I sleep without removing the makeup, it get smudge. I also user bathing in Skyrim but it does not look like smudge can be remove while bathing. I'm about to go see the Jarl of Slaverun (Lesson 3) and I look awful . He might get scared. I also have the dialogue mod you recommended. Thanks for your help and the great mod, it is awesome.
emily1673 Posted May 13, 2017 Posted May 13, 2017 I don't have that dialogue option. I tried Murffy, Bellamy and Pike . Do I need to be at a certain level in the quest to have this options? I use "Ineed" (http://www.nexusmods.com/skyrim/mods/51473/?) so I got to sleep, dink and eat and of-course, if I sleep without removing the makeup, it get smudge. I also user bathing in Skyrim but it does not look like smudge can be remove while bathing. I'm about to go see the Jarl of Slaverun (Lesson 3) and I look awful . He might get scared. I also have the dialogue mod you recommended.The next update of the YPS mod will have the MCM option to turn off makeup smudging. Of course, good slaves should ask their master first, whether they may use it
Snook001 Posted May 13, 2017 Posted May 13, 2017 I don't have that dialogue option. I tried Murffy, Bellamy and Pike . Do I need to be at a certain level in the quest to have this options? I use "Ineed" (http://www.nexusmods.com/skyrim/mods/51473/?) so I got to sleep, dink and eat and of-course, if I sleep without removing the makeup, it get smudge. I also user bathing in Skyrim but it does not look like smudge can be remove while bathing. I'm about to go see the Jarl of Slaverun (Lesson 3) and I look awful . He might get scared. I also have the dialogue mod you recommended.The next update of the YPS mod will have the MCM option to turn off makeup smudging.Of course, good slaves should ask their master first, whether they may use it Great news, thanks, I will definitely look for your next update . Other question, I have multiple devious keys, can I remove devices equipped on my by the slaver or does it risk to break the game?
Anfauglith Posted May 13, 2017 Posted May 13, 2017 First of all, thanks a ton for this great mod, I absolutely loved it. I just did a full playthrough as a female slaver acting very submissively, especially towards men, so everything I'm about to say is from that perspective and may not apply to other sides of the story. Also, I don't use the map for fast travel, I either walk or use carriage. So here's everything I thought of during my playthrough. First the things I think could apply to every side: Add devious devices to merchants once they are supposed to sell them once their city is enslaved. Possibility of using the premium transportation after carriage quest happens. (slaves as attraction, slavers as customers, female slavers have choice?) Possibility of Better fast travel compatibility patch if required (http://www.nexusmods.com/skyrim/mods/15508/?) For quests like slave delivery, have a tour going a-b-c-d-e-a (maybe split it into 2 if one trips means too many slaves at once a-b-c-a-d-e-a) instead of back and forth a-b-a-c-a-d-a-e-a. Lots of loading...and for those who don't use fast travel it hurts... Increase or decrease in relationship with people you help or enslave. Enemies too weak/strong at the end is due to fixed levels. Slavers are fixed lvl 4, Dremora churl are fixed lvl 6, only Manimaru and Nesteru are leveled from 1 up to 25. As the mod doesn't require combat before this, it's very possible to be lvl 1-2 which makes everything but the bosses near impossible. And if you're beyond 10, anything but the 2 bosses become trivial. Solution: Have them all be leveled with PC. Inverted enforcer once Skyrim is free to put clothes back on Possibility of failing a delivery (robbed of gold or slave escaping) My impression was that my character, even though she was a HUGE submissive slut, was completely safe from slavery the second she became a slaver. The only thing that could have make her be enslaved was pretty much begging to be enslaved. Things I wish the female slaver side had. Threesomes with Pike and Eric should maybe exclude FFM and MFF animation tags Add some slaver training at the start. During carriage sequence, when a second slave is needed, slaver could have the possibility to offer herself if she didn't at first. (and have the orcs arrive while the driver puts you in devices) More interactions with other slavers (Eric might as well be a vegetable here only for 3some scenes) (whether it's one line of dialogue or mini quests) Having another slaver coach/test you at some points in the middle. Speaking of which, I absolutely love the new dialogues with female follower slaves and male followers and the first time you speak with Neloth when you're a female slaver. More of those with story NPCs pushing you to become a slave would make for great atmosphere where a female slaver would need to constantly prove herself, possibly with a choice of more submissive answers. More subtle answer for slaver to get enslaved, like PC starting to fantasize out loud to the graphic depictions made by Pike...current answer is pretty much "Enslave me!" and doesn’t work if character has even a shred of independence. Consequences for different levels of submissive slaver: have to follow nudity law, dialogue differences (mostly with pike?) For example: moaning when saying women should submit, Pike tempting you more, trying to actively trick you into slavery, enslaving you by force if you fail a quest Enslavement for slaver, option for willingly (already a submissive slut after all, and carry submissive stat into slave part), when non-willing change the parts where PC claims women are equal? (she's been a slaver for a while so it makes no sense) Some kind of ending scene for slavers? I realize some of those ideas would probably require to wait for a V3 (if you even want them), but some at least might not require hundreds of lines of code.
AWHA Posted May 13, 2017 Posted May 13, 2017 What to do if mod not appearing in MCM list? wait til lall starting messages are over, open mcm and close it, quicksave, quickload, wait til lall starting messages over if the mcm doesnt have shown up repeat if its not showing up after 5-6 attempts of this there is soemthign wrong with the installation of skyui (brings the mcm) or slaverun Done as you said, but still no MCM menu for this mod... Every other mod apears just fine. I even reinstalled the mod Same problem here. I've checked all the requirements and the mod still won't show up in MCM. No way to start the quest either.
bicobus Posted May 13, 2017 Posted May 13, 2017 It seems I've hit some issues with slaverun and its soft dependencies. I'll talk about the the scariest stuff first, then explain some minor issues I've had with slaverun scenario. [05/13/2017 - 08:16:44PM] Cannot open store for class "AMP_ProstheticScript", missing file? [05/13/2017 - 08:16:44PM] Cannot open store for class "QF_AmputatorMain_03000801", missing file? [05/13/2017 - 08:16:44PM] ERROR: Unable to bind script QF_AmputatorMain_03000801 to AmputatorMain (16000801) because their base types do not match The most glaring one is the amputator framework (please search 16000801 in the log), I've been to the point where ivana got her arms cut off and apparently the amputator framework had some issues. After the scene, the quest tells me to talk to her but I my PC was still stuck as the player movement weren't restored. I used the mcm to be able to move again. Are the errors related to the amputator framework benign and can they be ignored or should I look into this further? -*-*- In the log, you may also see several errors like this one but not link to the wallofshame, rather some issues with the list of devices available through zaz? [05/13/2017 - 09:12:14PM] ERROR: Array index 64 is out of range (0-63) stack: [zadQuest (1300F624)].zadlibs.GetDeviceByTags() - "zadLibs.psc" Line 856 [SLV_UtilitiesQuest (6A07ACEE)].slv_utilities.SLV_DeviousEquipActorColor3() - "SLV_Utilities.psc" Line 1838 [SLV_UtilitiesQuest (6A07ACEE)].slv_utilities.SLV_DeviousEquipActorColor2() - "SLV_Utilities.psc" Line 1634 [SLV_UtilitiesQuest (6A07ACEE)].slv_utilities.SLV_DeviousEquipActor2() - "SLV_Utilities.psc" Line 1628 [SLV_UtilitiesQuest (6A07ACEE)].slv_utilities.SLV_DeviousEquipActor() - "SLV_Utilities.psc" Line 1581 [SLV_UtilitiesQuest (6A07ACEE)].slv_utilities.SLV_DeviousEquip() - "SLV_Utilities.psc" Line 1575 [topic info 6A080EAD on quest SLV_WalkOfShame (6A068F09)].SLV_Enslavement17.Fragment_0() - "SLV_Enslavement17.psc" Line 64 My idea is that the mod Devious Device - Equip, from Inte, is somewhat responsible for the index out of range and I should register dde devices again. The other problem linked to this is that every time I get equipped with a device, it is a different one from the one I already received with my inventory filling up with various armbinders and corset of a broad range of colors. I'm not quite sure what is going on there. -*-*- There is an error directly linked to slaverun's script: ERROR: Cannot call IsInDialogueWithPlayer() on a None object, aborting function call. I don't remember when exactly that one happened. Probably when I walked out of dragons reach/whiterun to meet with the slavers in front of whiterun's main gate. -*-*- And the last scary thing that happened was a CTD when I entered the new slaverun dungeon under Dragonsreach. IIRC that crash was also happening with the version 1. -*-*- Now for the scenario. I got enslaved the "hard way", by insulting the two dudes in front of slaverun. I made a point to be resistant, and they talked about a walk of shame, then that I had to go to pike, then pike told me to fetch diamond. And I got lost in the series of events. There is a lot of talking and a lot of scenes, and I was under the impression that the "walk of shame" already happened as I went to talk to pike (first meeting). But apparently the walk of shame happens after, when we go back to fetch ivana, with the same lines of dialogues. I don't really get it. I also had to disable RND because the scenes where taking so long, the whole episode in front of the gates probably took a whole day. So there, should I be worried about the amputator errors? It is the singular point that makes me uneasy. The bunch of error about warmbodies seems harmless and I ignored them, I forgot to disable warmbodies when starting this run. If you've read this far, thanks for your time Current load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Skyrim Project Optimization - Full Version.esm 7 7 RSkyrimChildren.esm 8 8 ApachiiHair.esm 9 9 ApachiiHairFemales.esm 10 a SexLab.esm 11 b Heels Sound.esm 12 c Schlongs of Skyrim - Core.esm 13 d CreatureFramework.esm 14 e SkyTEST-RealisticAnimals&Predators.esm 15 f Campfire.esm 16 10 ZaZAnimationPack.esm 17 11 SexLabAroused.esm 18 12 Devious Devices - Assets.esm 19 13 Devious Devices - Integration.esm 20 14 Devious Devices - Expansion.esm 21 15 daymoyl.esm 22 16 Amputator.esm 23 17 EFFCore.esm 24 18 WM Flora Fixes.esp 25 19 SkyUI.esp 26 1a UIExtensions.esp 27 1b EnhancedLightsandFX.esp 28 1c ELFX - Exteriors.esp 29 1d Complete Crafting Overhaul_Remade.esp 30 1e RealisticWaterTwo.esp 31 1f ELFXEnhancer.esp 32 20 dD - Realistic Ragdoll Force - Realistic.esp 33 21 RaceMenu.esp 34 22 RaceMenuPlugin.esp 35 23 Convenient Horses.esp 36 24 NusbieVoices.esp 37 25 DD - Interactions.esp 38 26 SLAnimLoader.esp 39 27 WyldMenuPlugFemale.esp 40 28 WyldMenuPlugMale.esp 41 29 RaceMenuOverlays.esp 42 2a RaceMenuOverlayCompilation - CBBE.esp 43 2b pchs_loansharks.esp 44 2c Remodeled Armor - Vanilla Replacer - Dawnguard.esp 45 2d Remodeled Armor - Vanilla Replacer - Dragonborn.esp 46 2e Remodeled Armor - Vanilla Replacer.esp 47 2f SexLabDefeat.esp 48 30 SleepTight.esp 49 31 FreckleMania.esp 50 32 FNIS.esp 51 33 HearthfireMultiKid.esp 52 34 AddItemMenu2.esp 53 35 MoreNastyCritters.esp 54 36 BDVanillaCritters.esp 55 37 SexLabNudeCreatures.esp 56 38 SexLabNudeCreaturesDG.esp 57 39 SexLabNudeCreaturesDB.esp 58 3a AMatterOfTime.esp 59 3b iHUD.esp 60 3c SlaveTats.esp 61 3d BlackthornManor.esp 62 3e MilkModNEW.esp 63 3f MilkMod_MilkPumpsFancyB.esp 64 40 OBIS.esp 65 41 RealisticNeedsandDiseases.esp 66 42 hearthfireextended.esp 67 43 Sacrosanct - Vampires of Skyrim.esp 68 44 Inconsequential NPCs.esp 69 45 RealisticWaterTwo - Legendary.esp 70 46 EFFDialogue.esp 71 47 SOS - Smurf Average Addon.esp 72 48 SOS - VectorPlexus Muscular Addon.esp 73 49 SOS - VectorPlexus Regular Addon.esp 74 4a SOS - Leito Addon.esp 75 4b SOS Female Schlongifier (No Schlong Addon by Erundil).esp 76 4c SOS - ERF Horse Penis CBBE - Addon.esp 77 4d BDOrcSchlong.esp 78 4e TERAArmors_CBBE.esp 79 4f SlaveTatsEventsBridge.esp 80 50 NIOVHH.esp 81 51 HearthfireMultiKid_LastName.esp 82 52 RSChildren - Complete.esp 83 53 LovelyHairstylesCE.esp 84 54 Modern Brawl Bug Fix.esp 85 55 Extended UI.esp 86 56 LootandDegradation.esp 87 57 Traps Are Dangerous.esp 88 58 WM Trap Fixes.esp 89 59 RaceMenuMorphsCBBE.esp 90 5a OvensAndChurnsRND.esp 91 5b OBISDB.esp 92 5c Summermyst - Enchantments of Skyrim.esp 93 5d SMIM-Merged-All.esp 94 5e SexSlavesForVanillaBandits.esp 95 5f SexLabSkoomaWhore.esp 96 60 TradeBarter.esp 97 61 SkyTEST-HarderCreatures.esp 98 62 Schlongs of Skyrim.esp 99 63 Immersive Wenches.esp 100 64 RealisticRoomRental.esp 101 65 RRR_ELFX-Patch.esp 102 66 SimpleSlavery.esp 103 67 Hunterborn.esp 104 68 Hunterborn_RND-Patch.esp 105 69 OvensAndChurnsPlayerHouses.esp 106 6a Slaverun_Reloaded.esp 107 6b Frostfall.esp 108 6c SolitudeExterior.esp 109 6d Smelter_Riften & Solitude.esp 110 6e TimingIsEverything.esp 111 6f TheAmazingWorldOfBikiniArmor.esp 112 70 LoversComfort.esp 113 71 HFE-RND-Patch.esp 114 72 Hunterborn_Campfire_Patch.esp 115 73 Devious Deviants.esp 116 74 Immersive Wenches -Apachii hairs- Patch.esp 117 75 OvensAndChurnsMinorInns.esp 118 76 Immersive Wenches RRR-patch.esp 119 77 SLSW Addicted.esp 120 78 CCO17ObisPatch.esp 121 79 OBIS DG Faction Patch.esp 122 7a SLAL_AnimationsByLeito.esp 123 7b Apocalypse - The Spell Package.esp 124 7c HighHrothgarWindowGlow.esp 125 7d Neo's Slave Leia Renewal.esp 126 7e Ordinator - Perks of Skyrim.esp 127 7f Apocalypse - Ordinator Compatibility Patch.esp 128 80 Devious Devices - Equip.esp 129 81 EstrusChaurus.esp 130 82 EstrusSpider.esp 131 83 Fantasy Soundtrack Project.esp 132 84 Fantasy Soundtrack Project - Combat.esp 133 85 SafeAutoSave.esp 134 86 SerialStrip.esp 135 87 SerialStripper.esp 136 88 SexLab Warmbodies.esp 137 89 SLALAnimObj.esp 138 8a WhiterunExterior.esp 139 8b SexLab Cumshot.esp 140 8c MilkModNEW CF.esp 141 8d MilkModNEW HF.esp 142 8e MilkModNEW Sanbox.esp 143 8f Alternate Start - Live Another Life.esp 144 90 SexLab_Solutions.esp 145 91 ccas_starts.esp 146 92 Alternate Start -- New Beginnings.esp 147 93 daymoyl_DawnguardAddon.esp 148 94 TES5Merged.esp 149 95 Bashed Patch, 0.esp 150 96 DynDOLOD.esp Papyrus.SlaverunProblems.log
Roachboy Posted May 13, 2017 Posted May 13, 2017 Slaverun 2.01 worked for me. 2.02 does not. The quest does not start and I get no MCM menu. Will have to do more tests (and probably post a load order ...) tomorrow.
PawnMan Posted May 13, 2017 Posted May 13, 2017 Slaverun 2.01 worked for me. 2.02 does not. The quest does not start and I get no MCM menu. Will have to do more tests (and probably post a load order ...) tomorrow. I am in the same boat.
nufndash Posted May 14, 2017 Posted May 14, 2017 Well I might be in the same boat also, I never had any problems with this mod, and I install it on all my new playthru's. But this time, after several tries installing and re-installing, I get the MCM menu just fine, but in the menu where the main quest is running box it isn't checked. I also dropped it to the very last item in my load order. The only thing I changed on this run-thru is I updated Zaz Animations...is it possible I broke my Slaverun with the ZAZ update?
Yuni Posted May 14, 2017 Posted May 14, 2017 Hey, I'm just now trying out this mod, and I have a few suggestions. First: Allow disabling of gags, blindfolds, and (separate from other tattoos) face tattoos. Purpose: Argonians, Khajiits, Lykaios, and some other player-added races have major issues with these device types. I realize you could pry them off with the cheat menu, but doing that over and over will become a pain after a while. Also, it's less interesting to turn off the use of Devious Devices entirely just for playing an Argonian or a Khajiit. And as for the tattoos, the slave tattoos on the hands would still work fine. Second: Allow the player to choose a color that the mod will apply its tattoos in, as well as a glow color, like Rapetats does. Purpose: Same as above, black does not show up well on all body types, but this also applies to Redguards. A black tattoo on some Redguard skins will be nearly invisible. Third: Factor in the Player's Sexual Experience in Sexlab when having Master Pike judge the slave's performance. With the addition of Sexlab Stats Manipulator, this would allow the player to impress him instead of embarrassing themselves. I tested it by setting my player's experience in each category to 100, "Grand Master". He still said I was horrible. This is a bit... jarring to see, and it's possible the player really WOULD wait that long before ending up as a slave. Not likely, but possible. (example) "You seem to have no fucking skills at all!" *Player looks at MCM menu. Grandmaster everywhere*. "What do you want from me, Miracles?!" Fourth: Perhaps add an Alternate Start to the game, from Live Another Life, allowing the player to jump straight to being a freshly trained slave. I realize this is currently possible in the cheats section (I think so anyways), but for the final version, having that available is good for role play purposes. Fifth: I really have no idea how you could do anything about Futa or Shemales, but it would be nice to have if even physically possible. Sixth: Perhaps add some more enthusiastic lines to the training portion if the player asks excitedly to be enslaved in the opening dialogue. Right now it leads to some major headscratching when the player says "Yes, please make me a slave! I really want to be your slave!" to the recruiter, to the point where he reacts "WHAT!? I .... this is new. I'm not used to encountering this. Uhm, sure! Say goodbye to your human rights!" Immediately followed by every single line of dialogue from there being the player declaring she's sad to be a slave, doesn't want to be one, and is crying from it and sore and upset. She seems to be a bit insane at that point, that or momentarily possessed. There even seems to be a dialogue that I can't avoid outside the front gate, where my toon who enthusiastically asked to be enslaved is now begging for the release of a stranger. Make up your mind, Yuni!
zniachtl Posted May 14, 2017 Posted May 14, 2017 I have been asking this myself over and over and over again...... I stare at Slave Master Pike and can only ask: "UWOTM2³?!?! Are you totes insane? I am certified by both Aedra and Daedra and you MIDGET call me a noob?" I also gotta agree when it comes to the starting scenario. Begging for it and a second later doing the exact opposite is kinda insane as well. Would be funny to have them then seriously test the P.C.'s mindset, with the P.C. just begging for more - until they get creative, Bellamy got a horse after all "Bellamy's Horse" wouldnt be called that if it was a generic "SL More Creatures".
atrix Posted May 14, 2017 Posted May 14, 2017 I can't seem to get the dialogue to show up for Milk Mod.
Guest jeroen10j Posted May 14, 2017 Posted May 14, 2017 Hey i have a problem with the mod. The PC freezes. Anyone know a way to fix?
Little_liza Posted May 14, 2017 Posted May 14, 2017 I can't seem to get the dialogue to show up for Milk Mod. Same with me. I got max points for both good slave and love with Bellamy!
sapho888 Posted May 14, 2017 Posted May 14, 2017 so i'm trying out the new version 2. I can get the MCM to show but it indicates that the main quest is not running. It also is greyed out so I don't seem to be able to activate it. The enforcer part of the mod does seem to be working though. Is there a way to force the main quest to start?
bicobus Posted May 15, 2017 Posted May 15, 2017 There is the sound of a skeever following the player around, it drives me mad. I opened tes5edit and there is a skeever named "You". Why is it there? And why is it breathing?
mangalo Posted May 15, 2017 Posted May 15, 2017 There is the sound of a skeever following the player around, it drives me mad. I opened tes5edit and there is a skeever named "You". Why is it there? And why is it breathing? Didn't you know ? Slaverun 2.0 is now also an horror mod, that skeever will come haunt you in your dreams
nufndash Posted May 15, 2017 Posted May 15, 2017 so i'm trying out the new version 2. I can get the MCM to show but it indicates that the main quest is not running. It also is greyed out so I don't seem to be able to activate it. The enforcer part of the mod does seem to be working though. Is there a way to force the main quest to start? I tried setstage SLV_mainquest 0 and got the Slavery has come to Whiterun or something like that, but the MCM menu saying the main quest is running is still greyed out. and nothing in the dialog with the jarl would let me continue. I'm stumped on this one. I uninstalled the mod, checked for any traces of files that didn't get deleted, checked all the scrips were gone then re-installed and started a new game. Same result. I even moved it to the bottom of the load order. Never had a problem before, I must have something installed that it doesnt like.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now