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Slaverun Reloaded (03-June-2018)


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Posted

I got 2 questions...

 

1. The more important question: Is there a way to have all cities as slave cities starting off? A setting or a patch maybe?

 

2. Would it be possible to have a setting that enabled/disabled the enslavement of a Futa Player?

1. Well, there is a cheat that allows to enslave all towns instantaneously.

 

2. Hmmmm...... an idea to consider, at least.

Posted

I'm having trouble reporting who Zaid works for to the leader of the abolition movement (i.e. the Jarl of Morthal). It is listed as the current quest stage of the End Slavery quest but there is no map marker for it. There is also no suitable dialog option for it when talking to the Jarl. Any ideas?

 

I saw someone with a similar issue earlier but I didn't find if that person ever solved it without reloading an earlier save. The problem for me is that I played other parts of the Slaverun main quest so loading an earlier save is not exactly what I'd call convenient. I would lose hours of play time at least.

 

EDIT: Forcing the quest progression via the console still won't let me report things to the Jarl as directed.

 

Has nobody else had this problem and managed to solve it?

 

Can you tell what version of slaverun you are playing?

what queststage (sqv slv_abolitionism) the abolition quest is and the name of the Jarl of Morthal (did you play the civil war?) ?

 

Posted

 

I got 2 questions...

 

1. The more important question: Is there a way to have all cities as slave cities starting off? A setting or a patch maybe?

 

2. Would it be possible to have a setting that enabled/disabled the enslavement of a Futa Player?

1. Well, there is a cheat that allows to enslave all towns instantaneously.

 

2. Hmmmm...... an idea to consider, at least.

 

1. Yes, but the cheat that allows you to enslave all towns automatically also enslaves the player at the same time. Enslaving all towns would be a grand thing if player slavery was not an automatic addition. Playing in a world of slavery and trying to avoid it would be cool. 

Posted

I have restarted playing the slaver questline, and I've noticed that there is no slave to punish in the dungeon when Pike tells you to do it, and once you enslave Riverwood, there is also no dialogue option for it either.

Posted

 

 

 

everytime I complete the prologue quest and talk to Bellamy outside the gate after about 20 seconds my game will crash with no warning at all or if I save before talking to him I can't load without the game crashing. Even if I use the command to enslave all of skyrim whenever I'm in a city the game crashes.

 

sounds like you need ENBoost

 

 

I just installed ENBoost but the game still likes to crash at random points as soon as whiterun becomes slaverun. and once it does any saves associated to that character become unloadable, IDK if it might have something to do with the missing Papyrusutil pop up I keep getting, or perhaps it's the fact that Devious devices keeps telling me that I have conflicting devices equipped about six times or so and I dunno what to do at this point.

 

I keep thinking that this beta is not very stable but I really can't tell

 

Maybe I'm having a load order conflictattachicon.gifLoad order.txt

 

 

First of all, you need to install papyrusutil otherwise it's normal for some of your mods to be unstable. As for the devious devices warnings, I remember having that problem at one point but I can't remember what I had to do to fix it. I know I found the answer by copying the entire message on google and looking through the results.

 

 

I managed to come across the device warning again. It's a cursed loot problem, follow the steps here.

 

Posted

Can I ask what the point is for having one's character automatically get dressed "to avoid being caught by the nudity law"?  Particularly since there seems to be no way to switch it off, and therefor no way to be arrested for being clothed - which is the whole point of several of the enforcer options. 

Posted

Can I ask what the point is for having one's character automatically get dressed "to avoid being caught by the nudity law"?  Particularly since there seems to be no way to switch it off, and therefor no way to be arrested for being clothed - which is the whole point of several of the enforcer options. 

 

this is a way to switch it off. it's in the MCM, i don't remember where exactly, but it's there lol

Posted

 

Can I ask what the point is for having one's character automatically get dressed "to avoid being caught by the nudity law"?  Particularly since there seems to be no way to switch it off, and therefor no way to be arrested for being clothed - which is the whole point of several of the enforcer options. 

 

this is a way to switch it off. it's in the MCM, i don't remember where exactly, but it's there lol

 

Under the "Enforcer settings", I think. It's mostly for people who don't want to be caught and, depending on the activated settings, either raped, enslaved or both.

Posted

is there a reason for this: i cant klik the "mod started button"

 

because this is there only to show you if it's started or not. the mod start automatically, if it doesnt, you have a problem in your game

Posted

 

is there a reason for this: i cant klik the "mod started button"

 

because this is there only to show you if it's started or not. the mod start automatically, if it doesnt, you have a problem in your game

 

 

Do u have any suggestions what the bug/problem is ? thx for replying

Posted

 

 

is there a reason for this: i cant klik the "mod started button"

 

because this is there only to show you if it's started or not. the mod start automatically, if it doesnt, you have a problem in your game

 

 

Do u have any suggestions what the bug/problem is ? thx for replying

 

 

well, check the dependencies, hard or soft you have. makes sure everything is up to date.  i had that problem once, and it came Schlongs of Skyrim being obsolete. just updating it resolved them problem.

 

you can show us your load order and papyrus log if you can't find what's wrong. might help us to find what's going on

 

Posted

 

 

 

is there a reason for this: i cant klik the "mod started button"

 

because this is there only to show you if it's started or not. the mod start automatically, if it doesnt, you have a problem in your game

 

 

Do u have any suggestions what the bug/problem is ? thx for replying

 

 

well, check the dependencies, hard or soft you have. makes sure everything is up to date.  i had that problem once, and it came Schlongs of Skyrim being obsolete. just updating it resolved them problem.

 

you can show us your load order and papyrus log if you can't find what's wrong. might help us to find what's going on

 

 

 

Thx for helping, you'll find my log in the attached files.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

plugins.txt

Posted

 

Thx for helping, you'll find my log in the attached files.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

 

 

ok, first the papyrus log, is not the papyrus part of you skyrim.ini ;)

change those options like below, save and then launch the game.

[Papyrus]  
bEnableLogging=1  
bEnableTrace=1  
bLoadDebugInformation = 1 

then close skyrim, and you'll find the file papyrus.0.log in your

Documents\My Games\Skyrim\Logs\Script folder

 

next, do use LOOT to sort your mods ? if not you should, it might help

Posted

 

 

Thx for helping, you'll find my log in the attached files.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

 

 

ok, first the papyrus log, is not the papyrus part of you skyrim.ini ;)

change those options like below, save and then launch the game.

[Papyrus]  
bEnableLogging=1  
bEnableTrace=1  
bLoadDebugInformation = 1 

then close skyrim, and you'll find the file papyrus.0.log in your

Documents\My Games\Skyrim\Logs\Script folder

 

next, do use LOOT to sort your mods ? if not you should, it might help

 

I do use one but i dont think its called loot.

Papyrus.0.log

Posted

 

 

 

Thx for helping, you'll find my log in the attached files.

 

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

 

 

ok, first the papyrus log, is not the papyrus part of you skyrim.ini ;)

change those options like below, save and then launch the game.

[Papyrus]  
bEnableLogging=1  
bEnableTrace=1  
bLoadDebugInformation = 1 

then close skyrim, and you'll find the file papyrus.0.log in your

Documents\My Games\Skyrim\Logs\Script folder

 

next, do use LOOT to sort your mods ? if not you should, it might help

 

I do use one but i dont think its called loot.

 

 

ok... do you use an old save for this ? if yes, please try on a new game.

next, how do you install your mods ? manually, using a mod manager ?

did you install mods in the past that you removed since then ?

 

maybe mods like amputator, or branding devices of doom ?

 

 

i ask this questions because looking at your log, it feels like there's some trace of mods that aren't in your mod list. might be wrong on that, but it's a good way to start.

 

as for LOOT, you should use it, it's the most efficient one currently, not perfect of course, but more than enough in most cases

Posted

Hi,

 

I really enjoy the new mod, it is awesome.  I have a question, I had under "Common Settings "ypsFashion hair shaving" it did not shave the hair, even when I selected under "Problems" "Press here to use ypsfashion shaving".   Should it now have work that way?  I had to uncheck "ypsFashion hair shaving" to be able to use "yupsfashion shaving" under "problem".  And each time I reloaded the game the hair were long until I shaved them under yps.

 

Beside that after the Yarl of Whiterun fucked me in the ass "cause I asked for freedom (without cheat)" I found myself for slut training.  I resisted one round with the falmer " :dodgy: Seriously who would have enough with ONE round with the falmers :lol: "  I told the slave master to fuck off to get a second round :lol:.  Sadly so far nothing happen :( both my holes are empty.... still waiting.... maybe I was to hard on them :lol: .

 

So that is the only other glitch...

 

 

But your mod is great :D  I love it... Where is Alea?  I remember a group rape with her but I did not saw it so far?  Really looking for it :) .  Actually I cannot find it nowhere to ask for help and the pointer to ask someone for help point no where.  Not sure if this is normal :blush: .

 

I really love the walk of shame.  But occasionally when I did not had control I was being wipe and it move me on the side.  Then the it is as if I try to get back where I was originally but some NPC were in the way and after some time nothing happen.  I had to reload.  eventually I was lucky or just suppressed the whipping scene and every thing proceeded as expected.  Maybe add a teleport to the correct location so the player don't have to fight to get there.  Just an idea like that.

 

Well that is all I found to correct so far.  Beside that I love your mod, especially when I saw Bellamy start sucking himself :lol: I had a good laugh right there.  I relay missed Brutus until I saw that  :lol: .

 

You did an awesome job, I relay look forward to the rest of our mode :)

 

By the way, your the one who made me discover PSQ.  without you I would not even have tried it.  So Ojanen owe you one ;) .

 

Posted

I don't think YpsFashion 5.1 and up will work with slaverun, at least it didn't with me. I had to revert to the previous yps version. I think it has something to do with this from the changelog for yps:

 

"- for modders: replaced yps-OnHaircutEvent with yps-HaircutEvent (will only apply styles not longer than current hair) and yps-SetHaircutEvent (will set new hairlength, even if it is longer than current)"

 

The currently released beta for slaverun was made before that version of yps so it still uses the old yps-onhaircutevent. That's my guess anyway.

Posted

1.03 will run normally, but 2.0 beta2 will not run. The mode arrangement is exactly the same.

 

if you can't run the 2.0 beta2, that means you have something that isn't up to date that the beta need to work. make sure all your mods are up to date ^^

 

Posted

 

1.03 will run normally, but 2.0 beta2 will not run. The mode arrangement is exactly the same.

 

if you can't run the 2.0 beta2, that means you have something that isn't up to date that the beta need to work. make sure all your mods are up to date ^^

 

 

 

V2 and its beta have more hard dependencies than v1 so you probably forgot one, or like barak said missed an update.

Posted

I don't think YpsFashion 5.1 and up will work with slaverun, at least it didn't with me. I had to revert to the previous yps version. I think it has something to do with this from the changelog for yps:

 

"- for modders: replaced yps-OnHaircutEvent with yps-HaircutEvent (will only apply styles not longer than current hair) and yps-SetHaircutEvent (will set new hairlength, even if it is longer than current)"

 

The currently released beta for slaverun was made before that version of yps so it still uses the old yps-onhaircutevent. That's my guess anyway.

 

 

 

 

1.03 will run normally, but 2.0 beta2 will not run. The mode arrangement is exactly the same.

 

if you can't run the 2.0 beta2, that means you have something that isn't up to date that the beta need to work. make sure all your mods are up to date ^^

 

 

 

V2 and its beta have more hard dependencies than v1 so you probably forgot one, or like barak said missed an update.

 

 

There it is : official V2.0 of Slaverun Reloaded :D

 

First : everyone needs a clean save, sorry

 

 

and yes, v2 has more dependencies, I updated my first post where they are listed for V1 and for V2

I updated to the events of the latest yps version, I probably should write more about what all is changed and what is fixed, maybe I will add that later,

 

 

but now I go for breakfast :P

Posted

 

There it is : official V2.0 of Slaverun Reloaded :D

 

First : everyone needs a clean save, sorry

 

 

and yes, v2 has more dependencies, I updated my first post where they are listed for V1 and for V2

I updated to the events of the latest yps version, I probably should write more about what all is changed and what is fixed, maybe I will add that later,

 

 

but now I go for breakfast :P

 

 

I love you!! I happen to have taken next week off so now I know what I'll be doing lol.

 

Oh a small question I had, is there any difference if you're known to be the dragonborn or not? And if so, how far into the main quest do the differences appear?

Posted

 

I don't think YpsFashion 5.1 and up will work with slaverun, at least it didn't with me. I had to revert to the previous yps version. I think it has something to do with this from the changelog for yps:

 

"- for modders: replaced yps-OnHaircutEvent with yps-HaircutEvent (will only apply styles not longer than current hair) and yps-SetHaircutEvent (will set new hairlength, even if it is longer than current)"

 

The currently released beta for slaverun was made before that version of yps so it still uses the old yps-onhaircutevent. That's my guess anyway.

 

 

 

 

1.03 will run normally, but 2.0 beta2 will not run. The mode arrangement is exactly the same.

 

if you can't run the 2.0 beta2, that means you have something that isn't up to date that the beta need to work. make sure all your mods are up to date ^^

 

 

 

V2 and its beta have more hard dependencies than v1 so you probably forgot one, or like barak said missed an update.

 

 

There it is : official V2.0 of Slaverun Reloaded biggrin.png

 

First : everyone needs a clean save, sorry

 

 

and yes, v2 has more dependencies, I updated my first post where they are listed for V1 and for V2

I updated to the events of the latest yps version, I probably should write more about what all is changed and what is fixed, maybe I will add that later,

 

 

but now I go for breakfast tongue.png

 

 

Thank you for the update, but I can't start the mod. Maybe I'm dense but I've double and triple checked all the requirements for V2 and I'm sure I have all the latest versions. I can access the MCM options but the quest won't start. Could someone list the exact steps for starting the quest? I have all the requirements (unless there's a hidden requirement somewhere).

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