migal130 Posted July 12, 2016 Posted July 12, 2016 How do you select your own character in the OSEX module.. i can choose my partner with the crosshair, but i can't choose my own character You bind the module to a hotkey. I bind mine to num-0 so it's like previous versions of OSex. Then you just put the crosshair on an NPC and press num-0.
Elmario Posted July 12, 2016 Posted July 12, 2016 Hello. need help. I found your wonderful modification and then he gives me a message, I realized there is a conflict with some mod, but I do not know which ones. What do you think with any of them? sorry for my English.
Kinky Posted July 12, 2016 Posted July 12, 2016 Hello. need help. I found your wonderful modification and then he gives me a message, I realized there is a conflict with some mod, but I do not know which ones. What do you think with any of them? sorry for my English. I dont think its any of them. Things you can do is install XPMSE skeleton after All in one HDT animated pussy and not before it. Make sure you dont have hud_menu.swf file installed by some mod. If it still doesnt work then it could be language setting issue.
kenrousell2 Posted July 12, 2016 Posted July 12, 2016 i know that this mod requires the VectorPlexus Regular schlong to line up the animation properly but if i want a futa character how do i make the animations line up correctly? because they don't line up correctly if you use SoS schlong for females.
FauxFurry Posted July 12, 2016 Posted July 12, 2016 i know that this mod requires the VectorPlexus Regular schlong to line up the animation properly but if i want a futa character how do i make the animations line up correctly? because they don't line up correctly if you use SoS schlong for females. The Uncut version of the UNP schlong (you can find it in this thread) is closer to the Vector Plexus Regular in dimensions so it might work. I haven't tried it myself but it ought to work. I'll probably give it a go just to see how it works.
swords and sandals Posted July 13, 2016 Posted July 13, 2016 i know that this mod requires the VectorPlexus Regular schlong to line up the animation properly but if i want a futa character how do i make the animations line up correctly? because they don't line up correctly if you use SoS schlong for females. There was a guide somewhere in the documentation about this but I can't seem to find it to link. Anyway, from memory, what you have to do is edit the 0 and 1 female schlong meshes in nifskope. Each of them will already have a NiStringExtraData BSBehaviorGraphExtraData entry which links to the SOS Female auxbone. It needs to be changed to link to the Male auxbone instead, and that will produce the correct alignment. Hopefully someone can provide more details. I'm not on my PC to check at the moment. EDIT: link for setting up female schlong nifs. http://ceo-os.tumblr.com/0SA/UM/0Sex/Futa/
kenrousell2 Posted July 13, 2016 Posted July 13, 2016 i know that this mod requires the VectorPlexus Regular schlong to line up the animation properly but if i want a futa character how do i make the animations line up correctly? because they don't line up correctly if you use SoS schlong for females. There was a guide somewhere in the documentation about this but I can't seem to find it to link. Anyway, from memory, what you have to do is edit the 0 and 1 female schlong meshes in nifskope. Each of them will already have a NiExtraData string which links to the SOS Female auxbone. It needs to be changed to link to the Male auxbone instead, and that will produce the correct alignment. Hopefully someone can provide more details. I'm not on my PC to check at the moment. Do you mean this? http://ceo-os.tumblr.com/0SA/UM/0Sex/Futa/ because i cant find the file to edit. do you know which file i have to edit?
jennievm Posted July 13, 2016 Posted July 13, 2016 Hello. need help. I found your wonderful modification and then he gives me a message, I realized there is a conflict with some mod, but I do not know which ones. What do you think with any of them? sorry for my English. I dont think its any of them. Things you can do is install XPMSE skeleton after All in one HDT animated pussy and not before it. Make sure you dont have hud_menu.swf file installed by some mod. If it still doesnt work then it could be language setting issue. Yes Kinky is correct animated pussy contains a skeleton no skeleton must ever overwrite xpmse it must always be the last skeleton loaded
Dark_Fenix Posted July 13, 2016 Posted July 13, 2016 I assume that someone have already asked, but I wonder if there are plans in the future for the commands are managed by the joystick?
jennievm Posted July 13, 2016 Posted July 13, 2016 Quick question is orgasms working yet ? using the latest 1.84c just cannot get orgasms going or am i doing something wrong ?
swords and sandals Posted July 13, 2016 Posted July 13, 2016 i know that this mod requires the VectorPlexus Regular schlong to line up the animation properly but if i want a futa character how do i make the animations line up correctly? because they don't line up correctly if you use SoS schlong for females. There was a guide somewhere in the documentation about this but I can't seem to find it to link. Anyway, from memory, what you have to do is edit the 0 and 1 female schlong meshes in nifskope. Each of them will already have a NiExtraData string which links to the SOS Female auxbone. It needs to be changed to link to the Male auxbone instead, and that will produce the correct alignment. Hopefully someone can provide more details. I'm not on my PC to check at the moment. Do you mean this? http://ceo-os.tumblr.com/0SA/UM/0Sex/Futa/ because i cant find the file to edit. do you know which file i have to edit? Yes, that's the one. Forgot it was a GraphExtraData rather than a NiString. I'll edit my earlier post. The meshes you'd need to edit for this - assuming you're using the UNP Schlongs for Females mod - are the malegenitalsf_0 and _1 nifs in: meshes\actors\character\character assets\SOS\B3lisario UNP
jennievm Posted July 13, 2016 Posted July 13, 2016 is the other demo modules available for download ? would love to play around with em
zaig Posted July 13, 2016 Posted July 13, 2016 Hello,great mod, I want to test this mod, I got the OSex1.084C version instaled and also the 0Sex-Core-V1.062,but It starts only the 0Sex-Core-V1.062 version, what to do in this situation ?
migal130 Posted July 13, 2016 Posted July 13, 2016 Hello,great mod, I want to test this mod, I got the OSex1.084C version instaled and also the 0Sex-Core-V1.062,but It starts only the 0Sex-Core-V1.062 version, what to do in this situation ? You can't have two different versions installed. You need to either just install 1.06, or just install both OSA 1.084C and OSex 1.084C. And, you need to load a game save that has never had OSex installed, or you'll have to clean it from your saves.
Kllier123 Posted July 13, 2016 Posted July 13, 2016 Hi, i downloaded the mod and made the installation just like you said, and it seems to work properly, but, i can just get them to "hug" each other, nothing else, there are no options in the menu to go further.
Iladin Posted July 13, 2016 Posted July 13, 2016 Can this mod coexist with Sexlabs frameworks ? P.S. What mod are you using for the penises and the glossy skin ?
lucaxs Posted July 13, 2016 Posted July 13, 2016 Can this mod coexist with Sexlabs frameworks ? P.S. What mod are you using for the penises and the glossy skin ? Yes, this is compatible with SexLab. You have to use schlongs of skyrim, and select VectorPlexus regular (I think). As for the glossy skin in CEO's images, I think it mostly depends on the enb. If I remember correctly, CEO is using Poupourri.
Kinky Posted July 13, 2016 Posted July 13, 2016 I assume that someone have already asked, but I wonder if there are plans in the future for the commands are managed by the joystick? There are no such plans, but you are free to play with joy stick anyway. Is there still an option to disable schlong scaling? Read this. Quick question is orgasms working yet ? using the latest 1.84c just cannot get orgasms going or am i doing something wrong ? No orgasm yet. is the other demo modules available for download ? would love to play around with em Here. Hi, i downloaded the mod and made the installation just like you said, and it seems to work properly, but, i can just get them to "hug" each other, nothing else, there are no options in the menu to go further. Describe what you did to make them hug.
Dark_Fenix Posted July 13, 2016 Posted July 13, 2016 I assume that someone have already asked, but I wonder if there are plans in the future for the commands are managed by the joystick? There are no such plans, but you are free to play with joy stick anyway. but there are a way to configure the osex commands in joystick? all commands are num pad 5,8, and 9 righ?
robinaholic Posted July 13, 2016 Posted July 13, 2016 How do you select your own character in the OSEX module.. i can choose my partner with the crosshair, but i can't choose my own character You bind the module to a hotkey. I bind mine to num-0 so it's like previous versions of OSex. Then you just put the crosshair on an NPC and press num-0. thanks migal, it works like a charm! anyway, how do you adjust the schlong alignment? i cant seem to find a guide here to adjust it so it will align perfectly with the animation
PNo4 Posted July 13, 2016 Posted July 13, 2016 Hi I was wondering a thing about OSA + OSex combo with Amorous Adventure. With Amorous Adventure: Sexlab = plays a predetermined animation sequence when engaging with you lovers. Osa/OSex = puts you in control over what animations to do and when, and you end the act yourself when you feel like it. Do OSA/Osex have the ability to play a predetermined animation sequence (start to finish) instead of YOU controlling the whole scene, when engaging with you lovers just like Sexlab? I already asked this in Amorous Adventure thread, and was directed to ask the question here because Foxfingers didn't know if it was possible.
Kinky Posted July 13, 2016 Posted July 13, 2016 Hi I was wondering a thing about OSA + OSex combo with Amorous Adventure. With Amorous Adventure: Sexlab = plays a predetermined animation sequence when engaging with you lovers. Osa/OSex = puts you in control over what animations to do and when, and you end the act yourself when you feel like it. Do OSA/Osex have the ability to play a predetermined animation sequence (start to finish) instead of YOU controlling the whole scene, when engaging with you lovers just like Sexlab? I already asked this in Amorous Adventure thread, and was directed to ask the question here because Foxfingers didn't know if it was possible. When the scene is started if you open main menu (numEnter) you will see roulete and navigate options if you try some of those options you will see that actors move to the scene that you told them to move to. So it is possible just not available in API atm but will be as the API grows.
CEO 0S Posted July 13, 2016 Author Posted July 13, 2016 Hi I was wondering a thing about OSA + OSex combo with Amorous Adventure. With Amorous Adventure: Sexlab = plays a predetermined animation sequence when engaging with you lovers. Osa/OSex = puts you in control over what animations to do and when, and you end the act yourself when you feel like it. Do OSA/Osex have the ability to play a predetermined animation sequence (start to finish) instead of YOU controlling the whole scene, when engaging with you lovers just like Sexlab? I already asked this in Amorous Adventure thread, and was directed to ask the question here because Foxfingers didn't know if it was possible. At the moment OSA API just triggers the scene but I'm almost finished with the next step to API which lets the developer script the scene entirely: It will be optional to use this since in a lot of cases it's better to just give control to the player since that's the heart of OSex but you will soon be able to plan the entire scene out in advance. You can also do half and half where you guide the beginning and set the tempo and then give control to the player at that point. You'll make a string array like this: (Example of a quick scene). And give it to the APII when starting the scene: OMF!DoggyStyle !^Wait,15 !^Speed,+1 !^Wait,15 OMFG!DoggyStyleBentOverMore !^Wait,30 !EndScene AutoNav handles all the connections so you don't have to make an entry for each step. You tell it where you want it to go and OSA will navigate to that scene on it's own. It can take tags of themes in the same way how Roulette option works in the scene menu also. I'll continue to grow this to be stronger but this will be in the next version.
PNo4 Posted July 13, 2016 Posted July 13, 2016 @Kinky and @CEO 0S That's awesome, looking forward to it. :P
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