notany Posted August 27, 2015 Posted August 27, 2015 Hi! I like really this mod and enjoy! Â Currently, my game crashed bloatfly feeder after dialog. First time I feeded, animation started. But second time, CTD. I check further condition. (pregnant stage, hardcore mode, and so on) Since I'm newbie, now I can't attach debug file. Sorry.
gamedude711 Posted August 27, 2015 Author Posted August 27, 2015 Hi! I like really this mod and enjoy! Â Currently, my game crashed bloatfly feeder after dialog. First time I feeded, animation started. But second time, CTD. I check further condition. (pregnant stage, hardcore mode, and so on) Since I'm newbie, now I can't attach debug file. Sorry. I can 't help you or anyone else having this issue until I get a debug file from someone with the issue.
notany Posted August 27, 2015 Posted August 27, 2015  Hi! I like really this mod and enjoy!  Currently, my game crashed bloatfly feeder after dialog. First time I feeded, animation started. But second time, CTD. I check further condition. (pregnant stage, hardcore mode, and so on) Since I'm newbie, now I can't attach debug file. Sorry. I can 't help you or anyone else having this issue until I get a debug file from someone with the issue. Ok. Now I challenge attach debug file. SexoutBreeder-Debug-Dump--2015-8-27--9-44-26.txt
Krasovskiy Posted August 27, 2015 Posted August 27, 2015 Hello, in BreederDataV24.7z there's a femaleupperbody.7z inside, and inside that is the femaleupperbody.nif. Where does that go, there are at least 8 femaleupperbody.nif files and it's not in a folder to direct me on where it should be.
RitualClarity Posted August 27, 2015 Posted August 27, 2015 Hello, in BreederDataV24.7z there's a femaleupperbody.7z inside, and inside that is the femaleupperbody.nif. Where does that go, there are at least 8 femaleupperbody.nif files and it's not in a folder to direct me on where it should be. Â It was part of what User29 had in his data file. It had been in there for a very long time even before User29 stopped work on the mod. Not sure what he intended to use it for however as far as I know there isn't a "need" for it to allow the mod to function properly.
gamedude711 Posted August 27, 2015 Author Posted August 27, 2015 Hello, in BreederDataV24.7z there's a femaleupperbody.7z inside, and inside that is the femaleupperbody.nif. Where does that go, there are at least 8 femaleupperbody.nif files and it's not in a folder to direct me on where it should be. Like ritualclarity said it's a leftover & you either delete it or leave it be. It's not going to affect anything either way.
gamedude711 Posted August 27, 2015 Author Posted August 27, 2015   Hi! I like really this mod and enjoy!  Currently, my game crashed bloatfly feeder after dialog. First time I feeded, animation started. But second time, CTD. I check further condition. (pregnant stage, hardcore mode, and so on) Since I'm newbie, now I can't attach debug file. Sorry. I can 't help you or anyone else having this issue until I get a debug file from someone with the issue. Ok. Now I challenge attach debug file.  Thanks. I don't see any obvious red flags, but I'll keep looking & at the very least I can compare this to other logs that I (hopefully) get in the future.
Krasovskiy Posted August 27, 2015 Posted August 27, 2015 Â It was part of what User29 had in his data file. It had been in there for a very long time even before User29 stopped work on the mod. Not sure what he intended to use it for however as far as I know there isn't a "need" for it to allow the mod to function properly. Â Â Â Like ritualclarity said it's a leftover & you either delete it or leave it be. It's not going to affect anything either way. Â Â Alright thanks guys!
Lifariz Posted August 27, 2015 Posted August 27, 2015 So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~Everything else seems to be a work in progress? the milker has missing meshes so I'm assuming there isn't an actual item for it and is just a token? I'm now using the no-error thingy but I'll still give you a heads up.Lastly, I'm just starting to actually test the mod, and the coyote alpha has an extra "let me in the pack" dialogue after you kill the 1st gecko and give him the meat. choosing that dialouge breaks him for some reason. It spawns the fire gecko but returning with the meat doesn't fix him or progress anything.Oh and dammit, that giant fire gecko with 8k hp was damn scary. I had to knock it out and use the god damned chainsaw to kill it.
RitualClarity Posted August 27, 2015 Posted August 27, 2015 So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~ Â Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~ Â Â Â He fixed something I believe you pointed out. It is in the second thread of my tutorial and I believe I uploaded it in the thread for Maternity. ( I don't have access to the thread) I need some good feedback to see if it works better (gamerdude711 work) before I pack it into the maternity sources and send it to the OP of the thread or for that matter post it anywhere in complete form. Â
desukakira Posted August 27, 2015 Posted August 27, 2015 Hey, I'd like to ask for that walkthrough of Hiveminded you talked about earlier in the thread. I eat the nectar, but nothing happens. I used Console Commands to unlock the Ootheca Chamber and used the Cocoon, but no Nectar generates, and none of the worker ants appear. Is this just a glitch for me, or something?
gamedude711 Posted August 28, 2015 Author Posted August 28, 2015 So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~  Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~  Everything else seems to be a work in progress? the milker has missing meshes so I'm assuming there isn't an actual item for it and is just a token? I'm now using the no-error thingy but I'll still give you a heads up.  Lastly, I'm just starting to actually test the mod, and the coyote alpha has an extra "let me in the pack" dialogue after you kill the 1st gecko and give him the meat. choosing that dialouge breaks him for some reason. It spawns the fire gecko but returning with the meat doesn't fix him or progress anything.  Oh and dammit, that giant fire gecko with 8k hp was damn scary. I had to knock it out and use the god damned chainsaw to kill it.  Those are not my meshes. I don't actually know who created them, but hopefully I listed them in the credits/thanks section of the op.  If you're referring to the fix I did on the meat sections of the normal p2 & p7 meshes I can do those edits to the breathing variants as well. I'm still surprised anyone would actually notice something like that, but since you have I'll make the edits.  The milkers (there are two) are not missing their meshes. They should be under Data\meshes\armor\Breeder\ called milkersmall.nif & milkerbig.nif. If you don't see them then i suggest you reinstall the breeder data pack.  I have not encountered any such issue with the coyote alpha nor have any of my testers. It would be great if you could upload a debug file.  People we're complaining he was too easy, so I gave them what they wanted.  Hey, I'd like to ask for that walkthrough of Hiveminded you talked about earlier in the thread. I eat the nectar, but nothing happens. I used Console Commands to unlock the Ootheca Chamber and used the Cocoon, but no Nectar generates, and none of the worker ants appear. Is this just a glitch for me, or something?  So you take the nectar from the dead ant queen, eat it & nothing at all happens?
Lifariz Posted August 28, 2015 Posted August 28, 2015 Â So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~ Â Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~ Â Â He fixed something I believe you pointed out. It is in the second thread of my tutorial and I believe I uploaded it in the thread for Maternity. ( I don't have access to the thread) I need some good feedback to see if it works better (gamerdude711 work) before I pack it into the maternity sources and send it to the OP of the thread or for that matter post it anywhere in complete form. I'll get right to finding and testing it in a few hours then~
RitualClarity Posted August 28, 2015 Posted August 28, 2015 Â Â So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~ Â Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~ Â He fixed something I believe you pointed out. It is in the second thread of my tutorial and I believe I uploaded it in the thread for Maternity. ( I don't have access to the thread) I need some good feedback to see if it works better (gamerdude711 work) before I pack it into the maternity sources and send it to the OP of the thread or for that matter post it anywhere in complete form. I'll get right to finding and testing it in a few hours then~ Â Â http://www.loverslab.com/topic/15699-maternityclothesfull-pack-old-version-re-upload/?p=1285553 http://www.loverslab.com/topic/22156-tutorial-scr-resources-folder-creation/?p=547034 Â
Lifariz Posted August 28, 2015 Posted August 28, 2015 Â Â Â So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~ Â Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~ Â He fixed something I believe you pointed out. It is in the second thread of my tutorial and I believe I uploaded it in the thread for Maternity. ( I don't have access to the thread) I need some good feedback to see if it works better (gamerdude711 work) before I pack it into the maternity sources and send it to the OP of the thread or for that matter post it anywhere in complete form.I'll get right to finding and testing it in a few hours then~ http://www.loverslab.com/topic/15699-maternityclothesfull-pack-old-version-re-upload/?p=1285553 http://www.loverslab.com/topic/22156-tutorial-scr-resources-folder-creation/?p=547034 Eh, is that the original preg meshes fix? I was talking about the breathing variant... I have the fixes for the original meshes already so I'll see later I guess.
RitualClarity Posted August 28, 2015 Posted August 28, 2015 Yes this is the fix you mentioned a few pages ago, not the breathing fixes. How did they work for you. Were they as good as I expected?
Lifariz Posted August 28, 2015 Posted August 28, 2015 Well, yes. It fixes the skin tone problem. Rather, I'm surprised that it's not an official resource yet.to gamerdude711: Â About that Milker thing... Silly me, I made a rookie's mistake.
gamedude711 Posted August 28, 2015 Author Posted August 28, 2015 New Breathing Idles20150828 in the download section.  -fixed P2 mesh shader type & flags   p.s. there is no breathing idle for P7
Lifariz Posted August 28, 2015 Posted August 28, 2015 There wasn't? I guess there wasn't now that you mention it... lol
gamedude711 Posted August 28, 2015 Author Posted August 28, 2015 Lastly, I'm just starting to actually test the mod, and the coyote alpha has an extra "let me in the pack" dialogue after you kill the 1st gecko and give him the meat. choosing that dialouge breaks him for some reason. It spawns the fire gecko but returning with the meat doesn't fix him or progress anything. Thanks for pointing this out I found the problem & it has been fixed for v8.7 You're not supposed to be able to fight both gojira and the regular giant gecko, so until 8.7 just go get the meat the first time & ignore the dialogue to go get it again.
Malystraza Posted August 28, 2015 Posted August 28, 2015      Just to add in a bit - Bloatfly is working for me without crashing. So it may be a mod or version conflict.  My only questions / regarding the Bloatfly scenario are: Should I be perpetually pregnant for the duration of the mutation (I am so far - character gives birth about every other day)? Pregnancy (after first one that was accelerated by feeder) doesn't seem to show until 90% complete and never is larger than P1 (pregnancy is set to use up to P7). Is that how it is supposed to work, or is something funky going on (let me know if you need a debug report and what stage of the pregnancy would be best to pull it)? I don't seem to ever be able to get the cool moving mesh back after the initial pregnancy (as above - never get larger than P1 and revisiting the feeder doesn't work to accelerate the growth again) I'm not past the seven day grace period where mutations have worn off, so I haven't been able to see how things act a second time around yet.  Thanks for all your work on this mod.   It is some outside conflict which is why i'm waiting for someone having the issue to upload a debug file.  1. The bloatfly impregnator should re-impregnate your character after every time they give birth. 2. Pregnancy is not accelerated by the feeder. The feeder only serves to mutate the player. Pregnancy with insectoids tends to happen really fast so you may want to move your pregnancy duration slider a bit higher if you set it real low. 3.The squirming larva belly is a mutation. It may have been removed by the pregnancy bodies in which case there is probably another formlist or two that it needs to be added to. I put it in my list of things to look into so it should be fixed in 8.7  You're welcome    The first time I encountered the bloatfly scenario became pregnant repeatedly for as long as the mutations lasted. Since I have pregnancies set to 30%, I was giving birth to a group of six larvae every other day (I didn't need to get re-impregnated by the Bloatfly Impregnator). Normal fertility cycle began after the last birth after the mutation wore off.When I returned to the shack / cave, I got a message that I was immediately siezed and re-impregnated as well as a reminder that my mutations had worn off, and that I would need to feed again. One thing I noticed was that this time it just selected a random sex scene instead of the one with the undulating stomach that happened the first time.I was able to get the wing and belly mutation again, but after the first birthing, the belly disappeared again (just wanted to make sure the first time wasn't a fluke), so yeah - probably what you said about the formlists.I also, have some input on the Bloatfly scenario, that I hope might be helpful. I finally got it to crash (only once though - debug attached), but it was enough to give me a theory on what might be happening. By no means am I an expert on modding (I have never done anything mod-wise for Bethesda games yet), so I may be way of base here but I think it might be a memory issue, not necessarily anything that is directly related to this mod. My questions for anyone who is experiencing a crash on a regular basis are:Is your system a 64-bit system and do you have more than 4GB of RAM?Do you have FNV4GB, New Vegas Anti-Crash, and New Vegs Stutter Remover (and other stability mods) installed?If you do not, try the Extenders and Fixes section of this writeup:http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas(the rest is just to make stuff pretty, but those two sections are related to stability)My theory and reason: I had been trying to break this for the past few days, and finally (and quite randomly) it crashed once. During that one time, I had it on harcore mode (probably irrelevant since I've had it not crash on hardcore mode) and during the first auto-feeding the game crashed. Right before that I noticed that 1) the spunk pleasure meter thingy maxed out for the Bloatfly Feeder, 2) the green goo wore off, and 3) a message was starting to appear in the upper-left corner.Now, normally, when the pleasure meter maxes out, there is a slight hiccup in overall action on the screen before things continue. To me, this means some resource is getting maxed out. If it is the RAM allotment, and if enough things happen simultaneously (the three things I mentioned were just what I could see - there may have been more background items happening like the once every in-game half hour pregnancy check) it could crash the whole game.If you don't have the three fixes I mentioned above, this could happen more frequently than if you did like I do. Like I said though - I don't have any modding experience or experience with GECK, so I could be way off base. If this makes sense though, maybe if the Green Goo effect (and any other scripts that might be firing off during the feeding) got added after the feeding was complete, it would lighten the script load?The only problem I can think that this might create would be breaking hardcore mode (since the next feeding starts right afterwards). One possible solution I can think of for that if it does break something would be to change hardcore mode to make it only one feeding, but have the green goo change you periodically over time (like instead of 9 small feedings you get one massive one that changed you as your body digested it).Anyway, that's my theory at least. I hope it might help.  SexoutBreeder-Debug-Dump--2015-8-28--9-56-11.txt
RitualClarity Posted August 28, 2015 Posted August 28, 2015 Well, yes. It fixes the skin tone problem. Rather, I'm surprised that it's not an official resource yet. Â to gamerdude711: Â About that Milker thing... Silly me, I made a rookie's mistake. Â The "official" resource isn't supported by the original author anymore. It is maintained by another. Before any changes are done it really is necessary that it is thoroughly checked and made sure that it is a good fix or change before adding it to the official resource out of respect to the original author and the rest of the community that relies on this resource. There has been many fixes in the past 2 years or so and each took a bit of time to get implemented into the main source. However I have made sure that patches are available right away (for testing) and keep the patches in my thread available for those that come back to Sexout and need patches for quite some time. Â Soap desu used to pack them (and repack them) but it was in a 2 part package. I have since started breaking them up into two separate parts and this takes time and effort. Also he has been busy with other RL things and actually hasn't been back to ll since May 22nd. This makes updating the OP for the official resources even harder to do. Â However in time it will be addressed this I assure you. Â @gamedude711. Would you like some credit for this fix when it is updated (or added to the patch) since it appears to be a great update?
desukakira Posted August 28, 2015 Posted August 28, 2015  So I tried your optional breathing preg meshes. I say, they are pretty damn awesome~  Sadly, you forgot to fix p2 and p7's skin tones. The original Preg meshes has fixes for those so yeah~  Everything else seems to be a work in progress? the milker has missing meshes so I'm assuming there isn't an actual item for it and is just a token? I'm now using the no-error thingy but I'll still give you a heads up.  Lastly, I'm just starting to actually test the mod, and the coyote alpha has an extra "let me in the pack" dialogue after you kill the 1st gecko and give him the meat. choosing that dialouge breaks him for some reason. It spawns the fire gecko but returning with the meat doesn't fix him or progress anything.  Oh and dammit, that giant fire gecko with 8k hp was damn scary. I had to knock it out and use the god damned chainsaw to kill it.  Those are not my meshes. I don't actually know who created them, but hopefully I listed them in the credits/thanks section of the op.  If you're referring to the fix I did on the meat sections of the normal p2 & p7 meshes I can do those edits to the breathing variants as well. I'm still surprised anyone would actually notice something like that, but since you have I'll make the edits.  The milkers (there are two) are not missing their meshes. They should be under Data\meshes\armor\Breeder\ called milkersmall.nif & milkerbig.nif. If you don't see them then i suggest you reinstall the breeder data pack.  I have not encountered any such issue with the coyote alpha nor have any of my testers. It would be great if you could upload a debug file.  People we're complaining he was too easy, so I gave them what they wanted.  Hey, I'd like to ask for that walkthrough of Hiveminded you talked about earlier in the thread. I eat the nectar, but nothing happens. I used Console Commands to unlock the Ootheca Chamber and used the Cocoon, but no Nectar generates, and none of the worker ants appear. Is this just a glitch for me, or something?  So you take the nectar from the dead ant queen, eat it & nothing at all happens?   Yeah, that's exactly what happened. I figured it out, though. I updated SCR and NVSE, both of which I was a version or so behind in and didn't realize, and the mod works perfectly now. Sorry about asking a pointless question.
Halstrom Posted August 28, 2015 Posted August 28, 2015 Nice work, I've just released a beta update in the pregnancy thread that should help fix the issues with too many BloatFly & Cazador pregnancies.
RitualClarity Posted August 28, 2015 Posted August 28, 2015 Great Halstrom there has been some serious issues with that.
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