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Posted

She has idle animations, but she doesn't move from her location. Just stands in the center of the room, turns her head as I walk past and such. She has 3 options at the moment for dialogue, which I will get the game reloaded for an actual screenshot series for you to see. Roughly something along the lines of:

 

1 - Any way to get out of here?

 

2 - sam debug (looked in here and it seems to give me a status on corruption lvl and 2 friendship lvls

 

3 - how are you sam?

 

I imagined that she would autofollow when I had her signal since there are never follow dialogue options at any point thus far (aside from suggesting that she either comes with or stays ahead of the signalling. I chose for her to come with and my character made a comment about never knowing what could happen), but following doesn't happen - Lucy walks past us and I wait for it to begin. Sam doesn't follow me... I run past the distraction, Sam stays where shes been standing the whole time, I look at her from the upstairs rock balcony to see if she moved yet (nope), go down the hall, get frozen, waited for damn near 15 minutes just to be sure once while I had fallout shelter to keep me company.... Nada.

 

Also on a side note- I have a feeling that I might not be/aren't supposed to be in this room all that long before being able to explore, but being stuck here for now I am seeing there is a bed, but no food/water sources as a hardcore player. However, if the room is not long duration then it doesn't exactly matter so disregard in that case.

 

I'll be right back to edit in actual screen shots.

Sounds to me like a classic case of the ai failing to evaluate it's packages correctly or at all. Try loading up a save from before you told Sam to give the signal and open up the console, click on Sam so her name and ref id appear at the top of your screen and type the following:

moveto player

Hit enter and she'll teleport to you, but more importantly some text should show up in the console about her picking a package which will most likely be sandbox. After that you can tell her to give the signal and everything should go smooth. I noticed you have unethical deeds installed. Do you have the forced talk option enabled? That seems to cause the ai to bug out a lot. You can always use this method to fix them when they get stuck like that.

Posted

Edited the prior post I made to have the screen shots of how it plays out. I just checked and forced talk is definitely disabled. I will try to get a save from prior to the signal and see if that helps.

Posted

Ok so I went through and "moveto player"ed Samantha around because she still refused to use her legs... teleported her to the balcony, down the hall, then got frozen on purpose for one last moveto... it engaged the dialogue sequence as you described, but now I'm still stuck and shes not moving towards the next deathclaw so I can go run...

 

Perhaps I need to take the advice of Ritualclarity and try to trim down some mods. Sounds like i need to start with unethical deeds.

 

Also thank you so much for taking the time to try to help me out here!

 

 

post-378744-0-54095700-1442716804_thumb.jpg

Posted

Ok so I went through and "moveto player"ed Samantha around because she still refused to use her legs... teleported her to the balcony, down the hall, then got frozen on purpose for one last moveto... it engaged the dialogue sequence as you described, but now I'm still stuck and shes not moving towards the next deathclaw so I can go run...

 

Perhaps I need to take the advice of Ritualclarity and try to trim down some mods. Sounds like i need to start with unethical deeds.

 

If you do try doing clean saves when you do. Perhaps give feedback on the mods you removed until you are more stable. Might be something in that mod that is causing problems. Possibly there might be an easy fix for this at the least it can be recognized as a potential issue. Finally perhaps reinstall Sexout Breeder again (making it the last installed ) and making sure the ESP is well below the other mods that might be conflicting. Might be able to force the mod to work at least currently by making breeder overwrite any conflicting files. Might however make the other mod not function properly. Also might only be this location where breeder has issues so perhaps you might only have to have this or another mod disabled for a short time then you might be able to reactivate it again. Many options and many possible fixes provided you are willing to try. Just make sure you have a nice clean good backup of your game (and perhaps mods as they are) just in case.

 

Posted

Hotfix for 8.7 is out! Check the download section.

 

-fixed Sam not having a goodbye when speaking to her after agreeing to help

-other boring technical junk that helps me fix your problems

Posted

Ok so I went through and "moveto player"ed Samantha around because she still refused to use her legs... teleported her to the balcony, down the hall, then got frozen on purpose for one last moveto... it engaged the dialogue sequence as you described, but now I'm still stuck and shes not moving towards the next deathclaw so I can go run...

 

Perhaps I need to take the advice of Ritualclarity and try to trim down some mods. Sounds like i need to start with unethical deeds.

 

Also thank you so much for taking the time to try to help me out here!

Install the hotfix I just put in the downloads section & then create another debug file and upload it here. 

Posted

She has idle animations, but she doesn't move from her location. Just stands in the center of the room, turns her head as I walk past and such. She has 3 options at the moment for dialogue, which I will get the game reloaded for an actual screenshot series for you to see. Roughly something along the lines of:

 

1 - Any way to get out of here?

 

2 - sam debug (looked in here and it seems to give me a status on corruption lvl and 2 friendship lvls

 

3 - how are you sam?

 

I imagined that she would autofollow when I had her signal since there are never follow dialogue options at any point thus far (aside from suggesting that she either comes with or stays ahead of the signalling. I chose for her to come with and my character made a comment about never knowing what could happen), but following doesn't happen - Lucy walks past us and I wait for it to begin. Sam doesn't follow me... I run past the distraction, Sam stays where shes been standing the whole time, I look at her from the upstairs rock balcony to see if she moved yet (nope), go down the hall, get frozen, waited for damn near 15 minutes just to be sure once while I had fallout shelter to keep me company.... Nada.

 

Also on a side note- I have a feeling that I might not be/aren't supposed to be in this room all that long before being able to explore, but being stuck here for now I am seeing there is a bed, but no food/water sources as a hardcore player. However, if the room is not long duration then it doesn't exactly matter so disregard in that case.

 

I'll be right back to edit in actual screen shots.

 

Edit: Ok so I was a littleoff on the dialogue first *important option. (theres also one to clean off) The first major option is about giving the signal, but once its already done then it is still there and greyed out.

 

Sorry it took so long - found out the default .bmp files are not something I could upload so I had to convert them to .jpg

Yo, where did you get those vault girl icons?

Posted

This is probably something stupid on my side, but samantha's Wilder Outfit causes a transparent body... I double checked in nvedit and the SCR I have contains the wilder outfit, and just to make sure I re-downloaded scr, scr data, and scr resources... not sure what's up

 

edit... odd, when the outfit hits P1 it flickers between 2 different outfits... must be some sort of conflict

Posted

hrm, can't seem to get pregnant from the alpha male in the queen's chamber, not sure if it's intentional?

 

from the op

 

You can start this scenario somewhere in the vicinity of Bradley's Shack which is near the legion safehouse in the far south of the map. Enter the ant hive & eat the royal nectar from the dead queens corpse. The rest should be fairly self-explanatory.

Have you ate the royal nectar from the dead queens corpse?

Posted

This is probably something stupid on my side, but samantha's Wilder Outfit causes a transparent body... I double checked in nvedit and the SCR I have contains the wilder outfit, and just to make sure I re-downloaded scr, scr data, and scr resources... not sure what's up

 

edit... odd, when the outfit hits P1 it flickers between 2 different outfits... must be some sort of conflict

Sorry, I've got a lot shit going on at the moment. Since you know how to use FNVEdit you should load all of your mods with it, look up the wilder outfit & check the info panel on the right to see which esp/esm are affecting it. Also, you might want to check Sam's inventory to see if she has more than one outfit.

Posted

hrm, can't seem to get pregnant from the alpha male in the queen's chamber, not sure if it's intentional?

I don't think that alpha male currently force impregnates the player, so it's going to be all up to spunk & pregnancy to determine if you get knocked up from him or not. If you want to ensure impregnation go back to first area of the cave (where you were imprisoned) & hang around the alpha there. He should force impregnate you pretty quick.

Posted

Having the same problem with sam not moving when you talk to her to go outside any got a fix for this. I only have graphical mods installed at the moment.

 

With only graphical mods, I'm not sure...

When I had the 'immobile Sam' problem, all I had to do was cut Unethical and everything ran perfectly.

 

 

On the topic of Sam... I'm sure I must have somehow screwed up an installation somewhere, but I'll mention it anyway: Sam's uniform after 'corrupting' her is constantly changing texture and parts of it pop in an out of existence at random...

Posted

 

On the topic of Sam... I'm sure I must have somehow screwed up an installation somewhere, but I'll mention it anyway: Sam's uniform after 'corrupting' her is constantly changing texture and parts of it pop in an out of existence at random...

 

 

Make sure you have archive invalidated working properly. If needed re-run / re-activate it.

 

Also sometimes your issue might be caused by having two armors equipped etc. Not sure on that since I never had that issue :) Check her inventory and make sure to major armors aren't equipped if so make a note of the armor id and remove one after making a manual save of course in case this messes things up. As I stated above. Never had that problem but it could be possible. (

 

Changing texture could be archive invalidated however the "popping" might be two armors. Again not sure.

Posted

 

Having the same problem with sam not moving when you talk to her to go outside any got a fix for this. I only have graphical mods installed at the moment.

 

With only graphical mods, I'm not sure...

When I had the 'immobile Sam' problem, all I had to do was cut Unethical and everything ran perfectly.

 

 

On the topic of Sam... I'm sure I must have somehow screwed up an installation somewhere, but I'll mention it anyway: Sam's uniform after 'corrupting' her is constantly changing texture and parts of it pop in an out of existence at random...

 

 

Still having the same problem heres a list of the mods I'm using. Also seem to be getting some flikering on jesses armor for some reason.

Fallout list of mods.txt

Posted

@Damicles

Have you tried what I mentioned above your post? It might be just  a minor problem however people need to try to reactivate archive invalidated and check to see if more than one armor is active in inventory if possible. If both have been tried and isn't the problem there might be something going on with the mod. It would be very helpful if at least archive invalidated was reactivated and reported back that it was done. Then gamedude711 would have some feedback on the problem.

Posted

is the breeding mode for the ants home grown supposed to be working, or has it yet to be implemented? because whenever i go in there with all available mutations, nothing happens when i hold down "/"

Posted

 

 

Having the same problem with sam not moving when you talk to her to go outside any got a fix for this. I only have graphical mods installed at the moment.

 

With only graphical mods, I'm not sure...

When I had the 'immobile Sam' problem, all I had to do was cut Unethical and everything ran perfectly.

 

 

On the topic of Sam... I'm sure I must have somehow screwed up an installation somewhere, but I'll mention it anyway: Sam's uniform after 'corrupting' her is constantly changing texture and parts of it pop in an out of existence at random...

 

 

Still having the same problem heres a list of the mods I'm using. Also seem to be getting some flikering on jesses armor for some reason.

 

 

Follow ritual's suggestions and reactivate archive invalidation. I'm certain the armor meshes & textures themselves are okay and they're not part of this mod anyway. If reactivating archive invalidation doesn't work then I'm not sure what to tell you. Your using a fair few texture and graphical replacers and it's possible any of them could be conflicting and causing the issue.

 

p.s. I noticed you have the actual archive invalidation invalidated mod installed, but you really don't need it since every mod manager has it's own archive invalidation built in at this point.

 

is the breeding mode for the ants home grown supposed to be working, or has it yet to be implemented? because whenever i go in there with all available mutations, nothing happens when i hold down "/"

That is... a very good question. Unfortunately I have no idea what the answer is and in my very limited free time at the moment I am trying to relax and enjoy some skyrim, but I will look into that for v8.8 whenever that comes. Until then just assume it isn't working unless some knight in shining armor comes along and says otherwise.

Posted

 

is the breeding mode for the ants home grown supposed to be working, or has it yet to be implemented? because whenever i go in there with all available mutations, nothing happens when i hold down "/"

That is... a very good question. Unfortunately I have no idea what the answer is and in my very limited free time at the moment I am trying to relax and enjoy some skyrim, but I will look into that for v8.8 whenever that comes. Until then just assume it isn't working unless some knight in shining armor comes along and says otherwise.

 

 

Knight in grimy armor here? I was having issues activating it too, so I tried playing around and discovered it was one of my numpad buttons that actually triggered it, I think it was the 1 key?

 

I say grimy armor because despite getting it to trigger and getting the notification that it had done so, I didn't notice anything actually happen. I don't really know what was supposed to happen, but I'd assumed I'd be creating eggs with relative frequency, but that didn't occur.

 

Perhaps you can enlighten me as to what was supposed to happen?

 

I have some knowledge of coding (doing a course in game programming) so I'd hazard a guess that the input issue has to do with the way input is taken in such as checking against the key pressed rather than the ascii value from that key? maybe?

Though I imagine that's not something you can change on your end, I only know how to make games from scratch, not modify existing ones.

 

Great work by the way. I'm elated that I was able to play with breeder again and I've been loving every minute.

Posted

 

 

is the breeding mode for the ants home grown supposed to be working, or has it yet to be implemented? because whenever i go in there with all available mutations, nothing happens when i hold down "/"

That is... a very good question. Unfortunately I have no idea what the answer is and in my very limited free time at the moment I am trying to relax and enjoy some skyrim, but I will look into that for v8.8 whenever that comes. Until then just assume it isn't working unless some knight in shining armor comes along and says otherwise.

 

 

Knight in grimy armor here? I was having issues activating it too, so I tried playing around and discovered it was one of my numpad buttons that actually triggered it, I think it was the 1 key?

 

I say grimy armor because despite getting it to trigger and getting the notification that it had done so, I didn't notice anything actually happen. I don't really know what was supposed to happen, but I'd assumed I'd be creating eggs with relative frequency, but that didn't occur.

 

Perhaps you can enlighten me as to what was supposed to happen?

 

I have some knowledge of coding (doing a course in game programming) so I'd hazard a guess that the input issue has to do with the way input is taken in such as checking against the key pressed rather than the ascii value from that key? maybe?

Though I imagine that's not something you can change on your end, I only know how to make games from scratch, not modify existing ones.

 

Great work by the way. I'm elated that I was able to play with breeder again and I've been loving every minute.

 

Off the top of my head your guess is a good as mine as to what's supposed to happen. That being said I believe there are functions for checking ascii codes as well as key presses, not to mention button presses if you use lutana. If it's just an input issue it'll be an easy fix, but more than likely (assuming not currently working as intended) the system is either not implemented/ half implemented/ or broken.

 

If you have actual programming knowledge i'm sure you could pick up the geck in no time. I picked it up without too much trouble and I've never done any scripting (or anything else) outside of FNV. Though I have heard it can be frustrating for people with actual coding knowledge since it's dumbed-down/limited.

 

p.s. As long as you're wearing armor I'm not picky. I won't even ask for your papers (of knighthood?). ;)

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