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Got a wee problem with the Deathclaw quest, I successfully distracted the guard, but the moment I go up the path and into a round cave with the middle taken up by a supporting rock, my character can't move and the HUD vanishes. Since we're probably in different timezones, I'll spend some time testing to see if I can circumvent the issue, instead of waiting for a response. :P

Yeah as Pepertje said that is intentional, so Sam is able to come from behind and speak to you. If she is not doing so then please let me know where/what she is doing when your controls are locked. You can just tfc to find her.

 

I checked with tfc and found her standing in the main cave, where the ambush drops us. I also used EnablePlayerControls and found that when I approach her she opens up the dialogue that is supposed to be said when my character freezes.

 

Deja vu. Do me a favor, while your char is locked in position and Sam is twiddling her thumbs in the main chamber, get me a debug file. I would like to try to find out what's causing this, and I can only assume it's a mod conflict of some sort.

 

Anyway, after you do that you should tfc over to Sam, select her in the console and type setrestrained 0. I think this will solve your problem since it worked for a few others who reported this issue a little while back. How in the world is she ending up restrained? I have no damn idea, but I'm hoping the debug can help me finally figure that out.

 

 

If she's not supposed to be restrained, perhaps a script snippet could help, just a couple of lines in a script.

Begin GameMode

;These ID's probably aren't the right ones, but you get the idea
if A2SamREF.GetInCell A2DeathClawCave==1 && A2SamREF.GetRestrained==1

A2SamREF.SetRestrained 0

endif

end

You could attach this to Sam's script or the Deathclaw quest script, whichever you think fits. It's a crude workaround and doesn't unearth the cause, but if it keeps her from freezing up because of a mod conflict, I think it'll save a lot of headaches.

 

I think it was actually a conflict with Fertile Breeder, I had it running when I was getting this issue, I decided to disable FB to see if it was the cause and well, I think it may have been, because Sam followed me this time. So unless that debug file says otherwise, I think it was a conflict with FB or one of its modules. (I had both Captured and Farm running.

Posted

I think it was actually a conflict with Fertile Breeder, I had it running when I was getting this issue, I decided to disable FB to see if it was the cause and well, I think it may have been, because Sam followed me this time. So unless that debug file says otherwise, I think it was a conflict with FB or one of its modules. (I had both Captured and Farm running.

Well, I think we can safely rule FB off the list of possible causes since it wasn't in your load order at the time of the dump. Sam's ai package isn't correct, but she should at least be following you, so combine that with the reports I've gotten and restrained is a pretty safe bet. I'll upload a fix.

Posted

 

I think it was actually a conflict with Fertile Breeder, I had it running when I was getting this issue, I decided to disable FB to see if it was the cause and well, I think it may have been, because Sam followed me this time. So unless that debug file says otherwise, I think it was a conflict with FB or one of its modules. (I had both Captured and Farm running.

Well, I think we can safely rule FB off the list of possible causes since it wasn't in your load order at the time of the dump. Sam's ai package isn't correct, but she should at least be following you, so combine that with the reports I've gotten and restrained is a pretty safe bet. I'll upload a fix.

 

Ok, that's good. Just a question, I found the Mutated Deathclaw and got mutated once, but.. How do you get the rest... Also I'll be installing 3ds Max on my main computer tonight, should make it easier since it's a better computer and so forth.

Posted

v8.7e is available in the download section  :exclamation: 

 

This should resolve the issue some of you are having with Sam not following/speaking to you on the radio retrieval mission.

Posted

 

 

I think it was actually a conflict with Fertile Breeder, I had it running when I was getting this issue, I decided to disable FB to see if it was the cause and well, I think it may have been, because Sam followed me this time. So unless that debug file says otherwise, I think it was a conflict with FB or one of its modules. (I had both Captured and Farm running.

Well, I think we can safely rule FB off the list of possible causes since it wasn't in your load order at the time of the dump. Sam's ai package isn't correct, but she should at least be following you, so combine that with the reports I've gotten and restrained is a pretty safe bet. I'll upload a fix.

 

Ok, that's good. Just a question, I found the Mutated Deathclaw and got mutated once, but.. How do you get the rest... Also I'll be installing 3ds Max on my main computer tonight, should make it easier since it's a better computer and so forth.

 

Currently further mutations are not available as I have not gotten around to restoring that part of the quest yet. If you talk to the deathclaw alpha in that area and ask him to expand the harem you should get a message letting you know that's the end of the currently available content.

Posted

v8.7f is now available in the download section!

 

Contains several fixes to the ant episode. I almost confident enough in that area of the mod as to defy you all to find any (non engine based) bugs in it, BUT of course I know better than that. Seriously it's not a challenge, don't go bug hunting. :lol:

 

 

changelog

-drone interruptions during egg mutation should no longer cause egg loss

  *egg mutation will be unavailable while drone is seeking to refertilize player

-fixed a bug where worker ants could not be mutated after hive size increased for the 2nd time

-former nectar debug bag was moved from player sight/access

-spawning chamber info message will now display currently selected production mode hotkey

Posted

So kind of off topic but does anyone know the name of the blue UI mod he has in his screenshots? it looks so clean and nice.

In those screenshots I'm using Darnified UI NV WIP plus DT & DR addon. Plus AsukaHUD. I'm also using Asuka Readius & Pipboy BG and AsukaStats for the pipboy. Another mod you might want to also consider is Traits Menu DarNified. There might be one or two others I'm forgetting, but I moved on to the Vault Girl Mod NV after these screenshots were taken as well as HUD Like Fallout 4. Of course to make all this crap go together smoothly you'll need UIO. Make sure to look for compatibility patches to Darnified UI. Most of the big HUD/Readius/Pipboy altering mods will have them. Oh and the blue color just comes from the in game options menu. You can switch the HUD between 4 or 5 different colors.

Posted

I was wondering what is the ref id of the bloatfly feeder just in case if someone did the gas valve route in the cave and wants to spawn a new feeder.

The feeder's ref id is XX00D18C. Unfortunately due to the nature of references if you've killed the feeder and the game has deleted it already then the ref id isn't going to do anything for you. Also, even if the body hasn't been deleted yet and you resurrect it it's still possible that it won't interact properly with you due to any number of variables that may be preventing it. Feel free to try out the ref id, but based on your comment my guess would be that you're going to need to load a previous save and not blow up the cave.

 

If you are adamant about blowing up the cave then I would suggest using the setessential command on the feeder before doing so. Quest variable issues may still arise, but it might be worth a shot.  

Posted

 

I was wondering what is the ref id of the bloatfly feeder just in case if someone did the gas valve route in the cave and wants to spawn a new feeder.

The feeder's ref id is XX00D18C. Unfortunately due to the nature of references if you've killed the feeder and the game has deleted it already then the ref id isn't going to do anything for you. Also, even if the body hasn't been deleted yet and you resurrect it it's still possible that it won't interact properly with you due to any number of variables that may be preventing it. Feel free to try out the ref id, but based on your comment my guess would be that you're going to need to load a previous save and not blow up the cave.

 

If you are adamant about blowing up the cave then I would suggest using the setessential command on the feeder before doing so. Quest variable issues may still arise, but it might be worth a shot.  

 

 

It didn't work way back before. You have a choice. Be a Breeder .. or kill the breeder. There is no second choices. When you go back you can't find the Breeder in any way. He is gone (at least in the past when I was fooling around). I don't know of anyone that got it to work after that part. Might not even work at all due to the scripts and the way the game is designed. Do the easiest thing and go back to a pre-gas main save and choose the Breeder option to be sure that nothing is messed up going forward.

 

Gamerdude711 is doing an awesome job getting all the bugs out and making it generally much more stable in the process, however this is way outside of expectation. This mod is heavily scripted and very delicate because of this. Going this far out of the normal expected process can cause serious problems for your game. Do so only if you are just fooling around and don't' care about the results.

 

I have been here and aware of SOBreeder back when there was a Scorpion episode and Deathclaws were just a twinkle in User29's eye. If anyone is serious about playing this mod.. don't summon, spawn or otherwise manage the characters through commands. It seldom ends in a good ending.

Posted

I had this situation, where the feeder started a sex scene after a pregnancy (where it should have been the impregnator :dodgy: ) and it gagged the game, but instead of starting all over again, I saved a new save and tested to see if it had any complications, I was able to keep things running, but well... the feeder disappeared right after that scene, never to be seen again :( , tried to bring him back with console commands and stuff, but nothing happens, he is like in a phasing betwen dimensions right now :-/ , when I "moveto" the feeder I am brought to the place he dissapeared, but he is not there, when I move him to me, nothing at all happens... I don't know why he waited for the pregnacy scene to end in front of me just to ruin it all up (I was very thirty thou :s )... bottom line, is there a way to bring him back, or should I just avoid being thirsty / hungry when pregnant / near birth to avoid having him come to "feed" me? 

Posted

I had this situation, where the feeder started a sex scene after a pregnancy (where it should have been the impregnator :dodgy: ) and it gagged the game, but instead of starting all over again, I saved a new save and tested to see if it had any complications, I was able to keep things running, but well... the feeder disappeared right after that scene, never to be seen again :( , tried to bring him back with console commands and stuff, but nothing happens, he is like in a phasing betwen dimensions right now :-/ , when I "moveto" the feeder I am brought to the place he dissapeared, but he is not there, when I move him to me, nothing at all happens... I don't know why he waited for the pregnacy scene to end in front of me just to ruin it all up (I was very thirty thou :s )... bottom line, is there a way to bring him back, or should I just avoid being thirsty / hungry when pregnant / near birth to avoid having him come to "feed" me? 

Most likely he's gone and there's no bringing him back. As a general rule it is always a good idea to avoid situations where you may be interrupted mid animation as that will almost certainly brake your game every single time. I know that can sometimes be difficult to do, but that is why you are always warned to save often when using sexout and any of it dependent mods. Wish I could implement some sort of fail safe so stuff like that wouldn't happen, but ultimately it's just not possible as far as I'm aware.

Posted

 

I had this situation, where the feeder started a sex scene after a pregnancy (where it should have been the impregnator :dodgy: ) and it gagged the game, but instead of starting all over again, I saved a new save and tested to see if it had any complications, I was able to keep things running, but well... the feeder disappeared right after that scene, never to be seen again :( , tried to bring him back with console commands and stuff, but nothing happens, he is like in a phasing betwen dimensions right now :-/ , when I "moveto" the feeder I am brought to the place he dissapeared, but he is not there, when I move him to me, nothing at all happens... I don't know why he waited for the pregnacy scene to end in front of me just to ruin it all up (I was very thirty thou :s )... bottom line, is there a way to bring him back, or should I just avoid being thirsty / hungry when pregnant / near birth to avoid having him come to "feed" me? 

Most likely he's gone and there's no bringing him back. As a general rule it is always a good idea to avoid situations where you may be interrupted mid animation as that will almost certainly brake your game every single time. I know that can sometimes be difficult to do, but that is why you are always warned to save often when using sexout and any of it dependent mods. Wish I could implement some sort of fail safe so stuff like that wouldn't happen, but ultimately it's just not possible as far as I'm aware.

 

 

I would advise using CASM

Posted

 

 

I had this situation, where the feeder started a sex scene after a pregnancy (where it should have been the impregnator :dodgy: ) and it gagged the game, but instead of starting all over again, I saved a new save and tested to see if it had any complications, I was able to keep things running, but well... the feeder disappeared right after that scene, never to be seen again :( , tried to bring him back with console commands and stuff, but nothing happens, he is like in a phasing betwen dimensions right now :-/ , when I "moveto" the feeder I am brought to the place he dissapeared, but he is not there, when I move him to me, nothing at all happens... I don't know why he waited for the pregnacy scene to end in front of me just to ruin it all up (I was very thirty thou :s )... bottom line, is there a way to bring him back, or should I just avoid being thirsty / hungry when pregnant / near birth to avoid having him come to "feed" me? 

Most likely he's gone and there's no bringing him back. As a general rule it is always a good idea to avoid situations where you may be interrupted mid animation as that will almost certainly brake your game every single time. I know that can sometimes be difficult to do, but that is why you are always warned to save often when using sexout and any of it dependent mods. Wish I could implement some sort of fail safe so stuff like that wouldn't happen, but ultimately it's just not possible as far as I'm aware.

 

 

I would advise using CASM

 

Aw ok :s . I always try to avoid situations that break the mods like those, but sometimes is just unavoidable, in this case the feeder literally went to me and just waited for the animation to end  :-/ , then I tried to dodge as soon as I regain controll of the character but it almost instantly started the feeder dialogue so I couldn't do nothing  :(.

 

I'll take that advise to hearth and save more often :). I tried using CASM before, but it crashed my game, but I'll give it another go, maybe with the new setup it will work fine :P .

 

thanks both of you.

Posted

If casm don't work just remember to save between the various steps of the episodes. If you went through the mod once or twice before you know those nice checkpoints. Make sure you save when you aren't in animation.

Posted

Hello, I have a problem with the lactation system, I just got "Heavy Tits" but I'm just missing the mesh or something because I have that red exclamation mark on me.

I double checked my mod manager and I found out that I have everything I need, so what am I doing wrong?

Posted

Hello, I have a problem with the lactation system, I just got "Heavy Tits" but I'm just missing the mesh or something because I have that red exclamation mark on me.

I double checked my mod manager and I found out that I have everything I need, so what am I doing wrong?

Did you download and install BreederDatav27 in the download section? That's were the 'tits' meshes are, so that's what you need.

Posted

 

Hello, I have a problem with the lactation system, I just got "Heavy Tits" but I'm just missing the mesh or something because I have that red exclamation mark on me.

I double checked my mod manager and I found out that I have everything I need, so what am I doing wrong?

Did you download and install BreederDatav27 in the download section? That's were the 'tits' meshes are, so that's what you need.

 

 

Problems like you mention wtflolo is caused by two things. Not having the files installed or installing them wrong (location). Double check and if needed reinstall the datav27 again to be sure.

Posted

Hey, I'm having a slight problem with the mods and I'm missing some textures, I don't know where I went wrong.

In the part before the Deathclaw ambush at the Promontory, Lucy and Jessica's bodies are invisible, and upon entering the Promontory, Samantha's body goes invisible.

I've looked through every mod and requirement, and I can't seem to find where I'm going wrong, any advice would be greatly appreciated.

 

Thank you very much for taking your time reading this and any advice you may have.

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