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Posted

i know i sound kinda dick for this, but is there ETA for post promontory content? it was my fave part of mod. no need for exact date, but is it starting in next update or so?

 

other than that, great job. i originally stopped playing new vegas cuz this mod outdated, glad to see it back

 

Keep an eye on his profile feed. There you will find much info on his current state and what is going on. Then occasionally check the Breeder OP for any update or info. This is the best places for info and updates. He might not be able to give general dates or expected dates do to RL issues he is experiencing. please be patience. I have tried for months to get individuals to update this mod and did get some to do so. They ended not only quitting working on this mod but quitting the entire site. This isn't just one individual there were several that this happened to. In fact when he took over I was worried that he would quit as well. I guess he is too stubborn to quit :P

 

gamerdude711 is special in that he is willing to continue to work and repair someone elses mods (User29). Most might not understand this.. however think how difficult it is to work on a mod of this complexity, now understand  it is many times harder to work on someone elses mod with this level of complexity. ;)

 

So lets keep the praise coming and the stress to a minimum. (Now keep in mind he loves bugs reports so keep those a rolling in even if it buries him :P) and Keep your eyes on his profile and breeder OP for updates as he is able to give them :) and don't forget to cheer him on..

325px-Aliens-Cheerleader_alien.jpg

 

Posted

 

You appear to have the items you need. I am not sure but might be something to do with the texture and the graphics card. At least I have heard about flickers being related to something along those lines. Unfortunately unless someone goes in and fixes them I doubt that there is an fix on your end to prevent the flickers. I could be wrong.

 

Greetings.

Thats me again.

After some amount of trial and error "Summer Rags" texture is still flickering(Depending on view angle it changes shape and color).

Tried to reset invalidation multiple times with various methods but it did not help. So far only "Summer Rags" , "Farm outfit" and Sam's pro-deathclaw outfit seem to flicker. Pack outfit is fine however.

Any ideas on what can it be?

Thank you in advance.

 

Unfortunately if it's not an archive invalidation issue the only advice I can really give you is to redownload the texture and mesh files for those outfits. That has solved flickering texture issues for a few people in the past. If that doesn't fix the issue then it may be some sort of gpu issue as ritual suggested. If that's the case you're likely better off posting in the technical issues forum.

Thank you. I shall try and redownload textures it just to test it.

 

Edit: It did not work.

 

Edit 2: Is there any way to unequip deathclaw mutation? it seems to interfere with fenris one but i want to keep it in case 8.8 comes out.

What deathclaw mutation do you have? As far as I can recall no mutations are available in the current version. As for 8.8 it's a little ways off since I can't really even begin work on it for at least another week.

Posted

 

 

You appear to have the items you need. I am not sure but might be something to do with the texture and the graphics card. At least I have heard about flickers being related to something along those lines. Unfortunately unless someone goes in and fixes them I doubt that there is an fix on your end to prevent the flickers. I could be wrong.

 

Greetings.

Thats me again.

After some amount of trial and error "Summer Rags" texture is still flickering(Depending on view angle it changes shape and color).

Tried to reset invalidation multiple times with various methods but it did not help. So far only "Summer Rags" , "Farm outfit" and Sam's pro-deathclaw outfit seem to flicker. Pack outfit is fine however.

Any ideas on what can it be?

Thank you in advance.

Unfortunately if it's not an archive invalidation issue the only advice I can really give you is to redownload the texture and mesh files for those outfits. That has solved flickering texture issues for a few people in the past. If that doesn't fix the issue then it may be some sort of gpu issue as ritual suggested. If that's the case you're likely better off posting in the technical issues forum.

Thank you. I shall try and redownload textures it just to test it.

 

Edit: It did not work.

 

Edit 2: Is there any way to unequip deathclaw mutation? it seems to interfere with fenris one but i want to keep it in case 8.8 comes out.

What deathclaw mutation do you have? As far as I can recall no mutations are available in the current version. As for 8.8 it's a little ways off since I can't really even begin work on it for at least another week.

 

 

Minor Deathclaw mutation (small horns and extra egg). In the queen's chamber there is a locked door on the second floor. I picked it and found mutated deathclaw(black one). Thats how I got it.

Posted

 

 

 

You appear to have the items you need. I am not sure but might be something to do with the texture and the graphics card. At least I have heard about flickers being related to something along those lines. Unfortunately unless someone goes in and fixes them I doubt that there is an fix on your end to prevent the flickers. I could be wrong.

 

Greetings.

Thats me again.

After some amount of trial and error "Summer Rags" texture is still flickering(Depending on view angle it changes shape and color).

Tried to reset invalidation multiple times with various methods but it did not help. So far only "Summer Rags" , "Farm outfit" and Sam's pro-deathclaw outfit seem to flicker. Pack outfit is fine however.

Any ideas on what can it be?

Thank you in advance.

Unfortunately if it's not an archive invalidation issue the only advice I can really give you is to redownload the texture and mesh files for those outfits. That has solved flickering texture issues for a few people in the past. If that doesn't fix the issue then it may be some sort of gpu issue as ritual suggested. If that's the case you're likely better off posting in the technical issues forum.
Thank you. I shall try and redownload textures it just to test it.

 

Edit: It did not work.

 

Edit 2: Is there any way to unequip deathclaw mutation? it seems to interfere with fenris one but i want to keep it in case 8.8 comes out.

What deathclaw mutation do you have? As far as I can recall no mutations are available in the current version. As for 8.8 it's a little ways off since I can't really even begin work on it for at least another week.

Minor Deathclaw mutation (small horns and extra egg). In the queen's chamber there is a locked door on the second floor. I picked it and found mutated deathclaw(black one). Thats how I got it.
Okay since this is a great way to F up your save I'm going to recommend that you make a save before hand that you can revert back to when 8.8 comes out and you can continue with the deathclaw content from that point. Only after making said save should you use

 

player.removeitem XX025012 1

 

(XX is sexout breeder in your LO) to remove your deathclaw mutation. Then you should be good to enjoy the Ferris mutation content. :)

Posted

help,after i left the bloatfly cave as a queen,every about 24hours i give a birth of bloatflies, and is the green wings on the back the final form of bloatfly queen mutantion? what will be the change after i impregnated other females? i have not see any yet.  is this normal or some kind of script error?

 

sorry for my poor english, thank you if anyone would help.

 

oh,and the birthing sequence is taking so long even though i adjusted the parameter to 20(minimum),sometimes the animation wouldn't even stop.

post-219523-0-32260300-1458131220_thumb.jpg

Posted

I believe that is the end of the bloat fly mutation and at least in User29s version (previous version before gamerdude711 was so kind to go through the trouble to update for us). I also believe you have to go back to feed to keep the mutation. (again based on my previous experience) Gamerdude711 is keeping the story pretty close to what it was before so what I stated above is likely the ending and as for the mutation I don't believe gamerdude711 is working on any extra content (such as textures and mutations) at least yet.

 

As for the birthing sequence. Make sure you are using the most current versions of the requirements and yes you might have some time birthing as I believe, unless this has changed that you have to go through each birth separately. So if you have a birth set for 15 seconds and have ten offspring it could be 150 seconds before you are done. At least with my memory of this mod.

 

Just chiming in to give a bit of prelim info until gamerdude or someone with use of the current version can chime in with more accurate details or at least verify my info. :D

Posted

help,after i left the bloatfly cave as a queen,every about 24hours i give a birth of bloatflies, and is the green wings on the back the final form of bloatfly queen mutantion? what will be the change after i impregnated other females? i have not see any yet. is this normal or some kind of script error?

 

sorry for my poor english, thank you if anyone would help.

 

oh,and the birthing sequence is taking so long even though i adjusted the parameter to 20(minimum),sometimes the animation wouldn't even stop.

In addition to the wings there is a pregnant larva body.

 

Birthing is handled by sexout pregnancy, so if you're having problems with that you should ask Halstrom over in the pregnancy support thread.

 

What armor is that in the screen shot?

Posted

Is there a lactation system (huge breasts texture) for BNB? I use BNB and the huge Breast texture is about the same size, so it kinda looks like two nipples. Is there a bigger model for the huge breast texture so it goes over the bnb breasts? Or is there a way Ican set how big the lactating breasts should be?

Posted

 

help,after i left the bloatfly cave as a queen,every about 24hours i give a birth of bloatflies, and is the green wings on the back the final form of bloatfly queen mutantion? what will be the change after i impregnated other females? i have not see any yet. is this normal or some kind of script error?

 

sorry for my poor english, thank you if anyone would help.

 

oh,and the birthing sequence is taking so long even though i adjusted the parameter to 20(minimum),sometimes the animation wouldn't even stop.

In addition to the wings there is a pregnant larva body.

 

Birthing is handled by sexout pregnancy, so if you're having problems with that you should ask Halstrom over in the pregnancy support thread.

 

What armor is that in the screen shot?

 

Thank you for your replying.

Yeah,i did had a pregnant larva body(it moves!OMG,i love it!), but it disappeared after a birth,is it normal?or a bug?

So,the birth sequence length and keep birthing bloatflies thing are not suppose to exist ,right?

 

glad you asked^_^,the cloth in my screen shot is from cwjohnny's mods integration ,here is the link,  there are many good stuff in it. most of the armors are transplanted from Oblivion,but the integration is complex to install,   and i uploaded  more pics of my combinations of armors.

post-219523-0-83682400-1458198684_thumb.jpg

post-219523-0-22035600-1458198692_thumb.jpg

post-219523-0-88186300-1458200101_thumb.jpg

post-219523-0-41118600-1458200113_thumb.jpg

Posted

I believe that is the end of the bloat fly mutation and at least in User29s version (previous version before gamerdude711 was so kind to go through the trouble to update for us). I also believe you have to go back to feed to keep the mutation. (again based on my previous experience) Gamerdude711 is keeping the story pretty close to what it was before so what I stated above is likely the ending and as for the mutation I don't believe gamerdude711 is working on any extra content (such as textures and mutations) at least yet.

 

As for the birthing sequence. Make sure you are using the most current versions of the requirements and yes you might have some time birthing as I believe, unless this has changed that you have to go through each birth separately. So if you have a birth set for 15 seconds and have ten offspring it could be 150 seconds before you are done. At least with my memory of this mod.

 

Just chiming in to give a bit of prelim info until gamerdude or someone with use of the current version can chime in with more accurate details or at least verify my info. :D

thank you ,it's helpful. 

so,i think to stop the  circle of birthing,i just need not to go back to the cave and not get feed for 7days?

Posted

Is there a lactation system (huge breasts texture) for BNB? I use BNB and the huge Breast texture is about the same size, so it kinda looks like two nipples. Is there a bigger model for the huge breast texture so it goes over the bnb breasts? Or is there a way Ican set how big the lactating breasts should be?

Unfortunately breast size is fixed in the current system. That being said I do intend to implement an a different breast growth system in the not to distant future. The new system will have some limitations including much less drastic breast growth, but it should work with any body mod including BNB.

Posted

i know i sound kinda dick for this, but is there ETA for post promontory content? it was my fave part of mod. no need for exact date, but is it starting in next update or so?

 

other than that, great job. i originally stopped playing new vegas cuz this mod outdated, glad to see it back

Whoops I totally missed this post for some reason, sorry about that. The ETA for 8.8 which should hopefully include all Riverside content is probably early May, but I would view that more as a date to check back about the progress rather than any kind of definitive completion or release date if I were you.

 

My goal for the complete restoration of the deathclaw questline as well as the entire mod is hopefully by the end of the year, but I obviously haven't put as much detailed thought into the time considerations for that. BTW I don't think you sound like a dick I have no problem with people requesting status updates. It lets me know people are still interested which helps keep me motivated.

Posted

 

 

help,after i left the bloatfly cave as a queen,every about 24hours i give a birth of bloatflies, and is the green wings on the back the final form of bloatfly queen mutantion? what will be the change after i impregnated other females? i have not see any yet. is this normal or some kind of script error?

 

sorry for my poor english, thank you if anyone would help.

 

oh,and the birthing sequence is taking so long even though i adjusted the parameter to 20(minimum),sometimes the animation wouldn't even stop.

In addition to the wings there is a pregnant larva body.

 

Birthing is handled by sexout pregnancy, so if you're having problems with that you should ask Halstrom over in the pregnancy support thread.

 

What armor is that in the screen shot?

Thank you for your replying.

Yeah,i did had a pregnant larva body(it moves!OMG,i love it!), but it disappeared after a birth,is it normal?or a bug?

So,the birth sequence length and keep birthing bloatflies thing are not suppose to exist ,right?

 

glad you asked^_^,the cloth in my screen shot is from cwjohnny's mods integration ,here is the link, there are many good stuff in it. most of the armors are transplanted from Oblivion,but the integration is complex to install, and i uploaded more pics of my combinations of armors.

That is a bug that I vaguely recall people mentioning before. If you can get me a debug report via the mod's mcm menu then I can probably get that fixed for the next update.

 

As for the birthing issue it sounds like the infinite birthing loop which has been comon with insectoid pregnancies in the past. You should probably ask about it in the sexout pregnancy thread. The good thing is IME it's not actually infinite, and if you generate that debug report that I asked for while your toon is pregnant with the bloatflies then I can likely give you some advice on how to speed that up as well.

 

Thanks for letting me know about the clothing mod it looks interesting. :)

Posted

 

 

 

help,after i left the bloatfly cave as a queen,every about 24hours i give a birth of bloatflies, and is the green wings on the back the final form of bloatfly queen mutantion? what will be the change after i impregnated other females? i have not see any yet. is this normal or some kind of script error?

 

sorry for my poor english, thank you if anyone would help.

 

oh,and the birthing sequence is taking so long even though i adjusted the parameter to 20(minimum),sometimes the animation wouldn't even stop.

In addition to the wings there is a pregnant larva body.

 

Birthing is handled by sexout pregnancy, so if you're having problems with that you should ask Halstrom over in the pregnancy support thread.

 

What armor is that in the screen shot?

Thank you for your replying.

Yeah,i did had a pregnant larva body(it moves!OMG,i love it!), but it disappeared after a birth,is it normal?or a bug?

So,the birth sequence length and keep birthing bloatflies thing are not suppose to exist ,right?

 

glad you asked^_^,the cloth in my screen shot is from cwjohnny's mods integration ,here is the link, there are many good stuff in it. most of the armors are transplanted from Oblivion,but the integration is complex to install, and i uploaded more pics of my combinations of armors.

That is a bug that I vaguely recall people mentioning before. If you can get me a debug report via the mod's mcm menu then I can probably get that fixed for the next update.

 

As for the birthing issue it sounds like the infinite birthing loop which has been comon with insectoid pregnancies in the past. You should probably ask about it in the sexout pregnancy thread. The good thing is IME it's not actually infinite, and if you generate that debug report that I asked for while your toon is pregnant with the bloatflies then I can likely give you some advice on how to speed that up as well.

 

Thanks for letting me know about the clothing mod it looks interesting. :)

 

Hi,me again, i wonder if there is any mutantion content in Coyote part?what dose the forgotten bench do in the den?How do i use it? thank you~

Posted

There isn't any mutation during the coyote part that I remember. There is a mutation that was available for the Fenris part, never used it myself and I am not sure if it is currently active during the restoration process. If you read back some have been able to get that mutation  however keep in mind there might be some issues when you decide to move on to another episode. This mod is still being restored by gamerdude711.

Posted

can someone show the list of avaible mutations ? 

and a quick question i saw in the topic thats the coyote part have mutating herbs but in my game the wasn't here ...

ps: sorry for my english 

Posted

 

Hi,me again, i wonder if there is any mutantion content in Coyote part?what dose the forgotten bench do in the den?How do i use it? thank you~

 

Mutations will be available from Fenris once you progress a certain amount in the questline. The bench allows you to make one two unique clothing items. There should be a recipe note located either on or nearby the bench.

Posted

can someone show the list of avaible mutations ? 

and a quick question i saw in the topic thats the coyote part have mutating herbs but in my game the wasn't here ...

ps: sorry for my english 

The are some fertility herbs that will increase your pup litter size with Fenris. As far as visible mutations there are roughly 14-15 of those I think. For the non visible mutations maybe another 10. The mutations are all located in the Fenris, Deathclaw, Ant, and Bloatfly quests. The only ones you're liable to miss are in the bloatfly quest since that one has an alternative ending. For the other quests the mutations are either forced on you or made clearly available to you at one point or another.

Posted

thx for the answere , oh in the game i discovered a city ( riverside ) the part was fixed ?

 

Riverside is discovered right at the start. its there, but you cant do anything in there

 

also question. I'm impatient person and dont want to wait for mutations every time i start new game. specifically ant mutations. Is there way to cheat more of that mutation nectar used for chrysalis? i tried adding more of the produce to my inventory, but chrysalis still showed regular number

Posted

 

thx for the answere , oh in the game i discovered a city ( riverside ) the part was fixed ?

 

Riverside is discovered right at the start. its there, but you cant do anything in there

 

also question. I'm impatient person and dont want to wait for mutations every time i start new game. specifically ant mutations. Is there way to cheat more of that mutation nectar used for chrysalis? i tried adding more of the produce to my inventory, but chrysalis still showed regular number

 

 

I would advise against any cheating to get the needed resources. This mod is still being restored and this could lead to instability. Other than that if you accept that... you can check the FNVedit for the listing item code, if it is part of your inventory use the "showinventory" command and scroll up to the item and write that number down. Those are two ways to get it. That is if someone here don't already have it listed.

 

Posted

thx for the answere , oh in the game i discovered a city ( riverside ) the part was fixed ?

Sorry not yet. That's planned for the next update aka 8.8

 

thx for the answere , oh in the game i discovered a city ( riverside ) the part was fixed ?

Riverside is discovered right at the start. its there, but you cant do anything in there

 

also question. I'm impatient person and dont want to wait for mutations every time i start new game. specifically ant mutations. Is there way to cheat more of that mutation nectar used for chrysalis? i tried adding more of the produce to my inventory, but chrysalis still showed regular number

The system doesn't count the nectar in your inventory. Your worker ants store the good stuff (used for mutation) somewhere else ;) I can give you a command to increase the nectar count if you really want it.

Posted

I read the better part of this thread and I have one question. What exactly happened to the old files? Did they go corrupt or something?

Not so much corrupt as incompatible. Sexout breeder relies on the sexout framework as well as a couple other mods to function properly. Since those mods were all being regularly updated and sexout breeder wasn't it fell into an unplayable state. The new files are the same as the old ones just in a much more updated condition. If there is some reason you want the old files, like if you have a really old sexout install that would still be compatible with them, I do have a copy. Otherwise the current esp actually includes all the content the previous versions did. I just blocked the parts that I haven't gotten around to updating yet.

Posted

 

I read the better part of this thread and I have one question. What exactly happened to the old files? Did they go corrupt or something?

Not so much corrupt as incompatible. Sexout breeder relies on the sexout framework as well as a couple other mods to function properly. Since those mods were all being regularly updated and sexout breeder wasn't it fell into an unplayable state. The new files are the same as the old ones just in a much more updated condition. If there is some reason you want the old files, like if you have a really old sexout install that would still be compatible with them, I do have a copy. Otherwise the current esp actually includes all the content the previous versions did. I just blocked the parts that I haven't gotten around to updating yet.

 

 

I have tested some of the episodes on and off after gamedude711 has done his magic and I can tell you that so far it was very stable and responsive. I would advise the use of the current version and just give him a bit of time to continue working through this very massive mod as well as his team to properly test it and debug it. I am sure you will be pleased with his efforts.

 

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