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Posted

OK, so i  was an idiot. Thanks for the help!

Not at all. You may have missed a resource you should have installed, but sexout has a lot of them so it's understandable. If anything I was just lazy since I setup that file directory and I was fairly sure that it was empty, but I didn't feel like confirming it at the time so I just defaulted to telling you to redownload it.

 

theitcrowd.jpg

Posted

 

In this case I think what your actually suffering from is a case of sexout debug token. Basically some tokens that we're added to your inventory didn't get properly cleaned up. The most practical way to deal with this issue is to simply reload to a save from before this occurred, usually your most recent one. That being said if you are comfortable using the console (or the reload didn't work) there is something you can do:

 

1. Dump your entire inventory in a container(you can retrieve it right after)

2. open the console

3. type player.inv and hit enter (a list should come up with hopefully only a few items)

4. take note of anything in the list called sexout debug or sexout actor (note the item codes and the number of each)

5. type player.removeitem (insert item code here) (insert number of item here) and hit enter (do this for each of the sexout debug/actor tokens you found)

6. Congratulations your character should be fixed (and you can retrieve your inventory)

7. If there are any specific NPCs that you still cannot have sex with repeat steps 2 - 5 on them (click on the NPC with the console open and type inv and removeitem instead of using player)

 

If that's not too confusing for you to follow and you don't mind doing it every time the issue pops up then there you go. Otherwise just get casm and set it up to save every 5 min and have 15 - 20 saves.

 

That to. :)

Forgot about the tolkens. I have so few problems with stuck tokens that when they happen I have to remember the issues r/t to them. :). A properly set up CASM helps with so many of these types of problems

Posted

I don't know if this is a problem on my part or the mod's, but on the ant quest you are supposed to get x amount of nectar at the end of a day.  Well, I get the right amount of nectar in my inventory, but the cocoon either stays the same, or add a fraction of what I am supposed to get.  I don't know if there is a way to deposit the nectar I have in my inventory, or if it's just stuck like that.

Posted

I don't know if this is a problem on my part or the mod's, but on the ant quest you are supposed to get x amount of nectar at the end of a day.  Well, I get the right amount of nectar in my inventory, but the cocoon either stays the same, or add a fraction of what I am supposed to get.  I don't know if there is a way to deposit the nectar I have in my inventory, or if it's just stuck like that.

Here's a basic rundown of the nectar system. You won't receive any nectar until you have at least 4 worker ants. Since that is the required amount of worker ants to upgrade the hive and gain access to the chrysalis chamber. Once you have 4 workers and the hive has been upgraded you'll start to receive 3 drops of nectar PER worker and PER day, so if you have 4 workers that would be 12 drops of nectar a day. You will receive a message at the top of the screen whenever nectar is produced. There is one other condition however YOU MUST BE INSIDE THE ANT NEST. If you are not in the nest than your workers will not produce any nectar at all(lazy bastards). The nectar produced is automatically added to the chrysalis, so any nectar in your inventory doesn't count(cheap knockoffs). If you are not receiving nectar in an mount consistent with this then please upload a debug report here, which you can create via the mods mcm menu, and I will look into it.

 

EDIT: Sorry there was a bug with the nectar system. Turns out the game is terrible at multitasking. Anyway I uploaded a new hotfix and now it works as described above.

Posted

Hotfix G is now live!

 

-fixed an issue with the ant quest where players received less nectar than they should have per day

-also nectar will no longer be added directly to players inventory as that was just a left over mechanic from the previous nectar system

Posted

I just noticed that the Mutation Breakdown in the Ant Queen Quest says that there are 5 visible mutations, but i have only noticed 3 (ant queen womb, antennas, and ant skin).  Was it a typo? Or are there other mutations that have yet to be fixed? If so will it be fixed? Thanks a lot! Sorry if this question has been answered before, I looked for a little while but didn't see any answer.

Posted

I just noticed that the Mutation Breakdown in the Ant Queen Quest says that there are 5 visible mutations, but i have only noticed 3 (ant queen womb, antennas, and ant skin). Was it a typo? Or are there other mutations that have yet to be fixed? If so will it be fixed? Thanks a lot! Sorry if this question has been answered before, I looked for a little while but didn't see any answer.

There are 2 more mutation levels that are currently disabled as the meshes and textures were never completed. I'm not really the artistic type, so unless someone else can finish them then it is very unlikely you will ever see the final 2 levels reimplemented.

Posted

in my many travels around the mohave i noticed a strange location , scropion's breeding nest , and its locked , so which quest is related to this location and how start it ? and can somewone explain the two buildings in novac that would be geat .

Posted

in my many travels around the mohave i noticed a strange location , scropion's breeding nest , and its locked , so which quest is related to this location and how start it ? and can somewone explain the two buildings in novac that would be geat .

 

If I recall correctly the Scorpion nest is basically a leftover from a scenario which never made it into the mod because it was a little... buggy. (badum tish)

 

Don't know about the buildings you refer to though.

Posted

 

in my many travels around the mohave i noticed a strange location , scropion's breeding nest , and its locked , so which quest is related to this location and how start it ? and can somewone explain the two buildings in novac that would be geat .

 

If I recall correctly the Scorpion nest is basically a leftover from a scenario which never made it into the mod because it was a little... buggy. (badum tish)

 

Don't know about the buildings you refer to though.

 

 

If I'm not mistaken, the buildings in Novac are part of the continued Deathclaw questline. If you're referring to the Novac Firehouse, that is. And yes, the scorpion episode was never finished because of the general instability. Not sure how buggy it was on Breeder's end, but I do know scorpion pregnancy is fairly unstable, not to mention the fact that scorpions don't have animations, which is a real shame.

Posted

in my many travels around the mohave i noticed a strange location , scropion's breeding nest , and its locked , so which quest is related to this location and how start it ? and can somewone explain the two buildings in novac that would be geat .

 

Scorpion Breeding next is not active or usable. Not part of the current mod. The two building in Novac is part of one of the episodes that you will see if you explore the mod. They are currently locked. (Tent and Fire department building)  Not going to give you that info as it is a spoiler. :)

 

Posted

Have you tried asking your supporters for help? Some of them might be enthusiastic enough to help you out. As much as I would love to, I have no knowledge in modding of any game. Another idea would actually be to ask other Sexout modders for help. You never know how much help you might be able to get with this community. From what I have seen, a lot of people love your mod and would be glad to help out. :D

Posted

Have you tried asking your supporters for help? Some of them might be enthusiastic enough to help you out. As much as I would love to, I have no knowledge in modding of any game. Another idea would actually be to ask other Sexout modders for help. You never know how much help you might be able to get with this community. From what I have seen, a lot of people love your mod and would be glad to help out. :D

I have received quite a bit of help from the community already, and I don't believe I have ever declined help when it was offered. Unfortunately for stuff like models and textures they can really be a pain in the ass, and there don't seem to be many people with both the time and expertise required to get them done. Anyway my current focus is simply on shoring up what is already done.

 

BTW even though there are already several excellent answers to your previous question, if I recall correctly the main reason for the discontinuation of the scorpion quest line was due to lack of genitals and animations.

Posted

 

BTW even though there are already several excellent answers to your previous question, if I recall correctly the main reason for the discontinuation of the scorpion quest line was due to lack of genitals and animations.

Yes. that is the main reason. They just sat there on top of the toon. Actually clipping the toon to be more precise. There was issues I believe with bugs .. lol and such from the episode but I am confident that those "bugs" could have been worked out if there ever was animations and such. It was one of the first episodes that User created so It was a learning process as well.

 

NOt sure of the extent the records are still in SO or not. If they are, all we need is someone to create the needed assets :).

 

 

Have you tried asking your supporters for help? Some of them might be enthusiastic enough to help you out.

This to varying degrees have been done on the "backside" (through PM and such for those that have the talent etc) much like I did encouraging assistance from gamerdude711 (who along about now probably hates my alien green ass now) to graciously take up restoring SO. :).  Some of the issues is it is still being worked on and being restored. Perhaps once all the parts are fully functional and these "extra" parts are waiting for development it might happen however now... many have and will continue to move to Fallout including these sort of perverse mods :P

Posted

Coyote Den-Fenris parts are so good,made me recalled D/S msex,which are also very good mods,cann't find something like these in skyrim mods. wish you great gamedude711 could put more content into fenris,maybe a more gradual slavey/submiss process or simply add  more events after fenris became a companion(the mutation idea is genius but just too little to enjoy with~).

anyway,great mod.thank you.

  • 3 weeks later...
Posted

I wish the mutations would go further, like on the dog mutation, you should be able to reach a point where your character, is almost entirely a dog, and has 6 breasts, and crawls. Same for the farm, you should be able to grow a cow tail and udders. Otherwise, good job on what you have. Too bad Riverside isn't fixed yet

I wish the mutations would go further, like on the dog mutation, you should be able to reach a point where your character, is almost entirely a dog, and has 6 breasts, and crawls. Same for the farm, you should be able to grow a cow tail and udders. Otherwise, good job on what you have. Too bad Riverside isn't fixed yet

Posted

ok so i am not sure but i have noticed that npc pregnant with animal per say there bodies are invisible, am i missing something i need for this?

Posted

I can't get Fenris to spawn in the Coyote cave. Can someone please give em a proper walktrough with details on how to make him appear? Or can I just use console commands to summon him?

Posted

I wish the mutations would go further, like on the dog mutation, you should be able to reach a point where your character, is almost entirely a dog, and has 6 breasts, and crawls. Same for the farm, you should be able to grow a cow tail and udders. Otherwise, good job on what you have. Too bad Riverside isn't fixed yet

I wish the mutations would go further, like on the dog mutation, you should be able to reach a point where your character, is almost entirely a dog, and has 6 breasts, and crawls. Same for the farm, you should be able to grow a cow tail and udders. Otherwise, good job on what you have. Too bad Riverside isn't fixed yet

I would like the mutations to be amazing as well, but they are quite nice as they are and I don't have the expertise or money to make the models and textures your dreaming of.

 

As for Riverside. I'm a bit busy with a mod I just released over on the nexus, but I've got a couple reports from my testers that Riverside is surprisingly functional so hopefully it won't take too long once I get a bit to work on it.

ok so i am not sure but i have noticed that npc pregnant with animal per say there bodies are invisible, am i missing something i need for this?

Listen to the alien. You need the maternity assets file. Look for the SCR tutorial by the alien (ritualclarity) that has links to all the assets you need as well as being a very good tutorial on how to install it all correctly.

Posted

I can't get Fenris to spawn in the Coyote cave. Can someone please give em a proper walktrough with details on how to make him appear? Or can I just use console commands to summon him?

I'm sorry I can't remember off the top of my head exactly what triggers his arrival. If you've gotten the giant gecko meat for the coyote alpha, been accepted into the pack and turned in a few pups to the den mother then it really shouldn't take much more than waiting about a week in game. I should be able to lookup the exact trigger for you sometime in the next ~24 hours if you haven't figured it out before that.

Posted

 

I can't get Fenris to spawn in the Coyote cave. Can someone please give em a proper walktrough with details on how to make him appear? Or can I just use console commands to summon him?

I'm sorry I can't remember off the top of my head exactly what triggers his arrival. If you've gotten the giant gecko meat for the coyote alpha, been accepted into the pack and turned in a few pups to the den mother then it really shouldn't take much more than waiting about a week in game. I should be able to lookup the exact trigger for you sometime in the next ~24 hours if you haven't figured it out before that.

 

 

That is it. you have to turn in some pups to the den mother then wait a week in game I believe then Fenris will come.

 

Posted

 

 

I can't get Fenris to spawn in the Coyote cave. Can someone please give em a proper walktrough with details on how to make him appear? Or can I just use console commands to summon him?

I'm sorry I can't remember off the top of my head exactly what triggers his arrival. If you've gotten the giant gecko meat for the coyote alpha, been accepted into the pack and turned in a few pups to the den mother then it really shouldn't take much more than waiting about a week in game. I should be able to lookup the exact trigger for you sometime in the next ~24 hours if you haven't figured it out before that.

 

 

That is it. you have to turn in some pups to the den mother then wait a week in game I believe then Fenris will come.

 

 

 

That's another thing. I try to turn in pups and I feel it doesn't work correctly. I talk to the pups and the thing appears "this pup will be owned by the den mother next time you talk to her" I talk to her and there is no option or anything. I can just say goodbye. Then I waited in game for over a week and nothing happened. I'm completely lost here. I feel like I'm the only one with this problem, I read the whole support thread and no one had a similar issue. Thanks for responding btw. Really appreciate it. I hope you have a solution.

Posted

 

 

 

I can't get Fenris to spawn in the Coyote cave. Can someone please give em a proper walktrough with details on how to make him appear? Or can I just use console commands to summon him?

I'm sorry I can't remember off the top of my head exactly what triggers his arrival. If you've gotten the giant gecko meat for the coyote alpha, been accepted into the pack and turned in a few pups to the den mother then it really shouldn't take much more than waiting about a week in game. I should be able to lookup the exact trigger for you sometime in the next ~24 hours if you haven't figured it out before that.

That is it. you have to turn in some pups to the den mother then wait a week in game I believe then Fenris will come.

 

That's another thing. I try to turn in pups and I feel it doesn't work correctly. I talk to the pups and the thing appears "this pup will be owned by the den mother next time you talk to her" I talk to her and there is no option or anything. I can just say goodbye. Then I waited in game for over a week and nothing happened. I'm completely lost here. I feel like I'm the only one with this problem, I read the whole support thread and no one had a similar issue. Thanks for responding btw. Really appreciate it. I hope you have a solution.

As I recall you can't turn in pups to the den mother unless you are officially a member of the pack. I believe you get a message after talking to the coyote alpha at some point that tells you you've been accepted into the pack and may now turn in pups to the den mother.

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