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Posted

 

 

 

 

 

I seem to still be having trouble with the controls freezing after the ant file. Should I upload the debug file here, or should I send it directly to you?

At what point exactly are your controls freezing?

 

Right after any scene involving any of the animals. Even my mouse locks up, and I did try eneableplayercontrols as well.

 

Okay took a look at your debug file and the likely culprit of the freezing is '2 - LEGACY: Sexout Actor Token (0A000ADE)'. That means you have 2 leftover sexout actor tokens hidden in your inventory and they need to be removed. Preferably you should do this while your character is still able to move.

 

Note that the 0A at the beginning of the object id below assumes sexout.esm is still in the same location in your LO as when the debug file was created. If not then you must replace the 0A with the current place of sexout.esm in your LO.

Open the console and type the following: player.removeitem 0A0000ADE 2

Just to be safe you may want to check they are all gone afterward; if so type: player.getitemcount 0A000ADE

If that returns 0 you're good; if not then use the remove command above to remove however many tokens remain.

 

Next time you attempt a sex animation there shouldn't be any freezing. ;) Unfortunately this may well happen to you again in the future, but if it does just follow the steps listed above to fix the issue and make sure to start with player.getitemcount in that case.

 

There seems to be an issue where it can't find the item by those parameters, keeping it in my inventory. Perhaps it's from an older load order, then? If so, is there any way to find out its exact item ID that you know of off the top of your head?

 

The code for the sexout actor token is XX000ADE. Note that the XX is sexout.esm place in your load order. If you still can't find it with that I recommend you dump your entire inventory in a crate, open the console and type player.inv. That will bring up whatever is left in your inventory including hidden items. It should be a fairly short list so you can see it all, but you may need to use the pageup/down keys to scroll the list.

Posted

 

 

 

 

 

 

I seem to still be having trouble with the controls freezing after the ant file. Should I upload the debug file here, or should I send it directly to you?

At what point exactly are your controls freezing?

 

Right after any scene involving any of the animals. Even my mouse locks up, and I did try eneableplayercontrols as well.

 

Okay took a look at your debug file and the likely culprit of the freezing is '2 - LEGACY: Sexout Actor Token (0A000ADE)'. That means you have 2 leftover sexout actor tokens hidden in your inventory and they need to be removed. Preferably you should do this while your character is still able to move.

 

Note that the 0A at the beginning of the object id below assumes sexout.esm is still in the same location in your LO as when the debug file was created. If not then you must replace the 0A with the current place of sexout.esm in your LO.

Open the console and type the following: player.removeitem 0A0000ADE 2

Just to be safe you may want to check they are all gone afterward; if so type: player.getitemcount 0A000ADE

If that returns 0 you're good; if not then use the remove command above to remove however many tokens remain.

 

Next time you attempt a sex animation there shouldn't be any freezing. ;) Unfortunately this may well happen to you again in the future, but if it does just follow the steps listed above to fix the issue and make sure to start with player.getitemcount in that case.

 

There seems to be an issue where it can't find the item by those parameters, keeping it in my inventory. Perhaps it's from an older load order, then? If so, is there any way to find out its exact item ID that you know of off the top of your head?

 

The code for the sexout actor token is XX000ADE. Note that the XX is sexout.esm place in your load order. If you still can't find it with that I recommend you dump your entire inventory in a crate, open the console and type player.inv. That will bring up whatever is left in your inventory including hidden items. It should be a fairly short list so you can see it all, but you may need to use the pageup/down keys to scroll the list.

 

Hmmm...I was able to remove them, but it's still having problems. It seems as though a new Legacy token is getting placed in my inventory as soon as a scene ends. I have another debug file if you'd like to take a look.

SexoutBreeder-Debug-Dump--2016-1-12--15-37-41.txt

Posted

 

 

 

 

 

 

 

I seem to still be having trouble with the controls freezing after the ant file. Should I upload the debug file here, or should I send it directly to you?

At what point exactly are your controls freezing?

Right after any scene involving any of the animals. Even my mouse locks up, and I did try eneableplayercontrols as well.

Okay took a look at your debug file and the likely culprit of the freezing is '2 - LEGACY: Sexout Actor Token (0A000ADE)'. That means you have 2 leftover sexout actor tokens hidden in your inventory and they need to be removed. Preferably you should do this while your character is still able to move.

 

Note that the 0A at the beginning of the object id below assumes sexout.esm is still in the same location in your LO as when the debug file was created. If not then you must replace the 0A with the current place of sexout.esm in your LO.

Open the console and type the following: player.removeitem 0A0000ADE 2

Just to be safe you may want to check they are all gone afterward; if so type: player.getitemcount 0A000ADE

If that returns 0 you're good; if not then use the remove command above to remove however many tokens remain.

 

Next time you attempt a sex animation there shouldn't be any freezing. ;) Unfortunately this may well happen to you again in the future, but if it does just follow the steps listed above to fix the issue and make sure to start with player.getitemcount in that case.

There seems to be an issue where it can't find the item by those parameters, keeping it in my inventory. Perhaps it's from an older load order, then? If so, is there any way to find out its exact item ID that you know of off the top of your head?

The code for the sexout actor token is XX000ADE. Note that the XX is sexout.esm place in your load order. If you still can't find it with that I recommend you dump your entire inventory in a crate, open the console and type player.inv. That will bring up whatever is left in your inventory including hidden items. It should be a fairly short list so you can see it all, but you may need to use the pageup/down keys to scroll the list.

Hmmm...I was able to remove them, but it's still having problems. It seems as though a new Legacy token is getting placed in my inventory as soon as a scene ends. I have another debug file if you'd like to take a look.
You need to update your sexout version. The beta is 97 and your still on 95. Most likely you'll need to start a new game as well. If not then your just going to have to remove the legacy tokens whenever the game fails to do so.
Posted

gamerdude711.

 

Could he create a bat file for this? Say named Tokenremover

 

Player.removeitem XX000ADE 1

 

? (change the XX to the mods location).

 

then just run bat Tokenremover.

 

?

Posted

gamerdude711.

 

Could he create a bat file for this? Say named Tokenremover

 

Player.removeitem XX000ADE 1

 

? (change the XX to the mods location).

 

then just run bat Tokenremover.

 

?

Yes, good idea ritual. I would up the item count to something like 99 just in case and maybe add in player.getitemcount after just to make sure they're all gone.

Posted

 

gamerdude711.

 

Could he create a bat file for this? Say named Tokenremover

 

Player.removeitem XX000ADE 1

 

? (change the XX to the mods location).

 

then just run bat Tokenremover.

 

?

Yes, good idea ritual. I would up the item count to something like 99 just in case and maybe add in player.getitemcount after just to make sure they're all gone.

 

Didn't think on the Getitemcount

 He could even create two bat files. Player.getitemcount and Player.removeinventory Thsi way he can run one if he thinks there is a problem or to make sure all is good and one to remove the problem if it is found :D.

 

Now the question is .. does he / she know about bat files and how to use them? :D. Anyway if this happened to me too much .. I know I would be doing this.. ;).

 

Posted

 

 

 

 

 

 

 

 

I seem to still be having trouble with the controls freezing after the ant file. Should I upload the debug file here, or should I send it directly to you?

At what point exactly are your controls freezing?
Right after any scene involving any of the animals. Even my mouse locks up, and I did try eneableplayercontrols as well.
Okay took a look at your debug file and the likely culprit of the freezing is '2 - LEGACY: Sexout Actor Token (0A000ADE)'. That means you have 2 leftover sexout actor tokens hidden in your inventory and they need to be removed. Preferably you should do this while your character is still able to move.

 

Note that the 0A at the beginning of the object id below assumes sexout.esm is still in the same location in your LO as when the debug file was created. If not then you must replace the 0A with the current place of sexout.esm in your LO.

Open the console and type the following: player.removeitem 0A0000ADE 2

Just to be safe you may want to check they are all gone afterward; if so type: player.getitemcount 0A000ADE

If that returns 0 you're good; if not then use the remove command above to remove however many tokens remain.

 

Next time you attempt a sex animation there shouldn't be any freezing. ;) Unfortunately this may well happen to you again in the future, but if it does just follow the steps listed above to fix the issue and make sure to start with player.getitemcount in that case.

There seems to be an issue where it can't find the item by those parameters, keeping it in my inventory. Perhaps it's from an older load order, then? If so, is there any way to find out its exact item ID that you know of off the top of your head?
The code for the sexout actor token is XX000ADE. Note that the XX is sexout.esm place in your load order. If you still can't find it with that I recommend you dump your entire inventory in a crate, open the console and type player.inv. That will bring up whatever is left in your inventory including hidden items. It should be a fairly short list so you can see it all, but you may need to use the pageup/down keys to scroll the list.
Hmmm...I was able to remove them, but it's still having problems. It seems as though a new Legacy token is getting placed in my inventory as soon as a scene ends. I have another debug file if you'd like to take a look.
You need to update your sexout version. The beta is 97 and your still on 95. Most likely you'll need to start a new game as well. If not then your just going to have to remove the legacy tokens whenever the game fails to do so.

 

Well, I can search around, but I'm not finding the '97 beta available for download on this site anymore. It redirects me to the stable '95 version instead.

Posted

Well, I can search around, but I'm not finding the '97 beta available for download on this site anymore. It redirects me to the stable '95 version instead.

That's my bad. I just took a quick look at the download section and saw a 97, but it's not out yet. However, 96 is out and stable so you should really upgrade as that may solve the legacy token issue. If it doesn't though you'll either need to start a new game, or go with ritual's suggestion of creating a bat file so you can auto run the necessary removal commands quick & easy.

a quick question can i change the key for the ant spawning chamber ? cause i m on querty and even if i finished the quest and have all the mutations it sn't working

ps: the are no mutation for the farm mod ?

I have a key mapping update ready to go as soon as it makes it through my testing squad. :)

Posted

 

Well, I can search around, but I'm not finding the '97 beta available for download on this site anymore. It redirects me to the stable '95 version instead.

That's my bad. I just took a quick look at the download section and saw a 97, but it's not out yet. However, 96 is out and stable so you should really upgrade as that may solve the legacy token issue. If it doesn't though you'll either need to start a new game, or go with ritual's suggestion of creating a bat file so you can auto run the necessary removal commands quick & easy.

a quick question can i change the key for the ant spawning chamber ? cause i m on querty and even if i finished the quest and have all the mutations it sn't working

ps: the are no mutation for the farm mod ?

I have a key mapping update ready to go as soon as it makes it through my testing squad. :)

 

 

TokenRemover.txt

Those that use this need to change the "XX" off the item number to the item mod listed number. Place in the same folder as the game. (Where Fallout NV.exe is) Not sure if the above will work but it is worth a try :) 

 

Posted

 

 

Well, I can search around, but I'm not finding the '97 beta available for download on this site anymore. It redirects me to the stable '95 version instead.

That's my bad. I just took a quick look at the download section and saw a 97, but it's not out yet. However, 96 is out and stable so you should really upgrade as that may solve the legacy token issue. If it doesn't though you'll either need to start a new game, or go with ritual's suggestion of creating a bat file so you can auto run the necessary removal commands quick & easy.

a quick question can i change the key for the ant spawning chamber ? cause i m on querty and even if i finished the quest and have all the mutations it sn't working

ps: the are no mutation for the farm mod ?

I have a key mapping update ready to go as soon as it makes it through my testing squad. :)

 

 

attachicon.gifTokenRemover.txt

Those that use this need to change the "XX" off the item number to the item mod listed number. Place in the same folder as the game. (Where Fallout NV.exe is) Not sure if the above will work but it is worth a try :) 

 

 

Had to one up you ritual :P

TokenRemoverPLUS.txt

Posted

 

 

 

Well, I can search around, but I'm not finding the '97 beta available for download on this site anymore. It redirects me to the stable '95 version instead.

That's my bad. I just took a quick look at the download section and saw a 97, but it's not out yet. However, 96 is out and stable so you should really upgrade as that may solve the legacy token issue. If it doesn't though you'll either need to start a new game, or go with ritual's suggestion of creating a bat file so you can auto run the necessary removal commands quick & easy.

a quick question can i change the key for the ant spawning chamber ? cause i m on querty and even if i finished the quest and have all the mutations it sn't working

ps: the are no mutation for the farm mod ?

I have a key mapping update ready to go as soon as it makes it through my testing squad. :)

 

 

attachicon.gifTokenRemover.txt

Those that use this need to change the "XX" off the item number to the item mod listed number. Place in the same folder as the game. (Where Fallout NV.exe is) Not sure if the above will work but it is worth a try :) 

 

 

Had to one up you ritual :P

attachicon.gifTokenRemoverPLUS.txt

 

 

:P To really one up me... you would need to add something like this into the mod... ;).

 

 

Posted

Generalized bug fixing is outside the scope of this mod. It does surprise me though just how many tokens seem to slip through the cracks in this game.

Posted

There is a lot going on. User had a hell of a time keeping the game clean when he was developing this mod. Not because of bad coding or anything.. (as there were many revisions to try to fix these minor issues) but as far as I can tell the engine just "does it". Guess something timed out and the game moved on leaving the random token here and there.

 

Anyway stuck tokens have been around with Sexout mods for the longest time. Just open the inventory and delete the tokens. Now ... just use the bat files lol. Hell if there are any more tokens that get stuck perhaps we can add it to the Bat.. ;). I don't think removing something that wasn't there in the first place would harm anything.

Posted

So I did the bloatfly episode, but I can't work out how to impregnate other characters. Is it because my character is still pregnant, or have I not checked something with MCM?

 

Dumb question, I know, but humour me if you will. :P

Posted

So I did the bloatfly episode, but I can't work out how to impregnate other characters. Is it because my character is still pregnant, or have I not checked something with MCM?

 

Dumb question, I know, but humour me if you will. :P

 

If I remember correctly once a full bloat fly queen (pregnant) with a set of matching wings after you escape provided you continue to get fed by the bloat fly all it takes is having sex with someone. Now that might be different now because of the pregnancy settings. they might not be fertile or even be checked off as capable of getting pregnant. You can find that setting in the MCM under pregnancy if memory serves me correctly.

 

 

That is my answer and I am sticking to it.. well until gamedude711 comes that is :P

Posted

 

So I did the bloatfly episode, but I can't work out how to impregnate other characters. Is it because my character is still pregnant, or have I not checked something with MCM?

 

Dumb question, I know, but humour me if you will. :P

 

If I remember correctly once a full bloat fly queen (pregnant) with a set of matching wings after you escape provided you continue to get fed by the bloat fly all it takes is having sex with someone. Now that might be different now because of the pregnancy settings. they might not be fertile or even be checked off as capable of getting pregnant. You can find that setting in the MCM under pregnancy if memory serves me correctly.

 

 

That is my answer and I am sticking to it.. well until gamedude711 comes that is :P

 

 

Ok, thanks, now I have another damn issue: pregnancy wont finish even after birthing the bloatfly larvae. Again, probably my fault.. Relatively new to modding games..

Posted

I believe each larve will come out and mean each lave will cause a different pregnancy animation. So if you have 10 larve you will have 10 pregnancy animations before you are done. could be wrong

Posted

SEXOUT BREEDER v8.7c UNSTABLE! PLEASE READ BELOW!

This is a small update that allows players to set their own hotkey for the ant queen production mode. It has not been tested at all, but I have decided to release it here because I am impatient and don't know how long it would take to get it properly tested at this time. The option to change the hotkey should be located in the breeder's mcm menu. In order to allow for a custom hotkey I had to make some unrelated edits to the Hiveminded quest script. I believe these edits should have fixed any issues with the quest, but that is what I always think until I find out otherwise (normally via testing).

 

Changelog

-custom hotkey can now be set for ant queen production mode (default is numpad 0)

-either broke or improved ant womb pregnancy (possibly nothing noticeable)

 

(N)F.A.Q (Questions)

 

 

 

Q: How do I use the production chamber?

A: You simply go inside and press the hotkey you set through the mcm menu (default is numpad 0), and when you want to stop/exit you simply press the hotkey again.

 

Q: How does the production chamber work?

A: It only speeds up game time and nothing else. Using 'production mode' in the chamber will lock you inside and set the game to approximately 4x normal speed, assuming your using the default timescale (30).

 

Q: I use a custom timescale. Will it mess that up?

A: It shouldn't, at least not if you use a constant timescale. However, if your timescale adjusts dynamically (i.e. longer days/shorter nights) then I make no promises. SOB saves you current timescale every time you enter production mode and then restores it when you exit. Basically if any other mod is messing with your timescale at the same time as SOB it may very well cause issues.

 

Q: HELP ME!!!!!!!!!!!!!!!!! My timescale is horribly and irreversibly f***ed up!

A: Take a deep breath. This is very easy to fix. All you need to do is open the console and type: set timescale to 30. For project nevada users the default timescale is 20. If you use or would like to use a custom timescale remember that lower numbers equal longer game days and vice versa. Note that using a custom timescale that is either much faster or slower than the default can cause some mods to work improperly.

 

Q: I have a question that isn't listed here. What do I do?

A: That's what the support thread is for. Simply ask away and I or one of my delightful helper monkeys will assist you in a (usually) timely manner.

 

 

 

 

p.s. Anyone who tests this out please let me know if the hotkey and ant quest are working okay. Thanks

 

OUTDATED!!! Current Version is at least 8.7d located in download section.

Posted

It's  more like when the birthing animation is finished and the larve are out, the character gets up and is instantly pregnant again. Not sure why this is happening, resetting the pregnancy state with Sexout Pregnancy doesn't get rid of it and the character is just constantly pregnant with bloatflies.

 

Sorry, probably not explaining this very well. The mod is fantastic by the way. 

Posted

It's  more like when the birthing animation is finished and the larve are out, the character gets up and is instantly pregnant again. Not sure why this is happening, resetting the pregnancy state with Sexout Pregnancy doesn't get rid of it and the character is just constantly pregnant with bloatflies.

 

Sorry, probably not explaining this very well. The mod is fantastic by the way. 

There have been issues with insectoid pregnancies in the past, but I thought they had been cleared up. If you're resetting your character through the sexout pregnancy mcm it should clear all pregnancy variables and items from your character. Unfortunately, there is not much I can do to help you as that is a sexout pregnancy issue. Sexout breeder doesn't handle any of the actual pregnancy. If you create a debug file through the sexout breeder mcm and upload it here I'll take a look to make sure your install doesn't have any glaring issues, and it also shows a few pregnancy variables I can have a look at as well. I would also advise posting in the sexout pregnancy support thread.

Posted

Somehow the problem resolved itself, thanks for the help though guys, awesome mod you have yourselves. :D Can't wait to see if Sexout will come to Fallout 4.

Posted

Somehow the problem resolved itself, thanks for the help though guys, awesome mod you have yourselves. :D Can't wait to see if Sexout will come to Fallout 4.

I think it's already being worked on, and I believe it's called sextec or something like that.

Posted

 

Somehow the problem resolved itself, thanks for the help though guys, awesome mod you have yourselves. :D Can't wait to see if Sexout will come to Fallout 4.

I think it's already being worked on, and I believe it's called sextec or something like that.

Yup, it'll be SexTec. Not sure how long before it's in working condition, though.

Posted

Hi, me, again. (I am a lost cause I know xD) Having trouble figuring out the Bighorner Ranch episode. I could use a detailed explanation of the requirements for it, the walkthrough didn't make sense, something about 100% fertility, but even when I'm at that it doesn't say that the character is pregnant?

 

I also resolved a lot of issues I had before by reinstalling sexout with FOMM, which I should have done to begin with.

Posted

Hi, me, again. (I am a lost cause I know xD) Having trouble figuring out the Bighorner Ranch episode. I could use a detailed explanation of the requirements for it, the walkthrough didn't make sense, something about 100% fertility, but even when I'm at that it doesn't say that the character is pregnant?

 

I also resolved a lot of issues I had before by reinstalling sexout with FOMM, which I should have done to begin with.

 

DISREGARD THIS. I'm thick in the head. Didn't attempt to reset the pregnancy state, I did that and initiated the episode again, worked and became pregnant. I apologise for the time waste.  :s

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