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Posted

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

 

you get them before you escape.. Take them out of the chest if I remember correctly.

 

 

 

If I recall correctly, there was a refuse pile somewhere down the path from the promintory, near where you get the radio transmitter. It should be easy to spot.

Posted

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

 

you get them before you escape.. Take them out of the chest if I remember correctly.

 

 

 

If I recall correctly, there was a refuse pile somewhere down the path from the promintory, near where you get the radio transmitter. It should be easy to spot.

 

Wasn't your equipment in the chest before exiting guarder by a Deathclaw? I thought the radio transmitter and first aid kit is part of the quest to actually escape. Then you gather up some weapons from in the cave and run. Been awhile though.

 

Posted

 

how can i get my items back after  captured by deathclaws? thank you~

 

Your equipment should be located in the second refuse pile you see after exiting the promontory cave. It can be easy to miss, but if you check each refuse pile you see on the way toward the river you shouldn't miss it.

 

@ritualclarity Nope, there is no chest right before the exit. To get the radio & first aid kit you just need to exit the cave, but the player's equipment is located a bit further down the path.

Posted

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

 

you get them before you escape.. Take them out of the chest if I remember correctly.

 

 

 

If I recall correctly, there was a refuse pile somewhere down the path from the promintory, near where you get the radio transmitter. It should be easy to spot.

 

Wasn't your equipment in the chest before exiting guarder by a Deathclaw? I thought the radio transmitter and first aid kit is part of the quest to actually escape. Then you gather up some weapons from in the cave and run. Been awhile though.

 

 

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

Your equipment should be located in the second refuse pile you see after exiting the promontory cave. It can be easy to miss, but if you check each refuse pile you see on the way toward the river you shouldn't miss it.

 

@ritualclarity Nope, there is no chest right before the exit. To get the radio & first aid kit you just need to exit the cave, but the player's equipment is located a bit further down the path.

 

 

Booyah, called it! :P

Posted

 

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

 

you get them before you escape.. Take them out of the chest if I remember correctly.

 

 

 

If I recall correctly, there was a refuse pile somewhere down the path from the promintory, near where you get the radio transmitter. It should be easy to spot.

 

Wasn't your equipment in the chest before exiting guarder by a Deathclaw? I thought the radio transmitter and first aid kit is part of the quest to actually escape. Then you gather up some weapons from in the cave and run. Been awhile though.

 

 

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

Your equipment should be located in the second refuse pile you see after exiting the promontory cave. It can be easy to miss, but if you check each refuse pile you see on the way toward the river you shouldn't miss it.

 

@ritualclarity Nope, there is no chest right before the exit. To get the radio & first aid kit you just need to exit the cave, but the player's equipment is located a bit further down the path.

 

 

Booyah, called it! :P

 

 

Lord knows you played with it enough..

Wait that didn't sound right. :P

 

 

Posted

 

 

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

 

you get them before you escape.. Take them out of the chest if I remember correctly.

 

 

 

If I recall correctly, there was a refuse pile somewhere down the path from the promintory, near where you get the radio transmitter. It should be easy to spot.

 

Wasn't your equipment in the chest before exiting guarder by a Deathclaw? I thought the radio transmitter and first aid kit is part of the quest to actually escape. Then you gather up some weapons from in the cave and run. Been awhile though.

 

 

 

 

 

 

how can i get my items back after  captured by deathclaws? thank you~

 

Your equipment should be located in the second refuse pile you see after exiting the promontory cave. It can be easy to miss, but if you check each refuse pile you see on the way toward the river you shouldn't miss it.

 

@ritualclarity Nope, there is no chest right before the exit. To get the radio & first aid kit you just need to exit the cave, but the player's equipment is located a bit further down the path.

 

 

Booyah, called it! :P

 

 

Lord knows you played with it enough..

Wait that didn't sound right. :P

 

thank you guys~ have found them~love you~

Posted

Just a suggestion for the supper mutant camp so that you don't have to kill the supper mutants, maybe after so many baby's they let you out if you return the baby's to them.

 

Or use the tunnel and kill them.

 

Choice is yours.

Posted

Just a suggestion for the supper mutant camp so that you don't have to kill the supper mutants, maybe after so many baby's they let you out if you return the baby's to them.

 

Or use the tunnel and kill them.

 

Choice is yours.

If I actually end up adding any new content to the mod it will most likely be expanding upon the super mutant scenario, but for the time being my focus is only on fixing what's already there. Suggestions are always appreciated though so thanks :)

Posted

Just wanted to add some more suggestions to the supper mutant camp.

 

The cave could be a bar, drinks poll dancing gambling more of a party.

Get to drunk the supper mutants will have there way with you.

Can work on the polls to get grog and or caps for gambling.

 

Could get let out to find more girls for the camp or party.

 

Could have to bring back at least one girl a week to keep your freedom.

If not a week on the polls dancing and getting screwed by supper mutants, till they let you out again to try again.

Made to bring grog and or food back to support the bar. Are Gee that sounds like a lot of work oops.  Just being able to get out without killing them would be good too.

Posted

Just wanted to add some more suggestions to the supper mutant camp.

 

The cave could be a bar, drinks poll dancing gambling more of a party.

Get to drunk the supper mutants will have there way with you.

Can work on the polls to get grog and or caps for gambling.

 

Could get let out to find more girls for the camp or party.

 

Could have to bring back at least one girl a week to keep your freedom.

If not a week on the polls dancing and getting screwed by supper mutants, till they let you out again to try again.

Made to bring grog and or food back to support the bar. Are Gee that sounds like a lot of work oops.  Just being able to get out without killing them would be good too.

A super mutant bar sounds interesting and it actually wouldn't be too difficult to do. The main problem would be creating an atmosphere for it that made it feel like it actually fit in and was a uniquely super mutant bar.

Posted

Several of those I beams in a row mounted on cinder blocks. for the bar itself. Throw around those flesh bags hanging from the ceiling. To finish it off perhaps some makeshift beds for the fun parts. :D. If more extreme vision is wanted .. perhaps some skeletons on the wall with railroad spikes and chains holding them there.

 

 

Posted

Not sure the skeleton idea would work. I'd have to take a look at the skeletons in the geck, but there are certainly plenty of dead raiders to adorn the walls with.

Posted

Not sure the skeleton idea would work. I'd have to take a look at the skeletons in the geck, but there are certainly plenty of dead raiders to adorn the walls with.

Either that or you could use the cross furniture object to make living girls hang from the walls :lol:

Posted

 

Not sure the skeleton idea would work. I'd have to take a look at the skeletons in the geck, but there are certainly plenty of dead raiders to adorn the walls with.

Either that or you could use the cross furniture object to make living girls hang from the walls :lol:

 

Pretty sure havok would ruin that.

Posted

 

 

Not sure the skeleton idea would work. I'd have to take a look at the skeletons in the geck, but there are certainly plenty of dead raiders to adorn the walls with.

Either that or you could use the cross furniture object to make living girls hang from the walls :lol:

 

Pretty sure havok would ruin that.

 

 

Having someone nailed to a cross actually uses both a static object for the cross and an invisible furniture object to have them hang. If you only use the furniture, they'll hang about as if they're on a cross, but without the cross. Slap against a wall and tadaa, hanging from a wall :D

Posted

There is a rail gun.. that is suppose to fix things to walls.. perhaps that can do the task. It can stick people to the wall so I have heard. Never used that weapon. However the dead raiders would work as well. ;).

Posted

There is a rail gun.. that is suppose to fix things to walls.. perhaps that can do the task. It can stick people to the wall so I have heard. Never used that weapon. However the dead raiders would work as well. ;).

Oh you mean the railway rifle. Thought you were on some space drugs for a minute. Yeah the railway rifle can pin heads and possibly other limbs to surfaces. Don't know that there is any way to use utilize that property in the geck though.

Posted

 

Having someone nailed to a cross actually uses both a static object for the cross and an invisible furniture object to have them hang. If you only use the furniture, they'll hang about as if they're on a cross, but without the cross. Slap against a wall and tadaa, hanging from a wall :D

:blink:

I will just take your world for it..

^_^

 

Oh you mean the railway rifle. Thought you were on some space drugs for a minute. Yeah the railway rifle can pin heads and possibly other limbs to surfaces. Don't know that there is any way to use utilize that property in the geck though.

No space drugs... and that was just an idea to help the juices flow.. nothing more.

Posted

No space drugs... and that was just an idea to help the juices flow.. nothing more.

Funny thing is I missed pepertje's comment somehow, so I thought you were just posting about phantom guns in the game for no obvious reason.

 

@pepertje Thanks for pointing that out. You'd think I'd have spent enough time in nipton by now that the dozens of npcs hanging from crosses would have occurred to me at some point. 1000+ hours into FNV and I've apparently retained none of it. :lol:

 

p.s. An actual phantom shooting gun would be awesome :idea:

Posted

 

p.s. An actual phantom shooting gun would be awesome :idea:

Where would you get the phantoms to load the gun? I never seen any phantoms in the game..

 

:P

 

Funny thing is I missed pepertje's comment somehow, so I thought you were just posting about phantom guns in the game for no obvious reason.

 

yes you know me too well. I post random things for no obvious reason.. at least at the time :P

 

If you think my post are bad. and random... you definitely don' t want to be IN my mind.. You wouldn't survive 5 minutes there without going insane.

When I'm not in my right mind, my left mind gets pretty crowded.- Steven Wright :P

 

Posted

Appreciate the work so my favorite Sexout mod can live on. I do have one tiny request though for the deathclaw branch

 

At a certain point in the deathclaw story line your daughter (Eve) becomes a companion briefly but after one quest she ceases to be available as a follower. Is it possible to make her available as a follower again?

Posted

Appreciate the work so my favorite Sexout mod can live on. I do have one tiny request though for the deathclaw branch

 

At a certain point in the deathclaw story line your daughter (Eve) becomes a companion briefly but after one quest she ceases to be available as a follower. Is it possible to make her available as a follower again?

It's certainly possible. I'll take a look at it when I get to that part. If it makes sense within the context of the story I'll let you keep her as a companion; otherwise I can add in something for people who really want to keep her as companion.

Posted

I am having a few issues with breeder thus far.

 

1. Bighorner ranch:

 

 

 

Pregnancy never progresses.  Status remains at "might be pregnant?" under status. I however get items in my inventory under the clothing tab such as pregnancy tokens and body meshes ( I don't remember getting actual items in my inventory under other successful pregnancies).  Since I am currently trying this quest I have uploaded the debug file

 

info: Hard mode.  Got feed the animals quest from McDonald,tried to feed the bighorner, was raped, complained to farmer.   Dialogue options I have tried so far was to refuse to participate and getting tricked by the farmer (dropped hearing aid? really?).  I then go to the barn to breed.  The quest cannot progress until I become pregnant.

 

 

 

 

2. Coyote Den

 

 

 

quest does not progress.  I talk with Nicky and get raped by bro....and then nothing.   No further dialogue or rapes, nor a coyote rescue.  The dialogue would lead me to believe that more gang members will get turns, but I just get raped once by bro. I am free to leave and move around normally.

 

info:  ( running female and not pregnant).   

 

 

 

3. Super mutant tribe

 

 

 

Missing a texture and multiple births during 1 pregnancy.  Also some suggestions.

Missing texture (invisible) vault slave outfit.  Where can I get this?

 

I thought there was an issue with the birthing animation repeating, but no, you just have to wait for all the births to happen. recommend adding a note to new users so they don't pull their hair out if this happens. A minor glitch really, just discard unwanted offspring ( is there a good way to kill them or do you just leave them on the ground?)

 

Notes about the quest:

- the slave who sells clothing gets your guns, they are not in the box at the gate.  If you plan on escaping peacefully, I recommend not bringing a weapon or one you can bear to lose. I brought my favorite shotgun, "Dinnerbell",  and had to kill the whole camp to get it back. 

-If you attack the super mutants after escaping and kill ones near the camp, the other sex slaves will pickup the super mutant's gun and join the fight. They get gunned down pretty quick.

 

 

 

 

SexoutBreeder-Debug-Dump--2015-12-27--6-59-43.txt

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