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Posted

If anyone's still having trouble with Sam not moving, try "setrestrained 0" in the console. Seems like it worked for me.

Could you please post your load order so I can attempt to figure out which fiendish mod is restraining Sam? 

Posted

 

If anyone's still having trouble with Sam not moving, try "setrestrained 0" in the console. Seems like it worked for me.

Could you please post your load order so I can attempt to figure out which fiendish mod is restraining Sam? 

 

 

 

 

00 - FalloutNV.esm

01 - DeadMoey.esm

02 - HonestHearts.esm

03 - OldWorldBlues.esm

04 - Sexout.esm

05 - SexoutCommonResources.esm

06 - SexoutPregnancyV3.esm

07 - SexoutOffSpring.esm

08 - SexoutSlavery.esm

09 - The Mod Configuration Menu.esp

0A - SexoutSpunk..esp

0B - Sexout-Amra.esp

0C - SmallerTalk.esp

0D - Dynamic Third Person Camera.esp

0E - SexoutPosNew.esp

0F - Tutorial Killer.esp

10 - SexoutBreeder.esp

 

 

 

I've been having a poke around the files myself, and there's a lot of content there, but if it's just exhaustion on my part I'm not sure. Is any of the deathclaw content past escaping actually implemented, save for bits and pieces..? Trying to work out what triggers what, and I'm not sure if things are just incomplete, missing or commented out. Other people's scripting is haaard...

Posted

 

 

If anyone's still having trouble with Sam not moving, try "setrestrained 0" in the console. Seems like it worked for me.

Could you please post your load order so I can attempt to figure out which fiendish mod is restraining Sam?

 

 

00 - FalloutNV.esm

01 - DeadMoey.esm

02 - HonestHearts.esm

03 - OldWorldBlues.esm

04 - Sexout.esm

05 - SexoutCommonResources.esm

06 - SexoutPregnancyV3.esm

07 - SexoutOffSpring.esm

08 - SexoutSlavery.esm

09 - The Mod Configuration Menu.esp

0A - SexoutSpunk..esp

0B - Sexout-Amra.esp

0C - SmallerTalk.esp

0D - Dynamic Third Person Camera.esp

0E - SexoutPosNew.esp

0F - Tutorial Killer.esp

10 - SexoutBreeder.esp

 

 

 

I've been having a poke around the files myself, and there's a lot of content there, but if it's just exhaustion on my part I'm not sure. Is any of the deathclaw content past escaping actually implemented, save for bits and pieces..? Trying to work out what triggers what, and I'm not sure if things are just incomplete, missing or commented out. Other people's scripting is haaard...

Well your LO is slim. I have on everything on there but dynamic 3rd person camera and I doubt that would cause it.

 

The deathclaw content right now is limited to the escaping of the promontory. You can return after and visit the queens chamber if you'd like, but I've disabled the content beyond that point. The next part of the quest will be the takeover of Riverside. Normally you start that by speaking to the alpha deathclaw in the queens chamber, but I've conditioned that dialogue not to be available for the public release. That should be available for v8.8 but right now I just don't have any time to work on it. Hopefully in 2 or 3 weeks stuff will have calmed down enough that I can start on that.

 

p.s. I know what you mean, trying to figure out other peoples work is usually incredibly difficult. I often wish I could download user29's brain.

Posted

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

 

 

 

 

Posted

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

 

If you were ambushed and was ... um.. attacked .. you should have passed out a few seconds into the attack and wake up in the cave. (last I remember ;)). If it didn't happen. Check to be sure you have all the mods installed that is advised from the OP and go to a previous save before the attack and try it again. Might just have been a glitch. I used to safe right before crossing over to the zone that my toon would be attacked. Another choice might be to use CASM   this way if something happens or glitches you have a nice save that you can return to and not loose much time.

 

If it happens more than once then more investigation /support might be needed (load orders etc)

Posted

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

Did you speak to/recruit Hal Strom on your way to the promontory? It can be easy to miss him, but he is critical to the quest progression. Either way you should reload & try again. If it still doesn't work correctly please use the 'create debug dump' option in the breeder mcm menu.

Posted

 

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

Did you speak to/recruit Hal Strom on your way to the promontory? It can be easy to miss him, but he is critical to the quest progression. Either way you should reload & try again. If it still doesn't work correctly please use the 'create debug dump' option in the breeder mcm menu.

 

Yea. isn't' he the guy you meet going down the ravine to go toward the promontory?

Posted

 

 

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

Did you speak to/recruit Hal Strom on your way to the promontory? It can be easy to miss him, but he is critical to the quest progression. Either way you should reload & try again. If it still doesn't work correctly please use the 'create debug dump' option in the breeder mcm menu.

 

Yea. isn't' he the guy you meet going down the ravine to go toward the promontory?

 

Yup

Posted

Yea I thought so. After you mentioned him I remembered if you didn't meet up with him or ignored him the quest never fired properly if I remember correctly. That was the case way back even when User29 was working on this mod.

Posted

I should probably force him to approach the player since he can be easy to miss. I actually missed him several times over back when i was originally trying to decipher the quest structure.  :lol:

Posted

Having a minor issue here I think I don't know is anyone has done this but is anyone having issues when equipping the baby item? I"m getting the red exclamation error for my character when I equip a baby bighorner pup but I'm not sure if there is even meshes for that yet other then that I have no issue everything seems to be working just fine.

Posted

Having a minor issue here I think I don't know is anyone has done this but is anyone having issues when equipping the baby item? I"m getting the red exclamation error for my character when I equip a baby bighorner pup but I'm not sure if there is even meshes for that yet other then that I have no issue everything seems to be working just fine.

A red exclamation mark means a messup in the meshes (henceforth referred to as meshup :P). So yeah, this means you're either missing the meshes or they're in the wrong folder.

Posted

 

 

 

Hi,

 

just began the Deathclaw quest, got ambushed but then I did not get imprisoned, i stay outside (like Sam), and then nothing.

 

Did i miss something ?

Did you speak to/recruit Hal Strom on your way to the promontory? It can be easy to miss him, but he is critical to the quest progression. Either way you should reload & try again. If it still doesn't work correctly please use the 'create debug dump' option in the breeder mcm menu.

 

Yea. isn't' he the guy you meet going down the ravine to go toward the promontory?

 

Yup

 

Hi,

 

i did speak to the guy.

The Deathclaw didn't attacke me, i talk to the naked soldier then black screen, Samantha gets raped by a Deathclaw and i stand here, i lost all my stuff.

 

I will double check the mods needed.

 

I will try to make the debug dump then.

Posted

Checked the mods, review the order, same result.

 

Have done the dump.

==> http://pastebin.com/RWJzGsFf

 

I created a new game to test again, at first i got a message "Sexout breeder is not compatible with sexout xommun ressources 20150920.0 please remove it"

 

Hope that helps!

Posted

Checked the mods, review the order, same result.

 

Have done the dump.

==> http://pastebin.com/RWJzGsFf

 

I created a new game to test again, at first i got a message "Sexout breeder is not compatible with sexout xommun ressources 20150920.0 please remove it"

 

Hope that helps!

Not sure why the ambush would work for Sam, but not the player. For now try moving sexoutslavery.esm below scr & pregnancy in your LO.

 

Ignore the incompatible message. Your version of scr is compatible with breeder. It seems that sometimes scr is able to check the breeder version number before breeder can declare it & so you get that message.

Posted

Does Unethical Deeds EE can interfere with the mod ?

If you're using the forced talk part of it then that can cause some issues, mainly NPCs getting stuck.

Posted

i did speak to the guy.

The Deathclaw didn't attacke me, i talk to the naked soldier then black screen, Samantha gets raped by a Deathclaw and i stand here, i lost all my stuff.

 

I will double check the mods needed.

 

I will try to make the debug dump then.

 

I just took a look at the ambush script to try and get an idea of what could be causing your problem, but I couldn't see anything. Even though your LO isn't all that big I would suggest disabling all of your mods that are not required for sexout breeder to run and seeing if that solves your issue (on a new game). If it does solve your issue you can then enable your other mods 1 by 1 and keep loading a save from right before the ambush. This should allow you to figure out which mod is causing the conflict.

Posted

Ok I was gone for a while from the game, but now back and see there is a new hotfix. 

 

Applied the hotfix, loaded a save from outside the even before the ambush: Got her to work properly as you described she would aka she wasnt being stationary this time and we made it up to the second floor together and the interaction worked as intended up there too. She went left and for some reason I assumed I go right out of my excitement getting to finally move forward. Resulted in getting caught.

 

So in my impatience of having to go through a period of waiting and sleeping and eating (playing hardcore) I simply tried to reload, but didn't make a save inside so I had to redo the entire intro again from the outside. The second time in I was being impatient I suppose and when my character awoke inside I rushed over to Sam instead of letting her walk to me. This seemed to have resulted in breaking her again as she just stood around as described a couple weeks ago.

 

So I reloaded again presuming that it was my impatience rushing up to her and not letting her sandbox to me (since it worked out properly the first time). This time my goal was to take my time when I awoke and just stand there, but shes not coming to me again. It worked perfectly the first time I fired the game as a whole up and went straight into this quest, but it seems the reloading broke it. So I feel like I am left concluding that something is broken (most likely on my end with load orders or some such) through reloading somehow.... I will attempt to test this with not only a game close and reopening, but an entire computer restart just to be sure fire as possible.

 

Hmm... So restarting everything didn't address the problem as expected and back to square 1. I have no clue how it worked the first time and I should have made a log of it vs the failed attempts. I am worried that perhaps the delay in blacking out outside might possibly be affecting this? I saw in the last attempt that as I stood up from rag-dolling Sam was just getting finished and began to rag-doll. When I awaken inside shes clothed, but immediately looking her direction I see her rag-dolled to the ground and standing up. Is it possible perhaps that she needs to stand up from rag-dolling before cutting to the new location? If so how would I turn the rag-doll affect off for the moment? Or perhaps I'm just getting desperate since I had it working momentarily and looking for reasons....

 

Going to retry one more time and then I'm just at a loss without having to go through with all that time-consuming clean saving stuff and removing a whole bunch of mods until I can get it balanced out again.

Posted

HI,

 

I change the LO as you said and created a new game.

 

It works!

 

I think it's the new game that make it work. I will try to move le LO back to see what cause the "bug"

 

Thank you for your support guys :D

Posted

I have mentioned before and I am sure it is true with this edition that gamerdude711 has been working on. This is a complex mod. massively complex. The best advise is to run this with as few mods as possible. One random script from some other mod (which you aren't using while using this mod) will possibly break this mod. There is only so much room for scripts with the game engine regardless of if you have an alien supercomputer ( :P ) or an old laptop.

 

The best results I have ever gotten with this mod (and others like it ... with heavy scripts like this one has) is to run a light load order. Often times 40 mods or less. (counting the DLCs ;)) The same holds true for other mods even simple mods. Keeping it light does help keep from crashing and getting random glitches however the more massive the load order combined with massive scripted mods cause problems. Keep in mind that you are running Spunk, pregnancy and SCR all heavy on the scripts ;). that is alot of work for any computer to run using a fragile 32bit game engine.

 

The very first thing I do when having bugs or glitches with mods like these is stop playing, remove all mods except the required ones for this one to run, then start the game over fresh coc to the location and start playing. If it works then I know the mod is functional and it isn't' the issue of the mod. Then I add the most important must have mods in order of importance and try again until I find a nice middle ground to play. Might have a few glitches or need to go back to a previous save but I do managed to finish the episodes and have fun. The same goes for any mods here or elsewhere. Check first with an clean system with only the required mods to be sure it isn't some other mods effecting the mod you are having problems with. You would be surprised how often this does happen and how often the author gets blamed for problems when his/her mod is stable by itself.

 

When you do find a glitch that can be replicated or a conflict and can then point directly at the causing mod the author *might* be willing or able to look at the offending mod and see why the glitch is happening what is the cause and if possible fix it. Keep in mind though many authors don't follow good modding etiquette and it would be difficult or impossible to fxi the conflicts they create.

Posted

Ok I was gone for a while from the game, but now back and see there is a new hotfix. 

 

Applied the hotfix, loaded a save from outside the even before the ambush: Got her to work properly as you described she would aka she wasnt being stationary this time and we made it up to the second floor together and the interaction worked as intended up there too. She went left and for some reason I assumed I go right out of my excitement getting to finally move forward. Resulted in getting caught.

 

So in my impatience of having to go through a period of waiting and sleeping and eating (playing hardcore) I simply tried to reload, but didn't make a save inside so I had to redo the entire intro again from the outside. The second time in I was being impatient I suppose and when my character awoke inside I rushed over to Sam instead of letting her walk to me. This seemed to have resulted in breaking her again as she just stood around as described a couple weeks ago.

 

So I reloaded again presuming that it was my impatience rushing up to her and not letting her sandbox to me (since it worked out properly the first time). This time my goal was to take my time when I awoke and just stand there, but shes not coming to me again. It worked perfectly the first time I fired the game as a whole up and went straight into this quest, but it seems the reloading broke it. So I feel like I am left concluding that something is broken (most likely on my end with load orders or some such) through reloading somehow.... I will attempt to test this with not only a game close and reopening, but an entire computer restart just to be sure fire as possible.

 

Hmm... So restarting everything didn't address the problem as expected and back to square 1. I have no clue how it worked the first time and I should have made a log of it vs the failed attempts. I am worried that perhaps the delay in blacking out outside might possibly be affecting this? I saw in the last attempt that as I stood up from rag-dolling Sam was just getting finished and began to rag-doll. When I awaken inside shes clothed, but immediately looking her direction I see her rag-dolled to the ground and standing up. Is it possible perhaps that she needs to stand up from rag-dolling before cutting to the new location? If so how would I turn the rag-doll affect off for the moment? Or perhaps I'm just getting desperate since I had it working momentarily and looking for reasons....

 

Going to retry one more time and then I'm just at a loss without having to go through with all that time-consuming clean saving stuff and removing a whole bunch of mods until I can get it balanced out again.

Try opening the console, clicking on Sam and typing setrestrained 0. While I'm not sure what would be causing Sam to be restrained in the first place somebody suggested that this worked for them a couple pages back.

Posted

@gamerdude711.

Silly question as I have heard that command batted around for awhile. However I will still ask it :).

That is a basic gamebro command? That is not included or set with specific mods? If so then I can keep that in mind and if someone has problems with characters "restrained" I can give that advise :D

 

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