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Posted

 

 

 

Thank You so much but what about 4way and 5way animations?

 

 

 

 

Because of the limited amount of these currently available/installed with people this won't be a priority. Matching groups to 3some animations is reasonably safe as there are generally a couple of them available for each possible gender combination, but that is not necessarily the case for 4some and 5some animations. Currently I am picking groups and then find them a matching animation. To efficiently include 4some and 5some animations I would have to revert that process (i.e. find a 5some animation and then try to assemble a matching group for them) which requires a lot more papyrus processing and would result in less overall variation. So perhaps some day, but it is not currently on my list of things to do.

 

THanx I didnt know that was too complicated Great JOB

 

 

I'll see if I can add it to the Pleasant Surprise event. There it is easier to add because the group is always 5 people or less, so I won't have to worry about breaking up the group in the right genders. There will either be a fitting animation or not, in which case I can fall back on the current behaviour.

Posted

 

Thank You so much but what about 4way and 5way animations?

 

Because of the limited amount of these currently available/installed with people this won't be a priority. Matching groups to 3some animations is reasonably safe as there are generally a couple of them available for each possible gender combination, but that is not necessarily the case for 4some and 5some animations. Currently I am picking groups and then find them a matching animation. To efficiently include 4some and 5some animations I would have to revert that process (i.e. find a 5some animation and then try to assemble a matching group for them) which requires a lot more papyrus processing and would result in less overall variation. So perhaps some day, but it is not currently on my list of things to do.

 

Just want to say, been using this mod for a while now, and it's awesome, so thanks:)

 

Thanks! Glad you enjoy it :)

 

I like it a lot too :). Even if the "novice difficulty" may be a bit too high (but somewhat realistic). Keep up the good work :D.
Posted

 

 

I'll see if I can add it to the Pleasant Surprise event. There it is easier to add because the group is always 5 people or less, so I won't have to worry about breaking up the group in the right genders. There will either be a fitting animation or not, in which case I can fall back on the current behaviour.

 

 Thank you so much

Posted

 

 

 

Right, Timerate what I was thinking of but I wasn't in-game to double check it. Thanks for expanding on that though, appreciate it. :)

E: Something else I noticed: I'm never asked if I want to use a bed or not even if one is near by. Is this intentional or something on my end?

 

 

SLEN always allows the use of beds, but it depends on SexLab whether you actually get the option. First of all a bed has to be nearby, I don't know the exact maximum distance SexLab requires but I suspect it's around 10 meter or less (but no line of sight needed, it works through walls). Then there is also an "Allow bed use" option in the SexLab Animation settings, make sure that is set to Always, or When Not Victim. Note that if you have a mod that replaces beds, SexLab may not be able to detect them. The fix with the Noble bed is of course fine as this doesn't replace the beds but just changes them a bit.

 

 

Ah. I have it set to "Sometimes" and it never asks me for SLEN interactions but other mods always ask for it.

Posted

Has SOS become a requirement for this mod?  I started a new game using SAM, and SLEN would not show up in MCM.  I switched back to SOS, and everything showed up with no problem.

Guest ffabris
Posted

Has SOS become a requirement for this mod?  I started a new game using SAM, and SLEN would not show up in MCM.  I switched back to SOS, and everything showed up with no problem.

 

I use SAM and have no issues - FWIW.

 

Posted

Has SOS become a requirement for this mod?  I started a new game using SAM, and SLEN would not show up in MCM.  I switched back to SOS, and everything showed up with no problem.

 

I use both (SAM won't work with females). Did you try loading in qasmoke to see if it loads with SAM? Might be script latency since SAM is a bit heavier script wise.

Posted

 

Has SOS become a requirement for this mod?  I started a new game using SAM, and SLEN would not show up in MCM.  I switched back to SOS, and everything showed up with no problem.

 

I use both (SAM won't work with females). Did you try loading in qasmoke to see if it loads with SAM? Might be script latency since SAM is a bit heavier script wise.

 

 

I played all the way through the Helgen dungeon before I realized I had no SLEN.  There was plenty of time for script latency to resolve, and my computer is pretty fast.  I'll try to narrow down which SAM related mod I removed seems to be the problem...

Posted

If you have a lot of MCM mods then sometimes it may take awhile. Kind of why I like Skyrim Unbound. I can sit there and let MCM menus load before the game has to render any npcs. An empty room or house would yield the same idea like the house you have to investigate for Blood on the Ice during the quest.

Guest ffabris
Posted

If the issue is the SAM MCM missing, that's a SAM problem, which many have reported over on LadyM's site. The only work-around I have found is as follows:

Start a new game with as few mods loaded as possible - particularly scripted ones. Basically, just SAM and little else. Once the game starts, make sure the SAM MCM is there. If not, start again. And again... till you get the MCM. Then save, make a copy of that save somewhere safe. Then load the rest of your mods and continue.

Guest ffabris
Posted

Whoops, my bad, sorry

Posted

Update on my issue with SLEN not showing up in MCM.

 

If I start a new char and dont use Sexlab hormones, it shows up. But if I exit, activate Hormones and Continue the save, SLEN is gone.

Posted

It's the SLEN MCM that does not appear.  Everything else shows up just fine.  Here is my papyrus log from a start in qasmoke with SAM present.  

 

I haven't seen these errors before:

 

[06/29/2016 - 04:57:33PM] Error: Unable to link types associated with function "GetAddonGender" in state "" on object "SLENSOSIntegrationScript".

 

Googling finds me this (formatting is a bit crap but the solution should be in the first post) but as I don't use MO myself I'm not sure if that will help you. It looks to me like there is something from SOS or something that depends on SOS that is still active on your installation. The SOS Integration part of SLEN has not changed since version 20150812 and I haven't heard much about problems since then, so it is certainly not a requirement. Make sure you have no loose scripts of uninstalled mods still hanging around. Try playing with load order (SLEN all the way at the top or all the way at the bottom, either might work better in your situation). If all else fails, you might have to enable your mods piecemeal to find out which one causes a conflict.

 

 

Edit: to be clear, on an installation without SOS and without problems, this is the only SOS related 'error' message SLEN will generate in you papyrus log on startup:

 

[06/29/2016 - 04:57:33PM] Cannot open store for class "sos_addonquest_script", missing file?

 

(Note that the same message may be generated by other mods too so you can get it multiple times). This message, at least in the case of SLEN, is benign and can be ignored. The same message directly following it about the sos_setupquest_script is not coming from SLEN and may very well be coming from the script that generates the conflict. Then again, like with SLEN it might be entirely benign too. That's why I said it looked like you still had some SOS remainders in your installation.

 

Posted

I've gotta say, I tried out this mod on a whim because I liked the description. At first I wasn't happy with it. I found the dialogue choices being pushed up to the top really irritating and the lack of a "let's move this somewhere private" option really annoying.

 

Now that I've played with it a bit more I'm finding it pretty fun, though. Mixing it up with Simply Knock makes for some really fun, immersive options. It takes some imagination but I've found that it's really cool for arranging late night booty calls. I've yet to experience some of the other options, like after dragon kill orgies or late night visits but I'm looking forward to it. Nicely done mod, thank you!

Posted

At first I wasn't happy with it. I found the dialogue choices being pushed up to the top really irritating [...]

 

Honestly, so do I, but it seems that everyone just keeps their dialogue priorities at the default of 50, which results in all choices appearing in random positions, and that's the one thing I find even more irritating. The SLEN dialog has priority 51 which should make it appear above the bog-standard choices that are always there, but below everything else. It mostly works fine for the Bethesda quest related dialogs which typically have priority 60-90 so tend to appear at the top. If it were up to me all NPC specific dialogs (like "What do you have for sale") should have priorities of 59 or so, but Bethesda chose to just leave most or all of those at 50 too. As it is, there seem to be 3 practical options:

 

Priority 50: the "Let Talos sort them out" option, which I find unacceptable, and pure lazynes on behalf of the devloper/modder.

Priority <50: all the way at the bottom.

Priority 51-59: at the top, but below quest-related dialogue.

 

The 3rd option seemed the least annoying to me. YMMV depending on which dialogue options you choose most. Unfortunately there seems to be no way to configure this during run time, but you can change it quite easily on the SLENDialogueQuest in CK or TES5Edit.

 

Edit: actually, I just realized I already changed it to 50 some versions ago. So it should be in a random position now, but in practice I still see it appearing at the top 9 out of 10 times. I Don't know why that is.

 

Posted

Not even sure this is going to get a response but I can't solve this on my own, it's just not working for me whether I in stall it manually or use MO it's like its not even there.

I have all the requirements

Tried a new save

Waited for about 15min to see if it needed to start up or something.

I'm just at a complete loss as to why nothing changes when I install.

 

I have the same issue :-/

Posted

 

Not even sure this is going to get a response but I can't solve this on my own, it's just not working for me whether I in stall it manually or use MO it's like its not even there.

I have all the requirements

Tried a new save

Waited for about 15min to see if it needed to start up or something.

I'm just at a complete loss as to why nothing changes when I install.

 

I have the same issue :-/

 

 

This is an unfortunate turn of events, do you have access to the spell and potions through console commands as well or are you just completely out. I have also tried installing/merging/replacing the newer version over the old one, you can see how well that went.

I have also tried the old one and the Chinese version and I'm still here with no results, I am very quickly running out of things to try

Posted

 

 

Not even sure this is going to get a response but I can't solve this on my own, it's just not working for me whether I in stall it manually or use MO it's like its not even there.

I have all the requirements

Tried a new save

Waited for about 15min to see if it needed to start up or something.

I'm just at a complete loss as to why nothing changes when I install.

 

I have the same issue :-/

 

 

This is an unfortunate turn of events, do you have access to the spell and potions through console commands as well or are you just completely out. I have also tried installing/merging/replacing the newer version over the old one, you can see how well that went.

I have also tried the old one and the Chinese version and I'm still here with no results, I am very quickly running out of things to try

 

 

You'll need to provide some more information before I can say anything useful. Load order and Papyrus log? Without those there's not much I can tell you. Obviously there is no intrinsic problem with the mod as hundreds of people are using it so it must be specific to your installation. Without that specific information all I can really say is "it works fine for me".

Posted

BeamerM.  - I have no complain at mod at all but have one notification: When I set all the things I like in MCM menu, I save them for later import. When importing the settings on the new character and the new game, the import also enables fields that I didn't enabled before exporting/saving the settings. The two fields that are added on import the settings are "Learn the shout spell" and "Buy Aphrodisiac potions"  - Sorry, I know those aren't the proper names from the MCM menu, I simply forgot to write them down, but I'm sure you know what I'm talking about. :)

Posted

 

 

 

Not even sure this is going to get a response but I can't solve this on my own, it's just not working for me whether I in stall it manually or use MO it's like its not even there.

I have all the requirements

Tried a new save

Waited for about 15min to see if it needed to start up or something.

I'm just at a complete loss as to why nothing changes when I install.

 

I have the same issue :-/

 

 

This is an unfortunate turn of events, do you have access to the spell and potions through console commands as well or are you just completely out. I have also tried installing/merging/replacing the newer version over the old one, you can see how well that went.

I have also tried the old one and the Chinese version and I'm still here with no results, I am very quickly running out of things to try

 

 

You'll need to provide some more information before I can say anything useful. Load order and Papyrus log? Without those there's not much I can tell you. Obviously there is no intrinsic problem with the mod as hundreds of people are using it so it must be specific to your installation. Without that specific information all I can really say is "it works fine for me".

 

 

Ok so mine is working now apparently there was an "issue"(for lack of a better word) with the mind control mod, but it works just fine after I installed it first even the mind control mod works. My only suggestion is since you are using MO(I believe uncheck all the loverslab mods(outside of sexlab, aroused and zazanimations) and reinstall after eager npcs. Load order doesn't matter just recheck the boxes with eager npcs first. That's all I can say because I have no idea how it happened, but that was how I fixed it.

Wait it sounded like I thought there was something wrong with the mod, not my intention at all I saw the reviews and questions before posting mine, I was trying to figure out where I fucked up. Sorry for the confusion

Posted

BeamerM.  - I have no complain at mod at all but have one notification: When I set all the things I like in MCM menu, I save them for later import. When importing the settings on the new character and the new game, the import also enables fields that I didn't enabled before exporting/saving the settings. The two fields that are added on import the settings are "Learn the shout spell" and "Buy Aphrodisiac potions"  - Sorry, I know those aren't the proper names from the MCM menu, I simply forgot to write them down, but I'm sure you know what I'm talking about. :)

 

The potions, spells etc that get added to the leveled lists are not part of the profile. Once these are added, you cannot remove them (except by uninstalling SLEN of course). This is to prevent conflicts with other mods. So whenever you load a profile or default settings on a game where they were already added, they will remain added, even if the profile was saved in a game where they were not added yet. I'll add some descriptive tooltip info to make this clear. I posted it in the release post in this thread but cut it from the front page because the changelog is already so long :)

 

"Added functionality to save your settings to a global profile, which you can then re-load and apply on any other savegame. Note that only settings will be saved, you cannot transfer relationship ranks to another savegame. SOS Integration settings are not included in the profile. When loading the profile on a new game, it will not add the various spells, potions and ingredients to the leveled lists, you will still have to do that manually in the MCM menu."

Posted

BeamerM - I apologize for misunderstanding and not presenting the issue well. :)

 

These two settings (in red box) I never ever enable. Never. But on loading the import profile, they are enabled. Something triggers them. You see, there is something very interesting: when run SLEn for the first time, these two options are disabled by default. I also leave them disabled. After the setting of my profile, I save the profile. When starting a new game and import the profile, something enables them.

post-894077-0-07081500-1468033275_thumb.jpg

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