karlpaws Posted July 16, 2016 Posted July 16, 2016 Â Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3< Â actors and i have no idea how to trigger them. Â You have to have at least level 3 relationship with both actors (NPCs) that you want to involve in 3 way sex in order to get that option in the dialogue box. Â Â Â I take it he can do the 3 person, and would like the option of 4 or 5.
BeamerMiasma Posted July 16, 2016 Author Posted July 16, 2016 Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3< Â actors and i have no idea how to trigger them. Â I'm looking into that. Right now the maximum is 3 per group in SLEN, but now that animations for larger groups are more commonly available I am thinking about using them. It's hairy though, with larger groups it's hard to split up the actors. What do you do when you have 6 actors, 4+2 or 3+3? With 7 actor, 5+2 or 4+3? with 13 actors, 5+5+3, 5+4+4, or 4+3+3+3? With 21 actors... Â You get the point I'm sure, the amount of options its going to grow quickly, especially when you factor in genders too. You can't use a MFFFF animation for a group of 4 males and a female. I need to chew on it for a bit to come up with a clever way.
karlpaws Posted July 16, 2016 Posted July 16, 2016  Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3<  actors and i have no idea how to trigger them.  I'm looking into that. Right now the maximum is 3 per group in SLEN, but now that animations for larger groups are more commonly available I am thinking about using them. It's hairy though, with larger groups it's hard to split up the actors. What do you do when you have 6 actors, 4+2 or 3+3? With 7 actor, 5+2 or 4+3? with 13 actors, 5+5+3, 5+4+4, or 4+3+3+3? With 21 actors...  You get the point I'm sure, the amount of options its going to grow quickly, especially when you factor in genders too. You can't use a MFFFF animation for a group of 4 males and a female. I need to chew on it for a bit to come up with a clever way.   I am sure this is impossible at this point, but would a list like what Sexlab Tools gives you be possible at all? What I am sure can't be done yet is presenting a list of available NPCs and letting us make groups with them. Then we could put the MMF and MFF together, and slot the player where we wanted.  The only thing I can imagine that would work is if you created the list and gave the entries to the player one at a time, and we could either put them in slot 1-5 and continue, insert the player, or insert in slot 1-5 and close the list.
Z0mBieP00Nani Posted July 16, 2016 Posted July 16, 2016 Any possibility of a patch for this mod at some point in the future? Or would that require too much work? Â http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/
evilpancake Posted July 16, 2016 Posted July 16, 2016 Ok i tried to search through this topic to find what i'm looking for but i didn't. With a previous version i was able to change all the dialogue, no offense but it's pretty cheesy. I tried to edit it in TESVedit as with others, and i was able to edit most of the options honestly except the ones i dislike most, the pickup lines... I like the mod, but i would rather not use it than keep seeing those lines... Â Are they hiding somewhere? I can find all the lovers ones under Dialogue Topic, but the actual first lines used i can't find anywhere to change...
alpalia Posted July 16, 2016 Posted July 16, 2016 thats 3 time i get ping about this mod get updated , but the changelog didnt change and always show 20160714 version ... whats new in the last versions ? or whats the deal with all those update ? (just some small fix or something ?)
karlpaws Posted July 16, 2016 Posted July 16, 2016 thats 3 time i get ping about this mod get updated , but the changelog didnt change and always show 20160714 version ... whats new in the last versions ? or whats the deal with all those update ? (just some small fix or something ?) Â If the original post is changed you will also get those notices. There are new directions and a much better mod description, though he probably saved, proofread, and re-edited a few times, thus the multiple notices.
BeamerMiasma Posted July 17, 2016 Author Posted July 17, 2016 thats 3 time i get ping about this mod get updated , but the changelog didnt change and always show 20160714 version ... whats new in the last versions ? or whats the deal with all those update ? (just some small fix or something ?) Â I've been re-doing and adding information to the description on the download page.
BeamerMiasma Posted July 17, 2016 Author Posted July 17, 2016 Ok i tried to search through this topic to find what i'm looking for but i didn't. With a previous version i was able to change all the dialogue, no offense but it's pretty cheesy. I tried to edit it in TESVedit as with others, and i was able to edit most of the options honestly except the ones i dislike most, the pickup lines... I like the mod, but i would rather not use it than keep seeing those lines... Â Are they hiding somewhere? I can find all the lovers ones under Dialogue Topic, but the actual first lines used i can't find anywhere to change... Â They're not hiding anywhere, they're still in the same place as where they were before, under the start topic. And of course they're cheesy, every line is cheesy after hearing it a dozen times, that was the point.
BeamerMiasma Posted July 17, 2016 Author Posted July 17, 2016 Any possibility of a patch for this mod at some point in the future? Or would that require too much work? Â http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/ Â Probably not. But who knows, at some point in the far future maybe.
BeamerMiasma Posted July 17, 2016 Author Posted July 17, 2016   Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3<  actors and i have no idea how to trigger them.  I'm looking into that. Right now the maximum is 3 per group in SLEN, but now that animations for larger groups are more commonly available I am thinking about using them. It's hairy though, with larger groups it's hard to split up the actors. What do you do when you have 6 actors, 4+2 or 3+3? With 7 actor, 5+2 or 4+3? with 13 actors, 5+5+3, 5+4+4, or 4+3+3+3? With 21 actors...  You get the point I'm sure, the amount of options its going to grow quickly, especially when you factor in genders too. You can't use a MFFFF animation for a group of 4 males and a female. I need to chew on it for a bit to come up with a clever way.   I am sure this is impossible at this point, but would a list like what Sexlab Tools gives you be possible at all? What I am sure can't be done yet is presenting a list of available NPCs and letting us make groups with them. Then we could put the MMF and MFF together, and slot the player where we wanted.  The only thing I can imagine that would work is if you created the list and gave the entries to the player one at a time, and we could either put them in slot 1-5 and continue, insert the player, or insert in slot 1-5 and close the list.   Honestly, that sounds wayyyy too involved to be much fun Don't worry I'll find a way to make it happen, it's on my mind. As I said to someone before in this thread I'll start with the Pleasant surprise event as that is a group that is guaranteed to be 5 actors maximum. The larger orgies will come next.  Gall's Law: "A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working simple system."
karlpaws Posted July 17, 2016 Posted July 17, 2016    Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3<  actors and i have no idea how to trigger them.  I'm looking into that. Right now the maximum is 3 per group in SLEN, but now that animations for larger groups are more commonly available I am thinking about using them. It's hairy though, with larger groups it's hard to split up the actors. What do you do when you have 6 actors, 4+2 or 3+3? With 7 actor, 5+2 or 4+3? with 13 actors, 5+5+3, 5+4+4, or 4+3+3+3? With 21 actors...  You get the point I'm sure, the amount of options its going to grow quickly, especially when you factor in genders too. You can't use a MFFFF animation for a group of 4 males and a female. I need to chew on it for a bit to come up with a clever way.   I am sure this is impossible at this point, but would a list like what Sexlab Tools gives you be possible at all? What I am sure can't be done yet is presenting a list of available NPCs and letting us make groups with them. Then we could put the MMF and MFF together, and slot the player where we wanted.  The only thing I can imagine that would work is if you created the list and gave the entries to the player one at a time, and we could either put them in slot 1-5 and continue, insert the player, or insert in slot 1-5 and close the list.   Honestly, that sounds wayyyy too involved to be much fun Don't worry I'll find a way to make it happen, it's on my mind. As I said to someone before in this thread I'll start with the Pleasant surprise event as that is a group that is guaranteed to be 5 actors maximum. The larger orgies will come next.  Gall's Law: "A complex system that works is invariably found to have evolved from a simple system that worked. A complex system designed from scratch never works and cannot be patched up to make it work. You have to start over, beginning with a working simple system."   "Too complicated to be fun" was on my mind too. I was just trying to think of arrays and options and a system that let someone not have any issues with the pairings... which has already been argued over a few times. (One reason I asked if we could turn off dragon orgies and just create our own groups player on two... have yet to test that, was going through the companions questline instead of the MQ to get more dragons).  Gall's Law sounds like the wisdom from painful experience. Someone had one too many projects with mission creep that bloated them to death.
BeamerMiasma Posted July 17, 2016 Author Posted July 17, 2016 Are you planning on adding an option to have more than 3 actors in a scene? I have installed several animations with 3< Â actors and i have no idea how to trigger them. Â So I've been doing some tests and I think I have devised a method that works. Problem is I don't really have the animations installed to test and stress it properly, I only have one 4-way and no 5-ways. Can you give some links and recommendations for 4-way and 5-way animations?
karlpaws Posted July 18, 2016 Posted July 18, 2016 Â FunnyBizness SLAL pack has a 5 person "Casanova" animation and a few 4 person rape ones. Â http://www.loverslab.com/topic/48839-funnybizness-animations-and-forerunner414s-funnybiz-slal-pack/ Â Â
BeamerMiasma Posted July 18, 2016 Author Posted July 18, 2016  FunnyBizness SLAL pack has a 5 person "Casanova" animation and a few 4 person rape ones.  http://www.loverslab.com/topic/48839-funnybizness-animations-and-forerunner414s-funnybiz-slal-pack/  Hilarious, thanks!  It seems the following algorithm works nicely:  1. Find all available actors and split them out by gender. 2. Check number of available actors, genders and minimum required genders, and generate a series of possible gender tags for them. Start with a search for X-way anims where X is the lowest of (5, <available actors>) 3. Find all anims with at least 1 of the generated gender tags 4. If no anims were found, reduce the size of the group by 1 and restart from step 2 5. If more than 1 anim was found, pick a random one 6. Determine for which tag the randomly picked anim was selected. If it was selected for more than 1 tag, pick a random tag out of the matching ones. 7. I now have a gender tag that I can build a group for, and for which I know for sure at least 1 animation exists. 8. Based on the chosen tag build a group of suitable actors with the correct genders 9. If the previous anim search used more than 1 tag, repeat the search with only the selected tag 10. Start sex for the selected group of actors with the given set of anims  Practical example: 1. Scan found 11 actors; 4 male and 7 female. Player is male, so we need an anim with at least 1 male, and since there are only 4 males available in total, we need anims for at most 4 males. No limits on number of females since there are more than 5. 2. Generated list of gender tags = "FMMMM,FFMMM,FFFMM,FFFFM" 3. Found 4 anims for these tags (with ReqAllTags = FALSE) 6. Randomly picked anim out of the set of 4 was found because it has the FMMMM tag. 8. Assembled a group of 1 female and 4 males, one of the males being the PC 9. Search for all anims with FMMMM tag -> 3 anims found 10. Orgy started -> note to self: remember to lower volume because 5 moaning actors close to the camera make a lot of noise  All of this takes about 3-4 seconds, 3 of which are used to call ValidateActor on each of the 11 found actors, so effectively less than 1 second to find the useable animations and assemble a useable group.  Because both the anim as well as the gender tag being used are picked randomly from the available and useable combinations, animations with more common tags will play more often than anims with rarer tags. For example if you have 3 anims with FMMMM and 1 with FFMMM and there are always enough actors available to create both a FMMMM group and a FFMMM group, then 3 out of 4 times a FMMMM group will be used with the 3 FMMMM anims, and 1 out of 4 times a FFMMM group will be used with the 1 FFMMM anim, so in the long run each available anim will play roughly the same amount of times. This also means you will always get all useable animations for the specific group, so if more than 1 exists you can swap between them with the O key.  I will have this in the Pleasant Surprise event for next version, if it all works well I'll see about using it for the other orgies too.
atrix Posted July 21, 2016 Posted July 21, 2016 I love this mod, and even though I've been a regular on this site for a few years it was only in the last month or so that I installed eager NPCs. Â I really appreciate all the work you've put into this and look forward to the next version.
karlpaws Posted July 21, 2016 Posted July 21, 2016 It is late and I am tired, that math made my head hurt. Â But yeah FB's Cassanova anim is one of his I like the most. Not as much a fan of the violent stuff, to say nothing of the guro and impalement ones. The male and female vampire feeding though get a lot of use. Â I had in mind to mention that anim to you a little while back, thinking it would make a great "official" anim for this mod, given the title screen's slogan. Â I do assume that in the dungeon clear and pleasant surprise events you're not using aggressive 4/5 ways? There do seem to be more gang rapes than dedonist type orgies.
BeamerMiasma Posted July 21, 2016 Author Posted July 21, 2016 It is late and I am tired, that math made my head hurt. Â But yeah FB's Cassanova anim is one of his I like the most. Not as much a fan of the violent stuff, to say nothing of the guro and impalement ones. The male and female vampire feeding though get a lot of use. Â I had in mind to mention that anim to you a little while back, thinking it would make a great "official" anim for this mod, given the title screen's slogan. Â I do assume that in the dungeon clear and pleasant surprise events you're not using aggressive 4/5 ways? There do seem to be more gang rapes than dedonist type orgies. Â I noticed that, FB likes it rough hehe. Developing the new algorithm went very well, so well that I decided to add it to all orgy events. One of the reasons to do this is that it allows much greater control over the orgy group sizes as well as the animations used. Currently I have added the following settings, which apply to the dragon killed and location cleared event: Â 1. Minimum group size (default = 2) 2. Maximum group size (default = 5) 3. Allow aggressive animations (default = FALSE - note: does NOT override the SL Restrict Agg. Anims option) Â It will always slot all available actors (so given the above settings, it will divide 6 actors into groups of 4 and 2, rather than a group of 5 with 1 actor left out). Setting Max and Min group size to 1 gives an interesting effect, a mass masturbation scene I might add an option to allow furniture use during orgies too. Â The Pleasant Surprise event is slightly different, it will always try to find the largest possible group, but will only be 1 group (it's more a group sex event than an orgy event). Because of the nature of the event no aggressive anims will be used in this event (it's called 'pleasant' after all).
vincent20 Posted July 21, 2016 Posted July 21, 2016 Hihave a little trouble with my interface, after I installed the new version the looks like this now . how can I solve the problem. (show picture) ?
BeamerMiasma Posted July 21, 2016 Author Posted July 21, 2016 Hi have a little trouble with my interface, after I installed the new version the looks like this now . how can I solve the problem. (show picture) ? Â Your translations aren't working. Is your skse and SkyUI up to date? What language is your installation?
BeamerMiasma Posted July 21, 2016 Author Posted July 21, 2016 Hi have a little trouble with my interface, after I installed the new version the looks like this now . how can I solve the problem. (show picture) ? Â Woops, I see the german translation file is missing from the BSA. I will create a new one and upload it. I'll post here when it's ready.
BeamerMiasma Posted July 21, 2016 Author Posted July 21, 2016 Hi have a little trouble with my interface, after I installed the new version the looks like this now . how can I solve the problem. (show picture) ? Â I have uploaded a new archive that now includes the german translation files. Please re-download and install the package and everything should be OK. Â Other german users will have to do the same. The TranslationFiles download has also been updated to include the german file.
BeamerMiasma Posted July 22, 2016 Author Posted July 22, 2016 thank you working again  Good to hear, and thanks for reporting it!
TanookiTamaTachi Posted July 22, 2016 Posted July 22, 2016 So I've looked a bit into the non-working MCM, and one of the possible causes seems to be that the SOS integration isn't quite as optional as advertised. Starting the game without SOS Full installed gets me the following papyrus log: [07/22/2016 - 02:04:49PM] Error: Unable to link types associated with function "GetAddonGender" in state "" on object "slensosintegrationscript". [07/22/2016 - 02:04:49PM] Error: Unable to link types associated with function "GetAddonFaction" in state "" on object "slensosintegrationscript". [07/22/2016 - 02:04:49PM] Error: Unable to link types associated with function "GetAddonName" in state "" on object "slensosintegrationscript". [07/22/2016 - 02:04:49PM] Error: Unable to link type of variable "::SLENSOSIntegrationQuest_var" on object "SLENMCMScript" [07/22/2016 - 02:04:49PM] Error: Unable to link type of property "SLENSOSIntegrationQuest" on object "SLENMCMScript" [07/22/2016 - 02:04:49PM] ERROR: Unable to bind script SLENMCMScript to SLENMCMQuest (AC0274DA) because their base types do not match More precisely, not having the file "SOS_AddonQuest_Script.pex" installed causes the papyrus type linker to fail, which cascades all the way to SLENMCMScript. Which means SLENMCMQuest starts without attached script and therefore does sweet FA.
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