Delzaron Posted October 7, 2018 Author Posted October 7, 2018 1 hour ago, Nymra said: What about just making a new mod with different map and systems? Sometimes it is better to start from scratch. Kinky Skyrim could need a decent Falmer Slavery mod anyways. Maybe you can even add sandbox elements that work outside the falmer map? Could be a sequel of TID for example? TID have the advantage to contain a developed falmer society : slaves can be used in many ways...
Delzaron Posted October 7, 2018 Author Posted October 7, 2018 2 hours ago, Nymra said: What about just making a new mod with different map and systems? Sometimes it is better to start from scratch. Kinky Skyrim could need a decent Falmer Slavery mod anyways. Maybe you can even add sandbox elements that work outside the falmer map? Could be a sequel of TID for example? Hum... doing a huge mod from scratch... What should be a falmer themed mod for you ?
Nymra Posted October 8, 2018 Posted October 8, 2018 20 hours ago, Delzaron said: Hum... doing a huge mod from scratch... What should be a falmer themed mod for you ? 1. If you change the existing TID you probably kill the TID modified patch that makes TID works atm. So if you change TID, maybe just add more content and leave the current content alone? 2. What makes a Falmer mod for me: Your over all idea is already quite good. TID gives alot of the stuff that should be in a falmer mod: - Player slavery - using humans as food - using humans to breed more humans - slave gladiator games - chaurus stuff - bestiality in general, maybe as training part or as part of daily duties I will take some time later or the next days to write down some ideas I have about falmer mods. Dont have the time sadly, atm.
Delzaron Posted October 15, 2018 Author Posted October 15, 2018 On 10/8/2018 at 6:44 PM, Nymra said: 1. If you change the existing TID you probably kill the TID modified patch that makes TID works atm. So if you change TID, maybe just add more content and leave the current content alone? 2. What makes a Falmer mod for me: Your over all idea is already quite good. TID gives alot of the stuff that should be in a falmer mod: - Player slavery - using humans as food - using humans to breed more humans - slave gladiator games - chaurus stuff - bestiality in general, maybe as training part or as part of daily duties I will take some time later or the next days to write down some ideas I have about falmer mods. Dont have the time sadly, atm. 1 : of course, but I wish to limit it. The major change will be the city and the slave part. 2 : héhé...
3316 Posted October 27, 2018 Posted October 27, 2018 I had a problem ...i have found derleth b ut the quest are blocked,i can't do nothing. He sta y here and i can't talk to him. Help
Aerothick Posted October 28, 2018 Posted October 28, 2018 21 hours ago, 3316 said: I had a problem ...i have found derleth b ut the quest are blocked,i can't do nothing. He sta y here and i can't talk to him. Help Same here. Quest says "Interogate Windhelm citizens about Doran Derleth." but points me to farm outside Markarth to Doran himself. I can't talk to any citizen in Winhelm about him. What should i do? EDIT: I find solution for this. Just instal this fixm load save before asking Sadri and it should work. Great work on this mod. I love it! 1
FlatRat94 Posted November 1, 2018 Posted November 1, 2018 hi guys, i need help im stucked in the axe forge quest, when i craft the tools the falmer girl doesnt give me a response and i cant go further on the questline ;(
kanal3 Posted November 3, 2018 Posted November 3, 2018 I am also stuck on the help skala cook thing. I am supposed to talk to the meat slave but there are four meat slaves and none of them say anything to advance the quest line. The quest journal is stuck on "talk to meat slave" and cook something in time, but after waiting three days there doesn't seem to be a time limit to fail the quest and advance anyway.
FrostWimbelton Posted November 3, 2018 Posted November 3, 2018 Hey guys, I need help. For some reason I can't interact with the falmer in the game. Some of the mission require me to talk to them but I just can't press E on them. Any way to solve this?
Delzaron Posted November 4, 2018 Author Posted November 4, 2018 19 hours ago, FrostWimbelton said: Hey guys, I need help. For some reason I can't interact with the falmer in the game. Some of the mission require me to talk to them but I just can't press E on them. Any way to solve this? That's linked to mods who limit or increase your ability to talk to non human NPCs...
FrostWimbelton Posted November 5, 2018 Posted November 5, 2018 9 hours ago, Delzaron said: That's linked to mods who limit or increase your ability to talk to non human NPCs... I see... Mod conflicts... well time to do full mod check...
DIO over Za Warudo Posted November 11, 2018 Posted November 11, 2018 Honestly? I'd like to be able to use this mod. I thought it would be an interesting concept, and I figured I'd maybe use it for a serious playthrough (I had a build planned for a Bosmer ranged assassin with a penchant for cannibalism and an affinity for spiders/chaurus through the use of spider scrolls and mods) after I'd tested it out on my standard "blank slate" character I use for testing adult mods from this site. But unfortunately, I haven't even been able to get to the "proper" parts of the mod yet because the intro quest is so freaking buggy! First off, the mercenary "Fraggi" or whatever her name is. When I first met her, she was sprinting along for some reason and I actually had to turn on God Mode (my test character is perpetually level 1) in order to catch up to her. Then when I had to talk to the warlock about the poison. The mercenary said that he was in the Cornerclub, but for some reason I saw a map marker with him all the way off in the Reach somehow. In the end, I had to turn on God Mode and make a mad sprint through a city of enraged Falmer and Slaves, only to realize he was stuck in a cage. So I ended up selecting him in the console, reloading to a save back in Windhelm, and using the "moveto player" command to bring him to the Cornerclub where he belongs. Then I had to find this other mercenary, this time by asking citizens around Windhelm about him. No matter who I talked to, they only had their vanilla lines of dialogue and nothing new. So I said "fuck it" and followed the map marker, leading me to what I'm assuming to be this guy's house on a farm outside of Markarth. I go in, and wouldn't you know it, he doesn't say anything beyond "Yes?" when I hit the "talk" key on him. Same as his wife or sister or whoever else is living in that house with him. At that point, I finally gave up, having spent nearly an hour and a half just trying to get to the parts I was interested in (the slavery, bestiality, etc) and not having anything to speak for my efforts. I'd love to be able to use this mod, it looks like a hell of a lot of fun. But right now? I'm unable to do so. Maybe once I've done my planned "reset" of Skyrim to switch from MO to MO2, maybe I'll come back to this mod and give it another go to see if I can get it working properly. It's a shame I couldn't get it to work right the first time.
Delzaron Posted November 11, 2018 Author Posted November 11, 2018 6 hours ago, Aizen525 said: Honestly? I'd like to be able to use this mod. I thought it would be an interesting concept, and I figured I'd maybe use it for a serious playthrough (I had a build planned for a Bosmer ranged assassin with a penchant for cannibalism and an affinity for spiders/chaurus through the use of spider scrolls and mods) after I'd tested it out on my standard "blank slate" character I use for testing adult mods from this site. But unfortunately, I haven't even been able to get to the "proper" parts of the mod yet because the intro quest is so freaking buggy! First off, the mercenary "Fraggi" or whatever her name is. When I first met her, she was sprinting along for some reason and I actually had to turn on God Mode (my test character is perpetually level 1) in order to catch up to her. Then when I had to talk to the warlock about the poison. The mercenary said that he was in the Cornerclub, but for some reason I saw a map marker with him all the way off in the Reach somehow. In the end, I had to turn on God Mode and make a mad sprint through a city of enraged Falmer and Slaves, only to realize he was stuck in a cage. So I ended up selecting him in the console, reloading to a save back in Windhelm, and using the "moveto player" command to bring him to the Cornerclub where he belongs. Then I had to find this other mercenary, this time by asking citizens around Windhelm about him. No matter who I talked to, they only had their vanilla lines of dialogue and nothing new. So I said "fuck it" and followed the map marker, leading me to what I'm assuming to be this guy's house on a farm outside of Markarth. I go in, and wouldn't you know it, he doesn't say anything beyond "Yes?" when I hit the "talk" key on him. Same as his wife or sister or whoever else is living in that house with him. At that point, I finally gave up, having spent nearly an hour and a half just trying to get to the parts I was interested in (the slavery, bestiality, etc) and not having anything to speak for my efforts. I'd love to be able to use this mod, it looks like a hell of a lot of fun. But right now? I'm unable to do so. Maybe once I've done my planned "reset" of Skyrim to switch from MO to MO2, maybe I'll come back to this mod and give it another go to see if I can get it working properly. It's a shame I couldn't get it to work right the first time. Somebody is making a fix for TID... and I'm working on a complete redone of that mod. https://www.loverslab.com/topic/106026-things-in-the-dark-modified/?page=4&tab=comments#comment-2425141
Yuuen Posted November 12, 2018 Posted November 12, 2018 After you escape, how/can you get your items back?
zwdragonbone8314 Posted November 12, 2018 Posted November 12, 2018 Just curious. Delzaron. Will you consider to implement some bounty hunters to chase the player if, say the player character escape from the IBN as slave? In your remade version of TID.
Delzaron Posted November 12, 2018 Author Posted November 12, 2018 4 hours ago, zwdragonbone8314 said: Just curious. Delzaron. Will you consider to implement some bounty hunters to chase the player if, say the player character escape from the IBN as slave? In your remade version of TID. Yep.
Dovahbear91 Posted December 10, 2018 Posted December 10, 2018 How goes progress on the new city? we are all waiting with baited breath!
akroma3310 Posted December 10, 2018 Posted December 10, 2018 Stupid question, but how do you set the slave note in console? I know it goes between 0 and infinity, but how do I manually set it?
Delzaron Posted December 13, 2018 Author Posted December 13, 2018 On 12/10/2018 at 2:23 PM, Dovahbear91 said: How goes progress on the new city? we are all waiting with baited breath! Very slowly. I nee to built a mod for a commission, to update NMM and DP... So, TID work is reported sine die...
Sinner649 Posted December 18, 2018 Posted December 18, 2018 I am having a problem with the TUNNELING mission I talk to Daithe and then follow her to the Derelict Pumphouse and enter every thing is as it should be but nothing happens all NPC’s just stand their I have tried everything but the same problem every time
Nymra Posted December 18, 2018 Posted December 18, 2018 12 minutes ago, Sinner649 said: I am having a problem with the TUNNELING mission I talk to Daithe and then follow her to the Derelict Pumphouse and enter every thing is as it should be but nothing happens all NPC’s just stand their I have tried everything but the same problem every time install this mod with TID and try again (it should be named REPAIRED not modified, because it just fixes all the quest bugs)
ShepardJim Posted December 29, 2018 Posted December 29, 2018 do someone knows where is the animonculry? i'm using the modified version but for some reason quest markers doesn't work, it sends me to the fishery. it's the tunneling quest place.
Slilo Posted January 11, 2019 Posted January 11, 2019 On 11/5/2018 at 6:56 AM, FrostWimbelton said: I see... Mod conflicts... well time to do full mod check... Hi! I have a same issue. Do you find the conflict? p.s. My mods list: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ApachiiHair.esm Heels Sound.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm dcc-soulgem-oven-000.esm PSQ PlayerSuccubusQuest.esm EFFCore.esm SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Medium Script Range.esp FNIS.esp Brawl Bugs CE.esp zThingsInDark.esp zNightMistressMansion.esp Run For Your Lives.esp KS Hairdo's.esp Auto Unequip Ammo.esp The Dance of Death - Ultimate Edition.esp dD - Realistic Ragdoll Force - Realistic.esp SOSRaceMenu.esp XPMSE.esp RaceMenuMorphsUUNP.esp Realistic Haircolors.esp 12FemaleBrows.esp UUNP Vanilla Outfits.esp TeraSuccubusArmor.esp EquipDragonTails.esp SlaveTats.esp Lieyes_v1.0.esp Brows.esp mcgDwarvenDeviousCuirass.esp Animated Dragon Wings.esp Real Flying.esp Edda - Immersive Real Flying.esp SexLabTools.esp HentaiCreatures.esp MoreNastyCritters.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp SLAnimLoader.esp SexLabMassMatchMaker.esp HDTSextoys.esp SexLab Inflation Framework.esp Bandit_Honeypot.esp a1Ravenous.esp ZaFromTheDeepsV2.esp Immersive Patrols II.esp Immersive Citizens - AI Overhaul Lite.esp MF_RadiantProstitution.esp Namira's Goat.esp Nithhogg Dragon.esp AnubAnimObj.esp SLAL_AnimationByBakaFactory.esp zzEstrus.esp EstrusChaurus.esp EstrusTrappedEggs.esp SLAL_AnimationsByLeito.esp SLAL_K4Anims.esp SLAL_ProxyAnimObjects.esp NibblesAnimObjects.esp UIExtensions.esp AHZmoreHUD.esp iHUD.esp AMatterOfTime.esp EFFDialogue.esp AddItemMenuLE.esp Alternate Start - Live Another Life.esp ccas_starts.esp
Celedhring Posted January 18, 2019 Posted January 18, 2019 Is there any way to reset the spider statute quest that gives you the opportunity to be a servant/slave near the Helgen cave exit?
Delzaron Posted January 18, 2019 Author Posted January 18, 2019 15 hours ago, Celedhring said: Is there any way to reset the spider statute quest that gives you the opportunity to be a servant/slave near the Helgen cave exit? Nope !
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