Teddar Posted May 24, 2018 Posted May 24, 2018 21 hours ago, Delzaron said: Ah, you tried to talk to a falmer. Did you enabled creature sex animations ? Being enable to talk to a creature is mod dependant, I guess... some people met the same problem with AFS. It's why, for example, I use MaidenRaven instead of vanilla Hagravens. There is nothing I can do for that, except replace creatures by humans. I can't lock the dialogues of Pure falmers... it will mess with vanilla NPCs... Yes, i have creature animations enabled. The vanilla falmers just stand there (non-aggro) looking at me. The message "falmer decides to use you" never appears even with jacking their arousal up to 100 (not sure if that's the trigger you use though). In one quest (delivering supplies) the last NPC is a vanilla falmer. Because he stands there and does nothing, I wasn't able to complete that task (without using setstage commands).
spicy meme l0rd Posted May 26, 2018 Posted May 26, 2018 Hello, just a quick question, at what point in the quest do i get my stuff back? thank you
Delzaron Posted May 26, 2018 Author Posted May 26, 2018 3 hours ago, 123KDE said: Hello, just a quick question, at what point in the quest do i get my stuff back? thank you when you become a servant.
lsllslgbgb Posted May 28, 2018 Posted May 28, 2018 where is the velen's room(chamber) in 'whispers are coming' quest ??? I am assigned to clean his room but there's no quest mark so looked every place but i can't just find it...
FrisianGovernmentOfficial Posted June 4, 2018 Posted June 4, 2018 ((SPOILERS)) Hello everyone, I'm stuck at the beginning of this mod where I have to speak to the citizens of Windhelm about Derleth. However, the quest marker leads me directly to the farmhouse near Markarth. I am unable to ask any of the Windhelm citizens about him but I have no TID dialogue options with him aswell. Did I do something wrong? How can I fix this?
Delzaron Posted June 4, 2018 Author Posted June 4, 2018 2 hours ago, SkyBound said: ((SPOILERS)) Hello everyone, I'm stuck at the beginning of this mod where I have to speak to the citizens of Windhelm about Derleth. However, the quest marker leads me directly to the farmhouse near Markarth. I am unable to ask any of the Windhelm citizens about him but I have no TID dialogue options with him aswell. Did I do something wrong? How can I fix this? Talk to some NPCs linked to mods (inconsequential characters, dunmers in TID or NMM, etc....) It will work.
Alexandra The Nord Queen Posted June 8, 2018 Posted June 8, 2018 Is possible to escape from Ibn? Any quest or just a way out?
Delzaron Posted June 8, 2018 Author Posted June 8, 2018 6 minutes ago, Alexandra The Nord Queen said: Is possible to escape from Ibn? Any quest or just a way out? Yes, it's possible, by a quest. Of course, it will set all the locals as ennemies...
nnwdream Posted June 10, 2018 Posted June 10, 2018 Hi friend. I also have the beginning of this mod where I have to speak to the citizens of Windhelm about Derleth. It is not progressing. I watched a video from my Russian friend on YouTube and he told the fadren valor I do not have dialogue options with him Where is the problem? I do not have enough English. I used Google Translate. Sorry ...
Delzaron Posted June 10, 2018 Author Posted June 10, 2018 9 hours ago, nnwdream said: Hi friend. I also have the beginning of this mod where I have to speak to the citizens of Windhelm about Derleth. It is not progressing. I watched a video from my Russian friend on YouTube and he told the fadren valor I do not have dialogue options with him Where is the problem? I do not have enough English. I used Google Translate. Sorry ... Talk to dunmers in windhelm from mods, like TID (yes...) and unconsequential characters.
jimmy4322 Posted June 13, 2018 Posted June 13, 2018 I can't seem to find Azenith. Does anyone know where she is?
Delzaron Posted June 14, 2018 Author Posted June 14, 2018 19 hours ago, jimmy4322 said: I can't seem to find Azenith. Does anyone know where she is? In markarth, or in Ibn.
Guest Posted June 18, 2018 Posted June 18, 2018 So, finally got this mod working and advanced a little. Actually I am still at the very beginning, having just completed the questionnaire where you have to check for the tattoo sign under the bridge. After that along with frabi we have to ambush the killer, right?? After that, a few messages appear on the screen, hinting at stuff like you are being watched, etc. then I get the bugged(I think) objective called the lurking fear. The problems are: 1. Before the quest beigns, frabi says come talk to me in the in to continue, right?? But when this quest starts, she just goes and stands near the windhelm stables. Tried waiting, from 1 hour to 10, nothing happened. 2. Next, when you do talk to her, she says to go and talk with the warlock (doran, I guess). Now the problem here is doesn't stands right next to her, with no marker on him. Opening the map shows the marker to be somewhere way below markarth. Oh and that place can't be reached because the game flashes a warning that you can't go there. 3. As if that wasn't trouble enough, while out of the map menu and in the actual gameplay the map slider at the top of the screen points to apparently nowhere, continuously taking me northeast. Sorry for such a lengthy description but this has really ruined the mod for me. I have tried your other mods(afs, ravenous, from the deeps) and loved them entirely. Was really looking forward to enjoying this one too. Please revert back as soon as possible.
Guest Posted June 18, 2018 Posted June 18, 2018 On 6/10/2018 at 6:07 AM, nnwdream said: Hi friend. I also have the beginning of this mod where I have to speak to the citizens of Windhelm about Derleth. It is not progressing. I watched a video from my Russian friend on YouTube and he told the fadren valor I do not have dialogue options with him Where is the problem? I do not have enough English. I used Google Translate. Sorry ... Hey, can you tell me what exactly did you do to complete the second stage?? I seem to be stuck at talk to the warlock stage
EinarrTheRed Posted June 18, 2018 Posted June 18, 2018 If you dig back through the thread a few pages I posted *LONG* spoilers from my complete play through. Including what you need to do to get past some of these points. Sometimes you will have to use setstage but IIRC that particular quest can be completed its just confusing as to what you have to do. Last I heard Delzaron was working on this some to rebuild the whole mod which it badly needs. Good idea and concept, just needs a whole lot of TLC.
Guest Posted June 18, 2018 Posted June 18, 2018 42 minutes ago, EinarrTheRed said: If you dig back through the thread a few pages I posted *LONG* spoilers from my complete play through. Including what you need to do to get past some of these points. Sometimes you will have to use setstage but IIRC that particular quest can be completed its just confusing as to what you have to do. Last I heard Delzaron was working on this some to rebuild the whole mod which it badly needs. Good idea and concept, just needs a whole lot of TLC. Would you happen to have some sort of, I don't know, a link to the said guide?
Guest Posted June 19, 2018 Posted June 19, 2018 Solved my own problem by spending just 45 mins of life. Thought I'll do some good to others and share how. For those getting stuck at second stage of the quest 'the lurking fear', do the following: Go to new gnisis cornerclub, open your console and type 1. prid 2852b0eb 2. moveto player The required warlock should spawn right beside you. What the problem is, which I found out after chasing the map marker all the way to ibn is that, the warlock is supposed to start his journey from there. But these weird grid that rise from the ground, sorta trapped him there, so he couldn't escape. This problem was also mentioned by someone else a couple of pages back, strange no one else encountered this. Anyways, that's the solution that worked for me. Hope it helps all of you to.
Delzaron Posted June 20, 2018 Author Posted June 20, 2018 On 6/19/2018 at 7:15 AM, Zslayer286 said: Solved my own problem by spending just 45 mins of life. Thought I'll do some good to others and share how. For those getting stuck at second stage of the quest 'the lurking fear', do the following: Go to new gnisis cornerclub, open your console and type 1. prid 2852b0eb 2. moveto player The required warlock should spawn right beside you. What the problem is, which I found out after chasing the map marker all the way to ibn is that, the warlock is supposed to start his journey from there. But these weird grid that rise from the ground, sorta trapped him there, so he couldn't escape. This problem was also mentioned by someone else a couple of pages back, strange no one else encountered this. Anyways, that's the solution that worked for me. Hope it helps all of you to. Yes. I made a solution, but it will be available when 'll begon to reworkthe mod... It's not an actual project...
Dinkel Posted June 21, 2018 Posted June 21, 2018 Heya, first off thanks for you continued support on this amazing mod. Now my issue,i tried googling for it first but i couldnt find it. I've done a task and after completing it i got a quest to speak to Frabbi, the marker led me to the derelict pumphouse. But when i enter there is a questmarker on the door (talk to daithe (leading me back outside) and a marker a bit to the left of the entrance door, but there is nowhere for me to go, pumphouse is empty and only one door, i tried making a sceenshot but it wouldnt let me. i will keep trying to add a screenshot to clarify Thanks in advance -edit attached screenshots
Fuzzy_Fox Posted June 22, 2018 Posted June 22, 2018 9 hours ago, Dinkel said: Heya, first off thanks for you continued support on this amazing mod. Now my issue,i tried googling for it first but i couldnt find it. I've done a task and after completing it i got a quest to speak to Frabbi, the marker led me to the derelict pumphouse. But when i enter there is a questmarker on the door (talk to daithe (leading me back outside) and a marker a bit to the left of the entrance door, but there is nowhere for me to go, pumphouse is empty and only one door, i tried making a sceenshot but it wouldnt let me. i will keep trying to add a screenshot to clarify Thanks in advance -edit attached screenshots I think this quest is bugged. I had to console my way through the whole mod from this point on wards. Which I found a shame because its story seemed well written and thought out.
Celedhring Posted June 22, 2018 Posted June 22, 2018 Delzaron, You said you'd be reworking TID...could you move it out to Rorikstead or someplace more out of the way, perhaps near the Reach entry into Ibn (Rorikstead again..) and that avoids the crowded cities where the Falmer would arouse the most suspicion particularly in Windhelm? All in all, Rorikstead makes the most sense..in a way, it's close to Innsmouth in Lovecraftian lore. Not crowded, really out of the way for a heinous cult to take root there. Plus like I said, it's pretty close to the Ibn entrance in the Reach. And...the bug near the exit from the starting Helgen storyline is a one time only thing..if you do it once..it won't trigger again no matter how many times you go back to trigger it again. Here's a couple of suggestions: Falmer raids on Rorikstead to capture the former Ibn slave or servant (the PC) Or a Falmer kidnapping attempt anywhere on the map to drag the PC back to Ibn to re-enslave her? Overall, TID is a great mod. Just needs some serious streamlining at some points especially at the points before entering/being enslaved into Ibn. Oldrim Windhelm is terrible in terms of lag/crashes. That's partly the reason TID should be moved out to Rorikstead. (ditto Whiterun) 1
Dinkel Posted June 22, 2018 Posted June 22, 2018 1 hour ago, Fuzzy_Fox said: I think this quest is bugged. I had to console my way through the whole mod from this point on wards. Which I found a shame because its story seemed well written and thought out. thats a shame. not sure how to do the setstage commands so ill have to look into that
Fuzzy_Fox Posted June 22, 2018 Posted June 22, 2018 2 hours ago, Dinkel said: thats a shame. not sure how to do the setstage commands so ill have to look into that I think you might find these console codes to be of help Some of my own notes when I tried the mod.
EinarrTheRed Posted June 22, 2018 Posted June 22, 2018 14 hours ago, Dinkel said: Heya, first off thanks for you continued support on this amazing mod. Now my issue,i tried googling for it first but i couldnt find it. I've done a task and after completing it i got a quest to speak to Frabbi, the marker led me to the derelict pumphouse. But when i enter there is a questmarker on the door (talk to daithe (leading me back outside) and a marker a bit to the left of the entrance door, but there is nowhere for me to go, pumphouse is empty and only one door, i tried making a sceenshot but it wouldnt let me. i will keep trying to add a screenshot to clarify Thanks in advance -edit attached screenshots The quest markers are kind of misleading. You need to go through the Ibn Sewers and come out by the river. Frabbi is for some reason standing in a secluded spot out there and the quest marker never correctly shows her location (its never really clear why she is out there or how she got there, mostly seemed an excuse to make you go on a long walk through a lot of stuff for a very short conversation).
Delzaron Posted June 22, 2018 Author Posted June 22, 2018 11 hours ago, Celedhring said: Delzaron, You said you'd be reworking TID...could you move it out to Rorikstead or someplace more out of the way, perhaps near the Reach entry into Ibn (Rorikstead again..) and that avoids the crowded cities where the Falmer would arouse the most suspicion particularly in Windhelm? All in all, Rorikstead makes the most sense..in a way, it's close to Innsmouth in Lovecraftian lore. Not crowded, really out of the way for a heinous cult to take root there. Plus like I said, it's pretty close to the Ibn entrance in the Reach. And...the bug near the exit from the starting Helgen storyline is a one time only thing..if you do it once..it won't trigger again no matter how many times you go back to trigger it again. Here's a couple of suggestions: Falmer raids on Rorikstead to capture the former Ibn slave or servant (the PC) Or a Falmer kidnapping attempt anywhere on the map to drag the PC back to Ibn to re-enslave her? Overall, TID is a great mod. Just needs some serious streamlining at some points especially at the points before entering/being enslaved into Ibn. Oldrim Windhelm is terrible in terms of lag/crashes. That's partly the reason TID should be moved out to Rorikstead. (ditto Whiterun) I'll take these remarks in count. Soon, I hope to make a poll, and ask to people on LL what they expect in LL... 6 hours ago, EinarrTheRed said: The quest markers are kind of misleading. You need to go through the Ibn Sewers and come out by the river. Frabbi is for some reason standing in a secluded spot out there and the quest marker never correctly shows her location (its never really clear why she is out there or how she got there, mostly seemed an excuse to make you go on a long walk through a lot of stuff for a very short conversation). Yes, some problems with quests markers, specially in the slave quests (the framework is buggy...)
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