Jump to content

Recommended Posts

Posted

Thanks been there, done that. Further testing makes it seem more like the save game I have is bad for some reason (missing MCM options for Sexout, shows but does not expand to show any options, smaller talk mcm works), going back to previous save (made 30 seconds before the "bad" one) appears to have restored stable 2.9.92 version functionality.

 

I only installed the beta because I had already had a working stable version with only 2 sexout mods, sexout sexkey and sexout willow and thats when it all went bad. :(

 

I am back to square one with 2.9.92 stable working again and will test more later to see what I am doing wrong, this is not rocket science so not sure what happened. :-/

 

EDIT:

@KainsChylde - I am also running enhanced camera and that does not seem to be the culprit.

Posted

@Xadio: Thanks for uploading the cosaves, 292KB for the .nvse isn't that excessive, I wouldn't think it would be enough to noticably slow down loading.

 

I have glanced through your 2536 arrays.. the sexout stuff looks normal, but I'll do some more testing at weekend to make sure.

 

Most of them are from sexout spunk- which doesn't necessarily mean a problem, since tracking spunk is the intention, although I believe it has an MCM option to clear data if you want. I don't think it will make a difference, though.

 

I suspect you are hitting a vanilla engine bug where load times increase the longer you play for, which may be related to reusing the same save game slots (quicksave). Try using new slots and see if it helps (incidentally, I made a 'clean quick saves' plugin for this purpose)

 

-----

 

Actors standing inside each other with sounds but no animations:

 

This occurs when the sexout call 'succeeds', but PickIdle fails to match any animation's conditions.

 

The usual cause is a conflicting plugin which adds it's own idle animations in an inconsiderate way, causing all sexout animations to fail like this.

 

The easiest way to figure out if you have a mod conflict is to disable all plugins except Sexout, then start game and press the masturbate key (default: 'Y'). If the animation plays then test re-enabling/disabling mods until you track down the guilty one.

 

See the incompatabilties section of the Sexout Stable page for more information on this: http://www.loverslab.com/topic/24614-sexoutng/

 

-

If this issue only happens with 1 particular animation whilst others work fine, then please let me know the animation number (a debug log is ideal).

Posted

@Xadio: Thanks for uploading the cosaves, 292KB for the .nvse isn't that excessive, I wouldn't think it would be enough to noticably slow down loading.

 

I have glanced through your 2536 arrays.. the sexout stuff looks normal, but I'll do some more testing at weekend to make sure.

 

Most of them are from sexout spunk- which doesn't necessarily mean a problem, since tracking spunk is the intention, although I believe it has an MCM option to clear data if you want. I don't think it will make a difference, though.

 

I suspect you are hitting a vanilla engine bug where load times increase the longer you play for, which may be related to reusing the same save game slots (quicksave). Try using new slots and see if it helps (incidentally, I made a 'clean quick saves' plugin for this purpose)

 

Thank you for the reply, I just manage to fix it. I just deleted my auto saves and quick saves and loaded from the normal save and it seems to have fixed it. 

 

Had no idea about that bug. Just assumed it was the mod since I just downloaded the latest version and that's when it happened. Just poor timing I guess.

Guest tomm434
Posted

Odessa, I've got a bug! After the sex Sarah doesn't initiate dialogue with player. I got reports earlier but player managed to fix it by reloading the scene. I know for a fact that long time ago this worked.

        call fnSexoutActPrep
        call fnSexoutActSetRef "actorA" mq01vargasref
        call fnSexoutActSetRef "actorB" mq01sarahref
        call fnSexoutActSetRef "actorC" mq01colvinref
        call fnSexoutActSetRef "CBDialogB" 11mq01sarah8
        call fnSexoutActRun

 

 

SetConsoleOutputFilename >> 'GNRTest01'
SexoutAmra Initialized. Version: 5
FalloutTTWQuestOverhaul v.1.11 HOTFIX#3 loaded  at index (hex): 1B or (dec): 27
Debug mode enabled
You should see this debug message
Added 62 animations for Sexout-Amra.esp to registry.
Function1
Heelka is activated by Sentinel Lyons with TypeOf 42
Player is activated by Sentinel Lyons
DispatchEvent EventPlayerActivate
Function1
Heelka is activated by Sentinel Lyons with TypeOf 42
Player is activated by Sentinel Lyons
DispatchEvent EventPlayerActivate
fnSAR: Starting for 00000000
fnSARF: Locked actorA (0601D42D -- Paladin Vargas).
fnSARF: Locked actorB (0601D44F -- Sentinel Lyons).
fnSARF: Locked actorC (0601D431 -- Knight Captain Colvin).
fnSARF: Invoking CIOS.
fnSAR: Completed for 00000000
CSES: Starting for: Paladin Vargas(0601D42D)
Sexout Version is: '93(b23)
fnCSE (16): from Paladin Vargas (0601D42D) on Paladin Vargas (0601D42D)
fnCSE (16): is actor
fnCSE (16): CV2
fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start::' -> Paladin Vargas (0601D42D) 'Sexout:Start:16::'
fnSoNXClr Sexout:Start:: Paladin Vargas (0601D42D)
fnCSE (16): Returning 1
fnSNNXA: T:Paladin Vargas (0601D42D), K:Sexout:Start:16::
fnSNNXA: Checked A (1)
fnSNNXA: Checked B (1)
fnSNNXA: Checked C (1)
fnSNNXA: Final A:Paladin Vargas(0601D42D)
fnSNNXA: Final B:Sentinel Lyons(0601D44F)
fnSNNXA: Final C:Knight Captain Colvin(0601D431)
fnSNNXA: Final X:<no name>(00000000)
CSES: Normalize finished, checking sanitizer.
 : fnSexoutGetArArgs Paladin Vargas(0601D42D), Sexout:Start:16::
 info: Got NULL, skipping
NGSAN (16): RandomSextype rndA 1
NGSAN: Validating animation choices
fnSoRandAct: In randomizer
fnSoRandAct: na 3
 : fnSexoutGetArArgs Paladin Vargas(0601D42D), Sexout:Start:16::
 info: Got NULL, skipping
fnSGAI: Start. Validating flags
fnSoGAI: 168 animations left after plugin filter
fnSoGAI: 13 animations left after gender/species filter
fnSoGAI: After black list check: 12
Valid anim choices: 5001, 5101, 5301, 5302, 5303, 5304, 5305, 5401, 5601, 5602, 5301, 5302, 
fnSAN: Actor: Paladin Vargas (Sexout:Start:16:, isAnal: 0, isOral: 0, isVaginal: 1
NGSAN (16): Returning 0.000000: SUCCESS
CSES: SES done with CSE=1 SAN=0.000000, Stage=0 SEU next.
CSES: ActorC validity is 1
fnSAVa: Lock present but invalid, clearing.
CSES: ActorB validity is 1
fnSAVa: Lock present but invalid, clearing.
CSES: ActorA validity is 1
fnSAVa: Lock present but invalid, clearing.
CSES (16): initializing actors
CSES (16): init actorA Paladin Vargas (0601D42D), Paladin Vargas (0601D42D), Paladin Vargas (0601D42D)
fnSoNXClr Sexout:Started:: Paladin Vargas (0601D42D)
fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Paladin Vargas (0601D42D) 'Sexout:Started::'
CSES (16): init actorB Paladin Vargas (0601D42D), Sentinel Lyons (0601D44F), Paladin Vargas (0601D42D)
fnSoNXClr Sexout:Started:: Sentinel Lyons (0601D44F)
fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Sentinel Lyons (0601D44F) 'Sexout:Started::'
fnSoNXClr Sexout:Start:16:: Sentinel Lyons (0601D44F)
CSES (16): init actorC Paladin Vargas (0601D42D), Knight Captain Colvin (0601D431), Paladin Vargas (0601D42D)
fnSoNXClr Sexout:Started:: Knight Captain Colvin (0601D431)
fnSoCSv: Paladin Vargas (0601D42D) 'Sexout:Start:16::' -> Knight Captain Colvin (0601D431) 'Sexout:Started::'
fnSoNXClr Sexout:Start:16:: Knight Captain Colvin (0601D431)
CSES (16): clearing selfkey
fnSoNXClr Sexout:Start:16:: Paladin Vargas (0601D42D)
CSES (16): kickoff
CSES (16): Transitioning from 0 -> 1000
CSES (16): Transitioning from 1000 -> 1001
SexoutNGBES (16): SES A=Paladin Vargas (0601D42D) CBD=<no name> (00000000)
SexoutNGBES (16): SES B=Sentinel Lyons (0601D44F) CBD=11mq01sarah8 (1B030559)
SexoutNGBES (16): SES C=Knight Captain Colvin (0601D431) CBD=<no name> (00000000)
SexoutNGBES (16): SES X=<no name> (00000000) CBD=<no name> (00000000)
fnSAL: 0601D42D (Paladin Vargas) initial lock state: 0
fnSAL: 0601D42D (Paladin Vargas) final lock state: 1 0
Scaling A from 1.000000 to 1.0
fnSAL: 0601D44F (Sentinel Lyons) initial lock state: 0
fnSAL: 0601D44F (Sentinel Lyons) final lock state: 1 0
Scaling B from 1.000000 to 1.0
fnSAL: 0601D431 (Knight Captain Colvin) initial lock state: 0
fnSAL: 0601D431 (Knight Captain Colvin) final lock state: 1 0
Scaling C from 1.000000 to 1.0
fnSoNXClr Sexout:Core:Cleanup Paladin Vargas (0601D42D)
fnSoNXClr Sexout:Core:Cleanup Sentinel Lyons (0601D44F)
fnSoNXClr Sexout:Core:Cleanup Knight Captain Colvin (0601D431)
SexoutNGBES (16): SES: Setting global hook vars.
SexoutNGBES (16): SES: Global hook triggered, SES moving to BES stage 0.
SexoutNGBES (16): SEU: Stage 0.023000 0 -> 10
soAPS: Start
soAPS: Start
soAPS: Start
SexoutNGBES (16): SEU: Stage 0.066667 10 -> 100
soAPS - Plugin: Sexout.esm, anim: 5305
soAPS: ActorC is: Knight Captain Colvin. mX: 30.1964, mY: -44.768, mZ: 0, heading: 146
soAPS - Plugin: Sexout.esm, anim: 5305
soAPS: ActorB is: Sentinel Lyons. mX: 0, mY: -0, mZ: 0, heading: 117
soAPS - Plugin: Sexout.esm, anim: 5305
soAPS: ActorA is: Paladin Vargas. mX: 57.9912, mY: -1.01224, mZ: 0, heading: 91
SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found Laser Rifle (00004336) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added Laser Rifle (00004336) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Found T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Added T-45d Power Helmet (00014C08) on Knight Captain Colvin (0601D431)
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 0 -> 10
SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'Laser Rifle' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
SNGUndress (16): Removing 'T-45d Power Helmet' from Knight Captain Colvin (0601D431)
SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Sentinel Lyons (0601D44F)
SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Sentinel Lyons (0601D44F)
SNGUndress (16): Found Laser Rifle (00004336) on Sentinel Lyons (0601D44F)
SNGUndress (16): Added Laser Rifle (00004336) on Sentinel Lyons (0601D44F)
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 0 -> 10
SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Sentinel Lyons (0601D44F)
SNGUndress (16): Removing 'Laser Rifle' from Sentinel Lyons (0601D44F)
SexoutNGBES (16): SEU: Stage 0.096000 100 -> 101
SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Found Lyons' Pride Power Armor (06061A73) on Paladin Vargas (0601D42D)
SNGUndress (16): Added Lyons' Pride Power Armor (06061A73) on Paladin Vargas (0601D42D)
SNGUndress (16): Found Laser Rifle (00004336) on Paladin Vargas (0601D42D)
SNGUndress (16): Added Laser Rifle (00004336) on Paladin Vargas (0601D42D)
SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Found Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Added Recon Armor Helmet (00028EAD) on Paladin Vargas (0601D42D)
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 0 -> 10
SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
SNGUndress (16): Removing 'Lyons' Pride Power Armor' from Paladin Vargas (0601D42D)
SNGUndress (16): Removing 'Laser Rifle' from Paladin Vargas (0601D42D)
SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
SNGUndress (16): Removing 'Recon Armor Helmet' from Paladin Vargas (0601D42D)
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 10 -> 20
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 10 -> 100
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 10 -> 20
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 100 -> 110
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 20 -> 100
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 100 -> 110
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 20 -> 100
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 100 -> 110
SexoutNGBES (16): SEU: Stage 4.944670 101 -> 200
SexoutNGBES (16): SEU: Stage 0.025000 200 -> 300
NGK Knockdown Knight Captain Colvin 282
NGK Knockdown Sentinel Lyons 302
NGK Knockdown Paladin Vargas 282
SexoutNGBES (16): SEU: Stage 0.545001 300 -> 301
fnSoNXClr Sexout:Start:: Paladin Vargas (0601D42D)
NGClean (16 0): Started on 'Knight Captain Colvin' (0601D431)
NGClean (16 20): T=Knight Captain Colvin (0601D431) CBD=<no name> (00000000)
fnSoNXClr Sexout:Started:: Knight Captain Colvin (0601D431)
NGClean (16 20): stage 0 -> 20 for Knight Captain Colvin (0601D431)
NGClean (16 0): Started on 'Sentinel Lyons' (0601D44F)
NGClean (16 20): T=Sentinel Lyons (0601D44F) CBD=11mq01sarah8 (1B030559)
fnSoNXClr Sexout:Started:: Sentinel Lyons (0601D44F)
NGClean (16 20): stage 0 -> 20 for Sentinel Lyons (0601D44F)
NGClean (16 0): Started on 'Paladin Vargas' (0601D42D)
NGClean (16 20): T=Paladin Vargas (0601D42D) CBD=<no name> (00000000)
fnSoNXClr Sexout:Started:: Paladin Vargas (0601D42D)
NGClean (16 20): stage 0 -> 20 for Paladin Vargas (0601D42D)
SexoutNGBES (16): SEU: Stage 0.011000 301 -> 1000
NGClean (16 30): stage 20 -> 30 for Knight Captain Colvin (0601D431)
NGClean (16 30): stage 20 -> 30 for Sentinel Lyons (0601D44F)
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 110 -> 200
SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'Laser Rifle' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
SNGUndress (16): Equipping 'T-45d Power Helmet' on Knight Captain Colvin (0601D431)
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 110 -> 200
SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Sentinel Lyons (0601D44F)
SNGUndress (16): Equipping 'Laser Rifle' on Sentinel Lyons (0601D44F)
NGClean (16 30): stage 20 -> 30 for Paladin Vargas (0601D42D)
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 200 -> 1000
SNGUndress (16): Knight Captain Colvin (0601D431) undress stage transition from 1000 -> 2000
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 200 -> 1000
SNGUndress (16): Sentinel Lyons (0601D44F) undress stage transition from 1000 -> 2000
NGClean (16 31): stage 30 -> 31 for Knight Captain Colvin (0601D431)
NGClean (16 31): stage 30 -> 31 for Sentinel Lyons (0601D44F)
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 110 -> 200
SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
SNGUndress (16): Equipping 'Lyons' Pride Power Armor' on Paladin Vargas (0601D42D)
SNGUndress (16): Equipping 'Laser Rifle' on Paladin Vargas (0601D42D)
SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
SNGUndress (16): Equipping 'Recon Armor Helmet' on Paladin Vargas (0601D42D)
NGClean (16 40): stage 31 -> 40 for Knight Captain Colvin (0601D431)
NGClean (16 40): stage 31 -> 40 for Sentinel Lyons (0601D44F)
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 200 -> 1000
SNGUndress (16): Paladin Vargas (0601D42D) undress stage transition from 1000 -> 2000
NGClean (16 200): stage 40 -> 200 for Knight Captain Colvin (0601D431)
NGClean (16 200): stage 40 -> 200 for Sentinel Lyons (0601D44F)
NGClean (16 31): stage 30 -> 31 for Paladin Vargas (0601D42D)
NGClean (16 1000): stage 200 -> 1000 for Knight Captain Colvin (0601D431)
NGClean (16 1000): stage 200 -> 1000 for Sentinel Lyons (0601D44F)
NGClean (16 40): stage 31 -> 40 for Paladin Vargas (0601D42D)
NGClean (16 200): stage 40 -> 200 for Paladin Vargas (0601D42D)
NGClean (16 1000): stage 200 -> 1000 for Paladin Vargas (0601D42D)
SexoutNGBES (16): SEU: Stage 2.141998 1000 -> 1001
SexoutNGBES (16): SEU: Stage 0.032000 1001 -> 3001
fnSoNXClr Sexout:TFlags Paladin Vargas (0601D42D)
fnSAU: 0601D42D (Paladin Vargas) initial lock state: 1
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Paladin Vargas(0601D42D)
fnSAU: 0601D42D (Paladin Vargas) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Paladin Vargas (0601D42D)
Rescaling A to 1.000000
fnSoNXClr Sexout:TFlags Sentinel Lyons (0601D44F)
fnSAU: 0601D44F (Sentinel Lyons) initial lock state: 1
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Sentinel Lyons(0601D44F)
fnSAU: 0601D44F (Sentinel Lyons) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Sentinel Lyons (0601D44F)
Rescaling B to 1.000000
fnSoNXClr Sexout:TFlags Knight Captain Colvin (0601D431)
fnSAU: 0601D431 (Knight Captain Colvin) initial lock state: 1
fnSoAC: Removing 1 DO NOT BUY OR TAKE: Debug: Sexout Ac(18000ADE)'s from Knight Captain Colvin(0601D431)
fnSAU: 0601D431 (Knight Captain Colvin) final lock state: 0
fnSoNXClr Sexout:Core:Cleanup Knight Captain Colvin (0601D431)
Rescaling C to 1.000000
SexoutNGBES (16): SEU: Stage 0.000000 3001 -> 3002
NGCCBQ: Act 16, StartedConversation: 11mq01sarah8 (1B030559) with Sentinel Lyons (0601D44F)

 

 

Posted

Thanks been there, done that. Further testing makes it seem more like the save game I have is bad for some reason (missing MCM options for Sexout, shows but does not expand to show any options, smaller talk mcm works), going back to previous save (made 30 seconds before the "bad" one) appears to have restored stable 2.9.92 version functionality.

 

I only installed the beta because I had already had a working stable version with only 2 sexout mods, sexout sexkey and sexout willow and thats when it all went bad. :(

 

I am back to square one with 2.9.92 stable working again and will test more later to see what I am doing wrong, this is not rocket science so not sure what happened. :-/

 

EDIT:

 

@KainsChylde - I am also running enhanced camera and that does not seem to be the culprit.

Also having the same problem. New playthrough I started after ages not having touched FNV. Back then the Sexout Beta I was using was 2.8.90b4, and that hadn't any issues.

 

Tested disabling every single mod except FalloutNV.esm, Sexout.esm, and The Mod Configuration Menu.esp - then starting a new game. With the Stable version, animations play fine. However, upon installing the beta (via NMM, and also starting another new game) and replacing all the files, animations no longer play. Also, when uninstalling the beta version (reverting back to Stable release) the MCM menu for SexoutNG will be unusable (as Imperfection described), so I'm not sure how safe it is to revert versions for existing saves.

 

Also have Enhanced Camera installed, but un-installing it hadn't solved the problem. Further testing include using only the .esm (sans meshes) from the beta release, but the problem persists.

 

P.S. If it's of any relevance, the NVSE version I'm running is 4.6 Beta 2, with NX v16.

Posted

@ Rattlesnark

 

EDIT:

 

For what its worth I am running NVSE 5.0b1 with NX16 and using Pride's version of FOMM, have to agree reverting seems to require going back to pre-upgrade save, probably safer anyway.
 

 

Posted

IN my experience going back in versions of Sexout it has always been better to go back to a previous version save.( the older version save) or create a clean save (in my opinion better). Going backwards and using the saves created by the new update.. never really seemed to work for me properly.. Sometimes it did seem like it would work right but eventually I always ended up with some unexplained bugs. These took much time to try to resolve and some I have posted and everything was correct on my end so there wasn't any explanation for the bug. Start a new game.. or return to a previous older version save.. and all was good again.. That problem never arose again.

Posted

IN my experience going back in versions of Sexout it has always been better to go back to a previous version save.( the older version save) or create a clean save (in my opinion better). Going backwards and using the saves created by the new update.. never really seemed to work for me properly.. Sometimes it did seem like it would work right but eventually I always ended up with some unexplained bugs. These took much time to try to resolve and some I have posted and everything was correct on my end so there wasn't any explanation for the bug. Start a new game.. or return to a previous older version save.. and all was good again.. That problem never arose again.

Thanks, this is helpful. I had thought to just clean save as opposed to backtracking (had previous version far too long ago) or starting a whole new save game (for obvious reasons).

Posted

love the animations, got everything downloaded and installed properly and finally got the animations to work but....

there are times where its my character giving a blowjob (on her knees or on all fours) and the male partner is on all fours in front of her fingering his own butt....i've tried EVERYTHING i could to fix this

Posted

 

IN my experience going back in versions of Sexout it has always been better to go back to a previous version save.( the older version save) or create a clean save (in my opinion better). Going backwards and using the saves created by the new update.. never really seemed to work for me properly.. Sometimes it did seem like it would work right but eventually I always ended up with some unexplained bugs. These took much time to try to resolve and some I have posted and everything was correct on my end so there wasn't any explanation for the bug. Start a new game.. or return to a previous older version save.. and all was good again.. That problem never arose again.

Thanks, this is helpful. I had thought to just clean save as opposed to backtracking (had previous version far too long ago) or starting a whole new save game (for obvious reasons).

 

 

You can do both.. you truly can. You can even use Odessa save cleaner as well to give your favorite saves a try and see if it can recover. What I do before upgrading (which I rarely do in mid game ;).). is create a manual save and name it whateverupgrade .. where the 'whatever" is the name if the mod that I will be upgrading. Then If I dont' like the changes or run into problems I have a manual save to return to safely and won't get confused to .. is this the save I had before. This is because some bugs or problems might not even arrise for hours or even days later. By that time you could forget where you were with the upgrade.

 

Ideally I wait for upgrades to serious game play (except for necessary bug fixes) until the next start of the game.

 

Posted

Hi Odessa is there a chance you can take a look at the animations. Since I play all the animations I only get sexout animation not arma animation like a handjob or boobjob when I dialogue with npc in the game with sexout dialogue mod. Also get mod Odessa. 

Posted

Sexout '93 Beta 24 (final latest final final version*) in OP

 

  • - Fix for issue with call back dialog; made it more robust and efficient (thanks tomm434).
  • - Added validation that CBDialog is not set on the player (FNV engine doesn't support talking to yourself ;). thanks tomm434).
  • - NVSE and NX version validation more robust.

 

*Known Issues:

 

- None. Everything works correctly, assuming you installed it correctly. Please report any issues, otherwise this will become the stable version soon.

 

- Potential issues: A few of the animations are probably still misaligned, please report if more than a few inches, with screenshot, idx number, and ideally plugin.

 

-----------------------------------------------------------------------------

 

 

Re: Actors standing inside each other with sounds but no animations (see also post 127)

 

There is one other reason this can happen: You do not have the animation files installed correctly. As specified in OP, the Beta requires the Stable CORE and DATA installed, and Amra animations requires the Amra Data installed.

 

NMM has known issues with installing FNV mods (in general!), and I don't recall ever seeing any modder anywhere recommending it for FNV. I suggest FOMM.

 

-----

 

@RitualClarity: You do not need to do a clean save for sexout upgrades. I never do.

 

@loli: Not enough info to go on. Please upload screenshot, idx number, and preferably debug log.

 

@DragoonKing555:

1) Check the support thread of the guilty mod.

2) Yes. Go nuts ;):

; The king screws player on a bed
call fnSexoutActRunFull (Ar_Map "ActorA"::TheKingREF, "ActorB"::PlayerREF, "RefSurface"::SomeBedREF)
Posted

Until the next final, final, final version :D

 

 

@RitualClarity: You do not need to do a clean save for sexout upgrades. I never do.

I agree on the need part however I have had some issues before that were resolved with a clean save. A clean save is the last thing I do/need. I do however create a manual save right before upgrading so that I can go back to it if there is a glitch or problem or something I don't' like with the current newest version. Makes finding it easier..

 

The "clean save" is if you played for some time into a quest or current character and want to save the progress.. a clean save can allow you to not have to go back. That was basically what I was trying to get across sorry if I was confusing..

 

However it should be the last thing anyone does because the sexout based progresses would be lost. :(. One time I needed a clean save was a pregnancy glitch that Halstrom and I worked on for days to resolve.. Never could fix it. Went and created a clean save after testing a new start which worked and was able to continue on that character playthrough. Only loosing the rating and progress from Sexout mods. (number of sex times etc.)

 

Hey it is a Besthesda game.. unexplainable glitches and problems are expected to happen on occasion. :D. Sometimes.. you just gotta clean that save.. Or face starting over from scratch.. Who knows what garbage got into that save I mentioned above. No reflection on Sexout or Pregancy mods. Hell it could have been some other Nexus mod I was using lol. that caused the issue .. Never had that same glitch since.

Posted

 

 

Re: Actors standing inside each other with sounds but no animations (see also post 127)

 

There is one other reason this can happen: You do not have the animation files installed correctly. As specified in OP, the Beta requires the Stable CORE and DATA installed, and Amra animations requires the Amra Data installed.

 

NMM has known issues with installing FNV mods (in general!), and I don't recall ever seeing any modder anywhere recommending it for FNV. I suggest FOMM.

 

Thanks for the suggestion. I tried this out: Using the Package Manager from prideslayer's own custom build FOMM (v0.14.11.13, the latest) to load and activate the following files:

 

1. SexoutNG - Core 2.9.92

2. SexoutNG - Data 2.8.83

3. SexoutNG - Bodies 1.0.0

4. Sexout-93-Beta-24---June-20--2015

5. SexoutCommonResources-20150402.1

6. SexoutCommonResourcesData-20140712 

 

Alas, the problem still exists. Tested on a whole new game with only FalloutNV.esm and Sexout.esm activated (although files from other mods are all still present/installed, of course).

 

Weirdly, the pre-order DLCs seem to still be activated (with the popup messages ingame) although all their .esm files are deactivated.

 

I don't know if it makes a difference since I'm overwriting every existing file (with a 'Yes to all') when installing these mods, but my FNV folder is a bit of a mess. Lots of leftover files, including those from older versions of all the Sexout mods I use.

 

With my current internet plan, testing it out on a freshly redownloaded and vanilla installation of FNV isn't feasible. :(

 

Also, side question regarding SexoutNG Bodies 1.0.0. Since the contents are in .bsa files without an .esp/.esm, would they still apply to the game appropriately? I had to manually extract the contents of 'Sexout T6M.bsa' and 'Sexout - Breezes.bsa' for it to work on my end (neither NMM or FOMM extract the .bsa files automatically). Could this be pointing to another issue with my Sexout setup?

 

EDIT: Problem solved, see post #150.

Posted

 

I don't know if it makes a difference since I'm overwriting every existing file (with a 'Yes to all') when installing these mods, but my FNV folder is a bit of a mess. Lots of leftover files, including those from older versions of all the Sexout mods I use.

With my current internet plan, testing it out on a freshly redownloaded and vanilla installation of FNV isn't feasible. :(

 

Also, side question regarding SexoutNG Bodies 1.0.0. Since the contents are in .bsa files without an .esp/.esm, would they still apply to the game appropriately? I had to manually extract the contents of 'Sexout T6M.bsa' and 'Sexout - Breezes.bsa' for it to work on my end (neither NMM or FOMM extract the .bsa files automatically). Could this be pointing to another issue with my Sexout setup?

 

 

As to the first issue, something you could try as long as you still have the original downloads of all the mods you're currently using. Delete everything from your Data folder except the vanilla game esm and bsa files. Open Steam, right-click on NV and go to Properties. In the window that opens, go to the "Local Files" tab, then "Verify Integrity of Game Cache..." This is "re-install lite", repairing corrupted files and replacing missing ones. Assuming you haven't borked your entire install, the download should only be equivalent to one of the medium-sized sexout files, maybe Tryout sized. Once it's done you can re-install your mods (this time using FOMM to avoid the remnant files issue).

 

The sexout bodies bsa doesn't need it's own esp or esm. It's titled the way it is (SexoutNG - Bodies.bsa) so that the SexoutNG.esm can read from it if nothing else is available.

Posted

 

 

...

 

As to the first issue, something you could try as long as you still have the original downloads of all the mods you're currently using. Delete everything from your Data folder except the vanilla game esm and bsa files. Open Steam, right-click on NV and go to Properties. In the window that opens, go to the "Local Files" tab, then "Verify Integrity of Game Cache..." This is "re-install lite", repairing corrupted files and replacing missing ones. Assuming you haven't borked your entire install, the download should only be equivalent to one of the medium-sized sexout files, maybe Tryout sized. Once it's done you can re-install your mods (this time using FOMM to avoid the remnant files issue).

 

The sexout bodies bsa doesn't need it's own esp or esm. It's titled the way it is (SexoutNG - Bodies.bsa) so that the SexoutNG.esm can read from it if nothing else is available.

 

 

Thanks for the detailed pointer. I'll definitely give that trick a try should it come to that.

Posted

What KainsChylde states is true. It is exactly what I do when I believe my files have been messed up or need to be fixed. I done this every version of Sexout or so in the past. The beauty of this is you can go back and "re-do" this any time you desire. This way you can be 100% confident that your starting files are clean and fully functional which can remove some tech support issues as you would only be dealing with the mods and files you installed afterward.

 

Below is a clean Data folder in case you aren't sure of what came with Fallout or not.

post-89432-0-84791400-1434901618_thumb.jpg

This is an example from an Fallout with all DLC's. You may or may not have all the ESM/BSA in your game

Posted

Out of curiosity, what is the default included female body for SexoutNG? I know it is a type6, but what is its origin? 

 

Not sure but I believe our version is from Nessa

http://www.loverslab.com/topic/4530-fonv-type-n-body-replacer/

 

Never mind

 

Sexout does use animations from other sources, but it has many that are unique to it, thanks to this gentleman.

 

  iron_jack for countless hours testing, bug hunting, and aligning of animations.

 

  astymma, for all his work on the skeleton, sexout related mods, and general programming assistance.

 

  Johnhead, for some new animations as well.

 

  ChancellorKremlin, for being an annoying pain in the ass with a million questions.  If he reads this I'm sure he'll be ecstatic at being mentioned. :)

 

  Izumiko, for creating the included female body mesh (Type 6 Modification Body NV)

 

  Nagothms, for adding bouncing to the including female body mesh

 

  sesom, for creating the included male body mesh and texture

 

  Every one of you players that has downloaded, played, and even bug reported about this mod.  Without you, there's no point.

 

  Many many others.  If I've forgotten to mention you here, it was not intentional.  Drop me a line and I'll include you, and don't feel weird about it; I honestly feel worse having left you out.

It was right in front of our faces... well actually in the Sexout readme.. lol. Imagine that.. info on included mods inside a read me.. original concept.. Dam I need to take a brake from tech support.. I am loosing my brain cells. :P

Posted

 

Below is a clean Data folder in case you aren't sure of what came with Fallout or not.

[screenshot]

This is an example from an Fallout with all DLC's. You may or may not have all the ESM/BSA in your game

The reference is invaluable, thanks a lot! I'm in the middle of handling the file right now, will have Steam check the files and redownload what I need soon as I'm able.

Posted

Glad it was useful. You can do the same for the main folder (where the exe is) if necessary. Got bunch of tools or such you aren't sure of.. you can clean those out as well. f you have further problems or want info on handling your Steam , mod installations tricks of the trade.. post a nice new thread.. You will get plenty of info there.

 

This is getting off subject so I will stop there before Odessa comes and smacks me on my green nose.. :D I

Posted

Huh, looks like I've figured out the bloody source of the headache. sf_plugin.dll in /SKSE NVSE/Plugins/ from JIP Selective-Fire version 1.01 (this mod: http://www.nexusmods.com/newvegas/mods/49478/?) for some reason messes up animations in the beta release of SexoutNG (the stable release works perfectly). Is this something tthe SexoutNG devs/Odessa be able look into (or make sense of)?

I've uninstalled JIP S-F for the time being, it would be mighty swell if this issue can be sorted one day. Wish I'd figured out it was an SKSE NVSE plugin issue sooner, what with the .esp/.esm load order not making a difference - would've saved me so much frustration. 

P.S. Going back to NMM for the SexoutNG installation seems to be fine too, which I'll be doing for the sake of organization.

EDIT: Whoops, just in time for the transition to Stable. I'll give that one a try again to see it magically fixed itself.
EDIT 2: Yep, JIP-SF definitely kills things
EDIT 3: The older version of JIP-SF (0.96) lacks the functionality of persistent settings (which is a very meager feature, worth giving up). In turn, the .dll is not utilized and would alleviate this issue with SexoutNG animations. This version is no longer available for download on the Nexus, so if anyone's keen/desperate enough for it, shoot me a PM.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...