Slorm Posted September 7, 2015 Share Posted September 7, 2015  Basically when you set it to 1 day, you need minimum 1 day before the skill penalties are applied. So if you escape 12 hours after the arrest, no penalties.The sentence length is determined by the amount of gold you owe.  You can set this in the MCM -- in my case I keep it at 1000g/day -- so if I get arrested owing 5000g I'll have to serve 5 days. 1000g then just one day. Major/minor crimes determine how you get punished during the sentence.  Thanks for clarifying that, I wasn't sure if it was supposed to work like vanilla where skills get reset over a period rather than one hit once you went over the time set in MCM Link to comment
Afro68 Posted September 9, 2015 Share Posted September 9, 2015 I don't know if this should be here or in the orginal thread but currently I'm testing things out before I upgrade my pc. I have a current prison situation and right now she's in the cage but the male prisoner is not and it just gets stuck since he's not in the cage. Is there a way to teleport a npc into the cage so it just unsticks? Â If it helps any I'm Sexlab 1.60 hotfix 2 and so far it worked okay. Link to comment
Inte Posted September 9, 2015 Author Share Posted September 9, 2015 I don't know if this should be here or in the orginal thread but currently I'm testing things out before I upgrade my pc. I have a current prison situation and right now she's in the cage but the male prisoner is not and it just gets stuck since he's not in the cage. Is there a way to teleport a npc into the cage so it just unsticks?  If it helps any I'm Sexlab 1.60 hotfix 2 and so far it worked okay.  You can select the prisoner in console and type MoveTo player Link to comment
Janerunner Posted September 9, 2015 Share Posted September 9, 2015 Huh, I almost had that problem, but the prisoner teleported in. Link to comment
Guest Real Posted September 10, 2015 Share Posted September 10, 2015 Excellent work, this just keeps getting better and better. Have you thought about using http://www.loverslab.com/files/file/1799-branding-device-of-doom/ ? Link to comment
Guest Real Posted September 10, 2015 Share Posted September 10, 2015 Oh yeah, one thing I'd love to see is guards interrupting your sleep or wait time. It'd be kind of cool to have a guard come and kick you awake, or douse you in dirty water or something like that to wake you up for punishment. I'm sure it's out of scope, but could even had a sleep resource where the less sleep you manage to get causes a debuff on your character once you get out, but I guess that could just be managed with an actual survival mod. Link to comment
Guest Posted September 10, 2015 Share Posted September 10, 2015 On my first test on the cage in dragonreach I noticed that when the NPC's would come too watch sometime they spawn into the cage. But otherwise The mod is amazing Link to comment
boo Posted September 11, 2015 Share Posted September 11, 2015 Oh yeah, one thing I'd love to see is guards interrupting your sleep or wait time. It'd be kind of cool to have a guard come and kick you awake, or douse you in dirty water or something like that to wake you up for punishment. I'm sure it's out of scope, but could even had a sleep resource where the less sleep you manage to get causes a debuff on your character once you get out, but I guess that could just be managed with an actual survival mod. Â For interrupting player wait / sleep look at sands of time sleeping encounters standalone. Link to comment
Guest Real Posted September 11, 2015 Share Posted September 11, 2015 Â Oh yeah, one thing I'd love to see is guards interrupting your sleep or wait time. It'd be kind of cool to have a guard come and kick you awake, or douse you in dirty water or something like that to wake you up for punishment. I'm sure it's out of scope, but could even had a sleep resource where the less sleep you manage to get causes a debuff on your character once you get out, but I guess that could just be managed with an actual survival mod. Â For interrupting player wait / sleep look at sands of time sleeping encounters standalone. Â Â That mod is so much fun. I struggle getting the game stable with it though. I'll look into the standalones, thanks for the tip. Link to comment
boo Posted September 12, 2015 Share Posted September 12, 2015 Though I'd like to actually see that integrated into prison overhaul. Link to comment
special Posted September 13, 2015 Share Posted September 13, 2015 @Inte​Firstly, great work on these patches, they have definitely improved an already great mod.  Secondly, hopefully​ this hasn't been suggested already...• Would it be possible to ​add an MCM option to keep the player gagged and bound whilst in their cell?• Would it be possible to choose from one of the DDa gags instead of the zbf gags? thanks Link to comment
White Banshee Posted September 13, 2015 Share Posted September 13, 2015 I have to say that the mod runs smoothly as it never did and I second @special first suggestion for the player gagged and bound in the cell. Great work  Link to comment
Slorm Posted September 13, 2015 Share Posted September 13, 2015 Bug Report  I think this is a PO bug rather than a patch bug and one I've had happen on odd occasions before. I was imprisoned in Solitude, once I was released I noticed that all my potion of healing had been tagged as stolen.  I saw something similar in Dawnstar a few months back when a returned weapon had been tagged as stolen, so looks to be one of those annoying intermittent bugs that can be so hard to find. Link to comment
Inte Posted September 13, 2015 Author Share Posted September 13, 2015 Bug Report  I think this is a PO bug rather than a patch bug and one I've had happen on odd occasions before. I was imprisoned in Solitude, once I was released I noticed that all my potion of healing had been tagged as stolen.  I saw something similar in Dawnstar a few months back when a returned weapon had been tagged as stolen, so looks to be one of those annoying intermittent bugs that can be so hard to find. This was a potion you say, not a DD? Hmm, I had that happen to DD's when I transferred them to your captor's inventory on arrest, and then back to you on your release. I have reworked that function for patch 7a to use a StorUtil Form List instead. @xaz is using the vanilla global RemoveAllItems() function to move your entire inventory to the jail's chest and back ... since it's on only one or two items, maybe it's a short coming of that function.  Link to comment
Inte Posted September 13, 2015 Author Share Posted September 13, 2015 @Inte  ​Firstly, great work on these patches, they have definitely improved an already great mod.  Secondly, hopefully​ this hasn't been suggested already...  • Would it be possible to ​add an MCM option to keep the player gagged and bound whilst in their cell? • Would it be possible to choose from one of the DDa gags instead of the zbf gags?  thanks I have to say that the mod runs smoothly as it never did and I second @special first suggestion for the player gagged and bound in the cell. Great work PO not restrictive enough for your PC? Try HC mode. Problem might arise with realistic needs mods. Can't eat while gagged/bound 24/7. I was going to pose the prisoner over night in the cell but I am already getting reports of PO being too boring during cell hours. Link to comment
entro Posted September 14, 2015 Share Posted September 14, 2015 Is this still compatible with the updated Zaz animation pack? Link to comment
Bonding1005 Posted September 14, 2015 Share Posted September 14, 2015 First of all, thank you Inte and Xaz for this jewel of a mod, I enjoy it immensly. Â A question about the Bounty Hunter: is it correct that it only triggers when you escape from the prison? If I for example kill a guard and then run away, no BH ever comes after me. If I go to prison however and then escape (which is all but impossible anyway with your mod), the BH is triggered correctly. Is that intended or a buggy installation on my side? If this is intended, I would suggest changing it so that BH comes after you every time you have a bounty above the set amount in the MCM, not just when you manage to escape... Link to comment
Inte Posted September 14, 2015 Author Share Posted September 14, 2015 First of all, thank you Inte and Xaz for this jewel of a mod, I enjoy it immensly. Â A question about the Bounty Hunter: is it correct that it only triggers when you escape from the prison? If I for example kill a guard and then run away, no BH ever comes after me. If I go to prison however and then escape (which is all but impossible anyway with your mod), the BH is triggered correctly. Is that intended or a buggy installation on my side? If this is intended, I would suggest changing it so that BH comes after you every time you have a bounty above the set amount in the MCM, not just when you manage to escape... Â The BH should come for you when your bounty is higher than set in MCM, also after the time set in MCM expired + a few hours, depending how close you are to Whiterun, the BH starting point. Â Link to comment
Slorm Posted September 14, 2015 Share Posted September 14, 2015 Is this still compatible with the updated Zaz animation pack?  I'm using ZAP v6.07 and not seen any problems at all  Link to comment
entro Posted September 14, 2015 Share Posted September 14, 2015 Â Is this still compatible with the updated Zaz animation pack? I'm using ZAP v6.07 and not seen any problems at all Thank you, I was just checking on it. Link to comment
Bonding1005 Posted September 14, 2015 Share Posted September 14, 2015 Â First of all, thank you Inte and Xaz for this jewel of a mod, I enjoy it immensly. Â A question about the Bounty Hunter: is it correct that it only triggers when you escape from the prison? If I for example kill a guard and then run away, no BH ever comes after me. If I go to prison however and then escape (which is all but impossible anyway with your mod), the BH is triggered correctly. Is that intended or a buggy installation on my side? If this is intended, I would suggest changing it so that BH comes after you every time you have a bounty above the set amount in the MCM, not just when you manage to escape... Â The BH should come for you when your bounty is higher than set in MCM, also after the time set in MCM expired + a few hours, depending how close you are to Whiterun, the BH starting point. Â Strange... I killed a guard in Whiterun, ran away. Bounty was above the MCM value and I had set 3 hours wait time for BH. I waited for six hours, did fasttravel to Winterhold, nothing. MCM debug screen said "No BH for you!". Then I let myself get locked up, consoled in some lockpicks, escaped, waited 3 hours. MCM said "BH is coming.", Waited 3 hours and he came. Will test with a reinstall... thanks for the answer! Link to comment
special Posted September 15, 2015 Share Posted September 15, 2015  @Inte  ​Firstly, great work on these patches, they have definitely improved an already great mod.  Secondly, hopefully​ this hasn't been suggested already...  • Would it be possible to ​add an MCM option to keep the player gagged and bound whilst in their cell? • Would it be possible to choose from one of the DDa gags instead of the zbf gags?  thanks I have to say that the mod runs smoothly as it never did and I second @special first suggestion for the player gagged and bound in the cell. Great work PO not restrictive enough for your PC? Try HC mode. Problem might arise with realistic needs mods. Can't eat while gagged/bound 24/7. I was going to pose the prisoner over night in the cell but I am already getting reports of PO being too boring during cell hours.   I was thinking along the lines of if your PC commits a large amount of crime and has a very high bounty maybe they are deemed "too dangerous" too have unrestrained in their cell for guard safety or fear of escape.  To avoid the 'unable to eat whilst restrained in cell' issue, maybe having a 'feeding time' scene for a guard to bring in food, ungag the PC whilst he/she eats and then gags them and leaves?  I can understand why some people would say the in cell part of PO can be boring, I agree to a point but in the terms of what is actually happening, the whole point is that being in a cell is a punishment and not meant to be entertaining? I know this is a game we're talking about so in cell scenes are quite important, the random rapings / beatings / feeding time / and the parade & 'tonights entertainment' etc all work for me. Plus if you're not in HC mode, you can always sleep through to speed things up a little.  Food for thought but I would like to see a restrained in cell option for high crimes / large bounties with the addition of a feeding time scene if at all possible.  What are your thoughts Inte?​ Link to comment
badbat111 Posted September 15, 2015 Share Posted September 15, 2015   @Inte  ​Firstly, great work on these patches, they have definitely improved an already great mod.  Secondly, hopefully​ this hasn't been suggested already...  • Would it be possible to ​add an MCM option to keep the player gagged and bound whilst in their cell? • Would it be possible to choose from one of the DDa gags instead of the zbf gags?  thanks I have to say that the mod runs smoothly as it never did and I second @special first suggestion for the player gagged and bound in the cell. Great work PO not restrictive enough for your PC? Try HC mode. Problem might arise with realistic needs mods. Can't eat while gagged/bound 24/7. I was going to pose the prisoner over night in the cell but I am already getting reports of PO being too boring during cell hours.   I was thinking along the lines of if your PC commits a large amount of crime and has a very high bounty maybe they are deemed "too dangerous" too have unrestrained in their cell for guard safety or fear of escape.  To avoid the 'unable to eat whilst restrained in cell' issue, maybe having a 'feeding time' scene for a guard to bring in food, ungag the PC whilst he/she eats and then gags them and leaves?  I can understand why some people would say the in cell part of PO can be boring, I agree to a point but in the terms of what is actually happening, the whole point is that being in a cell is a punishment and not meant to be entertaining? I know this is a game we're talking about so in cell scenes are quite important, the random rapings / beatings / feeding time / and the parade & 'tonights entertainment' etc all work for me. Plus if you're not in HC mode, you can always sleep through to speed things up a little.  Food for thought but I would like to see a restrained in cell option for high crimes / large bounties with the addition of a feeding time scene if at all possible.  What are your thoughts Inte?​   or use the milk machine mod it puts a tube into the players mouth then gaurds can top the food up Link to comment
panthercom Posted September 16, 2015 Share Posted September 16, 2015 Â I'd like to humbly suggest that you move the pillory in Morthal a little bit more towards the center of town; the boulder behind it is fouling NPCs when they are circling around the player during whipping animations. Just a couple of feet should do it. Having it close to the cooking fire is really nice, BTW; much better lighting that way. Â Â I also used the crux rope in the cell in Morthal, just out of curiousity. When I exited the cross, I fell through the floor of the cell and into the void, before reappearing inside the jail and getting arrested again for escaping. Â Â Using the X Frame caused some free camera voodoo; the camera position would shoot way outside the cell and into void. I don't recall having any problems like that with earlier versions. I'm using patch 7.7 Link to comment
aspirine2 Posted September 16, 2015 Share Posted September 16, 2015 OUTSTANDING WORK ..but i got a couple issues -game crashes when a guard enters the cell and want to rape the pc ?? -how can i enter that prison arena ..included in the patch 7 ?? Link to comment
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