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Posted

 

Bug report:

 

I used Immerslave and had a bounty placed on my char, 1500.  When I got arrested, I chose jail time.  The sentence went smoothly (for a major bounty), but after, when I got my gear back, everything I had started the game with or crafted with smithing (haven't tested it with alchemy or enchanting yet) was marked as stolen.  I even crafted more gear and got arrested a second time, and it happened both times.

 

Actually, there was an arrest in between, in Winterhold, but there it just did a normal prison sentence instead of a PO one.  Not sure if that's working as intended or not ...

 

Are you talking about DDs?

 

 

 

It wasn't just devices, some swords I had made got flagged, too.  They are katanas from the mod Maids II, so yes it does look to be gear added by mods.

 

Posted

 

I've noticed that unlike earlier versions of the mod, whenever I'm arrested in smaller towns like falkreath and morthol, I just end up being vanilla arrested. Is this just a result of the newer patches or is it a conflict on my end because I note that your screenshots are from Falkreath.

 

Who is the arrestor (that's a word, right?)

Don't suppose you have a log for that event?

I improved arrest location recognition in 6g.

I'll release 6g soon-ish; I having too much fun testing the newly added Morthal pillories.    

 

 

 

Reinstalling the mod seems to fix the arresting sequence, though in one instance the arresting npc (guard) just hangs around and I can only get to the jailer by waiting an hour.

Posted

I was hoping to ask about this mod getting update with SL 1.60? I tired to use with SL 1.60 and I get a warning about this mod saying it hasn't been tested with 1.60

Posted

I was hoping to ask about this mod getting update with SL 1.60? I tired to use with SL 1.60 and I get a warning about this mod saying it hasn't been tested with 1.60

 

Will start testing with SL 1.6

 

Posted

Is there any way you could make sexual interactions and the pillory purely optional? :) I especially like the prison part of the mod, so i would like to have options to tailor it down to that :)

Posted

We'd need also the option chance of female to work with the new cage event

 

 

P.S. trying to sole my issue seems that Bounty hunters now works...but they spawns after lot of time since the slider is broken

 

Also they seem to not being able to walk towards character.

 

Posted

Dumb question: what do you need to do when the game say: "have fun for 8x amount of time)" do end the event?, I had waited for 10 minutes to see if it resets, but nothing happends.

Posted

Just installed sexlab 1.6, tested this in whiterun everything worked fine up until the gaurd is to take you out of the cell to pillary or wherever, gaurd now comes into cell gives a punishment, then says lets go, gaurd moves out of cell then just stands there. Never had this happen with previous version of sexlab.

Posted

Just installed sexlab 1.6, tested this in whiterun everything worked fine up until the gaurd is to take you out of the cell to pillary or wherever, gaurd now comes into cell gives a punishment, then says lets go, gaurd moves out of cell then just stands there. Never had this happen with previous version of sexlab.

 

same exact thing happens to me.

 

Posted

 

Just installed sexlab 1.6, tested this in whiterun everything worked fine up until the gaurd is to take you out of the cell to pillary or wherever, gaurd now comes into cell gives a punishment, then says lets go, gaurd moves out of cell then just stands there. Never had this happen with previous version of sexlab.

 

same exact thing happens to me.

 

 

Hm, sounds like the function

SexLab.IsActorActive()
has been changed in SL 1.6, but that's just speculation on my part, since I am still running SL 1.59c I cannot test that atm.

I am using that to see if SexLab has finished.

Of course a log would help more.  

Posted

These patches have been amazing so far!!! I've been constantly updating every time a new version pops up. But i was wondering, (and forgive me if this has already been mentioned) but is it possible to add multiple follower support? At least 2 or 3 more. I play the game on the highest difficulty and always travel with at least 2-4 followers depending on the situation. Above that I just find it ridiculous to take more, it just completely overpowers the game. But there were times like in Mia's Lair mod, where I enjoyed the multiple follower support. Would it be possible to add this with the jailing mechanics?

Posted

Getting an issue where once I have been arrested, taken to the jailer, stripped and bound, nothing happens. I have free reign to move my character, sans jumping, but the jailer doesn't do anything other than following me around. Using either of the skip options does nothing, moving or unsticking the jailer does nothing, and neither does waiting.

Posted

Getting an issue where once I have been arrested, taken to the jailer, stripped and bound, nothing happens. I have free reign to move my character, sans jumping, but the jailer doesn't do anything other than following me around. Using either of the skip options does nothing, moving or unsticking the jailer does nothing, and neither does waiting.

Pretty much the same. Works smoothly until my character has been taken to the cell: The jailer has had some fun, when he/she walks out of the cell, my character is still bound and gagged and can move. The jailer does not close the cell door and just stands outside doing nothing. Waiting does not help for me either.

 

Just thought I'd add that I got the sex framework 1.60 installed which gives me a message in-game saying "the 1.60 version has not been tested with prison overhaul and might cause problems" (something like that anyway), but I don't know if that could actually be the problem. This mod has worked without any issues before.

Posted

I am having an issue. Whenever I commit a crime and yield to a guard after selecting take me to jail the guard will go through the regular dialogue and then either repeat the arrest sequence in an infinite loop or attack me outright and refuse all yields. I have the latest patch.

Posted

I am having an issue. Whenever I commit a crime and yield to a guard after selecting take me to jail the guard will go through the regular dialogue and then either repeat the arrest sequence in an infinite loop or attack me outright and refuse all yields. I have the latest patch.

 

I would need a log.

 

 

Getting an issue where once I have been arrested, taken to the jailer, stripped and bound, nothing happens. I have free reign to move my character, sans jumping, but the jailer doesn't do anything other than following me around. Using either of the skip options does nothing, moving or unsticking the jailer does nothing, and neither does waiting.

Pretty much the same. Works smoothly until my character has been taken to the cell: The jailer has had some fun, when he/she walks out of the cell, my character is still bound and gagged and can move. The jailer does not close the cell door and just stands outside doing nothing. Waiting does not help for me either.

 

Just thought I'd add that I got the sex framework 1.60 installed which gives me a message in-game saying "the 1.60 version has not been tested with prison overhaul and might cause problems" (something like that anyway), but I don't know if that could actually be the problem. This mod has worked without any issues before.

 

 

Same: log please.

 

Posted

Load your save using:

 

[Papyrus]

bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

in your Skyrim.ini

 

not sure if adding uTraceStatusOfQuest=1 would be any further assistance.

Posted

No idea if anyone else had this problem with 6f and I haven't read the entire thread, but after updating the shackles would not appear on my character. In the CK, the patch seems to use a secondary equip copied off the original named "shackles" (same as the original) but the NIF path was wrong. It pointed to a non-existent directory. Repointing it to the Black Irons NIF in the ZaZ datapack fixed it.

 

NOTE: I Was incredibly drunk when I fixed this, so I can't remember all the details.

Posted

Load your save using:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

in your Skyrim.ini

 

not sure if adding uTraceStatusOfQuest=1 would be any further assistance.

 

Where would the log be? In the console? The Skyrim.ini? 

Posted

 

Load your save using:

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

in your Skyrim.ini

 

not sure if adding uTraceStatusOfQuest=1 would be any further assistance.

 

Where would the log be? In the console? The Skyrim.ini? 

 

 

Logs are saved to ...Documents\My Games\Skyrim\Logs\Script

 

Posted

I realize that it probably there are plenty of higher priorities, but the navmesh edits are conflicting with other mods.  ETaC and 3DNPC seem to be the two problems, particularly in Falkreath (ETaC).  Any chance of a patch?  I'm getting pretty good at fixing things in TES5edit, but the Creation Kit is still a mystery to me.

 

BTW, I'm also having the above issue with the jailer just standing still after opening the cell door for daytime punishments.

 

To try to answer Snares, while there are some breaking issues with the last one or two versions of this patch, overall they represent a great leap forward for PO's stability and functionality.  I haven't tried to use it for a full playthrough yet, but I hope to once Campfire and Frostfall are updated.

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