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Posted

 

 

When i get captured by prison guard the follower doesn t get a collar.

1) Then when the guards come back it notices and it adds it saying "what did you do with your collar".

 

2) i still have the problem of Bounty hunters...

-The XPO hours sliders is still dead.

-the info Windows says "Bounty hunters are coming for you" but i waited a couple days and none arrived.

-I even found a vanilla Bounty hunter

 

Any way to test it better?

 

The collar thing also happens too me after update, I have to do more testing.

 

 

1. The collar thing is working as intended, IDK I thought it be cool if the jailer forgets to collar the follower at first, but then just notices that the follower is missing one and adds it.   

2. So you cannot adjust the BH delay at all? What does the slider say?

  • Move PO + Patch last in the load order.
  • Use TESV to check for conflicts.
  • If all good, then continue with bellow.
  • Go in a small cell, i.e. a small cave like Honeystrand Cave.
  • Manually restart PO from MCM, wait only 1 hour
  • Look in the MCM and make sure the PO bounty quest did not start -- "No BH for you." message.
  • Save.
  • Uninstall PO + Patch.
  • Load save from 6.
  • Wait 2 in game hours or until the PO MCM is gone.
  • Save
  • Clean save made in 11.
  • Install PO V033_fix only.
  • Install PO Patches.
  • Load clean save from 12.
  • See if it works.
  • In order for the BH to catch up, you must spend a few hours playing the game not just waiting, after the "Bounty hunters are coming for you." message appears in the MCM.  

 

 

The slider says "XPO hours" instead of a value.. moving it still says the same.

 

1 and 2 already done....many times no conflicts everything green and so on.

 

 

While the other procedure sounds like cleaning a save...

I already did that and i also started brand new games....

 

Seems after 3 versions ago i started having this problem ...rollbacking fixes it ago.

It all started when the MCM part about Bounty hunters and bounties status was added.

 

Before that everything worked fine.

 

If i can provide any useful log i would just tell me in wich situation.

Posted

@Inte

 

Noticed some extra xpo error entries in the log when I had a look this evening, the first two lines normally appear (looking back as a previous log) but the others seem to be new. Hopefully may help with the TES5Edit errors

 

 

[08/14/2015 - 09:21:53PM] Error: Property Slots on script xpoanimation attached to xpoAnimation (2B02BB0B) cannot be bound because SexLabQuestAnimationSlots (0C03CE6C) is not the right type
[08/14/2015 - 09:21:53PM] warning: Property BountyHunterGuards on script xpobounty attached to xpoBounty (2B043539) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:53PM] warning: Property xpoLocationInt on script xpojailvars attached to xpoJailVars (2B01B1CA) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:53PM] warning: Property xpoPatchesPCPunished on script xpoMain_SF_GenericKinkyPunishment attached to (2B02AADE) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:53PM] warning: Property MarkerC on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:53PM] warning: Property MarkerD on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:54PM] Error: Property Slots on script xpoanimation attached to xpoAnimation (2B02BB0B) cannot be bound because SexLabQuestAnimationSlots (0C03CE6C) is not the right type
[08/14/2015 - 09:21:54PM] warning: Property BountyHunterGuards on script xpobounty attached to xpoBounty (2B043539) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:54PM] warning: Property xpoPatchesPCPunished on script xpoMain_SF_GenericKinkyPunishment attached to (2B02AADE) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:54PM] warning: Property xpoLocationInt on script xpojailvars attached to xpoJailVars (2B01B1CA) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:54PM] warning: Property MarkerC on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property
[08/14/2015 - 09:21:54PM] warning: Property MarkerD on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

 

 

I've just extracted the xpo lines but I've attached the whole log if you want to see them in context

 

Papyrus.0.log

Posted

Hey again. Another slight cosmetic niggle, not sure if it's an error on my part or not, but I've noticed the gag and cuffs have strange red lines on them, is this perhaps a texture bug/error? I've got the latest zaz pack installed and it doesn't seem to affect other assets just the ones used in this mod. Any ideas?

Posted

Hey again. Another slight cosmetic niggle, not sure if it's an error on my part or not, but I've noticed the gag and cuffs have strange red lines on them, is this perhaps a texture bug/error? I've got the latest zaz pack installed and it doesn't seem to affect other assets just the ones used in this mod. Any ideas?

 

It think its just the texture because I have the same thing I think it looks kinda cool.

Posted

 

Hey again. Another slight cosmetic niggle, not sure if it's an error on my part or not, but I've noticed the gag and cuffs have strange red lines on them, is this perhaps a texture bug/error? I've got the latest zaz pack installed and it doesn't seem to affect other assets just the ones used in this mod. Any ideas?

 

It think its just the texture because I have the same thing I think it looks kinda cool.

 

is correct, I have retextured the hard core restrains ... I only play in hardcore mode, and as such I did not realize that the same gag and cuffs are being used for regular mode.

 

Posted

@Inte

 

Noticed some extra xpo error entries in the log when I had a look this evening, the first two lines normally appear (looking back as a previous log) but the others seem to be new. Hopefully may help with the TES5Edit errors

 

 

[08/14/2015 - 09:21:53PM] Error: Property Slots on script xpoanimation attached to xpoAnimation (2B02BB0B) cannot be bound because SexLabQuestAnimationSlots (0C03CE6C) is not the right type

[08/14/2015 - 09:21:53PM] warning: Property BountyHunterGuards on script xpobounty attached to xpoBounty (2B043539) cannot be initialized because the script no longer contains that property

 

[08/14/2015 - 09:21:53PM] warning: Property xpoLocationInt on script xpojailvars attached to xpoJailVars (2B01B1CA) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:53PM] warning: Property xpoPatchesPCPunished on script xpoMain_SF_GenericKinkyPunishment attached to (2B02AADE) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:53PM] warning: Property MarkerC on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:53PM] warning: Property MarkerD on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

 

[08/14/2015 - 09:21:54PM] Error: Property Slots on script xpoanimation attached to xpoAnimation (2B02BB0B) cannot be bound because SexLabQuestAnimationSlots (0C03CE6C) is not the right type

[08/14/2015 - 09:21:54PM] warning: Property BountyHunterGuards on script xpobounty attached to xpoBounty (2B043539) cannot be initialized because the script no longer contains that property

 

[08/14/2015 - 09:21:54PM] warning: Property xpoPatchesPCPunished on script xpoMain_SF_GenericKinkyPunishment attached to (2B02AADE) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:54PM] warning: Property xpoLocationInt on script xpojailvars attached to xpoJailVars (2B01B1CA) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:54PM] warning: Property MarkerC on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

[08/14/2015 - 09:21:54PM] warning: Property MarkerD on script xpomain_pillory attached to xpoMain (2B0012C7) cannot be initialized because the script no longer contains that property

 

 

 

I've just extracted the xpo lines but I've attached the whole log if you want to see them in context

 

attachicon.gifPapyrus.0.log

 

You were correct about the two TES5 errors mentioned previously, they were from two properties I added and then removed with CK, the MarkerC and MarkerD. Already fixed those in TESV.

CK does not like removing stuff, it really just marks it as deleted and although they will not load at game start, TES5 will catch that and show it as errors.

 

A while ago when I was working on SD+ Patches, @skyrimll warned me about deleted properties and the fact that they usually get backed into your save game. Not sure how that could be fixed. You can probably thank Bethesda for those.  :s

Posted

 

 

 

 

 

When i get captured by prison guard the follower doesn t get a collar.

1) Then when the guards come back it notices and it adds it saying "what did you do with your collar".

 

2) i still have the problem of Bounty hunters...

-The XPO hours sliders is still dead.

-the info Windows says "Bounty hunters are coming for you" but i waited a couple days and none arrived.

-I even found a vanilla Bounty hunter

 

Any way to test it better?

 

The collar thing also happens too me after update, I have to do more testing.

 

 

1. The collar thing is working as intended, IDK I thought it be cool if the jailer forgets to collar the follower at first, but then just notices that the follower is missing one and adds it.   

2. So you cannot adjust the BH delay at all? What does the slider say?

  • Move PO + Patch last in the load order.
  • Use TESV to check for conflicts.
  • If all good, then continue with bellow.
  • Go in a small cell, i.e. a small cave like Honeystrand Cave.
  • Manually restart PO from MCM, wait only 1 hour
  • Look in the MCM and make sure the PO bounty quest did not start -- "No BH for you." message.
  • Save.
  • Uninstall PO + Patch.
  • Load save from 6.
  • Wait 2 in game hours or until the PO MCM is gone.
  • Save
  • Clean save made in 11.
  • Install PO V033_fix only.
  • Install PO Patches.
  • Load clean save from 12.
  • See if it works.
  • In order for the BH to catch up, you must spend a few hours playing the game not just waiting, after the "Bounty hunters are coming for you." message appears in the MCM.  

 

The slider says "XPO hours" instead of a value.. moving it still says the same.

 

1 and 2 already done....many times no conflicts everything green and so on.

 

 

While the other procedure sounds like cleaning a save...

I already did that and i also started brand new games....

 

Seems after 3 versions ago i started having this problem ...rollbacking fixes it ago.

It all started when the MCM part about Bounty hunters and bounties status was added.

 

Before that everything worked fine.

 

If i can provide any useful log i would just tell me in wich situation.

 

 

If this happens on brand new games, there must be a conflict in there somewhere.

Can you post a screenie of that MCM menu?

Posted

 

Bug Report / Feature Request - when you are arrested by a bounty hunter, followers are not bound / punished, and are simply onlookers that followe you until you get back to the jail where verything proceeds as normal. I'm assuming followers should be affected by bounty hunter arrests the same way players are / when arrested by guards.

Repost for the new page.

 

 

Good thing you reposted. ;)

Well, as of 6d the follower should be bound by the PO BH, just like the PC is.

I'll look into the guard arrest and see if that is in the code.

 

Posted

 

You were correct about the two TES5 errors mentioned previously, they were from two properties I added and then removed with CK, the MarkerC and MarkerD. Already fixed those in TESV.

CK does not like removing stuff, it really just marks it as deleted and although they will not load at game start, TES5 will catch that and show it as errors.

 

A while ago when I was working on SD+ Patches, @skyrimll warned me about deleted properties and the fact that they usually get backed into your save game. Not sure how that could be fixed. You can probably thank Bethesda for those.  :s

 

 

That's useful to know. If I'm understanding this correctly then you have added a property which has been removed at a later time so the property is now baked into the save and will always throw what is a harmless papyrus warning.

 

I don't want to go through the rigmarole of setting up a new pc, but from what you're saying if I did, then the warning wouldn't appear as the original property would never have been in the save in the first place

 

 

Posted

 

 

You were correct about the two TES5 errors mentioned previously, they were from two properties I added and then removed with CK, the MarkerC and MarkerD. Already fixed those in TESV.

CK does not like removing stuff, it really just marks it as deleted and although they will not load at game start, TES5 will catch that and show it as errors.

 

A while ago when I was working on SD+ Patches, @skyrimll warned me about deleted properties and the fact that they usually get backed into your save game. Not sure how that could be fixed. You can probably thank Bethesda for those.  :s

 

 

That's useful to know. If I'm understanding this correctly then you have added a property which has been removed at a later time so the property is now baked into the save and will always throw what is a harmless papyrus warning.

 

I don't want to go through the rigmarole of setting up a new pc, but from what you're saying if I did, then the warning wouldn't appear as the original property would never have been in the save in the first place

 

 

Correct.

I'll look into how to remove a property backed into a save.

Posted

Still loving this mod! :D I do notice, though, that for some reason my gag/cuffs texture when implemented by Prison Overhaul have weird red lines on them. Is this intentional, or some product of a bad texture in my installation? Anyone else have this problem? Regardless, still enjoying it all very much and looking forward to what might be implemented in the future.

 

JCJ9Mwm.jpg3IaVhoe.jpg

Posted

In the MCM Menu, PO Patches, is it suppose to say "YES" or "OK" or something at the very bottom when it lists other mods (like Sanguine Debauchery, Devious Devices, etc.)?

 

Or does listing the mods signify that PO "found" those mods.

 

I ask because when highlighting/selecting the other mods within the PO Patch MCM Menu, the "help" text says something like "is this mod installed"?

Posted

Still loving this mod! :D I do notice, though, that for some reason my gag/cuffs texture when implemented by Prison Overhaul have weird red lines on them. Is this intentional, or some product of a bad texture in my installation? Anyone else have this problem? Regardless, still enjoying it all very much and looking forward to what might be implemented in the future.

 

JCJ9Mwm.jpg3IaVhoe.jpg

 

You should read the previous page. ;)

 

Posted

In the MCM Menu, PO Patches, is it suppose to say "YES" or "OK" or something at the very bottom when it lists other mods (like Sanguine Debauchery, Devious Devices, etc.)?

 

Or does listing the mods signify that PO "found" those mods.

 

I ask because when highlighting/selecting the other mods within the PO Patch MCM Menu, the "help" text says something like "is this mod installed"?

 

That will just show soft dependencies in PO Patches. In other words if you have that mod installed and PO found it, the mod will be used by PO, but you do not need that mod for PO to run.

The SD+ feature only works with SD+ 2, because that is the version I am using.

I couldn't think of anything else better to put in there other than "found", IDK maybe "Mod Installed" would be better?

 

Posted

 

 

You should read the previous page.  ;)

Ahh, I see now! :P I missed that. Sorry, and thanks! I kind of prefer the 'immersive' looking restraints/gag, but I understand that's probably low on the priority list and I'm not about to complain when I'm busy putting my poor character in the pillory, anyway. :D Thanks!

Posted

 

 

Bug Report / Feature Request - when you are arrested by a bounty hunter, followers are not bound / punished, and are simply onlookers that followe you until you get back to the jail where verything proceeds as normal. I'm assuming followers should be affected by bounty hunter arrests the same way players are / when arrested by guards.

Repost for the new page.

 

 

Good thing you reposted. ;)

Well, as of 6d the follower should be bound by the PO BH, just like the PC is.

I'll look into the guard arrest and see if that is in the code.

 

 

Sorry, I was a bit off. In the latest version the follower is only bound after the player is punished by the BH.

Posted

 

 

If this happens on brand new games, there must be a conflict in there somewhere.

 

Can you post a screenie of that MCM menu?

 

 

Here it is... and while we are here, follower collar looks strange since last update as it appears in the image (it has those reddish things, while main character one is perfect). Just a minor thing.

 

I already moved the slider but it doesn t do anything nor change value.

 

 

ALSO little tiny requests:

When Pillory timeout triggered for new event in original PO and older version there was a pillory struggle animation can we have it back please >.</

Also why the follower is gagged in the pillory and the player is not?

 

 

P.S. i see the red stuff have already been addressed i can't find the page when inte speaks about it can anyone point it?

 

post-299358-0-73875300-1439635106_thumb.jpg

Posted

 

Correct.

I'll look into how to remove a property backed into a save.

 

 

Ah, thank you. I've often wondered what that little slew of warnings from various mods were at the start of the log, now I know why they are there

 

Posted

 

If this happens on brand new games, there must be a conflict in there somewhere.

 

Can you post a screenie of that MCM menu?

 

Here it is... and while we are here, follower collar looks strange since last update as it appears in the image (it has those reddish things, while main character one is perfect). Just a minor thing.

 

I added the red lines and retextured the HC restraints to make them stand out and look like they are magical and super strong and able to render the Dragonborn helpless.

 

I already moved the slider but it doesn t do anything nor change value.

Three reasons why that could happen.

1. "Contaminated" save.

2. You've installed the new version of PO over an old one, or have more than one version running at the same time. You sould have only installed PO v033_fix, and the Patch, DO NOT Install PO v032, or PO v031 and then update them to PO v033

3. If you're using MO, -- Bad MO settings. Since I am not using MO, you might want to contact @AwfulArchdemon or @Morferous for some help with that.

 

ALSO little tiny requests:

When Pillory timeout triggered for new event in original PO and older version there was a pillory struggle animation can we have it back please >.</

Is this before the punishment starts, or the whipping?

 

Also why the follower is gagged in the pillory and the player is not?

PC will be gaged after the first whipping. I wanted a reason for the PC gag, and at the first PC pillory whipping the jailer offers one. 

 

P.S. i see the red stuff have already been addressed i can't find the page when inte speaks about it can anyone point it?

I was reffering to this post http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches-august-12-2015/page-18?do=findComment&comment=1282972.

 

 

 

 

Bug Report / Feature Request - when you are arrested by a bounty hunter, followers are not bound / punished, and are simply onlookers that followe you until you get back to the jail where verything proceeds as normal. I'm assuming followers should be affected by bounty hunter arrests the same way players are / when arrested by guards.

Repost for the new page.

 

 

Good thing you reposted. ;)

Well, as of 6d the follower should be bound by the PO BH, just like the PC is.

I'll look into the guard arrest and see if that is in the code.

 

 

Sorry, I was a bit off. In the latest version the follower is only bound after the player is punished by the BH.

 

Oh ok, I will address that in 6g. ;)

Posted

 

 

If this happens on brand new games, there must be a conflict in there somewhere.

 

Can you post a screenie of that MCM menu?

 

Here it is... and while we are here, follower collar looks strange since last update as it appears in the image (it has those reddish things, while main character one is perfect). Just a minor thing.

 

I added the red lines and retextured the HC restraints to make them stand out and look like they are magical and super strong and able to render the Dragonborn helpless.

 

I already moved the slider but it doesn t do anything nor change value.

Three reasons why that could happen.

1. "Contaminated" save.

2. You've installed the new version of PO over an old one, or have more than one version running at the same time. You sould have only installed PO v033_fix, and the Patch, DO NOT Install PO v032, or PO v031 and then update them to PO v033

3. If you're using MO, -- Bad MO settings. Since I am not using MO, you might want to contact @AwfulArchdemon or @Morferous for some help with that.

 

ALSO little tiny requests:

When Pillory timeout triggered for new event in original PO and older version there was a pillory struggle animation can we have it back please >.</

Is this before the punishment starts, or the whipping?

 

 

 

1) can't be a contaminated save... it happens on NEW games. Also i use latest Nexus Mod Manager, TES5edit, loot and everything else.

I only have PO fix (latest also the one you said) and PO PATCHES latest.

Also happens only with versions since you added the Bounty MCM status.

 

I can rollback to previous version, and the slider works

 

 

2) It happened when any pillory punishment was about to happen while the NPC selected for punishing is approaching the pillory area.

Posted

 

 

 

 

If this happens on brand new games, there must be a conflict in there somewhere.

 

Can you post a screenie of that MCM menu?

 

Here it is... and while we are here, follower collar looks strange since last update as it appears in the image (it has those reddish things, while main character one is perfect). Just a minor thing.

 

I added the red lines and retextured the HC restraints to make them stand out and look like they are magical and super strong and able to render the Dragonborn helpless.

 

I already moved the slider but it doesn t do anything nor change value.

Three reasons why that could happen.

1. "Contaminated" save.

2. You've installed the new version of PO over an old one, or have more than one version running at the same time. You sould have only installed PO v033_fix, and the Patch, DO NOT Install PO v032, or PO v031 and then update them to PO v033

3. If you're using MO, -- Bad MO settings. Since I am not using MO, you might want to contact @AwfulArchdemon or @Morferous for some help with that.

 

ALSO little tiny requests:

When Pillory timeout triggered for new event in original PO and older version there was a pillory struggle animation can we have it back please >.</

Is this before the punishment starts, or the whipping?

 

 

1) can't be a contaminated save... it happens on NEW games. Also i use latest Nexus Mod Manager, TES5edit, loot and everything else.

I only have PO fix (latest also the one you said) and PO PATCHES latest.

Also happens only with versions since you added the Bounty MCM status.

 

I can rollback to previous version, and the slider works

 

 

2) It happened when any pillory punishment was about to happen while the NPC selected for punishing is approaching the pillory area.

 

Are you using MO?

If you are not then, after you uninstall PO and PO patch, make sure you have no scripts starting with xpo in your ...\Data\Scripts folder. Looks like an old script does not get overwritten/deleted.

Posted

Maybe a Bug Report

 

I've not seen this before but maybe it's what's supposed to happen.

 

I was arrested for minor crimes in Morthal (500 septims worth) and was jailed but aside from one sex event just before release there were no other prison sex events at all. Tried in Solitude and the same thing with no pillory events either.

 

Tried dropping major crime threshold to 250 septims and this time all the events then worked properly, so it seems that the events now only work for major crimes and no longer for minor crimes as it used to.

 

Is that what's supposed to happen now? It's not a problem as I can drop the threshold but you should really get some punishment for minor crimes, I felt a bit short changed just getting one violation.

Posted

Maybe a Bug Report

 

I've not seen this before but maybe it's what's supposed to happen.

 

I was arrested for minor crimes in Morthal (500 septims worth) and was jailed but aside from one sex event just before release there were no other prison sex events at all. Tried in Solitude and the same thing with no pillory events either.

 

Tried dropping major crime threshold to 250 septims and this time all the events then worked properly, so it seems that the events now only work for major crimes and no longer for minor crimes as it used to.

 

Is that what's supposed to happen now? It's not a problem as I can drop the threshold but you should really get some punishment for minor crimes, I felt a bit short changed just getting one violation.

;)

For minor crimes just being jailed should be enough.

The thing is, I did not change that, so even with the patch-less PO the same thing will happen.  

Posted

That's odd, up until the latest patch I got the full works for minor crimes, I thought no punishments was for petty rather than minor though. Dammit you're not supposed to fix things you know :P:lol: though it does make sense.

 

I noticed as well that when the ring gag is fitted now the gag sound no longer plays (the mmm mmmm mmmm one) during punishment scenes

 

 

Posted

That's odd, up until the latest patch I got the full works for minor crimes, I thought no punishments was for petty rather than minor though. Dammit you're not supposed to fix things you know :P:lol: though it does make sense.

 

I noticed as well that when the ring gag is fitted now the gag sound no longer plays (the mmm mmmm mmmm one) during punishment scenes

 

Oh, I'll look into that.

 

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