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Posted
On 10/17/2021 at 2:48 AM, clesh2311 said:

Is there anyway to disable follower arrest completely? I already disabled it in the mcm but my follower that uses NFF still gets arrested and caused CTDs everytime

Make sure to set it to wait, and unfollow you.

Posted
20 hours ago, Lümmel said:

You made a Bentely from a tractor. You cut a jewel. You created and maintain a great mod. Thank you.

You're welcome. :classic_blush:

Posted

Is bounty system functional? I tried to set it so that I get a bounty in random hold every 5 days, no bounties so far. Tried applying manually and it works only when you set a specific hold, you get nothing when you set it at random hold, is this intended?

Posted
2 hours ago, Onomatophobia said:

Is bounty system functional? I tried to set it so that I get a bounty in random hold every 5 days, no bounties so far. Tried applying manually and it works only when you set a specific hold, you get nothing when you set it at random hold, is this intended?

 

It has been a while since I played with the bounty system, but I recall having to set bounty hunters to be interested in a very low bounty value, or else bounty hunters would not come after me.

 

I also recall that it took a while - maybe 2 or 3 in-game days after the bounty was put on me - for the bounty hunters to show up and find me.

Posted
1 hour ago, Herowynne said:

 

It has been a while since I played with the bounty system, but I recall having to set bounty hunters to be interested in a very low bounty value, or else bounty hunters would not come after me.

 

I also recall that it took a while - maybe 2 or 3 in-game days after the bounty was put on me - for the bounty hunters to show up and find me.

Well thats the thing - the bounty doesnt get applied at all when I put it on Random Hold. I press apply button, look in the game info - crimes menu, and there are no new bounies. However, if I pick some specific hold, I get a new bounty applied instantly.

Posted
3 hours ago, Onomatophobia said:

Well thats the thing - the bounty doesnt get applied at all when I put it on Random Hold.

 

You reported it, thanks! Hopefully @Inte will be able to investigate.

Posted (edited)
12 hours ago, Onomatophobia said:

Is bounty system functional? I tried to set it so that I get a bounty in random hold every 5 days, no bounties so far. Tried applying manually and it works only when you set a specific hold, you get nothing when you set it at random hold, is this intended?

Thanks for the bug report. I'll have a look. 

 

EDIT: Bug confirmed and squashed. :classic_blush:

Edited by Inte
Posted

Hello anyone!

Can someone explain me the syntax to setup the DDe outfits to be used by POP?

My idea is to multiple outfits to use in the 4 different use-cases POP offers (arrest, cell, parade, gift).

The point is, I want to assign specific outfits to specific use-cases. For example, say I have outfits 1,2,3,4,5.

Maybe I want 1,2,3 to be eligible on arrest

1,3,4 to be eligible for the cell scene

2,4,5 to be eligible for parade

3,4,5 to be eligible as gifts.

Is it possible at all? Maybe by duplicating outfits in different json files and using the file name in the POP MCM?

Or inserting the outfit names separated by some char?

 

Sorry for the unusual question. I don't think I understand well as DDe works in the first place

Posted

Is there or could there be a way to disable arrests for petty crimes (i.e., only have to pay the fine at the prison, like pre-mod)?

 

I have several mods that give tiny bounty amounts (e.g., taxes, using magic in city limits, etc.) and I feel like I'm one step in jail all the time. It might not be that big a deal if a petty crime jail stay was just a quick fade-in, fade-out on a cell/stocks, but the arrest/intake scenes -- while immersive and cool -- take almost as much time as a minor jail sentence. It gets old if they happen a couple times in a day.

Posted
On 10/27/2021 at 7:26 PM, xyzfs said:

Can someone explain me the syntax to setup the DDe outfits to be used by POP?

You basically just enter the outfit name or the default will choose a random one.

 

On 10/27/2021 at 7:26 PM, xyzfs said:

The point is, I want to assign specific outfits to specific use-cases. For example, say I have outfits 1,2,3,4,5.

Maybe I want 1,2,3 to be eligible on arrest

You want to enter a list of outfits, of which one is chosen at random? 

Posted
7 hours ago, regretably said:

Is there or could there be a way to disable arrests for petty crimes (i.e., only have to pay the fine at the prison, like pre-mod)?

The guard will ask you what you want to do about your petty crime. Choose to pay, (you must have enough gold in the inventory to cover the bounty) instead of going to jail. 

 

8 hours ago, regretably said:

but the arrest/intake scenes -- while immersive and cool -- take almost as much time as a minor jail sentence.

You can choose a scene-less arrest in the POP MCM.

Posted
5 hours ago, Inte said:

You want to enter a list of outfits, of which one is chosen at random? 

To enter a list of outfits, from which the mod will later choose at random

Posted
9 hours ago, Inte said:

The guard will ask you what you want to do about your petty crime. Choose to pay, (you must have enough gold in the inventory to cover the bounty) instead of going to jail. 

Hmm, I haven't been asked whether I'd like to pay in ages. I'd assumed it was because of something that changed in POP, but it sounds like I have a different conflict. Thanks for the heads-up.

Posted
10 minutes ago, NoJoker said:

Really want to use this mod but too bad, there are so many great city overhauls on SE that it has become incompatible.

 

Which city overhaul?

 

I use POP with JK's Skyrim. I do have my own POP-JK patch that I can make available if folks are interested.

Posted (edited)
3 minutes ago, Herowynne said:

 

Which city overhaul?

 

I use POP with JK's Skyrim. I do have my own POP-JK patch that I can make available if folks are interested.

 

All 4 JPSteel2' COTN (Cities of the North) mods, the most beautiful cities overhaul for SE. Would love a patch for Prison Overhaul Patched. Gonna be loads of work though.

 

https://www.nexusmods.com/skyrimspecialedition/users/19519279?tab=user+files

Edited by NoJoker
Posted
5 minutes ago, NoJoker said:

All 4 JPSteel2' COTN (Cities of the North) mods

 

Yes, those are very extensive overhauls. They are likely to be incompatible with many other mods.

Posted
13 hours ago, NoJoker said:

Janquel is doing hundreds of patches for all popular and misc mods. You likely won't have any incompatibility with his patches.

https://www.nexusmods.com/skyrimspecialedition/users/51448566?tab=user+files

I am using COTN too, in SSE edit trying to work it out but I don't have the expertise to do so. Its what lovers lab is really missing is some patches for popular mods and JKs and COTN. People would like to have good looking cities as well as people.

Posted (edited)
3 hours ago, sirgilly said:

I am using COTN too, in SSE edit trying to work it out but I don't have the expertise to do so. Its what lovers lab is really missing is some patches for popular mods and JKs and COTN. People would like to have good looking cities as well as people.

 

You can't use SSEEdit to resolve these issues, you need CK to manually place out of place stuffs from POP to match the new cells in a sensible way. And fix navmesh conflicts too.

Edited by NoJoker
Posted
45 minutes ago, NoJoker said:

 

You can't use SSEEdit to resolve these issues, you need CK to manually place out of place stuffs from POP to match the new cells in a sensible way. And fix navmesh conflicts too.

I have never even opened ck. My guess is I am in for a world of hurt with this. I take it it if using a city mod let the city mod win in arranging the space and hope the npcs can find their way around.

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