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Posted

Question- what does the Suspicious Milk Jug do? It isn't mentioned in the Heresies of Dibella book, and it doesn't seem to inflict a curse when you pick it up, but it has the same item number prefix as the other objects from this mod.

 

It's an unused dummy item. If you're finding it in-game and not from console, it's a bug.

Posted

Just a suggestion for a potential future feature, if you're taking suggestions. I was thinking that it would be interesting to have special enchanted eggs that give your character certain buffs depending on the 'species' of egg and that last for the length of the pregnancy, like more powerful shouts for the false dragonstone or poison immunity from the chaurus egg. Since I'm not any sort of modder I don't know how hard this would be, but as I said, just a suggestion.

Posted

Love the mod, keep the updates coming!

 

Has anyone else had issues with the breasts not shrinking?  My character hasn't been pregnant for several in game days now, but her breasts are still at the maximum size i specified in the MCM.

Posted

Wow. Loverslab didn't inform me this mod updated, and here I was worrying you wouldn't be updated to use NetImmerseOverride. Hooray! Thank you for your work. <3 Now let's see what I can configure in the MCM.. <3 To make it play nice with Soulgem Oven.

Posted

Just a suggestion for a potential future feature, if you're taking suggestions. I was thinking that it would be interesting to have special enchanted eggs that give your character certain buffs depending on the 'species' of egg and that last for the length of the pregnancy, like more powerful shouts for the false dragonstone or poison immunity from the chaurus egg. Since I'm not any sort of modder I don't know how hard this would be, but as I said, just a suggestion.

 

You already get buffs if you give birth often enough, until now i know only two of them. Which reminds me about an own question: does it depend on my level which eggs i find? I never played this mod with a character higher than lvl 25 and found only 2 eggs + Dragon stone so far.

 

buffs i know:

 

 

spider egg: 50% poison resistance

bird egg: magic resistance, 10% i believe

 

 

Posted

 

Just a suggestion for a potential future feature, if you're taking suggestions. I was thinking that it would be interesting to have special enchanted eggs that give your character certain buffs depending on the 'species' of egg and that last for the length of the pregnancy, like more powerful shouts for the false dragonstone or poison immunity from the chaurus egg. Since I'm not any sort of modder I don't know how hard this would be, but as I said, just a suggestion.

 

You already get buffs if you give birth often enough, until now i know only two of them. Which reminds me about an own question: does it depend on my level which eggs i find? I never played this mod with a character higher than lvl 25 and found only 2 eggs + Dragon stone so far.

 

buffs i know:

 

 

spider egg: 50% poison resistance

bird egg: magic resistance, 10% i believe

 

 

 

I don't think should matter what level your character is, I'll usually find at least one of each type of egg (Except Chaurus) before I reach level 15. Although some eggs do seem to be far more abundant than others. I'll find far more spider and bird eggs than any other type, especially Slaughterfish and Great Bird eggs. I think I've only seen them as loot once (Assuming my memories are correct) and as for the Chaurus egg, the only one I've ever found is the one in the Temple of Dibella.

 

Posted

Character level does matter, with bird and spider eggs showing up at level 1, making them the most common. Then other, rarer types like fish and great bird get added in, with chauras being highest level. And as of latest update, false dragonstone being exclusive to dragons at any level.

Posted

Character level does matter, with bird and spider eggs showing up at level 1, making them the most common. Then other, rarer types like fish and great bird get added in, with chauras being highest level. And as of latest update, false dragonstone being exclusive to dragons at any level.

 

Could you give a hint which level i need to find the other eggs? Or what 'highest level' mean? lvl100? Would help with my decision if i go and fetch some from chests or find them in other ways. :)

Posted

Giving the ol' Skyrim a mod make-over while waiting for Fallout 4's CK, and decided to add this great addition. Thanks for continuing your work on the mod MorePrinnies :)

 

Skimmed the thread thus far, and I don't think the following questions have been addressed yet:

 

- What happens when you pick up multiple Suspicious Eggs? Does the latest egg picked up replace / reset the egg laying curse, or do you suffer from multiple / separately timed egg curses?

- When dropping and picking the eggs back up, I get the 'I feel ill / bloated' message again. Does this action reset the curse? Also, guessing you're perma-cursed if you lose the egg without dropping it in the appropriate containers first? (if so, that's quite a synergy with any Alternate Death mods that strip your inventory xD)

- Any rough estimates on the gestation rates of the egg types (i.e. how long until labor starts from when you first pick up an egg?)

Posted

Character level does matter, with bird and spider eggs showing up at level 1, making them the most common. Then other, rarer types like fish and great bird get added in, with chauras being highest level. And as of latest update, false dragonstone being exclusive to dragons at any level.

 

can ask for 1.5 update

your mod is the last and only adult mod i will used ^^

Posted

Giving the ol' Skyrim a mod make-over while waiting for Fallout 4's CK, and decided to add this great addition. Thanks for continuing your work on the mod MorePrinnies :)

 

Skimmed the thread thus far, and I don't think the following questions have been addressed yet:

 

- What happens when you pick up multiple Suspicious Eggs? Does the latest egg picked up replace / reset the egg laying curse, or do you suffer from multiple / separately timed egg curses?

- When dropping and picking the eggs back up, I get the 'I feel ill / bloated' message again. Does this action reset the curse? Also, guessing you're perma-cursed if you lose the egg without dropping it in the appropriate containers first? (if so, that's quite a synergy with any Alternate Death mods that strip your inventory xD)

- Any rough estimates on the gestation rates of the egg types (i.e. how long until labor starts from when you first pick up an egg?)

 

1. multpiple eggs: you get a message, nothing else as far as i can say. If you want to be cursed by that second egg, you have to put the first one into its container, drop the second egg and take it again.

2. No reset as far as i know. If you loose the egg... not sure. Imho it doesn't matter which egg you put into the containers, as long as it's the same type. If you lose the first one, try to find another one. But stripping you doesn't lift the curse, so yes... you're perma cursed until you get your egg or one of the same type.

3. At least for the first eggs spider and bird, it's 24 hours or something close. Not sure if that changes with later eggs.

Posted

Giving the ol' Skyrim a mod make-over while waiting for Fallout 4's CK, and decided to add this great addition. Thanks for continuing your work on the mod MorePrinnies :)

 

Skimmed the thread thus far, and I don't think the following questions have been addressed yet:

 

- What happens when you pick up multiple Suspicious Eggs? Does the latest egg picked up replace / reset the egg laying curse, or do you suffer from multiple / separately timed egg curses?

- When dropping and picking the eggs back up, I get the 'I feel ill / bloated' message again. Does this action reset the curse? Also, guessing you're perma-cursed if you lose the egg without dropping it in the appropriate containers first? (if so, that's quite a synergy with any Alternate Death mods that strip your inventory xD)

- Any rough estimates on the gestation rates of the egg types (i.e. how long until labor starts from when you first pick up an egg?)

 

The newly-acquired egg has no effect if you're already cursed. Picking up a second egg of the same type without first breaking the curse also does nothing. If you lose the one that cursed you, you have to hope you randomly find another of that type, then seal it away to break your curse.

 

Gestation rates:

- Bird: 55-65 hours

- Spider: 18-21 hours

- Large Bird: 22-26 hours

- Fish: 5-7 days

- Chauras: 11-13 hours

- Dragon: 28-32 days

Posted

 

Character level does matter, with bird and spider eggs showing up at level 1, making them the most common. Then other, rarer types like fish and great bird get added in, with chauras being highest level. And as of latest update, false dragonstone being exclusive to dragons at any level.

 

can ask for 1.5 update

your mod is the last and only adult mod i will used ^^

 

 

Your wish is granted, 1.5 is now up on the first post download link.

 

Change log:

        Breast growth now uses the breast curve slider for smoother growth.

        Overhauled the labor and delivery code. Among other things, large bird clutch size should be more consistent.

        Twins! Pick up a fertility charm (dropped by dragons) and your next pregnancy will produce extra eggs and a bigger belly.

 

Happy Easter! Now put on your best bunny ears and get laying.

 

Posted

Two questions:

 

One: Can I have multiple pregnancy types at once? Your screenshot shows a pile of various kinds of eggs.

Two: Can I update to 1.5 without using a clean save, from 1.4?

Posted

Two questions:

 

One: Can I have multiple pregnancy types at once? Your screenshot shows a pile of various kinds of eggs.

Two: Can I update to 1.5 without using a clean save, from 1.4?

 

One: Nope, but the suspicious bird egg lays 3 different types of bird eggs in a clutch. That's what you're seeing.

Two: Uncurse yourself before uninstalling 1.4, then upgrade to 1.5. A clean save is not required.

Posted

may i ask what animation/pose that is used in that last screenshot? is it built in to the mod or is it seperate? and is it usable as an animation to lay the eggs?

 

It's from Halo's Poser. You can play a pose from it to override the stock sneaking animation that Egg Factory uses.

Posted

Hey, I seem to have a problem with the mod.

I've installed a good skeleton (XPMS with TBBP Support), and I believe I have gotten everything required for it to work properly (manual installation).

I have a body that has a working belly node (I'll switch between using PSB and CBBE HDT, both of them have a belly node mesh).

The game works well and everything is in working order, I can get to the process of egg laying fine and everything, but there is ONE issue:

-The abdomen does not grow whatsoever. The MCM menu has the "NPC Belly Node" title as unchecked, but I have no idea why this is happening, as I am using a body that does have a belly node.

 

Any ways to fix this?

Posted

Hey, I seem to have a problem with the mod.

I've installed a good skeleton (XPMS with TBBP Support), and I believe I have gotten everything required for it to work properly (manual installation).

I have a body that has a working belly node (I'll switch between using PSB and CBBE HDT, both of them have a belly node mesh).

The game works well and everything is in working order, I can get to the process of egg laying fine and everything, but there is ONE issue:

-The abdomen does not grow whatsoever. The MCM menu has the "NPC Belly Node" title as unchecked, but I have no idea why this is happening, as I am using a body that does have a belly node.

 

Any ways to fix this?

 

It sounds like you're using an older XPMS skeleton with no belly node if the box is unchecked. Please try the latest XMPSE skeleton.

 

Posted

 

Hey, I seem to have a problem with the mod.

I've installed a good skeleton (XPMS with TBBP Support), and I believe I have gotten everything required for it to work properly (manual installation).

I have a body that has a working belly node (I'll switch between using PSB and CBBE HDT, both of them have a belly node mesh).

The game works well and everything is in working order, I can get to the process of egg laying fine and everything, but there is ONE issue:

-The abdomen does not grow whatsoever. The MCM menu has the "NPC Belly Node" title as unchecked, but I have no idea why this is happening, as I am using a body that does have a belly node.

 

Any ways to fix this?

 

It sounds like you're using an older XPMS skeleton with no belly node if the box is unchecked. Please try the latest XMPSE skeleton.

 

 

That didn't seem to be the problem, but I fixed it by going to the Nexus site for the XPMS skeleton again.

Turns out I had Realistic Ragdolls and Force uninstalled. Installed it again, and the box is checked. Thanks!

Posted

Just a small question:

How do I make this work with worn armor and clothing? 

 

You need to rebuild the armor/clothing to a compatible body in BodySlide. Look for HDT-enabled vanilla armor replacers.

Posted

 

Just a small question:

How do I make this work with worn armor and clothing? 

 

You need to rebuild the armor/clothing to a compatible body in BodySlide. Look for HDT-enabled vanilla armor replacers.

 

I have the Standalone Remodeled Armor HDT.

I also have Caliente's Vanilla Armors, which basically forms the armors and clothes to the body.

 

How do I proceed from there? Do I just go into BodySlide and try to add in the belly node?

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