qwertyasadf Posted May 25, 2016 Posted May 25, 2016 HEy guys i saw a post earlier on how to use the HDT vagina on a custom body that i choose, i updated bodyslide and everything went to shit and now i cant seem to get it to work right. i anyone knows where that post was with the insturctions or can show me how to do it, i would really appreciate it. thank you
egon123 Posted May 25, 2016 Posted May 25, 2016 HEy guys i saw a post earlier on how to use the HDT vagina on a custom body that i choose, i updated bodyslide and everything went to shit and now i cant seem to get it to work right. i anyone knows where that post was with the insturctions or can show me how to do it, i would really appreciate it. thank you Well, "went to shit" is not really good to locate the problem Install latest Bodyslide. 3.5 should be fine. Install CoS. So you have the hdt stuff, altered meshes and default CoS body and the Body for Bodyslide. If your Bodyslide is not installed in the default directory (data/CalienteTools/Bodyslide) you can also install the slider stuff from CoS manually. Open Bodyslide, Outfit Body: "Cosio" Now you can make the Body you want. When you're done -> Build Now you have your own created Body! \o/ If the sliders dont react in the preview delete cosio.xml in SliderSets. (but since your Bodyslide is new and there was no leftovers from previous versions, it should probably don't be there)
qwertyasadf Posted May 25, 2016 Posted May 25, 2016 HEy guys i saw a post earlier on how to use the HDT vagina on a custom body that i choose, i updated bodyslide and everything went to shit and now i cant seem to get it to work right. i anyone knows where that post was with the insturctions or can show me how to do it, i would really appreciate it. thank you Well, "went to shit" is not really good to locate the problem Install latest Bodyslide. 3.5 should be fine. Install CoS. So you have the hdt stuff, altered meshes and default CoS body and the Body for Bodyslide. If your Bodyslide is not installed in the default directory (data/CalienteTools/Bodyslide) you can also install the slider stuff from CoS manually. Open Bodyslide, Outfit Body: "Cosio" Now you can make the Body you want. When you're done -> Build Now you have your own created Body! \o/ If the sliders dont react in the preview delete cosio.xml in SliderSets. (but since your Bodyslide is new and there was no leftovers from previous versions, it should probably don't be there) lol sorry for that statement, but thank you so much for your help its solved my problem perfectly
Vexnya Posted May 26, 2016 Posted May 26, 2016 Mod works great, vagina looks great. My only issue and i am asking here because i am hoping someone found something if they had the issue too. My body texture after using the texblend is significant light toned than my head by a very large amount. I like the paleness of the body, but i cannot figure out what to do to make the head a matching tone. Sorry if this has been answered, I did some looking, but 83 pages of posts is a lot and I may have missed it. Never mind, ignore this. I fixed it, all I ended up doing was clearing all the standard files in the actors/female texture folder and reinstalled my previous texture mod and then reinstalled CoS and there is no longer a horrid discoloration.
Recel18 Posted May 31, 2016 Posted May 31, 2016 In Outfit Studio, Cosio doesn't seem to work as a reference. When loaded all the sliders are there, bone weights seem to be okay too, but the body shape does not react to moving any sliders. All other body references seem to work fine. In Bodyslide the preset works fine without a problem, and in game too.
gustavobraga Posted June 3, 2016 Posted June 3, 2016 There's a way to download the older versions? I don't like the new one at all.
Guest Posted June 3, 2016 Posted June 3, 2016 In Outfit Studio, Cosio doesn't seem to work as a reference. When loaded all the sliders are there, bone weights seem to be okay too, but the body shape does not react to moving any sliders. All other body references seem to work fine. In Bodyslide the preset works fine without a problem, and in game too. i have noticed that as well i have no idea what it is .i also have no more time to work on this anymore ...it might be the the same as the problem with when making a preset when oldder files are left over..this version of cos was made between a several bodyslide versions and the formatting has changed ,,i suggest uninstalling the mod check the bodyslide folder for leftover files named cosio and delete it
Serenna187 Posted June 4, 2016 Posted June 4, 2016 hi,um,,there is only one little issue i have with your awesome mod,your vagina xml doesn't respond to the xmls Stevierage did for several creatures,or any other male xml but yours..so i was wondering if anyone could update those beast xmls to make them work with CoS?edit:to skip the search Beast XMLs.rar
27X Posted June 4, 2016 Posted June 4, 2016 They don't work because SCI doesn't use the same slot everyone else does for the vagina.
Sam Park Posted June 4, 2016 Posted June 4, 2016 Is there anybody who has collision set(.xml and .nif) SexLab Stapon or SOS enabled Strapon/DoubleDildo Replacer for SexLab 1.1 for Clams of Skyrim 3.4? They don't seem to work with COS 3.4. Or any kind of strapons supported by SexLab Framework 1.62 are fine. Do you hane any? At least I want to know how to modify.
Serenna187 Posted June 5, 2016 Posted June 5, 2016 Figures,,,at least COS looks waaayyyy better than any other hdt vagina,,,reverted back to some old xmls when i tried to figure out what was wrong,,,and geez the old xmls i had were terrible..penis collision was twice its actual size,,so now we need a ton of xml patches,,or at least instructions on how to make them ourselves..edit:or a sneak update on the downloads works tooedit2: doesn't contain the xml for the hdt werewolves though...me sad
Serenna187 Posted June 5, 2016 Posted June 5, 2016 So i finally felt like updating to 3.4,love how it looks BUT for my futa chars 3.2 remains better,since your hdtm causes self collision for 3.4..me sad and downgraded again
egon123 Posted June 5, 2016 Posted June 5, 2016 Figures,,,at least COS looks waaayyyy better than any other hdt vagina,,,reverted back to some old xmls when i tried to figure out what was wrong,,,and geez the old xmls i had were terrible..penis collision was twice its actual size,, so now we need a ton of xml patches,,or at least instructions on how to make them ourselves.. edit:or a sneak update on the downloads works too edit2: doesn't contain the xml for the hdt werewolves though...me sad The funny thing is, I already changed all beast xml for CoS and uploaded them on the prev page.. But yeah, the different slot is something you need to keep in mind.
27X Posted June 5, 2016 Posted June 5, 2016 So what was the reasoning on picking a different slot when everyone else uses a universal slot again?
Vozkal Posted June 5, 2016 Posted June 5, 2016 I'm trying to apply this to all NPC bodies (I have Bijin Warmaidens), but it has not worked so far. I CTRL+batch build into my data\meshes\actors\character\ but when i do it doesn't apply or change anything for the better, in fact all it did was remove hdt and make their bodies as solid as rocks... Help? If you need it i can send you my folder of it. If it's a custom NPC then you need to place the body in the mod folder so for Bijin Warmaidens: Bijin Warmaidens\meshes\actors\character\Bijin Warmaidens and try to build the body without batch building. Do the NPCs have the HDT object equipped when you try to see if there's collision? I think both you and the NPC have to have that equipped for there to be collision but I can't really remember.
Guest Posted June 5, 2016 Posted June 5, 2016 So what was the reasoning on picking a different slot when everyone else uses a universal slot again? thats the problem everyone is using the universal slot ...hair colliding with cloths, penis vag ,breast ...its a mess causing spastic breast hair flying in all directions and vag behaving weird ..all most all hair mods uses 0 ...i can't change all hair mods so i make mine mods compatible with it
Guest Posted June 5, 2016 Posted June 5, 2016 Guys, I have figured out how to edit ANY standalone follower or custom race to use the default installed body and textures and work with Clams of Skyrim. I have tested it with Bijin Warmaidens, Selene Kate, The Ningheim race, to name a few. It is easy if you are familiar with TES5Edit. These are the important values to look for: Under Non-Player Character (Actor), select the NPC, find WNAM - Worn Armor, and if it has a value right-click the value and Remove Under Race, select WNAM - Skin, right-click and Edit, and enter SkinNaked [ARMO:00000D64] Under Race, select ANAM - Female Skeletal Model, right-click and Edit, and enter actors\Character\Character Assets Female\skeleton_female.nif You will also have to overwrite the head textures for the follower or race with the ones from the default textures so that the head and body textures match otherwise you will have a neckseam due to mismatched textures. Try it out and let me know if it works for you. I can make a more detailed tutorial with screenshots if you want. Does it work with male characters?
Serenna187 Posted June 5, 2016 Posted June 5, 2016 why do people still think hdt havok object is needed?it is not if the body mesh or head mesh is linked to xml..the only use is if you're too lazy to modify all your custom npc bodies,but the hdt object is anything but reliableSo is there a way to fix self collision for 3.4?
Sam Park Posted June 5, 2016 Posted June 5, 2016 Comparing HDT creature - original version and Modified for COS version, the only difference that I found was the value of "collisionfilterinfo=". It's understandable but I don't know why there are 2 kinds of the numbers in the same .xml file. For example, I found <hkparam name="collisionFilterInfo">4294967295</hkparam> and <hkparam name="collisionFilterInfo">402652017</hkparam> in hdtmalebeasts.xml. What do these numbers mean? And how do I use them to adjust stapon.xml for COS? Hope sombody might help me.
Inokentych Posted June 9, 2016 Posted June 9, 2016 i use mod organizer and have some problem with texture blender: i have only female in list of "what to change", but not have argonian female and khagiit female checkboxes, can somebody suggest what is wrong?
Bluegunk Posted June 12, 2016 Posted June 12, 2016 Thank you Scivirus for an ongoing work of art! Quick question. I've just upgraded to Cosio and all seems fine, except my HDT hairs have stopped working. (KSHairdos etc). I can't see any overwrites in MO, and I'm trying to settle the issue myself. UPDATE - I reverted back to the earlier HDTPhysicsExtensionsDefaultBBP.xml (from the previous CLAMS Inne & Outie body) and the hair animations have returned. So I guess the latest XML that comes with 3.4 might need tweaking? Is this something I can do myself?
Guest Posted June 12, 2016 Posted June 12, 2016 Thank you Scivirus for an ongoing work of art! Quick question. I've just upgraded to Cosio and all seems fine, except my HDT hairs have stopped working. (KSHairdos etc). I can't see any overwrites in MO, and I'm trying to settle the issue myself. UPDATE - I reverted back to the earlier HDTPhysicsExtensionsDefaultBBP.xml (from the previous CLAMS Inne & Outie body) and the hair animations have returned. So I guess the latest XML that comes with 3.4 might need tweaking? Is this something I can do myself? sorry havok does this for some reason ..the best way to counter is to save your game when adding a new mod at a place with very little detail like a small room with very little clutter ...i use a studio mod that puts the player in a empty room ..so if my hair stalls like that i start the game with the empty room then i loud the safe i want ...you will notice if your hair hdt stops then all collision stops as well beast and vag collision ..breast bounce my still work ..its happen when the body nif file, texture or hdt files is changed .. you can start a new game aswell till its time to sellect your race when you step off the carriage and use that as a safe point when adding or removing a mod
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now