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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted

 

Thank you Scivirus for an ongoing work of art!

 

Quick question. I've just upgraded to Cosio and all seems fine, except my HDT hairs have stopped working. (KSHairdos etc). I can't see any overwrites in MO, and I'm trying to settle the issue myself.

 

UPDATE - I reverted back to the earlier HDTPhysicsExtensionsDefaultBBP.xml (from the previous CLAMS Inne & Outie body) and the hair animations have returned. So I guess the latest XML that comes with 3.4 might need tweaking?  Is this something I can do myself?

 

 sorry  havok does this for some reason ..the best way to counter is to save your game when adding a new mod at a place with very little detail like a small room with very little clutter ...i use a studio mod that puts the player in a empty room ..so if my hair stalls like that i start the game with the empty room then i loud the safe i want ...you  will notice if your hair hdt stops then all collision stops as well beast and vag collision ..breast bounce my still work ..its happen when the body nif file, texture or hdt files is changed ..

 

you can start a new game aswell till its time to sellect your race when you step off the carriage and use that as a safe point when adding or removing a  mod

 

 

Thanks for the quick reply! Hmm, I was in Solitude, so hardly the quietest place!  Next time I'm in a small space with little going on (or QASmoke) I'll swap the SMLs over and hopefully it will fire up. The rest of the bouncy stuff was all fine, only the hairs went.

 

Cheers.

 

Posted

 

 

Care to explain, what the hell is this?

 

attachicon.gifwtf.JPG

Looks like outdated bodyslide

 

 

You are wrong - latest

 

 

Delete cosio.xml from the SilderSet folder inside Bodyslide It's an old xml file that is interfering with the new 3.4 silderset,

Posted

 

 

 

Care to explain, what the hell is this?

 

attachicon.gifwtf.JPG

Looks like outdated bodyslide

 

 

You are wrong - latest

 

 

Delete cosio.xml from the SilderSet folder inside Bodyslide It's an old xml file that is interfering with the new 3.4 silderset,

 

 

That did the trick, tnx

 

Posted

I tried to add the cosio colors and normals to my current body textures colors and normals manually(because i got annoyed that texblend wasn't working no matter what i did, so I decided to do it myself), there all dds files but in game the bodies appear neon purple? almost as if the normals got replaced with a texture-less one, so why isn't skyrim registering my textures?

 

 

femalebody_1.dds

 

Is there anything wrong with this  (also this was done to all the normals and beast colors and beast normals)

 

I just found out that the khajiit textures are there.... but there not mine, there some random other low quality one, and I have no idea where skyrim is getting that texture, otherwise everyone else is neon purple. also, everything is up to date.

Posted

I tried to add the cosio colors and normals to my current body textures colors and normals manually(because i got annoyed that texblend wasn't working no matter what i did, so I decided to do it myself), there all dds files but in game the bodies appear neon purple? almost as if the normals got replaced with a texture-less one, so why isn't skyrim registering my textures?

 

 

attachicon.giffemalebody_1.dds

 

Is there anything wrong with this  (also this was done to all the normals and beast colors and beast normals)

 

I just found out that the khajiit textures are there.... but there not mine, there some random other low quality one, and I have no idea where skyrim is getting that texture, otherwise everyone else is neon purple. also, everything is up to date.

well,seems like you entirely broke the texture file somehow,can't open it in paint,net or cs5.and using textblend isn't much advised,,it broke the normalmaps for me back when i tried it,covering the body in tons of black triangles depending on the view angle.so you will need to create them again,this time with a photoshop program and for the sake of your game,save them as dxt5 with normalmaps.

 

i will make a wild assumption and say you uninstalled yours by accident,or installed the cos texture pack,,

Posted

Currently having a little issue.  When I have my character engage in sex the boobs don't stay on the body fully.  It's like the nipples get locked in one place and the body moves which causes extreme stretching of the boobs and looks horrible.  I figured it might be the HDT but I'm not sure.  Any ideas?

 

Any help would be awesome, the current glitch really ruins the playability, Thanks!

Posted

 

well,seems like you entirely broke the texture file somehow,can't open it in paint,net or cs5.and using textblend isn't much advised,,it broke the normalmaps for me back when i tried it,covering the body in tons of black triangles depending on the view angle.so you will need to create them again,this time with a photoshop program and for the sake of your game,save them as dxt5 with normalmaps.

 

i will make a wild assumption and say you uninstalled yours by accident,or installed the cos texture pack,,

 

I don't know if gimp is a Photoshop program but, that's what i used. and how do i make them into dxt5? which i am assuming is a format? that last part confuses me, I did not install the cos texture pack but that was what the khajiit texture was for some reason.

Posted

i see i few users are complaining about khajiit textures making funny triangles ..seeing that not alot or people play with atgonina and khajiit races i will remove there textures ..texture blender will still have the blender files so they can add them them selfs

Posted

it seems there is something wrong with the site cant upload and updated texture pack will try later

Posted

I don't know if gimp is a Photoshop program but, that's what i used. and how do i make them into dxt5? which i am assuming is a format? 

yes its a format,in case of paint,net simply open the desired texture,paste the new texture ontop,merge the layers if you used that feature, then click save as and choose dds,in the options window you can select dxt5 with interpolated alpha,that's the one you will want.should work similar in gimp,i think

oh btw,scivirus,did you get a chance to look into the self collision for futa characters in 3.4?or did i merely use the wrong/old male xml by accident that caused this?

Posted

 

I don't know if gimp is a Photoshop program but, that's what i used. and how do i make them into dxt5? which i am assuming is a format? 

yes its a format,in case of paint,net simply open the desired texture,paste the new texture ontop,merge the layers if you used that feature, then click save as and choose dds,in the options window you can select dxt5 with interpolated alpha,that's the one you will want.should work similar in gimp,i think

oh btw,scivirus,did you get a chance to look into the self collision for futa characters in 3.4?or did i merely use the wrong/old male xml by accident that caused this?

 

 

unfortunately my pc was infected be a malware that made a backdoor open for a ransom virus ..so a lost all my work  programs and resource files ..but the only way i see this to work has a separate  xml for the penis and a separate bone system for it ..female and male characterless use the same skeleton ..hence the self collision ..how ever i can be wrong as i can't confirm what i just said

Posted

 

unfortunately my pc was infected be a malware that made a backdoor open for a ransom virus ..so a lost all my work  programs and resource files ..but the only way i see this to work has a separate  xml for the penis and a separate bone system for it ..female and male characterless use the same skeleton ..hence the self collision ..how ever i can be wrong as i can't confirm what i just said

 

that sucks,sorry to hear that.and damn,,although it worked just fine back in release,,,3.2 so i was wondering

Posted

 

 

unfortunately my pc was infected be a malware that made a backdoor open for a ransom virus ..so a lost all my work  programs and resource files ..but the only way i see this to work has a separate  xml for the penis and a separate bone system for it ..female and male characterless use the same skeleton ..hence the self collision ..how ever i can be wrong as i can't confirm what i just said

 

that sucks,sorry to hear that.and damn,,although it worked just fine back in release,,,3.2 so i was wondering

 

 

well the biggest differince with 3.2 and 3.4 xml files is the  3.4 hdtmale.xml is using 23 slot instead of 0 default slot because most hair mods and skirt mods uses 0 so they tent to collide with the vag bones even of the cos body is not louded because its the skeleton thats doing the work ...i do not know why futa works with the 0 slot technically its should still self collide ...it maybe that the collision size is to big ..i cannot confirm

Posted

Can anyone please help me.  The issue still hasn't been resolved and I've tried quite a bit now.  It only effects females(it seems) and it doesn't effect the player character.

Posted

Can anyone please help me.  The issue still hasn't been resolved and I've tried quite a bit now.  It only effects females(it seems) and it doesn't effect the player character.

 

this sounds like a animation problem does it only do it during sex scenes and is it all if them  ?

Posted

 

well the biggest differince with 3.2 and 3.4 xml files is the  3.4 hdtmale.xml is using 23 slot instead of 0 default slot because most hair mods and skirt mods uses 0 so they tent to collide with the vag bones even of the cos body is not louded because its the skeleton thats doing the work ...i do not know why futa works with the 0 slot technically its should still self collide ...it maybe that the collision size is to big ..i cannot confirm

 

so when using 3.2s male xml it should work?

Posted

 

 

well the biggest differince with 3.2 and 3.4 xml files is the  3.4 hdtmale.xml is using 23 slot instead of 0 default slot because most hair mods and skirt mods uses 0 so they tent to collide with the vag bones even of the cos body is not louded because its the skeleton thats doing the work ...i do not know why futa works with the 0 slot technically its should still self collide ...it maybe that the collision size is to big ..i cannot confirm

 

so when using 3.2s male xml it should work?

i think so yes

Posted

 

 

 

well the biggest differince with 3.2 and 3.4 xml files is the  3.4 hdtmale.xml is using 23 slot instead of 0 default slot because most hair mods and skirt mods uses 0 so they tent to collide with the vag bones even of the cos body is not louded because its the skeleton thats doing the work ...i do not know why futa works with the 0 slot technically its should still self collide ...it maybe that the collision size is to big ..i cannot confirm

 

so when using 3.2s male xml it should work?

i think so yes

 

well,,no luck there,still self collides even with both xmls from 3.2,guess its the mesh itself

Posted

 

 

 

 

well the biggest differince with 3.2 and 3.4 xml files is the  3.4 hdtmale.xml is using 23 slot instead of 0 default slot because most hair mods and skirt mods uses 0 so they tent to collide with the vag bones even of the cos body is not louded because its the skeleton thats doing the work ...i do not know why futa works with the 0 slot technically its should still self collide ...it maybe that the collision size is to big ..i cannot confirm

 

so when using 3.2s male xml it should work?

i think so yes

 

well,,no luck there,still self collides even with both xmls from 3.2,guess its the mesh itself

 

as i suspected .i dont think this can be avoided .because both female and male use the same skeleton ..the xml technically is doing what its intended to do .making collision between the vag and penis bone ..

the mesh has noting to do with this ..its the skeleton and the xml files doing the work .the mesh only determine the area that is effected depending on what bone its connected to ..the fix will be in the xml .. you need to use the havok modifier ot JJF program ..i just downloaded it again...i looked at the vag xml the has been set to collided with group id 23 ...the hdtm.xml has been set to collided with group id 7 ..all the bones(6 total )for the penis hdtm.xml are set to use group id 23 and the pussy bones hdtvagina.xml (only 2 )are set to use group id 7   ..so  group 7 and 23 are colliding ..you could try to turn off the the collision on the hdtm.xml by checking the 23 box ...when a ID box is checked no collision can happen on that ID .

turning off the 23 id can cause it not opening wide enough or nothing will happen.

also changing the hkpcapsuleshape shape radius on the NPC R Pussy02 and NPC L Pussy02 bones might help .but this will effect how wide the vag opens

 

 

PS i have made changes to the hdtPhysicsExtensionsDefaultBBP file ..use original 3.4 xml hdtm and hdtvagina files with the new hdtPhysicsExtensionsDefaultBBP ..i have turned off ID 10 in it a body slot ...this may effect breast collision and hair collision to the body ..but may fix the self collision ..

or delet the hdtPhysicsExtensionsDefaultBBP file ..it will remove breast bounce and collision .but if the futa mod works after with the cos 3.4 file then the problem is with the hdtPhysicsExtensionsDefaultBBP.xml

hdtPhysicsExtensionsDefaultBBP.xml

Posted

So where/what is the actual mod download link?

 

Or has it been taking down due to that self collision issue until its fixed?

 

Tried to update and now in don't have COS anywhere when using bodyslide

Posted

Great mod, but I encountered a weird issue with female body mesh. I have a custom-built mod that provides different body meshes for each race, and for some reason if your femalebody_#.nif mesh is located somewhere other than "character assets" folder, vagina physics stop working. I even tried placing it in "character assets" folder with a different name like femalebodyImperial_#.nif - still doesn't work. With my custom mod disabled and all races using standard "character assets/femalebody_#.nif" vagina works just fine.

 

I'm sure that it's a mesh-related issue because when I use female meshes with HDT vagina other than CoS, everything works great. But I still prefer CoS meshes for a great customisation options in BodySlide. Is there a way to fix it?

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